Full Name: Tamara Detlef Abbate
Aliases: Glyph, Tam, Tammy, T, Abbate
Age: 28
Birthday: april seventh
Appearance:
Height: 5'10
Weight: 153 lbs
Sexual Orientation: Weaponsexual
Role: Professional slacker, one woman breaching unit, a leader if she
really has to beHobbies: Playing fighting games, jumping around, "Finding" new pieces to upgrade her armor, her job.
Likes: Folklore, horror tales, folk monsters, 2D fighting games, forests, quiet areas, shrimp, classic rock, scavenging
Dislikes: Boring people, places that are too loud, tofu, vegetarians (you know the ones), radicals
Abilities: Charge- Allows Tamara to store electric energy within the additional batteries within her suit, she can also suck dry a local power grid, but with consequences.
Heads Up- Her visor allows her to scan and track on multiple frequencies, acts as a radio and comm system, and can be delivered information and mission updates along the way.
Interface- Tamara's Exo-skeleton is connected to her through implants on her spine, allowing the suit to move just as fast as she can when she's in it.
Discharge- using all of the built up electricity, Tamara can improve the performance of her suit tenfold for a limited time, allowing her to move faster, lift more, and even ignore some damage.
Tools and Weapons:
Rail Pistols Her primary weapons, Tamara can launch small electromagnetic projectiles at her enemies. The power of the projectiles can be changed through her HUD, depending on the need to stun or kill.
EMP grenade
Family: Mother - Carolina Abbate nee Smith (Alive)
Father - Nelson Abbate (Alive)
Brother - Charlie Abbate (Alive)
Relations with other Team Members:
Personality:
Biography: Tamara was born into a military family, with both her mother and her father serving when she was born. She was used to moving around every three or four years, but her greatest worry was when she was only eighteen when the Omnic crisis started. Her parents fought only briefly before the newly created Overwatch stepped in and ended the crisis, and inspired Tamara even more to enlist and protect her country.
She always had a knack for infiltrating and breaching, but even the best can be captured. She was tortured by her captors and experimented on with a neural interface, allowing her to connect with simple computers, but with great strain on Tamara's mind and body. Eventually, she was rescued and broken out, but not after being bound to an exo-skeleton, which did little more than further tax Tamara.
When she returned to America, Tamara went through therapy and rehabilitation, though only with less than moderate results. Years passed since her rescue, and she was unable to return to duty after many months being spent worked to death with little to no sleep and food.
It wasn't until unknown faces and technologies started taking over her rehabilitation center that Tamara noticed that something was up. Soon, just about everything aside from the interface itself was removed from Tamara, and she was nearly as healthy as a horse.
Overwatch had taken over her rehab center, intent on bringing her back into the field after making her more able with her interface and a new exo-skeleton, as well as a few additional toys. Her first mission, report to Watchpoint Udo for further instructions.
Additional Notes: