Hidden 8 yrs ago 8 yrs ago Post by Hellis
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Hellis Cᴀɴɴɪʙᴀʟɪsᴛɪᴄ Yᴇᴛ Cʟᴀssʏ

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“HALT! Life of the City Guard.”


Rules:
Post your CS in the OOC and wait for approval.
Act nice
The common rules apply.


The City of Kings Knell is one of the greatest cities in the world. Over a million people call it their home. While it is predominantly a human city, it has entire neighborhoods full of dwarves, goblins and orcs and other non-human races. But big cities mean big crimes. And different groups of diverse individuals with cultural differences that sometimes spill over. Indeed, Kings Knell is a place of many dangers.

Enter the City Guard. The people keeping peace in the city. Or attempt to at any rate. Life is hard for the Guard. They aren't expected to make it to pension age, they are understaffed, unequipped and poorly payed. They walk the streets of the most dangerous city in the world with only their lantern and whatever they have managed to get for a weapon.

Worst of all, is the Guard House of 22nd Cleaver Street. Right on the outskirts of the Lost Slums. There are no guardhouses in the slums anymore. They all burned down. 22nd stands because technically, it is not in the slums and thus tolerated. Its assigned guard are you lot, a motley bunch of rejects and outcasts. Petty criminals, despised or outcast races, poor lads and lasses woithout future prospects and god knows what other rabble.



The city of Kings Knell rests upon a hill that may or may not be burial ground for ancient kings. Its royal palace may or may not be a bastion which foundation consists of the bones of vanquished enemies. Welcome to the City where Kings come to die.

Indeed, Kings Knell is as old as civilization itself, having been raised and built a new numerous time and somehow survived both Elven Empires, Dwarfish confederations and Orch Hordes. It has had Human kings, Undead Lords and the occasional Demonic Sovereign. They have all had something in common, they were all assassinated fairly soon after ascending the throne. Either by holy water, poisoned ale or a stake through the heart, it seems regents don’t last long in the city.

Currently ruled by the Steward of King John Baxter The First, the first human king in nearly 300 years. The aforementioned inhuman rulers have pretty much replaced one another and conquered the area from one another. All the rulers failing to understand the delicate balance of huge city full of skilled cutthroats and ruthless tradesmen.

It didn’t matter that you were a demon when someone can smuggle in holy water in massive quantities. Some, like the Dwarfish Miner King realized that he had taken over a city that greedily assimilated its conquerors and booked it. The orcs and goblins were persistent, but they soon found themselves at each other’s throats as the human nobles and merchant princes waited in exile until they could move back.
Guards Handbook:

Chapter 1: Brief Layout of Kings Knell


A massive city, built upon the bones of its invaders, conquerors and resulting minority groups, Kings Knell provides every guard with its number of challenges. From the winding streets of the High Quarters to the narrow, even more winding streets of the Lost Slums. With haunted necropolitan underground passages to pristine marble gated communities. Kings Knell is like no other city on the planet. Mainly because most other cities have the common decency to make sense and not be so damn scary.

The residential areas are strewn about, with the posher areas like High Quarters all centered around Kings Hill where the palace can be found. A massive river runs trough the city, cutting in half with a river delta taking up a part of the southern city. Some famous areas of the city include ”The Guilds Street” where all the official guilds have their extravagant Guild houses. The Whiskey Lane, called such because it is filled with competing taverns. The Lost Slums refer to a massive, squalor filled set of places along the city walls. Here, all manners of ill gotten deeds happen and the rule of the law reaches the least. It harbors such lovely street names as ”Shank Alley” and ”Pummel Road”



Chapter 2

The people and power of Kings Knell


The City Guard:


The most important note for a Guard to read, is the fact that it wasn't a Monarch that formed the guard. It was one of the stewards who made the city guard a thing. This mainly because Kings guard, palace guard and army men where liable to loot, abuse their station as royally appointed servants and otherwise be a general menace rather than actually enforcing law and order. Enter Charles the Trembler, steward to High Lord Bart Swordbane. Charles formed the city guard and gave them a set of rules that THEY were meant to follow. They had restrictions the royal guard He split the Guard into sections and built guardhouses across the rapidly growing city. A specific guard was established to overlook the River and one to replace the garrisoned troops at the gate.

Men and women from within the city, meant to be loyal towards the city. Regardless of the ruler, the men and women of the Guard patrol the street and keep the order. This one constant remained every time the leaders changed, as the stewards insisted they were kept as unchanged as possible.

Magicians, what are they good for?




Absolutely everything as it turns out. Magic is a prevalent reason to why the city isn't totally in the proverbial drain of history. The mages guild keeps magic and its practitioners under a strict and very ruthless rule. Magicians have to be licensed to practice within the walls and a licence takes years and costs massive amounts of money to obtain. This ensures the magicians are either people of wealth or practically indentured servants to the guild. One way to escape such a service, is becoming a guard.

Crime and You; Aka, we are not paid well enough.


The guards first and foremost purpose is to protect the citizens and solve crimes. This is not easy as criminals are generally better equipped and more trained then the regular guard. Where the Guard has been in steady decline the criminals have organized in gangs and syndicates. They wage war on another and like in all these things, innocents get hurt. And so does guards. Especially in the slums you have to look over your shoulder and try not to peer to deep into the shadows. Lest you bare witness to something you cannot stop.

And that isn’t even dwelling into the cultist cabals, elven moonshine and drug smugglers, dwarfish construction rackets and the orcs highly illegal blood sport events. There is a reason the average life expectancy for a “diligent and good natured” guard is 5 years at the maximum.

Recruiting; Welcome to the Guard!


The Guard accepts all men and women of any race or creed: Orcs, dwarves, humans from across the sea and elves of all kinds. There is precedence for allowing snakemen, thieflings and other extremely exotic and scary creatures into the guard. In fact, sometimes it helps to have a spikey forehead or cloven hooves when traveling through dark streets.

Races: (A small exerpt, you can make variants or chose a entirely different race. Just give it a similar kind of blurb so I know what exactly I am dealing with.)

Dwarves: The Dwarves came to the city mainly as part of the throng that Miner King and his confederacy sent down from the mountains. The current dwarves are generally offspring to those that stayed in the city after the invasion died down. The dwarves have a reputation

Thieflings; The spawn of various small time demons nad humans. They are few and far between, but hold a surprisingly good reputation, Mainly because a thiefling misbehaving is turned into a bonfire oh so quickly.

Elves: The Elves are tricky creatures. In that they are very clever and look at authority as a neat concept that only applies to other people. Dark elves make it a sport to smuggle as much of their mushrooms and “shroom juice” into the city as possible without notice. The wood elves wouldn’t touch a cobbled street if you so payed them. And the High Elves infiltrate high society and make decadent nobles look like little blushing school girls.

Orcs: The hordes came, raised, murdered, plundered and caused enormous amount of property destruction. They also failed to establish any sense of leadership after they actually conquered and devolved into squabbling tribes that were reduced further and further until they were.simply another set of gangs.

Goblins: Much like the Orcs, they were reduced from invaders to second class citizens. However, goblins are tinkerers and artistic. IF eccentric with their art and creations. Goblins have managed to drag themselves out of the muck as a result.

Hobgoblins: Hobs, Hobbos, Hobbers. Destested child has many names. The Hobgoblins are not, as their name would otherwise suggest, relatives to goblins. They have big ears and a slight hunch just like 'gobbos' but they are far bigger in size and covered with fur. About the size of a average human, they are violent and clever buggers. They live in the Highlands and are locked in a ancient feud with the halflings

Halflings: Halfies are the other native race for the Highlands. Shorter then a dwarf and not even half as stocky, they rely on breeding and eating like rabbits to survive. The result of the Hobbo-Halfie peace meant a explosion in Halfling numbers.

Undead: They come in all shapes and sizes it seems. Undead is just a laymans term for varius "Should-be-dead" or "Risen for some goddamn reason" people. More or less all living in the Necropolis district, they are mostly zombies and various variations of vampires and similar.

Character Sheet
Name:
Race: (you don't have to pick any of the examples. I have not defined the world much outisde the citys closest vicinity for a reason!
Appearance:
Age:
Former Proffesion: (What were you before becoming a guard)
Skill:
Personality:
History:


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Hidden 8 yrs ago Post by ML
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ML Attempted Polymath

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I actually really like this
Hidden 8 yrs ago Post by Deserted
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Deserted

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Character concept is up. Tell me if I need to change anything to fit in the game better.
Hidden 8 yrs ago 8 yrs ago Post by VitriolicQuill
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VitriolicQuill Jaded pen-monkey.

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Application withdrawn.
Hidden 8 yrs ago 8 yrs ago Post by Bourgeoisie
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Bourgeoisie

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@Hellis
are half elves a thing?

Edit: whoops nevermind.
Hidden 8 yrs ago Post by POOHEAD189
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POOHEAD189 The Abmin

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Will get a sheet done by this sunday
Hidden 8 yrs ago Post by Verdaux
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Verdaux Brokeback

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Any info on our friendly Hobbos and Halfies?
Hidden 8 yrs ago 8 yrs ago Post by Hellis
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Hellis Cᴀɴɴɪʙᴀʟɪsᴛɪᴄ Yᴇᴛ Cʟᴀssʏ

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@Deserted put the character here in the ooc. Profile tab is only for finished and approved characters.

@Verdaux
I'll get some info up today.

@Bourgeoisie
Halfbloods are a thing :D
Hidden 8 yrs ago 8 yrs ago Post by Deserted
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Name: Coal Miner
Appearance: Coal is a gangly young man with a bulbous bobble-head and a sour expression. He has spiky brown hair and a haughty attitude. He wears plate armor that is too large for his build and makes him look like he is swimming in it.
Race: Human
Age: 19
Former Profession: Coal miner
Skill:
-Getting his butt kicked... seriously! He is known for bringing enemies to the point of exhaustion when they attempt to kill him.
-Munchkin: collects, rents, purchases, and uses trinkets and toys that give him an edge.
Personality:
-Assertive (doesn't wait for permission)
-Autonomous (Doesn't need help from anybody)
-Clever
-Cynical
-Driven (to reach greatness)
-Unscrupulous (Doesn't follow social or cultural restraints)
-Cleaning Commando (Obsessed with order and cleanliness)
-Jealous
History: Coal mined coal from the mine for many years, but was never really satisfied with the work or the pay. Fortunately for him, he hasn't ever been one for cowering in fear or waiting for permission to change things. Because of this, his grandfather taught him how to fight the undead... when he tried to eat Coal's brain. This incident gave him an idea... why not kill living things and get gold and glory for it?

Well, he was short and lanky, and his head was big and wobbly, and he acted as if the world smelled like onions tossed in the garbage that had a day in the summer sun to gain some potency. So nobody really wanted him. However, Coal knew that somewhere there was always rock bottom, sweet and glorious rock bottom... a place that a coal miner had to dig upward to reach. It was a toss-up between becoming a bandit or a city guard. The bandits weren't really recruiting at that time (I think they just told him that.) And the city guard had paid time off. The recruiters were a little shocked and surprised when someone showed interest in joining. So he was tossed into the mix without so much as a resume, reference, or background check; ready to be torn apart by any dangers that might lurk on the street.

Hidden 8 yrs ago 8 yrs ago Post by Verdaux
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Verdaux Brokeback

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Hidden 8 yrs ago Post by DearTrickster
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DearTrickster

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Good luck Hellis <3. For those interested, shenanigans are to be expected when you pony up with Hellis. His plot ideas and stories are bound to keep you on your toes.
Hidden 8 yrs ago Post by Hellis
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Hellis Cᴀɴɴɪʙᴀʟɪsᴛɪᴄ Yᴇᴛ Cʟᴀssʏ

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@VitriolicQuill

Please do not post in the profile thread without approval!
Hidden 8 yrs ago 8 yrs ago Post by Hellis
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Hellis Cᴀɴɴɪʙᴀʟɪsᴛɪᴄ Yᴇᴛ Cʟᴀssʏ

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I updated the charachter sheet with a Apperearence catagory.

@BlackSam3091@HeySeuss@Bourgeoisie@Jbcool@Heyitsjiwon@Chromane Figured I'd let you know it is up.
Hidden 8 yrs ago Post by Verdaux
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@Hellis

If my bio so far's a little too far-fetched, tell me to rework it.
Hidden 8 yrs ago Post by VitriolicQuill
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@Hellis I'll continue adding updates to the character on the OP. That being said, it's been updated.
Hidden 8 yrs ago 8 yrs ago Post by Hellis
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Hellis Cᴀɴɴɪʙᴀʟɪsᴛɪᴄ Yᴇᴛ Cʟᴀssʏ

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@Verdaux It is fine so far aside from the fact that there is no way not everyone would know who she was and her inheritance. You made Sir Walter a bit to rich. Millions in this setting is a city worth of money. This isn't modern day. Most people rarely see more then say 1000 a year if that. YOu also need to provide a blurb about her appearence to go along the image.

@VitriolicQuill I put up my profile. SO you might wannna use it as a reference. You won't be accepted with that short and quick of a history section.
Hidden 8 yrs ago 8 yrs ago Post by Heyitsjiwon
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Character Sheet
Name: Caelis Wolff
Race: Tiefling

Appearance: Some say that he his the most graceful, gentle and elegant man that he had ever met. Others say that he is the manliest, fiercest looking man that they had ever seen. Here's the thing though. They're both right. They saw whatever it was that they wanted to see. There are some characteristics that all people do agree upon. First is that Caelis looks more human than demon from his fair skin complexion to his black hair. However, the thing that betrays his demon blood are his pupils, piercing crimson coins that almost seem like they would glow in the dark like a cat. Other than that, he truly looks like he would be human with a lean build and standing at a modest 5'9".

Age: 29
Former Profession: Brothel Keeper
Skill:

Illusion Magic: As a half demon, Caelis is naturally gifted in the art of illusion magic. As a business man, he typically uses it to make people feel more comfortable, but there are times where there's trouble and he needs to scare trouble makers away.

Connections: The nature of his line of business has led to Caelis meeting all sorts of individuals with unique tastes. Among them are some aristocrats and nobles who would never ever want to get on Caelis' bad side. On the flip side are other business people who would also like to not get on Caelis' bad side due to what he knows of these people. Needless to say, if Caelis wants some information or needs a special favor, then there's a good chance that he knows of a way to get it.

Personality: Much like his appearance, Caelis' personality is hard to nail. At times he may be the sweetest gentleman and others he could be the cruelest, spiteful demon in the city. That said, there is a reason for all his madness, and it is for his own personal gain or amusement. Just make sure that you don't get on his bad side cause despite all of that he is known to be rather vengeful towards those who have wronged him in some way.

History: As is customary of most noblemen who are caught in an illicit affair outside of wedlock, the unfortunate bastard born out of it is castigated and ignored as illegitimate. Such was the life of Caelis, born to a human nobleman and a succubus mistress, who oddly enough, hated to work. Sent away as an illegitimate child, Caelis didn't grow up with a father. Rather his mother, the cunning demon she is, negotiated with his father into paying for Caelis' birthright. For a small fortune, Caelis would give up any claim to the Wolff name. That arraignment was perfectly fine to Caelis as he was treated well by his mother and his father's money. Still, the city is no place for the lazy nor the naive. He had to find his own way in the city, and there was no way that he would simply subsist off of his benefactor's fortune. No, Caelis was more ambitious than that. He wanted more.

So, with a significant investment, Caelis recruited talented and unique individuals and opened up an escort service consisting of only the finest that the city had to offer. Business went well as rumors went around. One of those rumors was of a "Fair Lady in Red", who spoke in elegant verse and could be seen strolling around with some of the wealthy patricians of the city. Of course, that was simply one of Caelis' employees. She was a rather simple minded girl from a impoverished noble family who fancied envisioning herself a poet. She was a nice girl, the 3rd daughter of the family who really had little to no prospects due to her family's decline But, with some nice clothes, a bit of make up and a small enchantment, she had grown to become one of the most desired ladies in the city.

Regardless, business went well, and any legal concerns were largely dealt with as many patrons of his service were the law so to speak. However, there was one day where an unruly, but powerful nobleman demanded a refund as he claimed that he had been tricked into buying this service by magic. Of course, this claim came after his wife had spotted him on a walk with one of Caelis' employees. Caelis refused to return the nobleman's money as that would trigger an avalanche of similar claims. In vengeance, the nobleman worked to have Caelis imprisoned for tax evasion, which Caelis obviously denied from happening as a simple dating service could not possibly be making enough to be paying that much in taxes. Still, by pulling some strings, a thorough investigation happened and Caelis was charged and owed a queen's ransom.

Such an amount had a life long of servitude attached to it, and Caelis refused to turn in a single coin and hid his money very well. He believes that his "friends" wouldn't let him suffer for long. In fact, they were building an appeal to this very day. But, until the day that he is released from his sentencing, Caelis would rather play the role of a lazy city guard than be doing back breaking work in the quarry.
Hidden 8 yrs ago Post by Hellis
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Hellis Cᴀɴɴɪʙᴀʟɪsᴛɪᴄ Yᴇᴛ Cʟᴀssʏ

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Thiefling are OBVIUSLY demon in appearence. There can't be only "Pretty cool eyes". And being half demon doesn't give you suddenly illusion powers. Their powers would likely be infernal if anything if you think about it. But I don't see why he wasn't just taught illusion magic as a mean to be a better trickster?
Hidden 8 yrs ago Post by Heyitsjiwon
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I was thinking along the lines of more innate magical abilities since succubi and incubus are more associated with natural born illusion magic rather than infernal. Also, not quite familiar with the traditional Thiefling so I had no idea. I was under the impression that as long as something betrayed their demonic blood then all good. But, appearance can be easily changed, so if that's your definition of Tiefling, then I can change it.
Hidden 8 yrs ago 8 yrs ago Post by Hellis
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Hellis Cᴀɴɴɪʙᴀʟɪsᴛɪᴄ Yᴇᴛ Cʟᴀssʏ

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I am basing it at least somewhat on traditional Thieflings, sans horns. Thieflings are obviusly demonic on any sort of observation. Like the silver lines, wierd gloweing eyes, strange ears and complexion of my charachters. Others have horns and goatees, or other obvious demonic markers. Thieflings cannot hide what they are. It is one of the reason very few of them actively pursue criminal careers. Becouse people will point and scream "DEMON" xD.

Succubi would be more pure temptation if anything. subtle influences and tricking the brain trough more subtle ways then illusion.

I basically approach halfbloods like this: If you not making both parts of the heritage obvious on first sight, then don't go half. xD

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