Need to add to her bio, but this is what I got so far.
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Ericka stands at 5'7" (170 cm). She has a fit, slender frame with straight brunette hair and deep brown eyes.
Peak Human Condition (Limited) - Ricki's agility, reflexes, balance, flexibility and speed have been enhanced to the pinnacle of human conditioning. Peak-humans are superior over Olympic-Level athletes and normal members of their species.
Foreign Chemical Resistance - Ricki has an extremely high tolerance to the effects of drugs and other foreign chemicals. She is not immune to drugs and other chemicals, Ricki simply has a very high tolerance.
Eidetic Memory - Erika can remember great volumes of information, in greater detail and for much longer than the average human. She can read books, listen to song lyrics, encounter people or experience events and recall a vast deal of the details of her experience. In addition, it takes less effort to recall the information she encounters, and they can remember it for longer without having to strain. Their memory is also more resilient against Memory Manipulation.
Gimmick Weaponry - Ricki can create and use specialized high-tech weapons that have a variety of functions. Ricki has just enough knowledge in mechanics/engineering, electronics, physics, ballistics, pyrology and chemistry necessary to make her toys come to life.
Costume - Madcap's costume only conceals her identity and doesn't provide any real protection. The costume resembles that of a circus clown or harlequin complete with: spandex bodysuit, gloves, boots, jacket, and a mask with a sewn on wig.
Punch Line - Roughly the size of an escrima stick (see Nightwing) with a big white fist on the end, Madcap will use this as a weapon or as a grapple gun (see Batman) in which with the press of a button the fist and grapple line shoot forth, the fist's fingers extending to grab hold of the first thing they come into contact with.
Duffle Bag of Toys - Most of Madcap's gadgets are small enough to be carried and concealed in her costume/body, but when she wants to have lots of fun she brings a bag to make she has enough toys for everyone!
Walking the Line (when her madness kinda does)
Impulsive, Childish
Ricki really doesn't remember anything before being dumped in a vat of used hypodermic needles. She's not even sure if her name is in fact Ericka Edwards. See... not all of those hypodermics were completely empty, and whatever was left in them got injected into the poor girl. Needless to say the unknown chemicals had an effect on her. Not long after Ricki stumbled upon on of the Joker's old hideouts. Suddenly she was inspired. Within a week Ricki donned a costume and mask, and dubbed herself Madcap.
Madcap seems to have a mad-on for big businesses corporations as she vandalizes, robs and attacks warehouses, supply trucks and office buildings, including Stagg Industries, Wayne Enterprises and Lexcorp.
22
Ericka stands at 5'7" (170 cm). She has a fit, slender frame with straight brunette hair and deep brown eyes.
Powers
- Speed - Madcap can run up to 30 - 35mph (48 - 56km/h) and swim at 12-15 knots, with this sort of speed, one could catch-up or outrun moving vehicles, likely to always be first in running-races and have great reactions.
- Reflexes - She can catch a fired arrow in midair, dodge offensive attacks, and perform amazing physically defensive feats; Madcap could possibly even evade strikes from beings with super speed, and dodge multiple gunfire with ease.
- Flexibility - She is highly flexible and can bend, twist, scrunch and contort her body in many ways a normal human is unable.
- Balance - Madcap's balance is at the peak of human perfection, allowing her to preform feats that not even highly trained Olympic gymnasts could accomplish. She is able to walk on a circus tight-rope effortlessly, do a hand stand on the edge of a building or cliff and not worry, and even walk across a dangerous bridge with ease.
- Agility - Erika's dexterity is much better than the likes of an ordinary human, enabling them to move with perfect agility, reflexes, speed, and accuracy. The user is able to move in any type of physical way flawlessly. They could be the finest dancer in the world, the best martial artist, the greatest athlete, etc.
Foreign Chemical Resistance - Ricki has an extremely high tolerance to the effects of drugs and other foreign chemicals. She is not immune to drugs and other chemicals, Ricki simply has a very high tolerance.
Eidetic Memory - Erika can remember great volumes of information, in greater detail and for much longer than the average human. She can read books, listen to song lyrics, encounter people or experience events and recall a vast deal of the details of her experience. In addition, it takes less effort to recall the information she encounters, and they can remember it for longer without having to strain. Their memory is also more resilient against Memory Manipulation.
Skills
Weaknesses
- Not only does she have a high resistance against harmful drugs, but this resistance extends to helpful/medical drugs as well.
- Though Madcap can be incredibly hard to land an attack against, she is still only human and can be harmed and killed in all the familiar ways that people can.
- Ricki gained her eidetic memory the day she came Madcap. She may be able to remember pretty much anything since then, but her life before Madcap is a total mystery to her.
Equipment
Punch Line - Roughly the size of an escrima stick (see Nightwing) with a big white fist on the end, Madcap will use this as a weapon or as a grapple gun (see Batman) in which with the press of a button the fist and grapple line shoot forth, the fist's fingers extending to grab hold of the first thing they come into contact with.
Duffle Bag of Toys - Most of Madcap's gadgets are small enough to be carried and concealed in her costume/body, but when she wants to have lots of fun she brings a bag to make she has enough toys for everyone!
- Chattering Teeth - Biting down with the strength of a large dog, the nasty toys distract opponents with pain and the severe difficulty of removing them. (She may from time to time conceal one of these in her costume sleeve.)
- Itching Powder - Self-explanatory.
- Sneezing Powder - Self-explanatory.
- Joy Buzzer - This little toy is used as a stun gun, and must recharge after two uses. (She may from time to time conceal one of these in her costume sleeve.)
- Playing Cards - They are used like shuriken and are sharp enough to cut through leather straps. (She may from time to time conceal a few of these in her costume sleeve.)
- Lullaby Teddy - A teddy bear that releases enough sleep gas to fill a 10' x 10' room.
- Bobble-Head Boom-Boom - A bobble head figure with enough explosive to equal your average shrapnel grenade.
- Bouncy Ball o' Bang - A ball encased in rubber about the size of a baseball that after it's third or fourth bounce explodes with equal force/damage of your average hand grenade.
- Pistol - A standard Glock 19 handgun that holds 15 rounds and weighs 30oz when loaded. (She may from time to time conceal one of these in her costume sleeve.)
Alignment
Villain (when her madness makes little to no sense)Walking the Line (when her madness kinda does)
Personality
Dark, Vindictive, DisturbedImpulsive, Childish
BRIEF Bio
Ricki really doesn't remember anything before being dumped in a vat of used hypodermic needles. She's not even sure if her name is in fact Ericka Edwards. See... not all of those hypodermics were completely empty, and whatever was left in them got injected into the poor girl. Needless to say the unknown chemicals had an effect on her. Not long after Ricki stumbled upon on of the Joker's old hideouts. Suddenly she was inspired. Within a week Ricki donned a costume and mask, and dubbed herself Madcap.
Madcap seems to have a mad-on for big businesses corporations as she vandalizes, robs and attacks warehouses, supply trucks and office buildings, including Stagg Industries, Wayne Enterprises and Lexcorp.
Storylines: [What do you have in mind for your character?]
Notes: [anything else you need to tell us?]