Pilot Sheet
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Framewerk Sheet
- Name: Elora Liu'un
- Age: 14
- Experience: 50%
- Synchronization Rate: 200%
- Personality: Elora is really shy and timid around others, and has a fear of offending anyone. If a boy starts talking to her she may spontaneously start crying, followed by her apologizing profusely. She is submissive and obedient due to being an emotional doormat, but has a bad habit of panicking when the situation turns bad. She blames herself for her colony world being destroyed, and thus apologizes for even the smallest of things in a pitiful attempt to forgive herself.
- Background: Elora never knew her parents, and lived in an orphanage for as long as she could remember. She was bullied there for being timid and shy around others. She wished for the bullying to stop at any cost, and she got her wish granted: her entire colony world was destroyed in a Cruxi attack, and as one of the few survivors she was sent to train in the piloting of a Framewerk. She doesn't remember it, but she has suspicions that she has been experimented on in some way.
- Notable Deaths: Her orphanage, and by extension the colony world she lived on. Possibly her parents.
- Other things: She likes computers and technical stuff, and has a dream of growing up to be an engineer.
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Framewerk Sheet
- Framewerk Code Name: Logic Gate
- ]
- Signature Weapon System: Logic Gate main mode of operation is collecting battlefield data which is achieved with the built-in Combat Analyzer, including a cloaking field that can render the Frame undetectable by all but the most advanced tracking systems, but the system deactivates upon opening fire. The Combat Analyzer's main use is in scanning enemy data for possible weak points or other noteworthy intelligence for the pilot to analyze and then relay to other pilots during a mission using the specialized antenna Logic Gate is also built with. While Logic Gate can collect data from a distance in a reasonable time, the process is accelerated with closer distance to the enemy, putting pressure on Elora to keep close during combat despite having poor offensive capability, putting her at risk of being found out. However, given the support of other Framewerks, the tactical advantage given by the collected data is sure to aid the entire squad.
- Secondary Weapon System: Logic Gate is equipped with an Automatic Battle Rifle, or ABR, that has a high rate of fire and low recoil for a kinetic weapon. It is most useful against swarmers or other low-armor enemies, but has poor performance against defensive targets, and completely useless against energy-based barriers.
- Armor Type: Normal
- Special Ability: Telekinesis. Elora harnesses her feelings of helplessness and weakness into an outward force that she can use to move and throw objects of any size or density. However, the more massive an object is, the more it drains her.
- Framewerk Code Name: MAF-58P - Sköll Prototype
- Appearance:
- Experience: 100%
- Synchronization Rate: 100%
- Number of Framewerk Systems: 2+2
- Signature Weapon System: A high powered Gauss Automatic Rifle. Ideally for mid-range combat, it has some long range capacity at the expense of rate of fire.
- Signature Weapon System: MORS (Mono-molecular Optically Resharpened Sword). A sharp blade able to cut off armor and that continually resharpens its edge. However, the blade itself emits a rather ominous glow when in use, which can prove a hindrance against sniper and long range units, giving a clear target.
- Secondary Weapon System: A special Vectorial jetpack on the back designed which gives a significant range of movement and speed even in combat.
- Secondary Weapon System: Advanced targeting array. It greatly augments the range of the targeting sensors, as well as its speed, being able to pinpoint critical systems and weak points with great accuracy.
- Weight Class:Light-Medium. Sacrifices some of the medium armor for enhanced mobility and great capacity at higher synch rates.
- Special Ability: Sword of Terra: Due to the high synchronization of the Mech, Irina is capable of using the sword and body-parts of the mech like if she was an expert swords-woman.
Gamma:
Delta:
Epsilon:
Zeta:
Eta:
Theta:
Iota:
Kappa:
Lambda:
Mu:
Nu:
Xi:
Omicron:
Framewerk Code Name: Daemon
(Minus the shoulder cannon)
Signature Weapon System: A Mid range Framewerk, the primary weapon system installed into the Daemon Framewerk is the Type 177 Heavy Support System. A belt fed, assault rifle style weapon, the Type 177 presents a balance of traits in exchange for lacking unusually extremes in performance. Heavy caliber caseless rounds are fed from internal magazines, the belt covered by a protective sheath that, with power fed from the Daemon's power core, feeds each round into the Type 177. Each round is designed with maximum penetration in mind, and each round is charged with experimental levels of electricity theorized to be capable of punching through barrier defenses, while the rounds design promotes penetration against physical armor.
Secondary Weapon System: The most obvious secondary system is the shoulder mounted Type 14 Prototype Counter Measure (PCM) device. Each tube holds several charges of flare like devices that emit lock scrambling emissions across the known bands of use, and include several theorized bands that may be employed in enemy smart weapon systems. To effectively launch the countermeasures, the Daemon has to cease fire with the Type 177 due to recoil interference throwing off PCM launches. Beyond this, the Daemon utilizes an advanced high output energy core to supply both weapon and operating systems, and includes overhauled servos to support many times its own weight, giving it an unorthodox means of close quarters combat, and other utility use where extreme loads need raised and carried.
Weight Class: Heavy Experimental - Numerous heavy, overlapping layers of conventional armor provide the outer core of defense, with inner layers forged with newly created, energy resilient metals. New and barely tested processing methods have been used to increase outer layer resilience against beam and other non ballistic weapons many times over that of almost any other conventional Framewerk in use, experimental or otherwise, and maintain conventional durability. Outside of space, it is not capable of combat flight and is one of the slowest models being deployed for use. Clearly designed for heavy levels of damage absorption and survival.
(Minus the shoulder cannon)
Signature Weapon System: A Mid range Framewerk, the primary weapon system installed into the Daemon Framewerk is the Type 177 Heavy Support System. A belt fed, assault rifle style weapon, the Type 177 presents a balance of traits in exchange for lacking unusually extremes in performance. Heavy caliber caseless rounds are fed from internal magazines, the belt covered by a protective sheath that, with power fed from the Daemon's power core, feeds each round into the Type 177. Each round is designed with maximum penetration in mind, and each round is charged with experimental levels of electricity theorized to be capable of punching through barrier defenses, while the rounds design promotes penetration against physical armor.
Secondary Weapon System: The most obvious secondary system is the shoulder mounted Type 14 Prototype Counter Measure (PCM) device. Each tube holds several charges of flare like devices that emit lock scrambling emissions across the known bands of use, and include several theorized bands that may be employed in enemy smart weapon systems. To effectively launch the countermeasures, the Daemon has to cease fire with the Type 177 due to recoil interference throwing off PCM launches. Beyond this, the Daemon utilizes an advanced high output energy core to supply both weapon and operating systems, and includes overhauled servos to support many times its own weight, giving it an unorthodox means of close quarters combat, and other utility use where extreme loads need raised and carried.
Weight Class: Heavy Experimental - Numerous heavy, overlapping layers of conventional armor provide the outer core of defense, with inner layers forged with newly created, energy resilient metals. New and barely tested processing methods have been used to increase outer layer resilience against beam and other non ballistic weapons many times over that of almost any other conventional Framewerk in use, experimental or otherwise, and maintain conventional durability. Outside of space, it is not capable of combat flight and is one of the slowest models being deployed for use. Clearly designed for heavy levels of damage absorption and survival.
Delta:
Framewerk Code Name: Delta Silver
Appearance:
Signature Weapon System: Twin Artillery/Mortar cannons, complete with Projectile Flight Path Calculation Systems that predict the arcing paths of shells before they are fired from the weapon. Weather is not taken into account by the calculations, though as the shells are generally both heavy and explosive; weather is less of a concern when it comes to hitting a targeted area. The movement of enemy units is also not taken into account in the system's calculations, as the same excuse was used; the shells are generally explosive and the weapon is intended for area of effect devastation. The cannon barrels are also modified to extend or shorten in length to allow better control over operational range, which, when coupled with the 90 Degree Vertical Aiming Drive, permits the cannons to fire shells at short-to-long ranges. "Artillery Mode" refers to when the cannons are both extended and angled within 45 degrees from horizontal over the shoulders to allow for long-range bombardment, while "Mortar Mode" refers to when the cannons are shortened and within 45 degrees of being vertical to allow for rapid bombardment at medium ranges, and lastly "Direct Mode" refers to when the cannons are angled almost entirely horizontal over the shoulders to allow for direct fire at shorter ranges. With the barrels extended beyond 50% length, the cannons can achieve a fire rate of about 1 / 4 seconds each, while reaching as fast as 1 / 2 seconds when the barrels are shortened to below 50% length. These cannons also have an assortment of shells available for use that can be switched out by pilot commands, the available shells are as follows;
(changing the type of shell prevents the use of the cannon in the same post)
Secondary Weapon System: A Plasma Caster is built into both forearms, capable of generating shields and blades made of plasma. A Plasma Shield generated from one arm is a little wider than the Frame's profile, while a Plasma Shield generated from both arms is a little wider than the total width of the Framewerk. Plasma Blades can reach up to 1/2 the total height of the Frame itself in length, with 1/4 being the usual blade length. Using the Plasma Caster too frequently can cause the weapon to overheat and result in internal system damage, and for that reason the Plasma Blade and Plasma Shield can only be safely maintained for a few seconds at a time.
Weight Class: Equipped with medium-strength armor, allowing for decent movement speed and flexibility.
Appearance:
Signature Weapon System: Twin Artillery/Mortar cannons, complete with Projectile Flight Path Calculation Systems that predict the arcing paths of shells before they are fired from the weapon. Weather is not taken into account by the calculations, though as the shells are generally both heavy and explosive; weather is less of a concern when it comes to hitting a targeted area. The movement of enemy units is also not taken into account in the system's calculations, as the same excuse was used; the shells are generally explosive and the weapon is intended for area of effect devastation. The cannon barrels are also modified to extend or shorten in length to allow better control over operational range, which, when coupled with the 90 Degree Vertical Aiming Drive, permits the cannons to fire shells at short-to-long ranges. "Artillery Mode" refers to when the cannons are both extended and angled within 45 degrees from horizontal over the shoulders to allow for long-range bombardment, while "Mortar Mode" refers to when the cannons are shortened and within 45 degrees of being vertical to allow for rapid bombardment at medium ranges, and lastly "Direct Mode" refers to when the cannons are angled almost entirely horizontal over the shoulders to allow for direct fire at shorter ranges. With the barrels extended beyond 50% length, the cannons can achieve a fire rate of about 1 / 4 seconds each, while reaching as fast as 1 / 2 seconds when the barrels are shortened to below 50% length. These cannons also have an assortment of shells available for use that can be switched out by pilot commands, the available shells are as follows;
(changing the type of shell prevents the use of the cannon in the same post)
- HEF-I Shell: All-Purpose, Standard-Issue High-Explosive Fragmentation Incendiary shells that are more dangerous to use at shorter ranges due to the fragmentation and incendiary effects of the shells. These shells have a more pronounced arc, and are recommended for use in either Artillery or Mortar Mode.
- APHE Shell: Armor-Piercing High-Explosive shells designed for short to long range engagements. These shells have a less pronounced arc that allows for greater range, and are especially effective in Direct Mode due to possessing a smaller explosion radius.
- HYDRA Shells: Specially designed shells that break apart and separate in midair, releasing a swarm of explosive capsules that rain devastation down over a targeted area. Recommended for Mortar Mode, cannot be used in Direct Mode. These shells must be carefully loaded, and therefore require more time to be loaded; slowing cannon firing rate down to 1 / 4 seconds for a shortened barrel, and 1 / 6 seconds with an extended barrel.
- Titan Shell: Shells fitted with with Large-Yield (Conventional)Explosive Warheads, resembling the detonation size and strength of a Massive Ordinance Air Blast(MOAB). Recommended only for Artillery Mode, as the explosion radius is...quite large. Cannot be used in Direct Mode.
Secondary Weapon System: A Plasma Caster is built into both forearms, capable of generating shields and blades made of plasma. A Plasma Shield generated from one arm is a little wider than the Frame's profile, while a Plasma Shield generated from both arms is a little wider than the total width of the Framewerk. Plasma Blades can reach up to 1/2 the total height of the Frame itself in length, with 1/4 being the usual blade length. Using the Plasma Caster too frequently can cause the weapon to overheat and result in internal system damage, and for that reason the Plasma Blade and Plasma Shield can only be safely maintained for a few seconds at a time.
Weight Class: Equipped with medium-strength armor, allowing for decent movement speed and flexibility.
Epsilon:
Codename: Zeus
Primary Weapon System:
Zeus's equipped with a unique system called "Arklight Thunder", being able to manipulate plasma from his particle generators, in the form of Thunder Bolts, that he can wield in his hand and use as projectiles.
Being able to manipulate space nebulae and the atmosphere on planets to send lightning down on his enemies is another aspect of his primary systems, all his abilities stun enemies. Zeus can stun multiple enemies that are close-by in one cast.
Secondary Weapon System
Zeus's best defensive capability which is used in a radius, shields Zeus from outside projectiles and ranged attacks, whilst inside creates a massive Tesla field that stuns enemies inside its radius, yet deals minute amounts of damage through static electricity. He can also target this on ally Frameworks, if they are close enough to him.
Zeus has a electro-magnetic movement system that allows him to hover instead of walk. This provides extra movement considering he is a slow walker. His movement is a lot more streamline, and he doesn't have to worry much about terrain. This puts a little bit off his armor weight.
Weight Class - Medium
Primary Weapon System:
Zeus's equipped with a unique system called "Arklight Thunder", being able to manipulate plasma from his particle generators, in the form of Thunder Bolts, that he can wield in his hand and use as projectiles.
Being able to manipulate space nebulae and the atmosphere on planets to send lightning down on his enemies is another aspect of his primary systems, all his abilities stun enemies. Zeus can stun multiple enemies that are close-by in one cast.
Secondary Weapon System
Zeus's best defensive capability which is used in a radius, shields Zeus from outside projectiles and ranged attacks, whilst inside creates a massive Tesla field that stuns enemies inside its radius, yet deals minute amounts of damage through static electricity. He can also target this on ally Frameworks, if they are close enough to him.
Zeus has a electro-magnetic movement system that allows him to hover instead of walk. This provides extra movement considering he is a slow walker. His movement is a lot more streamline, and he doesn't have to worry much about terrain. This puts a little bit off his armor weight.
Weight Class - Medium
Zeta:
- Framewerk Code Name: Rose
- Appearance:
- Signature Weapon System:
Rose whip, a reached melee weapon system made for adaptability on the field, each section is its own separate motor capable of Gordian knot contortions and ease of replacement between missions. The two main attack functions beyond lashing until a constriction can be made are the piston jabs of the thorns once wrapped around a limb for deeper penetration or each independently spinning to grind whatever it is to dust and crimson mist - Secondary Weapon System: Rose bouquet; retracting both of the 'hands' and dropping the head into the chest, the flowers on the crown and wrists open wide to function as a shield while the Frame looks a lot like a rosebush.
- Weight Class:
Medium protection melee assault armor built to endure long enough to land terrible blows. The 'vine wrap' on one leg is actually a depiction of 'either/or' for BOTH legs once he closes to melee range. - Special Ability:
Eta:
Framewerk Code Name: Archer
Signature Weapon System:
Anti Material Projectile - Thermal Type(A.M.P.T.T.) Cannon, also known as the Slag Cannon. This is a modified rail gun that can fire super-heated metal, typically tungsten, to melt through armor. The large amount of heat this generates limits the (Safe) firing rate for the weapon. Typically a technique known as "Time on Target" is used to increase the effectiveness of the first shot by following it up with one or more conventional rail-gun shots. The Archer's Prometheus Fire Control System automates the rapid loading and firing of these follow up shots, but they are more inaccurate than the initial shot due to recoil.
Secondary Weapon System:
Prometheus Fire Control System:
This system allows the Archer to track and predict enemy movements to a limited degree. While it isn't true prescience, it uses an advanced suite of sensors and adaptive computer models to develop the situational awareness to predict a target's movements. The system is also designed to learn from experience, so the more it is used the better the predictive models get and thus the system becomes more effective. It is primarily used to help the Archer's pilot to aim the main gun and handle the reloading of the main gun. The actual aim adjustment and pulling of the trigger are still done by the pilot. While it allows the Archer to accurately hit targets at remarkable ranges when both the target and Archer are stationary, movement of either the Archer or target reduces the accuracy of system remarkably. Typically this reduces the system to providing predictions (i.e. 80% of the shots fired will land in this particular area) of likely points of impact in most combat situations.
Hornet Nest Point Defense System:
Primarily a defensive system, there are several hidden missile pods located all over the Archer. At a moment's notice one or more missiles can be fired off to intercept incoming enemy fire with kinetic impact weapons, which are essentially large darts. While this is mainly to protect the Archer from return fire while on the move, the system can attack other targets such as airborne threats with less efficacy as the Hornet Nest missiles lack the explosive damage of conventional missile load-outs.
Weight Class:
Heavy. The heavy hitting nature of the main gun puts the Archer at the top of the enemy's list of targets, necessitating heavy protection. The Archer has been equipped with experimental armor that gives the same protection as conventional heavy armor while still allowing the heat from its main gun to dissipate. However the Archer still requires support to deal with close range engagements, as it is slower than most bipedal Framewerks and lacks a strong close range defense.
Signature Weapon System:
Anti Material Projectile - Thermal Type(A.M.P.T.T.) Cannon, also known as the Slag Cannon. This is a modified rail gun that can fire super-heated metal, typically tungsten, to melt through armor. The large amount of heat this generates limits the (Safe) firing rate for the weapon. Typically a technique known as "Time on Target" is used to increase the effectiveness of the first shot by following it up with one or more conventional rail-gun shots. The Archer's Prometheus Fire Control System automates the rapid loading and firing of these follow up shots, but they are more inaccurate than the initial shot due to recoil.
Secondary Weapon System:
Prometheus Fire Control System:
This system allows the Archer to track and predict enemy movements to a limited degree. While it isn't true prescience, it uses an advanced suite of sensors and adaptive computer models to develop the situational awareness to predict a target's movements. The system is also designed to learn from experience, so the more it is used the better the predictive models get and thus the system becomes more effective. It is primarily used to help the Archer's pilot to aim the main gun and handle the reloading of the main gun. The actual aim adjustment and pulling of the trigger are still done by the pilot. While it allows the Archer to accurately hit targets at remarkable ranges when both the target and Archer are stationary, movement of either the Archer or target reduces the accuracy of system remarkably. Typically this reduces the system to providing predictions (i.e. 80% of the shots fired will land in this particular area) of likely points of impact in most combat situations.
Hornet Nest Point Defense System:
Primarily a defensive system, there are several hidden missile pods located all over the Archer. At a moment's notice one or more missiles can be fired off to intercept incoming enemy fire with kinetic impact weapons, which are essentially large darts. While this is mainly to protect the Archer from return fire while on the move, the system can attack other targets such as airborne threats with less efficacy as the Hornet Nest missiles lack the explosive damage of conventional missile load-outs.
Weight Class:
Heavy. The heavy hitting nature of the main gun puts the Archer at the top of the enemy's list of targets, necessitating heavy protection. The Archer has been equipped with experimental armor that gives the same protection as conventional heavy armor while still allowing the heat from its main gun to dissipate. However the Archer still requires support to deal with close range engagements, as it is slower than most bipedal Framewerks and lacks a strong close range defense.
Theta:
Code-Name: Roxy Kai
Primary Weapon: The Stake-Driver of Roxy has been modified into a sword-like weapon, which is further augmented by the stake-drivers' hydraulic systems, effectively giving it thrice the kinetic energy it would have if Roxy Kai just swung it regularly. This gives it excessive cutting power, and with its' lightweight yet quite sturdy construction, the Roxy Kai can chop up any target in seconds, as long as it gets close enough. The Hydraulic Shortsword is mounted on the right arm, with the most important systems internal.
Secondary Weapons/Equipment: Roxy Kai's thrusters have been further enhanced, giving it extreme super-maneuverability alongside massive acceleration and fuel efficiency. Estimated, in an earth-like atmosphere, it can go around mach 3.2~ (1090 meters per second), but it has a 'combat cap' of around mach 2, or 700 meters per second. Its' primary ranged weapon is a modified shotgun, now able to be used as an auto-cannon in an alternate mode with alternate ammunition, firing man-sized slugs at a decent rate of 1200 rounds per minute. In shotgun mode, it has a ROF of 240 RPM, and its' shells hold 20 pellets with decent accuracy. The shotgun is hidden in the left arm, able to reveal itself and begin firing in an instant.
Weight Class: Ultralight. Replacing the fairly standard armor of the previous model, the Roxy Kai's advanced composites are technically much stronger pound for pound. However, it has much less thickness to improve mobility. This makes it overall worse, but it's still quite durable against G-forces, which allows it to move faster still. However, when not using its' extremely quick thrusters in 'High speed cruise mode', it isn't much faster then the original Roxy.
Primary Weapon: The Stake-Driver of Roxy has been modified into a sword-like weapon, which is further augmented by the stake-drivers' hydraulic systems, effectively giving it thrice the kinetic energy it would have if Roxy Kai just swung it regularly. This gives it excessive cutting power, and with its' lightweight yet quite sturdy construction, the Roxy Kai can chop up any target in seconds, as long as it gets close enough. The Hydraulic Shortsword is mounted on the right arm, with the most important systems internal.
Secondary Weapons/Equipment: Roxy Kai's thrusters have been further enhanced, giving it extreme super-maneuverability alongside massive acceleration and fuel efficiency. Estimated, in an earth-like atmosphere, it can go around mach 3.2~ (1090 meters per second), but it has a 'combat cap' of around mach 2, or 700 meters per second. Its' primary ranged weapon is a modified shotgun, now able to be used as an auto-cannon in an alternate mode with alternate ammunition, firing man-sized slugs at a decent rate of 1200 rounds per minute. In shotgun mode, it has a ROF of 240 RPM, and its' shells hold 20 pellets with decent accuracy. The shotgun is hidden in the left arm, able to reveal itself and begin firing in an instant.
Weight Class: Ultralight. Replacing the fairly standard armor of the previous model, the Roxy Kai's advanced composites are technically much stronger pound for pound. However, it has much less thickness to improve mobility. This makes it overall worse, but it's still quite durable against G-forces, which allows it to move faster still. However, when not using its' extremely quick thrusters in 'High speed cruise mode', it isn't much faster then the original Roxy.
Iota:
Framewerk Code Name: Anzû
Appearance:
Signature Weapon System: A large, high accuracy rifle that can shoot rather quickly, deal heavy amounts of damage but takes a long time to reload and has to be inserted manually. It energizes its large, alloy slugs in a MAC chamber before firing them, piercing almost anything.
Secondary Weapon System: Two powerful flamethrowers are on each hand, capable of burning targets effectively in close combat.
Weight Class: The frame is rather light but has some powerful armored plates at the front protecting its limbs; on the back and at its joints it is rather exposed, while the actual plates are a shining white and covered in a protecting layer of synthesized plastic.
Appearance:
Signature Weapon System: A large, high accuracy rifle that can shoot rather quickly, deal heavy amounts of damage but takes a long time to reload and has to be inserted manually. It energizes its large, alloy slugs in a MAC chamber before firing them, piercing almost anything.
Secondary Weapon System: Two powerful flamethrowers are on each hand, capable of burning targets effectively in close combat.
Weight Class: The frame is rather light but has some powerful armored plates at the front protecting its limbs; on the back and at its joints it is rather exposed, while the actual plates are a shining white and covered in a protecting layer of synthesized plastic.
Kappa:
Framewerk Code Name: Macabre
Appearance: Sleek, black all throughout. Smallest experimental Frame. Very thin. Obviously designed for speed. Almost like a standing drag race car.
Signature Weapon System: Large katana "Viscera" designed to deliver maximum power to a slash while staying as lightweight and quick as possible. Weapon system is designed to attack quickly and ferociously then retreating behind bigger Frames before a counter attack can be done.
Secondary Weapon System: Extra boosters placed strategically meant for maximum agility.
Light pistol loaded with the Frame equivalent of hollow point.
Weight Class: Ultralight, focusing entirely on speed and agility at the expense of all armor.
Appearance: Sleek, black all throughout. Smallest experimental Frame. Very thin. Obviously designed for speed. Almost like a standing drag race car.
Signature Weapon System: Large katana "Viscera" designed to deliver maximum power to a slash while staying as lightweight and quick as possible. Weapon system is designed to attack quickly and ferociously then retreating behind bigger Frames before a counter attack can be done.
Secondary Weapon System: Extra boosters placed strategically meant for maximum agility.
Light pistol loaded with the Frame equivalent of hollow point.
Weight Class: Ultralight, focusing entirely on speed and agility at the expense of all armor.
Lambda:
Framewerk Code Name: Black Komodo
Appearance:
Signature Weapon System: The Hellstorm Cannon sits on the forearm of the Black Komodo and fires high impact, explosive incendiary or armor piercing rounds which chews up most metal alloys as the cost of a very slow rate of fire. it has a secondary function to fire a much faster Gatling gun which uses more conventional ammo for mid range combat.
Secondary Weapon System: On the Black Komodo's shoulder sits the Tri-Laser, a powerful weapon that charges with electricity or sunlight to release a devastatingly powerful hyper intense beam. This can only be fired once every 30 mins or at a greater risk any more frequently could easily destroy the shoulder weapon completely. The Black Komodo also holds a large Chain-Sword for close range combat.
Weight Class: Medium density plate armor covers the Black Komodo, slightly lighter on the joints and slightly stronger on the shoulders and forearms.
Appearance:
Signature Weapon System: The Hellstorm Cannon sits on the forearm of the Black Komodo and fires high impact, explosive incendiary or armor piercing rounds which chews up most metal alloys as the cost of a very slow rate of fire. it has a secondary function to fire a much faster Gatling gun which uses more conventional ammo for mid range combat.
Secondary Weapon System: On the Black Komodo's shoulder sits the Tri-Laser, a powerful weapon that charges with electricity or sunlight to release a devastatingly powerful hyper intense beam. This can only be fired once every 30 mins or at a greater risk any more frequently could easily destroy the shoulder weapon completely. The Black Komodo also holds a large Chain-Sword for close range combat.
Weight Class: Medium density plate armor covers the Black Komodo, slightly lighter on the joints and slightly stronger on the shoulders and forearms.
Mu:
Framework Code Name: Setsuka
Appearance:
Signature Weapon System: Telekinetic System: the Framewerk can tap into the "energy" that comes from the synchro rate to wield energy amplified by this system. From the Framewerks mecha hands, it can then fire it like beams. It can even keep the energy itself stored into the hands to either create "energy based" weapons like swords out of pure energy or simply increase it's punching power. However, at the pilot's current state the weapon is unable to be activated.
Secondary Weapon System: On its hips are a pair of mech-sized Magnum Pistols. Each holding 8 shots, the name itself implies high powered shots capable of penetrating high grade armor. However, accuracy becomes an issue past mid range and limited ammo capacity means "spray and pray" isn't an option. A good weapons set for taking out slow but heavy armored targets.
Weight Class: Medium
Appearance:
Signature Weapon System: Telekinetic System: the Framewerk can tap into the "energy" that comes from the synchro rate to wield energy amplified by this system. From the Framewerks mecha hands, it can then fire it like beams. It can even keep the energy itself stored into the hands to either create "energy based" weapons like swords out of pure energy or simply increase it's punching power. However, at the pilot's current state the weapon is unable to be activated.
Secondary Weapon System: On its hips are a pair of mech-sized Magnum Pistols. Each holding 8 shots, the name itself implies high powered shots capable of penetrating high grade armor. However, accuracy becomes an issue past mid range and limited ammo capacity means "spray and pray" isn't an option. A good weapons set for taking out slow but heavy armored targets.
Weight Class: Medium
Nu:
Framewerk Code Name:
"Phantom Zero"
Signature Weapon System:
SRM Maoudo-4 Model 014c "Blade of Hope" - The Phantom Zero's primary weapon weapon, the Blade of Hope is a strong melee weapon against both armor and barriers. It utilizes a blade of high-frequency oscillating particles, allowing it to cut through almost anything at a sub-atomic level. It is also because of this the blade gives off a light blue hue when activated.
Secondary Weapon System:
Type Vz-41 "King of Hearts" AIC - The "King of Hearts" Active Inertia Canceler is the primary defensive equipment of the Phantom Zero as its light armor requires some help in the case it cannot dodge attacks. Located above the shoulder, the AIC creates a field in front of the Framewerk which can deflect most types of kinetic weaponry and some melee weapons. Specialized kinetic weapons and directed energy weapons are what its weakest against. Taking too much damage will cause the shield to overload and potentially explode. The shield itself is formed up from many hexagon-like shapes and glows red.
The FRamewerk can also use two rocket propelled anchors located at the waist of the Phantom Zero. The anchors are used primarily as a means of getting around quicker like a grappling hook of sorts. Alternatively, they can be aimed and used in combat to distract, confuse or disarm enemies.
Weight Class: Light
"Phantom Zero"
Signature Weapon System:
SRM Maoudo-4 Model 014c "Blade of Hope" - The Phantom Zero's primary weapon weapon, the Blade of Hope is a strong melee weapon against both armor and barriers. It utilizes a blade of high-frequency oscillating particles, allowing it to cut through almost anything at a sub-atomic level. It is also because of this the blade gives off a light blue hue when activated.
Secondary Weapon System:
Type Vz-41 "King of Hearts" AIC - The "King of Hearts" Active Inertia Canceler is the primary defensive equipment of the Phantom Zero as its light armor requires some help in the case it cannot dodge attacks. Located above the shoulder, the AIC creates a field in front of the Framewerk which can deflect most types of kinetic weaponry and some melee weapons. Specialized kinetic weapons and directed energy weapons are what its weakest against. Taking too much damage will cause the shield to overload and potentially explode. The shield itself is formed up from many hexagon-like shapes and glows red.
The FRamewerk can also use two rocket propelled anchors located at the waist of the Phantom Zero. The anchors are used primarily as a means of getting around quicker like a grappling hook of sorts. Alternatively, they can be aimed and used in combat to distract, confuse or disarm enemies.
Weight Class: Light
Xi:
Framewerk Code Name: Xeno; Unit-X; "Xeno Unit"
Signature Weapon System: Xeno is outfitted with sharp metal claws on its hands and can eject shock grapplers from its wrists. It's tail can also be used as a deadly weapon to stab other Framewerks as well as issue an electric shock.
Secondary Weapon System: Xeno often relies on mecha-sized rifles and other forms of weaponry in combat if it is able to procure one on the field. The shoulders can detach if the pilot needs an emergency punch, as well as to make it more nimble.
Weight Class: Ultralight.
Signature Weapon System: Xeno is outfitted with sharp metal claws on its hands and can eject shock grapplers from its wrists. It's tail can also be used as a deadly weapon to stab other Framewerks as well as issue an electric shock.
Secondary Weapon System: Xeno often relies on mecha-sized rifles and other forms of weaponry in combat if it is able to procure one on the field. The shoulders can detach if the pilot needs an emergency punch, as well as to make it more nimble.
Weight Class: Ultralight.
Omicron:
Framewerk Code Name: Emperor
Appearance:
Signature Weapon System: The Emperor relies heavily on the combined effort of all of it's assets during combat, this being one of the major reasons such an excellent and terrifying machine wasn't put into service before now. With the addition of it's unique pilot, The Emperor may show it's terror with it's most essential tool, the Imperator system.
The Imperator system works by utilizing high-powered magnets and drawing opponents into "Judgement" range, at which stage the dominating power of it's melee weapons are naught but a pilots true nightmare. This terrifying system is what crowned both its names. It's not made better when the system itself is represented all over the Emperor as beautiful crosses initially thought to bring comfort to soldiers at the sight of this majestic machine. If active, the system will pull all metals, including bullets, towards itself. This would only work within a given radius, and some projectiles (due to speed) would be able to escape this, but they'd be derailed from their mark somewhat. The Imperator system is also able to push objects away.
Secondary Weapon System: Emperor utilizes numerous 'secondary' combat systems, the first of which are it's weapon; the Arbiter, and it's shield; the Aegis. Whilst the Aegis follows the general principles of a shield, simply super powered to the degree or actual viability in modern day combat (It also looks like a cross), the sword is not as simple. Arbiter is a sword that carries a beautiful high-tech, yet functional design. The thing that makes it unique is not its embedded rapid firing cannon, but rather it's vibrating super-heated blade. Numerous crosses are incorporated into the design.
Armor Type: Very Heavy experimental armor applied in multiple layers meant to withstand most punishment. Due to this fact, Emperor is, however, a slow and prime target in combat, however, due to it's Imperator system, it proves a versatile enemy. The Armor is made to be resistant to the Imperator system, and does also absorb shock and kinetic damage especially well. Heat, however, is a problem.
Appearance:
Signature Weapon System: The Emperor relies heavily on the combined effort of all of it's assets during combat, this being one of the major reasons such an excellent and terrifying machine wasn't put into service before now. With the addition of it's unique pilot, The Emperor may show it's terror with it's most essential tool, the Imperator system.
The Imperator system works by utilizing high-powered magnets and drawing opponents into "Judgement" range, at which stage the dominating power of it's melee weapons are naught but a pilots true nightmare. This terrifying system is what crowned both its names. It's not made better when the system itself is represented all over the Emperor as beautiful crosses initially thought to bring comfort to soldiers at the sight of this majestic machine. If active, the system will pull all metals, including bullets, towards itself. This would only work within a given radius, and some projectiles (due to speed) would be able to escape this, but they'd be derailed from their mark somewhat. The Imperator system is also able to push objects away.
Secondary Weapon System: Emperor utilizes numerous 'secondary' combat systems, the first of which are it's weapon; the Arbiter, and it's shield; the Aegis. Whilst the Aegis follows the general principles of a shield, simply super powered to the degree or actual viability in modern day combat (It also looks like a cross), the sword is not as simple. Arbiter is a sword that carries a beautiful high-tech, yet functional design. The thing that makes it unique is not its embedded rapid firing cannon, but rather it's vibrating super-heated blade. Numerous crosses are incorporated into the design.
Armor Type: Very Heavy experimental armor applied in multiple layers meant to withstand most punishment. Due to this fact, Emperor is, however, a slow and prime target in combat, however, due to it's Imperator system, it proves a versatile enemy. The Armor is made to be resistant to the Imperator system, and does also absorb shock and kinetic damage especially well. Heat, however, is a problem.