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X-Men Noire: A Nation Reborn

Mutation. It is the key to our evolution. It is how we have evolved from a single-cell organism into the dominant species on the planet. This process is slow, normally taking thousands and thousands of years. But every few millennia evolution leaps forward.
-Charles Xavier


Setting

The year is 1946. The Second World War has just ended. The Nazis have been defeated and everything is finally starting to get back to normal, or as normal as an entire world can get after the most emotional war in history, recovering from a conflict that would go on to shake minds for nigh-on centuries.

Henry Truman is the current President of The United States Of America, argued to be the greatest country in the world now during this trying time. Even through the crisis, it is still (and even more so now) known as The Land of Opportunity, The Land of the Free and Home of the Brave. New York City - The Big Apple is where the eyes of the world are. The United States was really starting to turn things around for themselves.

America is now a place of prosperity and happiness, where everyone enjoys their time. Where a man can carve his name into history. It's the greatest time yet to be alive... granted of course you have no problem with the drug-trading, human trafficking, murdering and kidnapping; The Mob having their finger up everyone's backside and oh, the Chinese slicing up people. Not to mention the xenophobic, racist and homophobic nature of the city - the whole world, in fact. But in hindsight, America was doing better than most countries.

This is where our story takes place. It starts with the name of a single scientist, none the less. Charles Francis Xavier. The 26 year-old genius is a man who's found proof of a brand new species living amongst us... and he is one of them. They are Homo Sapiens Superior - in Layman's terms, Mutants; people with extraordinary gifts and very few of them have made it through puberty already. Maybe it's because of the nuclear testing around the globe. Maybe it's something in the milk. Hell, maybe it's the coke everyone and their nan has been snorting. Not even Charles knows, but what he does know is that their gifts are to be used, not abused. His wish is to help every single one of his kind to a better life, a life with more control over their abilities, a life where retribution, segregation and judgement was no longer a concern. It is this, most importantly, that Charles wants... acceptance in the eyes of the general public who, for the most part, are currently unaware of their existence.

Not everyone can be Captain America.


Questions

Q:Will there be any other kind of ultimate enemy that we'll be facing, or will it just be essentially a mutants slice of life in the 40s kind of thing?
A:Yes, there will be an ultimate 'threat' for our characters, though what that threat (or villain) is I will keep that to myself for the time being, but it will be revealed slowly as the roleplay goes on.

Q:Do you have an age range for the characters?
A: Ideally I would prefer if the characters be limited to that of a younger age simply because it is slowly becoming a known fact during this time that the mutant gene is brought out though puberty, more or less. Not only this, but if a character were to have had their abilities for a good number of years now, their chances of getting caught and killed or imprisoned are much more likely. This can be side-stepped, however, if you give me a convincing story as to this 'older' character having just come by their powers recently, triggered by something other than just growing up.

Approved Spots

1. Logan Howlette - YoshiSkittlez (GM)
2. Yukiko Masuyo - YoshiSkittlez (GM)
3. Alan Carpenter - YoshiSkittlez (GM)
4. Charles Xavier - Ghost Shadow (Co-GM)
5. David Thurman - Ghost Shadow (Co-GM)
6. Erik Lehnsherr - Vicier (Co-GM)
7. Jean Grey - Vicier (Co-GM)
8. Syleste Nioré - Vicier (Co-GM)
9. Darlene St. James - FantasyChic
10. Alexander Minksy - WanderingSpirit

Wait List

None at this time


What you need to know

The 1940's were dominated by World War II. European artists and intellectuals fled to the United States from Hitler and the Holocaust, bringing new ideas created in disillusionment. War production brought America out from the Great Depression. Women and blacks were needed to replace men who had gone off to war, and so the first great exodus of women from the home to the workplace began. Rationing affected the food eaten, the clothes worn, the toys with which children played with and so on... without a doubt your character has been affected one way or another (harshly) by the war.

After the war, however, the men returned and the women and blacks had to give up their jobs back to the men, but now having that taste of independence. No longer was the family farm an ideal; no longer would blacks accept lesser status. The GI Bill was now allowing more men than ever to get a college education.

Penicillin was just introduced successfully, revolutionizing medicine and curing what had previously been death sentences for thousands upon thousands.

The government reclassified 55% of their jobs, allowing women and blacks to fill them. First, single women were actively recruited to the workforce. In 1943, with virtually all the single women employed, married women were then allowed to work. This courtesy was not extended to foreigners brought over by the war, however. Japanese immigrants and their descendants, suspected of loyalty to their homelands, were sent to internment camps as the government didn't know what else to do with them. It is no secret that America had very big trust issues when it came to Germans and the Japanese.

Scrap drives were very common for the war effort and the production of cars stopped completely.

Franklin Roosevelt was president until 1945 when he died and Harry Truman took over to finish out the war.

Japan finally surrendered in 1945 after Hiroshima and Nagasaki and the United States came out the victor, though was challenged by the USSR. While the USSR subjugated the defeated countries, the US implemented the Marshall Plan, helping war-torn countries to rebuild and rejoin the world economy. However, disputes over ideology and control led to the Cold War. Communism was treated as a contagious disease and anyone who had contact with it was under suspicion and more than likely killed or imprisoned.

Television made its debut at the 1939 World Fair, but the war interrupted further development. In 1947, commercial television with 13 stations became available to the public. Computers were developed during the early forties. The digital computer, named ENIAC, weighing 30 tons and standing two stories high was completed in 1945.

Music

You were 'cool' if you listened to Nat King Cole, Bing Crosby, Glenn Miller, and Django Reinhardt (Jazz music)

Dating

Dating was 'absolutely essential' back then because life expectancy was low so there was that feeling of 'get married now or die alone.' Birth control options were limited and divorce just never happened.

If there was a single, healthy, young, American man, you can bet he was shipped overseas after Pearl Harbor, as conscription was very powerful during the time. Thanks to the war, the average life expectancy for a man was only 60 years, while a woman’s was over 68.

There were two types of single men left in the early 40s — those who wanted to sleep around because they knew they could die tomorrow, and the ones who wanted to land the love of their life, because they wanted something to have faith in if they died tomorrow.

It was always expected that a man pay for dinner.

In the 1940s, it was common for young people in their late teens to go out with a different person each weekend. The more dates someone had lined up, the more they displayed their popularity. Boys were obligated to ask the girls out, and sometimes they had to schedule a date weeks in advance. By the time a woman was ready to settle down, she would have gone on many dates and even had experienced “going steady” with a fellow or two. Of course, girls who smoked or had sex were considered easy and snubbed by the neighborhood. Thankfully, Hollywood took up smoking in the mid-40s and suddenly cigarettes became more acceptable and even sex but there are still those out there that will turn up their nose to the change.

Clothes

Wartime rationing left little time for fashionable whims or embellishments. Both men and women re-wore leftover outfits from the 1930s, re-tailoring clothes to hike up hemlines. Women slimmed down old mens coats and slacks, wearing pants in the factories to guard their legs against machines. Girdles were ditched for T-shirts. The bikini was first introduced in 1946.

Entertainment

Liquor, like all good things, was rationed during the war, but thanks to Roosevelt’s open trade policy with Latin America, rum was plentiful and popular. The rum daiquiri was a hit, simply sweetened with lime juice and a teaspoon of sugar.

WWII affected nearly every aspect of American life, and film was no exception. Thrillers and dramas like Casablanca, Notorious, and The Great Dictator reigned in the theaters. Big band music dominated the early half of the decade, while Frank Sinatra and his crooning cohorts wooed newlyweds by the end of the 40s.

CS

Note: At this time, I WILL NOT be accepting any characters that have any physical abnormalities like Beast in the sense that their physical appearance isn't anything considered 'not normal.' With the current problems of racism, sexism, religious and political differences playing a MAJOR role in the time period, that diversity is enough for now. However, as time moves on, I may be convinced to have a character or two under-go a 'freak accident' that later alters their physical appearance, but you must convince me hard.

That being said, I am accepting both Canon and Original Characters at this time.

Name:

Age:

Alias (If they already have one or what you want it to be once they get one):

Appearance:

Costume (if any):

Abilities:

Skills:

Personality Traits:

Backstory:
(If I haven't seen you around before, I might ask you to write a longer, more detailed backstory, or provide a sample-post through PM so I can gauge your writing ability)

Other:

The School

Back in 1939, just as the war was taking off, many places of business were immediately run under and eventually abandoned. It was one of these buildings that Charles and Erik decided to take over for themselves, deeming it a practical place to start to gather and shelter mutants that should so need it, doubling as both a living place and an eventual school. Going with the vision in his head, Charles spent the next year or so cleaning the place up to make it acceptable for liming accommodations before he even thought about searching out other mutants. The building is split up into three levels; the main floor, the upstairs, and the basement.

The Outside



From the outside looking in, The Old Rose bar looks like any other building around the immediate area... run down and abandoned. All the windows are boarded up and the walls which Charles thought it best to leave that way for anonymity, keeping people from walking into the bar thinking it was open to the public. So far there haven't been any problems.

The Main Floor


The Bar



The only room that Charles and Erik were able to restore back to its former glory, the bar is the first room you walk into when you come in through the front door. This is the main area of ‘hangout’ for both teachers and students, since it’s the only really comfortable space within the entire building. Just down the hall are two different bathrooms, one male and one female. The bathrooms on the main floor do not have showers, only a toilet and sink. Unfortunately for some, the alcohol is off limits to anyone under the age at all times and anyone who is underage cannot be in the bar any later than 8pm unless they are passing through to get to the bunker or have special permission by one of the teachers.

Upstairs


Charles’ Office



Charles, taking up the post of ‘headmaster’ for this new beginnings school, has the larger of the two rooms upstairs in which he has converted into both his office and living/sleeping space. He has made it clear to any and every one that he has an open-door policy at all times, the only exception being when he is with someone who has required his attention or on the rare occasion wishes to be alone, in which case the door will be locked, letting whoever know that they simply need to try again later. He has a chaise lounge chair tucked into the corner for sleeping.

Erik’s Office



Erik, like Charles, has his own office/living space though significantly smaller, since most of the meetings and private conversations happen within Charles’ room. Because of this, Erik has his own rules of when people may come to him in his room, more often than not having it locked when he doesn’t wish to be bothered. His bed is tucked into a private little area behind the grey curtains for extra privacy.

Basement


The Bunker



Straight into coming down the stairs, the room is opened up in an underground bunker where all of the classes and training sessions take place. It is large enough for, say Charles, to conduct a class on one end and Logan to spar with a few of the students on the other end. There is noise beyond what you could believe, but it is the only space they have as of right now to do so. Because of this, there is a very rigid schedule of who conducts what classes and when. However, with the frequent sparring/training sessions, the ‘school’ equipment is replaced almost every day.

Bedrooms



Just past the bunker is a narrow cement hallway that is lined with a dozen or so doorways. Some of these doorways have doors, some don’t. It is beyond these doorways that are where the students sleep, a simple room with cement for walls, floor and ceiling. There is a small cot pre-provided for each student, but Charles has made it clear that any student may bring it whatever they would like to decorate the room however they wish so long as it’s tasteful and inoffensive. This includes any furniture they might be able to find or purchase on their own dime, but Charles has made it clear that any bedroom renovations will be done on their own time and not during school hours. Some of these rooms are better than others. Some have cracks in the walls, some have busted pipes causing water damage and slight drips. These rooms are first-come-first-served upon student arrival.

The Bathroom



Continuing down the hall past the student bedrooms is the large, open bathroom. Although crappy with pathetic water pressure and a water heater that likes to kick off more times than not, Charles has made sure that each shower stall has a curtain to keep some sort of modesty since there is only the one room, thus has a forced co-ed policy. At least, however, the bathroom stalls all have doors.
Hidden 8 yrs ago Post by YoshiSkittlez
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Hey guys! Alright, I get it, that's a lot to read and a lot of history to be brushed up on for an interest check, so let me just break down what you guys need to know in accordance if you want to be involved or not.

Basically, we are starting at a point where Charles Xavier is starting up his school. Now obviously, given the time period, this is an AU and not exactly following the movies and/or comics. This is a period where the influence of the second world war is taking a heavy toll on everyone in nearly every corner of the world so this is a great time to expand your character selection by bringing in foreigners, religious buffs, all-Americano's and so on and see just how well these new students get along with one another with the only (seeming) common denominator being that they are mutant and don't quite understand what is going on with them.

We will have the three teachers to start out with: Charles Xavier, Erik Lehnsherr and Logan Howlette. These three teachers, though widely different, will all be working together (in the start) to try and help the mutants come to terms with their abilities and who they are as young-adults. Though, as things go, it won't be that simple.

For this roleplay, I see the school eventually breaking up into three different factions. We all know Charles and Erik's outlook on mutants, though I would expect a few select students to take the Logan road... but still, the choice will be up to you in how you will want your character to align. Pro mutant? Everyone lives in peace? Who gives a flying fuck (<--- lol)?

Anyway, long story short, if you have any interest or any questions, please let me know here. I also have two very lovely co-GM's that will be helping this roleplay along with different plot elements to keep the story going. So pick your student, canon or not, give them a twist (no gender bending please) and lets see what we can do!
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Name: Logan Howlette

Age: 66, looks much younger

Alias: Wolverine

Appearance:


Costume


Abilities:
His primary mutant power is an accelerated healing process, typically referred to as his mutant healing factor, that regenerates damaged or destroyed tissues of his body far beyond the capabilities of an ordinary human. In addition to accelerated healing of physical traumas, Logan's healing factor makes him extraordinarily resistant to diseases, drugs, and toxins. However, he can still suffer the immediate effects of such substances in massive quantities; he has been shown to become intoxicated after significant amounts of alcohol, and has been incapacitated on several occasions with large amounts of powerful drugs and poisons.

While the adamantium in his body stops or reduces many injuries, his healing factor must also work constantly to prevent metal poisoning from killing him, though it is effectively getting worse.

His healing factor also dramatically affects his aging process, allowing him to live far beyond the normal lifespan of a human. Despite being born in the late 19th century, he has the appearance, conditioning, health, and vitality of a man in his physical prime. While seemingly ageless, it is unknown exactly how greatly his healing factor extends his life expectancy.

Although his body heals, the healing factor does not suppress the pain he endures while injured. Logan also admits to feeling phantom pains for weeks or months after healing from his injuries. He does not enjoy being hurt and sometimes has to work himself up for situations where extreme pain is certain. Logan, on occasion, has deliberately injured himself or allowed himself to be injured for varying reasons, including freeing himself from capture, intimidation, strategy or simply indulging his feral nature. His healing abilities can provide increased recovery from psychological trauma by suppressing memories in which he experiences profound distress. Scratches heal within seconds, burns and cuts a few seconds more. Even bullet holes only take a matter of minutes to heal up completely, and all without a single scar to show for the pain he had been put through on a number of occasions.

Logan's mutation also consists of animal-like adaptations of his body, including pronounced, and sharp fang-like canines and three retractable claws housed within each forearm. These claws are a natural part of his body and are not made of keratin, as claws tend to be in the animal kingdom, but extremely dense bone. Logan's hands do not have openings for the claws to move through: they cut through his flesh every time he extrudes them, feeling a brief moment of slight pain in his hands whenever he unsheathes them.

Logan's senses of sight, smell, and hearing are all superhumanly acute. He can see with perfect clarity at greater distances than an ordinary human, even in near-total darkness. His hearing is enhanced in a similar manner, allowing him to both hear sounds ordinary humans cannot and also hear to greater distances. Logan is able to use his sense of smell to track targets by scent, even if the scent has been eroded somewhat over time by natural factors. This sense also allows him to identify shapeshifting mutants despite other forms they may take. He is also able to use his senses of smell and hearing, through concentration, as a type of natural lie detector, such as detecting a faint change in a person's heartbeat and scent due to perspiration when a lie is told.

Due to his skeletal coating, his claws can cut almost any known solid material, including most metals, wood, and some varieties of stone. The only known exceptions are adamantium itself and Captain America's shield, which is made out of an proto-adamantium-vibranium alloy. Wolverine's ability to slice completely through a substance depends upon both the amount of force he can exert and the thickness of the substance. His claws can also be used to block attacks or projectiles, as well as dig into surfaces allowing Wolverine to climb structures. The adamantium also weights his blows, increasing the effectiveness of his offensive capabilities. Unfortunately, his adamantium skeleton makes him highly susceptible to magnetic-based attacks.

Logan's healing factor also affects a number of his physical attributes by increasing them to superhuman levels. His stamina is sufficiently heightened to the point he can exert himself for numerous hours, even after exposure to powerful tranquilizers. Logan's agility and reflexes are also enhanced to levels that are beyond the physical limits of the finest human athlete. Due to his healing factor's constant regenerative qualities, he can push his muscles beyond the limits of the human body without injury. This, coupled by the constant demand placed on his muscles by over one hundred pounds of adamantium, grants him some degree of superhuman strength. Since the presence of the adamantium negates the natural structural limits of his bones, he can lift or move weight that would otherwise damage a human skeleton. He has been known to break steel chains, lift several men above his head with one arm and throw them through a wall and hauling a concert grand piano, which can weigh as much as 1,300 pounds, and the platform it rests on, via a harness, while climbing a sheer cliff.

Skills
During his time in Japan and other countries, Wolverine becomes a master of virtually all forms of martial arts and is experienced in virtually every fighting style on Earth. He is proficient with most weaponry, including firearms, though he is partial to bladed weapons. He has demonstrated sufficient skills to defeat the likes of Shang-Chi and Captain America in single combat. He also has a wide knowledge of the body and pressure points. He is also an accomplished pilot and highly skilled in the field of espionage and covert operations.

He is fluent in English, Japanese, Russian, Chinese, Cheyenne, Spanish, Arabic, and Lakota; he also has some knowledge of French, Filipino, Thai, Vietnamese, German, Italian, Portuguese, Korean, Hindi, and Persian. When Forge monitors Wolverine's vitals during a Danger Room training session, he calls Logan's physical and mental state "equivalent of an Olympic-level gymnast performing a gold medal routine while simultaneously beating four chess computers in his head."

Personality Traits
Logan will sometimes lapse into a "berserker rage" while in close combat. In this state he lashes out with the intensity and aggression of an enraged animal and is even more resistant to psionic attack. Though he loathes it, he acknowledges that it has saved his life many times, it being most notably useful when he faces those with telepathic abilities, liking to keep his own thoughts to himself. Despite his apparent ease at taking lives, he does not enjoy killing or giving in to his berserker rages. Logan adheres to a firm code of personal honor and morality.

In contrast to his brutish nature, Wolverine is extremely knowledgeable. Due to his increased lifespan, he has traveled around the world and amassed extensive knowledge of foreign languages and cultures. Much to Professor Xavier's disapproval, Wolverine is also a heavy drinker and smoker; his healing powers negate the long-term effects of alcohol and tobacco and allow him to indulge in prolonged binges.

Logan is frequently depicted as a gruff loner, often taking leave from the X-Men to deal with personal issues or problems. He is often irreverent and rebellious towards authority figures, though he is a reliable ally and capable leader. He has been a mentor and father figure to several younger women, especially Yukiko, and has had romantic relationships with numerous women, though somehow always seeming to be 'in between girlfriends.'

Position in School:
Protector and Simulation Classes Instructor

Backstory:
Born in 1880 in a small town in Canada as James Howlette to rich farmers, Logan led a very comfortable life for the majority of his childhood. Then, one day, out of anger from being fired, Thomas Logan the previous groundskeeper, came to the farm and killed James' father. Furious, bone claws emerged from James' hands for the first time in his life and with an uncontrollable rage, killed Thomas by plunging his claws into Thomas' chest who upon dying, told James the truth that he was his real father. With the secret now brought to the front, James was cast out by his mother who James' learned a few years later when he came back, killed herself out of grief. He ran away with his childhood friend, Rose, and steadily grew into a man by taking up a job in a mining colony in the Yukon Territory, taking the name 'Logan' in honor of his real father.

After a slight incident that involved killing Rose with his claws, Logan once again was forced into running and for a couple of years lived with the wolves until returning to civilization, taking up residency with the Blackfoot Indians. It was here that he fell in love with an Indian woman, Silver Fox who died at the hands of Sabretooth who Logan then found out to be his older brother, Victor, whom he had never known. To escape his inner pain, Logan enlisted himself for World War 1, proving to be quite the combatant for reasons unknown, and unquestioned by his country. After the war, Logan spent some time in Japan where he became somewhat of an idol for the Yakuza, though working under-cover to help those who had been imprisoned by them. It was here that Logan met a good number of families forced into the Yakuza's bidding, namely the Masuyo family whom he lived with for a number of years and became a sort of brother figure to the youngest and only female, Yukiko.

However, after a handful of years World War 2 came around, and silently as though not to alarm the Yakuza, Logan left to help out where he could, serving no side but his own in what he felt was right in his heart. When it was over he resided in the United States where he was later approached by some men who pho promised to help him become a better mutant. Trusting these men, not having any reason not to, Logan went with them only to have his entire bone-structure remade out of adamantium, a metal that is virtually indestructible.

After learning that these men only wanted to use him as a weapon and to wipe his memory, Logan escaped, though not without massive bloodshed on his part. Once more alone, it was then that Charles Xavier found him, implying that he had a job for him and after a good amount of work done on him by Xavier, Logan grew to trust him and agreed to help with his cause. Logan hasn't been back to Japan since, but has kept secret ties with a couple of families, hoping to bring them over to the United States where they could be free of the Yakuza.

Other:
Logan has been involved in a couple handfuls of different wars over the years. Starting with World War I, Logan has since been involved in the Russian Civil War and World War II.

After returning from World War II, Logan went out and bought himself a 1932 DKW Block 350 Motorcycle to make it easier to travel between Charles and Erik's bar and his own log cabin that he built himself in an isolated part of the woods while Erik and Logan restored the bar. He didn't care much for the idea of room mates.

Although it rarely happens, sometimes Logan's body will completely shut down on him after a pulse of excruciating pain that will eventually render him unconscious. Unknown to everyone including Logan, this is because of the metal poisoning within his system that his body is slowly starting to reject.

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Name:
Yukiko (Meaning 'a thousand generations') Masuyo (Meaning 'Benefit the world')

Age:
17

Alias:
Shakita or Kita

Appearance:



costume:



Abilities:

Matter Manipulation
Yukiko, having just stumbled upon her power as she traveled to the United States from Japan, can manipulate matter. Currently she has only used this power once with turning a glass of water into nothing but an empty cup of air, as the hydrogen and one of the oxygen molecules were removed (scientifically speaking), but as she comes to understand her powers more (learning more about chemistry could definitely help), anything in the universe that has substance and mass/physical form can be manipulated into whatever it is she can understand and imagine. Of course, these abilities are limited by her knowledge, amount of concentration and mental strength.

Skills:
Yukiko was trained ever since she was able to walk in the art of stealth as well as how to wield blades of all types. As she got older, her more prominent skills were discovered and her training focused mainly on her acrobatics, small blade use, throwing ability (like throwing stars and other small, sharp objects) and stealth (along with that, flexibility from being forced to learn to navigate small areas). Amongst these, Yukiko has been trained in hand-to-hand combat and though not as skilled with it as she is with her other skills, she is able to hold her own against any normal fighter though her small stature almost forces her to keep unnoticed and ranged.

On top of that, Yukiko is fluent in three different languages: Japanese, as is her native tongue, as well as Mandarin and Russian. Her knowledge of other languages is very small, and English, perhaps, is her worst one.

Personality Traits:
Yukiko hardly speaks to anyone save for Logan. This doesn't just have to do with the fact that she doesn't understand a word of English, but she has always been quiet by nature, raised into knowing where her place is and will only speak up when she feels compelled to speak her mind.

Once you get to know her, however, Yukiko's other traits come out in her, revealing her to be firm in opinion, stubborn in her ways and prefers to do things on her own rather than in groups, having a hard time following anyone she does not deem worthy as a leader. She's a very independent spirit and exceptionally respectful towards those who have earned it as well as loyal to her culture and country. On the rare occasion when she feels completely relaxed and able to be herself, Yukiko is known to be a bit on the sassy side, but does indeed have a sense of humor hidden somewhere deep down.

Backstory:
From the very day that Yukiko was conceived, her fate was already written in stone. Youngest and only girl of six in the Masuyo family, Yukiko was brought up and raised in a family controlled by the Yakuza, a group of transnational organized crime syndicates in Japan. From the moment Yukiko started walking, training had begun, honing the small girl into a lethal weapon for the Yukuza’s own personal use. At first her missions consisted of small group missions with her older brothers as ‘debt collectors’, a little intimidation here and there; maybe someone lost a finger or two or a couple broken bones; but as the years went on her missions became more physical, daunting and brutal.

Strange enough as things were (though now considered normal to Yukiko) an American had moved in with Yukiko and her family. He was a friend of her father's, as she learned, and over the time that Logan spent with them, Yukiko and he formed a very close bond, perhaps a bond closer than she had with any of her family.

Yukiko first started questioning her family’s line of work when she was just thirteen years old and two of her brother’s had nearly exposed themselves in a mission they were working on together, and as penance they each had to remove the tip of their left little finger as was a customary ritual known as Yubitsume. As Yukiko sat there and watched her brothers disfigure themselves, her doubts began to climb and she made an effort to tread more carefully from then on. She always knew that failure would result in severe punishment, she just wasn't sure if she was able to accept just how the Yakuza went about it.

Three years later when Yukiko was sixteen, she had lost three out of the five of her brothers to the Yakuza whether it be by their own personal hand as punishment, or by getting killed serving them. Logan had also mysteriously vanished from their home, and Yukiko could only assume that he too was dead. It was during this time that Yukiko thought about wanting to escape the clutches of the Yakuza forever. The last act Yukiko ever did in Japan for the Yakuza happened on a cold November night. Suspicion of Yukiko's loyalty began to spread around the organization, and she was brought before one of the leaders of the Yakuza, Zurui. The room in which she was pulled into had about twenty or so other Yakuza members standing by for protection reasons, and in the center of the room was what looked like an ordinary man tied up to a wooden chair with a bag over his head.

Zurui assured Yukiko that the man hidden under the bag deserved his punishment, as he was found trying to profit for what it was that they did. Zurui handed Yukiko the sacrificial katana and she knew immediately that if she didn't do what she was told, she would surely die; but she had never taken a life before and was unsure if she could do so now. Her harsh upbringing however led Yukiko to take the katana from Zurui and the man was quickly untied from the chair and pushed before the sacrificial block. She had seen these sacrifices before, she grew up her whole life watching heads roll on the floor from the clean swipe of the katana. It was considered an honor to be the one to wield the blade, however Yukiko wanted no part in it. Despite being desensitized to blood and gore, the thought of taking one's life, despite what he may have done, did not set well with her.

Forcefully, Yukiko raised the katana, and with one clean swipe had beheaded the criminal; her first kill. But what surprised her even more then the rush of taking the life of another was when the bag hit the floor, the head of her very own father rolled out… the Yakuza had tricked her into killing her own father. Somehow managing to keep a brave face, Zurui informed the sixteen year old that Yukiko’s father had been suspected of working for some unknown organizations in America who aimed to take down the Yakuza and of course, must be stopped. Zurui then praised Yukiko for her lack of emotion during the 'test' and was promoted to a Yakuza assassin. As she left the room that day, she was warned that if she ever disobeyed, then what was left of her family would surely die in the most unpleasant way possible. She continued to do the bidding of the Yakuza for another year before Yukiko finally spotted her chance of getting out. An air raid.

People were being evacuated left and right; women and children being the first priority. Being mistaken as a 'normal' child, Yukiko was rounded up with some others her age and was immediately shipped off to one of their allied countries for safety. But Yukiko didn’t stop there. If her father had connections in America that aimed to stop the Yakuza, she knew then that it was America that she needed to be.

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Eyeruption The Sodomaster

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@YoshiSkittlez

I'd like to try and apply. One idea i have is a person with a power of adaptive regeneration - i.e he quickly heals any sort of damage that does not kill him outright and his body's internal workings, organs and composition of his system - as of now, without any obvious external deformities - change in order to make him more resistant or even immune to the thing that he survived and better adapted for dealing with it in the future. I would like for him to gradually, very slowly turn into a monster not only on the inside but at some point on outside and in his thoughts as well and roleplay much angst, posthuman philosophizing and attempts to get a grip on his slipping humanity.

Would that power be okay?
Hidden 8 yrs ago Post by FantasyChic
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Ok so...I now I had struggles with the last RP I joined of yours, but with my small break I am eager to get back into RPing. This seems really interesting and I'd be interested in joining.
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~ Syleste Astrea Nioré ~




~General Information~


Name: Syleste Astrea Nioré.
Alias: Morpheus (after the Greek God of dreams and sleep).
Gender: Female.
Occupation: Student; Xavier’s School for Gifted Youngsters.
Place Of Origin: Tampa Army Base; Florida, USA.
Age: Eighteen Years Old.
Date Of Birth: 17th of August.

Appearance - Eighteen Years Old:



Costume:


~Relationship Information~


Relationship Status: Single.
Sexuality: Hetrosexual/ Straight.
Partner: None.
Father: Mitchell Connor Nioré.
Mother: Elaine Louise Nioré.
Siblings: None.
Pet/s: A gift for her thirteenth birthday from the men under her father’s command, Syleste now both owns and cares for a beautiful golden Labrador which she calls Ce-Jay; and while having been with her since a pup, and having supposed to be trained to help her in her everyday life, the dog (more or less) is useless at his job.
Other: None.



~Personal Information~


Personality:
♦ Extremely Kind-Hearted ♦ Rather Stubborn ♦ Overly Helpful ♦ Shy and Modest ♦ Exceedingly Mature ♦ Slightly Broken ♦ Quite Bubbly ♦

Sweet and charming, Syleste is an extremely loving and kind-hearted young woman who does her best to care for all those who are lucky enough to find themselves her friends, the dreamy-eyed girl showing her love and affection to all those close to her. Overly curious and full of life she tends to find herself, more often than not, walking into some sort of danger or trouble, the bubbly teenager never showing any signs that she's willing to let her disability get in the way of her living the life she wants to. Though coming off sometimes as shy at first when a situation seems to overwhelm her (large crowds of people surrounding her, loads of information being given to her, ect.), once she has had time to adjust Syleste has no issues putting herself out there for others to see, the girl never truly having an issue whenever it came to making friends.

Although a kind and graceful soul, Syleste is also known for being stubborn when it comes to something that she truly believes in, choosing to stand up for it rather than backing down once she has already made up her mind, usually making it near impossible to convince her otherwise. Quite mature and oddly grown-up for her age thanks to living her whole life with her disability, Syleste often does all she can not to be, or to be considered a "burden" to all those who are around her, the young woman doing everything she can and more to help out (cleaning, cooking, ect.), even sometimes choosing to put her own needs aside in favor of others, no matter how difficult the task may seem for her; the girl trying her best at everything and anything that she seems to set her mind to.

Coming across at times as being quietly confident and extremely calm, she sometimes tends to pull away from the company of others becoming very reserved and thoughtful, choosing instead to lose herself within her own mind and in her own little world. Unnaturally bright and unique in her own way, Syleste has the aptitude for thinking outside of the box on general occasion, always coming up with strange ideas that would normally otherwise be considered near impossible to pull off, though with the young woman's odd way of using her intelligence she is known for being able to twist them to the point of making it all work out.

Skills: Thanks to her disability, Syleste's other senses (hearing, smell, taste and touch) have become slightly more enhanced than that of a normal person, adding to her skills and talents when it comes to music, such as singing and playing piano. Syleste is also quite skilled when it comes to reading anything in braille, whether it be music sheets, books, or class notes.



Biography:
Blind from birth and constantly being moved around from place to place due to her fathers position in the army, Syleste was always a curious and outgoing young child, her mother (mostly having to raise her on her own) always did her best to keep her close by her side, however it never seemed to stop her from always managing to find her way into trouble. Growing into a beautiful young teenager and quickly coming to the realization that she didn't want to rely or be a burden on her mother, she tried her best, taking on more of the responsibilities at home and allowing her mother a break from stressing over her daughters care and well-being. Receiving the news early about his deployment, Syleste sat back, doing all she could to help around the home as her father said goodbye, kissing her on the forehead before the General left to be shipped out to where the war effort needed him most.

Closing off slightly to those who had accepted her for who she was, she began to spend more time within her family home, the young woman spending most of her time either working on the music her father had loved to hear her play or spending her time reading alone in her room. Feeling sick from missing her father for as long as she had, Syleste separated herself from her mother choosing instead to retire early rather than staying up in her company, slipping into a slumber unlike any other that she had experienced before, she found herself standing conscious in a world she had never seen before, the very confused and slightly fearful figure of her father standing with her. Realizing what his daughter had managed to do, her father quickly sent word back home informing her mother as to just how special their daughter truly was, and how she would have to take extra care with her from now on, being sure to take her special needs into consideration.

Slowly opening back up over time after getting to see her father throughout the night in her dreams, Syleste began to become the confident and sweet young lady her parents had always wanted her to become, however her mother's fear of others bullying her daughter for her disability, mixed with her fear of those finding out just how different she was soon became a reality as the young girl continued to bloom. Trying to get through each and every day without too much trouble, the bubbly young teenager could often be found sitting on her own reading or studying, though with her curiosity for life playing on her mind she never ceased to find a way to try and satisfy the need to explore much to her overly-cautious mother's disgust.

Receiving a phone call from a man saying that he could help out, Syleste's mother quickly realized that it wasn't going to be easy to keep their daughter safe, and for her to stay within the family home, her mother quickly jumping at the chance of being able to supply her with the hope of a safe and semi-normal life. Packing up all her possessions, the two of them worked together with the help of the man who had given them the offer, the two of them saying goodbye at the train station, the young girl set on her way to a place where she thought she would have a better chance at life with people who would finally accept her for who she was.

~Ability Information~


Abilities:
♦ Dream Walking/ Manipulation ♦ Sleep Manipulation ♦

Dream walking/ manipulation - Syleste has the unique ability to enter a world she knows as "The Dream World", allowing her to slip in and out of the dreams of others, as well as allowing her to summon others into her own dreams. Along with this form of power, Syleste has also been able to master the ability to manipulate the dreams she see's around her, allowing her to bring both the sweetest of dreams to a person, as well as the most terrible of nightmares. Although with her gift also comes a terrible danger. While moving about the Dream World should a person, including herself get hurt, their injuries would transfer through the dreams before transferring to that persons physical body making this a dangerous form of magic that she very rarely chooses to use.

*This particular ability (mostly) only happens to work if the person contacting/ or being contacted by Syleste, is in the same country as she is in, it does not work across oceans; the only exception to this being if she has a strong bond with the person being contacted/ contacting her.


Sleep Manipulation - Along with her ability to manipulate and walk through the dream realm, Syleste also has the power to manipulate sleep within both herself and others around her, allowing her to not only induce and extract sleep from a person but to also manipulate and enhance all aspects of sleep itself.

*Though unaware of this particular ability, once Syleste is able access and use her sleep manipulation powers to their fullest extent, she will be able to use:

  • Sleep Manipulation - Once unlocked with the rest of her potential, Syleste will be able to manipulate the sleep patterns of a person, as well as be able to choose how long they are able to sleep for and how deep a sleep the person is having.
  • Inducing Sleep - Once unlocked with the rest of her potential, Syleste's abilities are strong enough to induce instantaneous sleep on biotic subjects, even to the extent that she could potentially be able to induce perpetual insomnia or push a person into a coma.
  • Extracting Sleep - Once unlocked with the rest of her potential, Syleste will be able to reduce and or remove a person's need for sleep all together, causing them to become dreadfully tired at all times, she will also have the power to awaken any sleeping person regardless of the circumstances.


~Other Information~


Other: Though she may seem confident and semi-competent when it comes to things she sets her mind to, Syleste has a fear of swimming and is terrified at the very thought of deep water, along with this fear she is also scared of being left alone, and being treated differently due to her disability.

While quite talented in both singing and playing the piano, Syleste has found that she is more confident with her skills when she is on her own or with someone she is extremely close to, the young girl too shy and embarrassed to show her musical talents to others.

Understanding that people can become quite uncomfortable with her disability, Syleste keeps a bit of light blue and black material with her which she uses to hide her eyes from view, not wanting others to have to deal with the strange look of her eyes.

~Theme Song~


Theme Song:
"Quiet" by Lights.

Lyrics:
I’m not yours, and you’re not mine,
But we can sit and pass the time.
No fighting wars, no ringing chimes,
We’re just feeling fine.
This is where we’re s’posed to be,
Sitting by the broken tree.
No tragedy, no poetry,
Just staring at the sky.

I could wait a thousand hours,
Stay the same in sun and showers,
Pick apart a hundred flowers,
Just to be quiet.

Tell me when you feel ready,
I’m the one, there’s not too many,
Hold my hand to keep me steady,
Just to be quiet,
With you…


Hidden 8 yrs ago Post by YoshiSkittlez
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@Eyeruption Alright so the co-GM's and I discussed the idea and ran into a few problems. While the idea of this character is really, really cool and could be done wonderfully in movie or TV form, the power translated into an RP is a bit on the OP side - not to mention Logan already has a healing factor going for him and we want a bit more variety. We would love to have you on board, but you'll need a new ability :)

@FantasyChic Always willing to give second chances. However this time the co-GM's and I would like to ask that you have better communication with us as to your posting or if you need a day or two to kick back and relax or whatever. We are very flexible with posting and real life we would just like to know what's going on :)
Hidden 8 yrs ago Post by FantasyChic
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@YoshiSkittlez I have no problems agreeing to those terms. I'm not in many other RPs atm so there's not going to be more pressure to post and as I said, my little hiatus has worked wonders already. I should be able to post regularly in the time frame desired.
Hidden 8 yrs ago Post by YoshiSkittlez
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@FantasyChic Then CS away!
Hidden 8 yrs ago Post by FantasyChic
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So I've been wracking my brain back and forth with what power I want. I wanted something I never did before, but I also wanted something I feel would fit with the time period and what's going on and I think I got it. Emotional Energy Augmentation/Manipulation. Basically, he/she would be able to control the emotions of other people and use said emotions in an energetic way (beam weapons, shields, etc.). Plus, I feel it pays homage to the other RP you had with emotions and I can make up for my lack of activity on there.
Hidden 8 yrs ago 8 yrs ago Post by Eyeruption
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Eyeruption The Sodomaster

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Oooh. Powerful. I've thought about making a kid with a mentat brain whose main power is super-extrapolation and intuition.
Like, he looks at the person, the way they move and talk and at their stance and their tics and their clothing and immediately understands quite precisely what makes them tick and how to work them, pretty much like machines - say specific words and the guy will become VERY ANGRY, say another set of words while behaving in a specific way and they will melt and start to like you. Though it will work on pretty much any system and not only people - so guy understands the weak spots of machines or football strategies, is great at investigations, stuff like that.

Too OP as well, what do you think?
Hidden 8 yrs ago Post by AcerRo
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I really wanna join this. What is too far, or better yet what is too OP. I have a ready made character but he's pretty much Magento in terms of powers . I have a few other ideas for a power but they tend to be op.
Hidden 8 yrs ago Post by ErsatzEmperor
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I think it's safe to say I have some tentative interest in this one. I'll see how I'm set before deciding if I'll throw my hat in.
Hidden 8 yrs ago Post by FantasyChic
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@Eyeruption I feel if you go with that idea and I go with mine, we could be a powerful team. You get them emotional and I use their emotions as a fuel source.
Hidden 8 yrs ago Post by FantasyChic
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Darlene St. James








General Information


Name: Darlene St. James


Alias: Empathy


Age: 17 years old


Occupation: Xavier's School for Gifted Youngsters


Date of Birth: April 22


Hometown: Chicago, Illinois


Appearance: Darlene appears to be a regular young woman. She has shoulder length blonde hair, dark blue eyes, and fair skin. She stands at 5'7'' and weighs 120 lbs.





Ability Information


Abilities: Emotion Inducement/Emotional Energy Manipulation

Darlene has the unique gift of being able to induce emotions in others. She uses a form of influence that, from what we gather, by just thinking it, but we also feel her gaze plays into that effect. The target goes through the emotion Darlene warrants and, depending on her choice, it can overtake them or it can be a brief period of time. These emotions range from anger to sadness, from self-doubt to love.

Darlene is also able to manipulate the emotional energy from others. From studying her, we can deduce that she absorbs the emotional energy and transfers it into her own choosing. A brief demonstration showed she is able to form small spheres of emotional energy that she is able to throw, she can form a shield to protect herself, and she can form a beam. We imagine she is able to do more with her powers, but may need the guidance and practice. It should also be noted that, depending on the emotion, the color of her power changes. We only saw two, anger and sadness. Anger was red and sadness was blue. We'll need more tests to determine what other emotions' colors would be.


Skills: Darlene has no formal combat training and it is our recommendation she learn to defend herself. However, Darlene does posess a high intellect that surpasses many others in her class. She excels in a variety of subjects, such as math, science, and history. She has done very well in school, so well to garner attention from her professors and got offers from a few universities hoping she would attend. It is unclear what her interest would have been.

Darlene is also a skilled gymnast, having taken many courses growing up and was on her schools gymnastics team. She has helped the team win many championships. She has great balance and mobility.


Personal Information


Personality: Darlene is by all accounts an outgoing, confident young woman. She is well-liked by others and no one has a bad word to say about her (though with Darlene's gifts, this may need to be explored a bit more). She is friendly and caring towards others, but she does have a vain side and likes to keep up her appearance. She doesn't like to remain quiet, often voices her opinions, and is behind women getting equal rights to their male counterparts. She is often looked down upon for her gender, but she believes she can keep up in a man's world if given the opportunity to do so.


Backstory: Darlene is the youngest of her family. With 3 older brothers, she ended up being her father's light and he doted on her. Darlene wanted for nothing growing up. Even as a child, she was adventurous and wanted to play with her brothers whenever they went outside or wanted to ride their bikes, but her father and mother told her she had to play inside. Darlene would occasionally sneak out to play with the other kids in the neighborhood and quickly became friends with her next door neighbor, Molly. The two hung out for years and the families became close as a result.

It wasn't until she was 12 years old that Darlene's powers started to manifest. Unaware of this fact, an argument with Molly set the events in motion. Darlene managed to get Molly so angry that she "exploded" in anger to the point that no one could calm her down. Anger turned to hysteria and Molly had to be taken to the hospital, where she eventually was calmed down. Darlene didn't put two and two together until she tried the same thing with her youngest older brother, who she managed to make extremely sad with nothing but her own thought.

Darlene didn't quite know what to do, so she kept her powers hidden and tried to go through life as normal as possible. In times of great duress, however, she unwillingly unleashed her powers on others, such as when she was bullied when she was 13 and caused her attackers to run screaming in fear over nothing. Darlene decided that her gifts were trouble if not controlled, so she practiced controlling her own emotions and quickly adapted to controlling others. She did this throughout school, allowing some leeway, but for the most part she used her gifts sparingly.

It wasn't until she was almost into her senior year that she got the call from an unknown man, telling her he knew about her gifts and offered her a place to practice them and use them for something greater than she could have anticipated. Both excited and afraid at this idea, she accepted the help. She lied to her parents and said she got paid term at a prestigious boarding school that would continue her studies and allow her the freedom to go on from there. Her parents were afraid, but she quickly calmed them down and they allowed her to attend. They packed up her things and whisked her away to her new home. They parted ways at the stop the man on the phone told her to come to. Her future was about to start.


Other Information


*Darlene has a huge crush on Cary Grant
*Darlene is able to swim
*Darlene may have excelled in her studies, but one subject she could never seem to do well in was art. She passed due to participation and her efforts (and maybe a little swaying of the teacher)
Hidden 8 yrs ago Post by YoshiSkittlez
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@FantasyChic So I definitely think that this can work, but it needs to be done carefully, especially when interacting with the other characters. If I understand correctly, you're taking an ability similar to that of Emma Frost and instead of making them "see" things, you're concentrating that energy into a physical form like how Psylocke would use hers? It's a very careful mix and I rather like it a lot :) So if you're okay with toning it down a bit while she's still trying to figure out what is going on, then consider your CS accepted :)

@Eyeruption Okay so to me, it sounds like two different kinds of powers. Correct me if I'm wrong, but I'm understanding this as being able to look at someone and study their body movement for a bit and know what makes them tick. For example, if he saw me walking down the street, eventually he could determine that I'm gay and could really get under my skin by commenting about how gays poison the world, and what not. Or on the opposite side, he could talk to me about my love for video games and talk about showing an interest in one that I particularly love.

The second is basically the same thing with machines - like being able to go up to a payphone and make it call a specific person without knowing their number. Or making a radio play a certain song. Like, basically talking to machines and make them do what he wants. He could turn off alarms, plant viruses in computers and so on...

If this is the case, I think this could work out really, really well. My only thing is that the secondary needs to be more of a side power simply because of the lack of technology during this time period. So I say go forth with a CS and impress us even further :D

@AcerRo I'd rather steer clear of powers that have already been used. Since Erik is one of the teachers, he has a very strong, important role in the roleplay so having two magnetic metal benders I feel would be a bit too much for such a small group.

@ErsatzEmperor Well I do hope to snag your interest soon :) It would be great to have you!
Hidden 8 yrs ago Post by YoshiSkittlez
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Alan Carpenter






Name: Alan Carpenter

Age: 18

Alias: Horus

Appearance:



Costume

Currently None
Will eventually have some specs fashioned for him to help with his headaches
Eventual costume




Abilities:

Falcon Vision

Alan has the ability to instinctively sense how people and objects relate to him, manifesting as a colored glow much like an aura that makes it easy for him to see. Red indicates someone he deems as a threat, or if blood has been spilled. Blue indicates someone Alan sees as an ally; someone he can trust. White indicates sources where Alan can get information he is currently seeking or a good place for him to hide for a few moments if the need should ever arise. Though Alan has only just started "seeing" the world this way, he still has yet to understand what any of the colors mean and is unable to concentrate on them long enough to even know if what he is seeing is actually there or some sort of hallucination, leaving him with a migrane-level headache. Though as he exercises his abilities, Alan will be able to turn this ability on and off, understand their meaning and be able to use them to their full potential.

These colors are prone to change, however, as situations and Alan's personal bias towards what is going on also changes, therefore someone he sees as an ally could potentially turn to someone he sees as a threat, and so on.

Eventually, this power will "evolve" into a more advanced outlook for Alan to understand, making each of his senses more sensitive. This will allow Alan to be able to detect the heartbeat of a concentrated individual in a specific perimeter to him and even be able to forsee a gold path that the person he is concentrating on will be taking up to fifty yards at a time. With this, Alan will also be able to inversely "see" where they have been. This is particularly helpful when tailing someone or detecting the path an enemy would take in order to set up a trap or lay an ambush, or to check out an area they have been to search for items or information needed. At his full potential Alan will be able to pick up cold trails or locate disguised enemies (including shape shifters) which appear red to him, however with this more heightened ability, it causes Alan to concentrate harder and scrutinize people individually rather than in a crowd, once more leaving him with a blinding headache that can last for hours at a time.

In a more bizarre turn of events, this ability will also grant Alan the unwanted ability to peer into the memories of a person dying should he be touching them during their time of death, even if it is by his own hand.

Flight

Though not developed yet, Alan will eventually have the ability to fly, once his wings break through. This will allow him to soar the skies at the height most birds can and maneuver through the air with the greatest of ease. The wings will allow him to gain elevation, dive-bomb, glide, descend and so on. The wings themselves are very fragile and susceptible to damage if ever in close-range combat. It is because of this that Alan will have to learn how to retract the wings back into his body, if not just for the sake of looking normal again.

Skills

Alan's bones are a lot less dense than normal bones. They are extremely porous and the larger, thicker bones even have a sort of hollowness to them. This makes Alan much lighter than how he looks, allowing him to jump higher and further than the average human, making vaulting over objects and climbing a cinch for the youth. His years as an acrobatic performer helped to fine-tune these skills so that he is able to use them to precision - able to jump from one object to another with varying size and stability.

His acrobatic skills also gave him the art of timing, able to calculate jumps and honed his reflexes into something superior to avoid injury. Tightrope walking and the trapeze being his two main events, he learned these very quickly and has only gotten better and more fluid in his movements as a performer.

Personality Traits

Alan has a very positive outlook on life and is generally a very easy-going kind of guy. Having been subjected to a rather poor lifestyle, constantly surrounded by the smell of shit and sweaty bodies, Alan has always taken the little things in life for full value. The smell of a flower, the feeling of a gentle breeze rolling over his skin, the soft touch of a woman...

Most of his (male) companions in the circus poke a bit of fun at him for being overly sensitive, but Alan's thick skin and playful personality doesn't take their teasing negatively, though in the more quiet times in his life, he does wonder if perhaps they might be right.

He's got a very adventurous spirit about him, always wanting to make each show he does different and more exciting and while it can be dangerous, Alan finds that he practically craves the adrenaline rush he gets at the very idea that injury could very much be a thing. This makes him a bit reckless at times though at face-value, Alan tends to be more calm and calculated on the outside.

Position in School:

Student

Backstory:

Alan was born and raised into a family deep into the traveling circus business, and was raised in the carny lifestyle. As a kid, Alan was tasked with caring and cleaning up after the animals though eventually worked his way up to aerial acrobatics. His parents were amazed at just how natural Alan acted when it came to heights. Even when the trapeze artists tried to discourage the young boy from the dangerous act by having him join them in practice, including jumps (with a safety net), twists, grabs and so on, Alan only grew to love the sport even more. So in the air he stayed and as he grew older, became one of the most famous aerial acrobats.

The nickname "Horus" was given to him by his fellow trapeze group, joking about how he was a "God" of aerial acrobatics, and eventually fashioned him a skin-tight jumpsuit with the emblem of a falcon in the middle. Alan went with the jest, finding the humor in it himself and found himself rather liking the nickname.

As he grew from a youth into a man, strange things began to happen. So strange, in fact, during the middle of a show, Alan's vision blurred for a few moments as he was jumping from one trapeze to another, and then suddenly there were flashes of colors he didn't quite understand. His partner that was supposed to catch him turned blue, there was a glint of gold in his peripheral vision, the crowd became a muddied mess of blue. He could hear heartbeats, hundreds at a time. It all happened in a split second, but it was enough to throw him off balance in his jump and ended up missing his partners hands, falling into the safety net below. That in itself had been humiliating, and after trying to explain what had happened to his friends and parents, they shrugged it off as some sort of "you need more sleep."

But the colors kept coming after that. It was only every once in a while, mostly in the most inconvenient of times. Though, having grown up with contortionists, the bearded lady, men who stab themselves with needles and swords without shedding blood, fire-eaters and clowns, Alan then just decided that what he was going through was normal for the circus life, no longer wanting to make a big deal about it. Unfortunately, it was hindering his work as an acrobat.

He was about ready to ask his parents if he could take a break from his duties for a while when a man approached him, claiming to know how he was feeling. The man introduced himself as Charles Xavier and after a bit of convincing to hear the man out, Charles explained to Alan that though he was already different by living with circus people, he was even more different, classifying him as a mutant. Charles then further demonstrated his own mutant powers by speaking into Alan's head through telepathy - something he had never encountered before even in the circus. It was impossible to pin it as some sort of street-show that he had been accustomed to. After getting his attention, Charles then explained to him a school that he and two other mutants were building up for people like him; to not only provide education but knowledge and understanding of the powers they had been gifted with. Figuring it was the only way he was going to get answers, Alan decided to leave his family and friends behind to embark on a new journey - a life outside the circus tent and smelly, crowded trailers.

Other:

When his abilities start up randomly, or he tries to use them, Alan is almost always overcome by a searing headache that forces his body to shut down. This most often leaves him breathless and in agony, but is able to sleep it off after a few hours or take some pain medication (though this method rarely works) but there have been instances where the pain has reduced him to sudden blackouts that can last up to thirty minutes.

Alan also has random spurts of pain that shoot through his back. Believing it to be some injury related to his career as an acrobat, he doesn't give it much thought though plans on seeing a physician about it in the near future if it persists.

He also smokes occasionally. The carny life has exposed him to tobacco products quite early and took up the habit when he was only sixteen years old. He's far from a pack a day kind of guy, but after a good, long, hard day, he likes to wind down with a good smoke and simply relax both his mind and body.

Hidden 8 yrs ago Post by FantasyChic
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@YoshiSkittlez Yeah, I didn't want to make it seem like it's overpowered, she is young and this just manifested with no practice on her part so she has a lot to learn, but I wanted to show what she is capable of doing with enough time and effort.
Hidden 8 yrs ago Post by YoshiSkittlez
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@FantasyChic That's excellent! Great work! Hopefully we can start soon.
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