Hidden 8 yrs ago Post by yoshua171
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yoshua171 The Loremaster

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_Ⱥ__ƪ___S_Ⱦ__Ⱥ__ƪ__Ⱥ
^Above is depicted the city of Ominar^

OOC
Pʀᴇᴍιsᴇ

The RP will be set in the city of Ominar, a formerly human-run city, which was non-violently taken over by the Prae just a year and a half prior. Now ruled by the regal beings, the Licentia have been driven into the slums, into hiding, or even out of the city entirely. While humans have been largely left to their own devices, they are nonetheless expected to step aside for their new rulers--whether it benefits them or not. With news traveling fast in this age ruled by magic and technology, a wave of unrest has made its way through Medius. With knowledge of the Prae’s unfair treatment to the citizens of Ominar, the murmurs of war have begun. In response, or perhaps preparation for further action, the Prae have, as of 6 months ago, begun releasing propaganda regarding the Licentia, calling them parasites and murderers, whilst using one of their prominent figures, a certain eximius as their scapegoat--though with good reason.

So it is that a small band of dissenters begin to gather, not content to simply protest against the Prae’s imposed order. Many of you will be among them and by and large, you believe it’s high time you do something about the state of affairs, whether the Prae like it or not.
Ⱦerminology

Ⱦhe World

Magic


So far as any of the races are aware, no being is capable of the manipulation of time, and while space can be manipulated to some degree, it is not something that is typically done easily by any race. However, aside from this, magic is capable of a great deal, its limits not being fully understood or known by any of the races as of yet. Still, as with most things, the more complex and more grandiose the scale or purpose of a given spell, the more difficult it is to preform.

In short, don't expect to throw a magical nuke without a whole team of several powerful magi and don't expect to actually bring back the Anima of those who have passed on entirely intact, if at all. If a simple term need be applied to describe magic, it is that the magic of Manifest Anima is of the 'High Fantasy,' sort. Just know, that the greater the power, the greater the responsibility required to wield it.

Examples of 'medium level power,' include shapeshifting into things of equivalent size, high speed movement, punching a person and breaking bones (maybe making a small mark on concrete). Perhaps you can manipulate fire hot enough to severely burn someone (2nd degree, and with continued exposure, third degree). Making golems of equivalent size and strength to what I described above or to your character's body.
Tech


In terms of tech, the world of Manifest Anima does have things such as nanomachines, minor gravity manip tech, and what is becoming the true advent of body modification (yo cyborgs). While there are global teleportation networks, which are an incredible feat even in this day and age, people do not have personal teleportation devices or the like--in fact none such devices exist, or rather no non-prototype versions exist and trust me, I wouldn't suggest trying those prototypes...that is unless you want to end up merged with a brick wall on a quantum level.

As for weaponry things such as railguns exist, though devices such as laser rifles do not--at least not those that are fueled by entirely scientific/technological means. So don't expect light sabers or plasma weaponry for the most part. Even if they do exist, it's unlikely that most people would be allowed to carry around such dangerous devices. For further clarification, feel free to suggest your idea(s) to your local GM(s) and we'll see what we can do.

Oh yeah and magitech is a thing.
What to Expect

  • If a problem arises for a player in regards to the GM and they feel uncomfortable bringing it up. Go to the other GM for advice. Don't worry, we're perfectly reasonable people and nine times out of ten we'll work through it with you.
  • Should you lack inspiration or enough material to post, tell someone. Communicate. Talk to your GMs. Worst comes to worst, we'll just move your character aside till you can post again.
  • Interactions with at least semi-realistic cause and effect. If you kill someone, expect there to be an investigation or at least it be on the news.
  • Burning house rule--if you're gone too long and holding things up, expect your character to either be moved aside quietly, or killed to further plot.
  • To avoid the burning house rule, let us know you're going to be busy. If you need a hiatus, tell us, it can be arranged.
  • Medium scale in terms of character power, unless you've got good reasons/you prove you can be trusted with more.
  • Posts of a paragraph or more; quality over quantity. If you're drawing a blank, don't worry so much.
  • Posting expectations of once, at the very least, every two weeks barring extenuating circumstances.
  • A GM who is willing to work with you, hear you out, but not break his back to suit your every need.
  • No OOC drama. Keep it to PMs, and hopefully keep it non-existent, or resolve it.
  • Good communication be it player to player, GM to GM, or GM to player.
  • Some measure of political intrigue.
  • Multiple plotlines if possible.
  • Group world building!
  • Collaboration posts.
  • Some dark themes.
  • Some slice of life.
  • Some combat.
Hidden 8 yrs ago Post by Celaira
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Ayyyy
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Bump! Still recruiting!
Hidden 8 yrs ago Post by Jangel13
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Jangel13 The angel of fortune

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Interested@yoshua171
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Hidden 8 yrs ago Post by yoshua171
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yoshua171 The Loremaster

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@Jangel13 glad to have you. Feel free to ask any questions or migrate to the OOC thread.
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I guess what limits are their in terms of magic? Is their elemental magic? Or more of the esper type of magic with telekinesis?
Hidden 8 yrs ago Post by yoshua171
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Both are perfectly possible, there's a lot of room for creativity and adding to the established lore.

Although it's worth mentioning that even if you use esper-like abilities they will by and large be considered within the category of magic.

I did include some examples under magic and there are the race specific abilities. Feel free to run anything by me and I can help either make it possible or modify it so that it is.
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Jangel13 The angel of fortune

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@yoshua171
What about a prae with control over water?
Hidden 8 yrs ago Post by Celaira
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@Jangel13 Yosh is at work right now, I let him know that you have a question here though, in hopes that it's slow enough for him to respond.
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Thanks for letting me know, I like to have a good understanding of my limitations before making a sheet
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Understandable. :)
Hidden 8 yrs ago Post by yoshua171
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yoshua171 The Loremaster

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@yoshua171
What about a prae with control over water?

Yes there are Prae who specialize in manipulating the elements--though they typically have an affinity to a particular element. You could have a Prae who manipulates water, but keep in mind they would need to come into contact with the water to control it.

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That makes sense I'll have a character sheet up by tonight
Hidden 8 yrs ago Post by Celaira
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@Jangel13 I wanted to clarify that they could create water using the molecules in the air, but it would take longer.
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I'm glad you clarified cause I would probably have used that trick a lot
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^^ No problem!
Hidden 8 yrs ago Post by Celaira
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Bumpin'! Still looking for players! We're friendly and like video games!
Hidden 8 yrs ago Post by FallenTrinity
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possibly interested o.o
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Heyo! Welcome! If you need anything let me know! Our GM's internet is out at the moment, so being that I can contact him offline I'm liaising for him. @FallenTrinity
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Bump! Still seeking Players!
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