@ArthanusOut of all the suits so far yes the Bound Dac or however you spell it was overwhelmed by the combined might of our ace suits in the third fight but it was caught off guard in an ambush. The pilot wasn't anything noteworthy though.
Possibly. We will be fighting units with Trans-Am, and heavy fire power however the grunts and the general ace pilots may not be able to handle it. That being said Paul's in freaking Freedom Gundam soon and without Kira's inhibition to kill people Paul may end up easily overpowered but he won't be since he isn't Lao either. He's more of a mid ranged fighter anyways.
But back on track: I'm re-reading over the suit some more and It does have a lot more weapons than the original. Even the heaviest suit in our arsenal, Virtue, only has a giant beam cannon where's this has the scattering beam rifles, and the large amount of missiles (which can be blocked out by CIWS, or vulcans but at the same time that's still a boat load of missiles on one mobile suit. If we're going to consider accepting this suit i'm going to have to ask for a cut down on the missiles and the removal of the scatter guns which could very easily wipe out a mobile suit from close range making units like Gundams Justice, and Deathscythe incapable of even fighting this thing without taking a great amount of damage.
If Zero wants to rebute these claims he's free to do so. I still feel this suit would be acceptable if it had it's weapons nerfed to a degree.
Well, first of all I'm surprised transforming MS are somehow taken as being this dangerous when they've been more or less a dime a dozen everywhere since Zeta Gundam, where the Gaplant comes from. Baund Doc, I can't really comment on because I just don't like how it looks which colors my entire perception of it, but I don't remember it as being all that dangerous in Zeta. It's almost literally chucked aside by Kamille in the Zeta Gundam.
Second, you've approved of transforming MS before and somehow I think it's just using the term "mobile armor" that's triggered this overreaction even though that just means "mobile weapon that isn't humanoid in shape". Again, plenty of mobile suits transform into "mobile armors". You've approved of several transforming MS before, a player currently has the Elf Bullock and Mack Knife listed as machines, those transform, and a IIRC a former player was allowed to go about in the Zeta series of machines.
As for firepower, the comparison with the Virtue is kinda silly. The GN bazooka is a handheld weapon that fires enourmous sweeping beams that could very well be used to take out ships. Its GN cannons aren't quite as powerful, but it still has four shoulder-mounted, swiveling high power beam weapons there. Of the approved transforming MS, the Zeta Plus C1 had a beam smartgun, a high power weapon that can actually bend its beam and has autoaim capabilities. The Elf Bullock has 14 beam emitters (per MAHQ) spread across its body, plus finger beam guns that can generate sabers, missile launchers and giant ship-carving beam saber feet.
Meanwhile your problem is I've a pair of beam shotguns, which as it tends to be the case with shotguns aren't particularly effective at a range, mounted on shields and missiles which amount to something essentially never. Don't you think it'd be far worse for me to have a high speed unit that can also play keepaway and fire beam shots from a longer range? Man you're taking the Freedom which has just as much if not more gun, effective at longer ranges and coupled with automatic aiming and phase shift armor.
I'm sorry for pure melee units but if they charge face-first at something with effective guns without some strategy or having something special to them they're gonna get shredded by a guy with a beam rifle or any kind of rapid fire weapon anyway. The Freedom could handily play keepaway with Deathscythe as well, with more weapons with better range, unless the Deathscythe uses its stealth advantage. The Justice is supposedly focused on melee but its beam boomerangs can be used as a range and attack from weird angles and it still has two beam cannons, a beam rifle and a set of six machineguns on its backpack. Oh and autoaim as well.
I think this is a whole lot of exageration about something that is well in line with already approved mobile suits just because it happens to use the term "mobile armor" for its transformation, and this evokes images of stuff like the Big Zam clearing out fleets solo rather than just something that just contorts itself to a nonhuman form.
We severely nerfed Panda's Elf unit in order to make it much more playable. I'd just like to point that out Panda made it a point too me personally that he wanted too do so. However I'll see your point and see if Arthanus has a counter-argument for the matter before considering it again and possibly getting it accepted.
So looking into the suit more this is what I came up with in a comparison to the Zeta. Which as you say Kamille did bat it away. But that was against a pilot who was testing the suit in its starting phases. The suit stands 25.2M tall overall not going by head height because there is more to the suit than just its head, compared to the 19.85M Zeta that is a 5 M don't difference in height alone. A standard weight of 50 tons to 28 tons power output 1.5 x greater than the zeta's plus its weapons 2 huge shields with shot guns more powerful than a set of middle pods and 2 beam saber rifle things (which by the looks of it aren't that a normal) there is really no way Zeta should of won the fight aside from its inexperienced pilot. I could expand my compairson to other suit as well but from what I see it is a sting suit as is and if allowed I don't think advancement should be possible. But that's just my two cents. I'm totally not against transforming suits it's just mobile armors usually have that title for more of a reason then it doesn't have a humanoid shape
You seem to be confusing a number of things here. First of all, I never said Kamille batted the Gaplant away. I said he batted the Baund Doc away, which for some reason you guys featured as some kind of boss that required all the players combined to beat. Baund was piloted by Jerid at the time Kamille swatted him away, and Jerid sucking is a meme but by that point he was a confirmed ace who'd piloted a large variety of mobile suits and had Kamille dead to rights multiple times. There's really nothing to paint the Baund Doc as particularly high performance to the point of making a battle against it require such a combined force.
You bring up the Gaplant's pilot but that was primarily Yazan Gable. He wasn't some kind of inexperienced test pilot, he expertly controlled a machine only usable by cyber newtypes and regularly put the protagonists to task. He came out of Gryps with the highest named character killcount. Side stories such as Return of Johnny Ridden place him in slightly tuned up GM IIIs and Jegans putting up an even fight against extremely high performance one of a kind machines controlled by skilled pilots. The other Gaplant pilot, Rosamia Badam, was a cyber newtype managing a machine only the very best and toughest regular humans could control.
I say this mostly to establish that, to me, not only does it look like you haven't read my post too well but it also looks like you're trying to argue a point you don't actually have. I'm not sure how height (head height is what matters to help define center of mass, max height is taller because it literally has pointed thrusters sticking out the frame), weight and all these stats matter when they absolutely never impact how the MS perform ever. Did you know Byarlant Custom has a less powerful generator than a Jegan? Or that Rick Doms are supposedly worse at maneuvering than GMs? Even though everything points to that not being the case?
Not to mention that being lighter would be advantageous for the Zeta, considering it's primarily centered around high speed and maneuverability. But anyway. Zeta Gundam almost literally helped define the era for MS development. The Federation spent the next decade trying to trim it down for feasible mass production because its performance was so good it gave Neo Zeon's insanely advanced technology hell when piloted by a bunch of kids almost literally picked off the street. It has a space magic device, a high power beam rifle it can use to attack from good distances as a high mobility unit and its beam launcher is meant to oneshot ships.
You keep taking the term "mobile armor" to mean some unstoppable machine when by this point, it just means "mobile weapon not a mobile suit". Mobile armors are used as super powerful boss units because having a large inhumanoid (later, sometimes humanoid) machine makes for a quick visual identifier. This thing is different, it looks mean, it's dangerous. But by now, there's a myriad of transforming MS whose plane form is called "mobile armor" and that doesn't make their performance magically overwhelming. Saviour, Abyss, Chaos, the mass produced Murasames all call their tranformation a "mobile armor".
Are you telling me this is all seriously brought about because you two see "mobile armor" and instantly think a Big Zam-tier battlefield clearer despite everything pointing to that not being the case? As for the weapons, Gundam has had beam shotgun-type stuff ever since the GM rolled off the assembly line with a cheapened beam rifle. That's what a beam spraygun is. A weapon that fires diffuse beams, which isn't great when any stray shot from a distance can ruin your day and yours don't reach the target. As for the missiles, please, when have they ever really amounted to much more than cool visual flair.
However I'll see your point and see if Arthanus has a counter-argument for the matter before considering it again and possibly getting it accepted.
As GM I'm obligated to listen to my players and i'm allowing Arthanus to speak his mind on the matter. However I can see you're still throwing me up onto the chopping block as well. If you're going to throw me under the bus as well at least keep it straight, and I will repeat myself, I will accept it if there is no problems with it by the other players.
However I'm willing to offer you a deal, which I believe is very fair, too please everyone or at least attempt too: I will accept the character, and the suit. However if it proves itself to be stronger than intended we can get you another suit that's pretty strong if not stronger like a RGZ-91B Re-GZ and then it's custom version for the end game or whatever else that may suit your fancy. Is this ok with you?
I'm only trying to straighten things up, don't get it twisted. You yourself said you're not very familiar with UC machines and also were very apprehensive about the use of the term "mobile armor", so I'm trying to clear that up. It really doesn't have to mean anything more than "nonhumanoid mobile weapon" even if it's most often applied to gigantic overspecced machines of sometimes humanoid bodies. But yeah sure, sounds fair to me. Just one question, if the replacement is as good or better as the Gaplant being taken away for being too powerful, wouldn't it be simpler to just tell me to tone it down a bit?
Yes it would be. However in the past I have dealt with people who refuse to do simple things just because they want a certain something for their character. For example in a rosario x vampire rp I got chewed out for being a 'bad gm' for saying that just wanting vampire teeth is not a good reason to have the genetics for one of the strongest species in the roleplay. I try to make compromises without causing drama. If things get out of hand I will ask first too have it toned down if it continues I try to make a reasonable compromise within the limits set in the roleplay. And with end game suits such as Reborns Gundam, Nu Gundam, Sazabi, and OO Raiser floating around with their NPC pilots I try to make sure everything is at least possibly kept within limits. Of course the chances are we will be allied with at least two of the above suits.
I'm really not seeing what the problem with having a Gaplant with a tuned up arsenal when you bring up we'll be going against typical endgame machines and their ever-stacking high power technologies. True, my machine isn't currently at its endgame but a Gaplant is still not a Nu Gundam or a Sazabi. Also, one of the points of taking a Gaplant is using a flying unit that doesn't suck and isn't based off the Zeta. Those are cool but kind of overused, what with being the near entirety of Feddie transformers post-Titans.
Okay, I'd like to throw in my two cents here... As pointed out earlier, I knew that the Elf Bullock would be a little too strong at this moment, and so I intentionally nerfed it to make it more balanced compared to the other mobile suits. The Hrairoo, or Fiver, or whatever you wanna call it, is comparable to the Gundam as the regular Gaplant is to a GM. The TR 5 was made to be able to mount large amounts of equipment, comparable to the Dendrobium, but that's not til later issues of it when they add things like the Psycho Gundam Manipulators. It is a transformable mobile suit that can become a mobile armor by being customizable. Truthfully, if you just use it normally you could probably make it a glorified Gaplant with a Blade Rifle, which is a super heated rifle that can block beam sabers, similar to the G-Arcanes. Just like it, the rifle can be destroyed if not turned on in time. Edit: Fiver is actually the TR5 upgraded into a legitimate Mobile Armor.
A few quickfire things before I go to bed, because I can just see this somehow getting out of hand because the terms "mobile armor" and "Dendobrium" were used:
Gaplant TR-5 can indeed serve as the core for a few attachments and separate machines, some minor some huge. In that sense it's similar to the Stamen mobile suit along with the vast majority of units from Advance of Zeta, because it loves that gimmick. Even with the Hrairoo upgrade is is still not a massive mobile armor frame mounting its own I-field unit and humongous weapon load, it is not, I repeat, akin to the Dendobrium in that regard. Stop panicking about the term "mobile armor".
I am not taking the Fiver or Fiver II which are legitimate area dominance machines. The Hrairoo parts can indeed mount Psycho Gundam arms on their multipurpose hardpoints, amongst a bunch of other stuff, but that's not the plan unless the GM decides to integrate this into a plot moment for some reason. Because where are you gonna find Psycho Gundam arms? It's just a Gaplant with enough weapons to not feel naked compared to advanced machines and to compensate for the fact that it won't carry handheld ones for stylistic reasons.
Character's Age: 65 Note: Due to the advanced medical technology in the Post Disaster universe, Mikhail is remarkably healthy for his age, possessing the vitality of a (paraplegic) man 20 years his junior.
Character's Gundam/Mobile Suit:
1st mobile suit (Start of rp) being used: EB-06s Graze Commander Type (It has been refitted to accommodate the Alaya-Vijnana System. The colour scheme is that of the space model Graze.)
3rd mobile suit (near end of rp) being used: EB-AX2 Graze Ein with a second Ahab Reactor.
List of Gundam/mobile suit's weapons/miscellaneous armaments:
- GR-W01 120mm Rifle: Standard-issue rifle of the Graze. It is noted to be accurate and reliable; and is best used against vehicles that lack nanolaminated armour. It may also be reconfigured into a short rifle/carbine for one-handed use.
- GR-W02 320mm Bazooka Gun: Rocket artillery that can be mounted on the shoulder. While more effective against nanolaminated armour when compared to the rifle, melee combat is still the preferred method for dispatching enemy mobile suits.
- GR-H01 9.8m Battle Axe: Simply enough, it's a large axe intended for combat against other mobile suits. Like most forms of melee weaponry that rely on raw brute force, it is exceptionally effective against nanolaminated armour.
- Shield: Heat-resistant and nanolaminated, but otherwise unremarkable.
- The unnamed backpack used by the Space Graze.
- Head Sphere Sensor: A secondary camera typically concealed within the Graze's head. When greater precision or long-distance vision is required, the head will open to reveal the orb-shaped apparatus.
- Nanolaminated Armour: A multi-layered paint typically found on Post Disaster Mobile Suits and spacefaring vessels. While it provides extensive protection from solid munitions, it is vulnerable to brute-force melee strikes and incendiary weaponry. In addition, fresh coats must be applied on a semi-regular basis, as even ineffective attacks will slowly scrape the paint off.
- Alaya-Vijnana System: A man-machine interface developed during the Calamity War, intended to greatly enhance a pilot's piloting capabilities. After undergoing extensive surgery, a pilot may link themselves directly to their mobile suit's computer via the protrusions on their spinal cord. As a result, nanomachines create an additional pseudo-brain lobe, improving the pilot's spatial awareness and ability to process data. In short, it makes you pilot better because of Nanomachines, son.
- 40mm Retractable Shoulder Machine Gun x 2: One is stored within either shoulder of the Graze Ein. They are capable of rotating to strike targets both in front of or behind the Mobile Suit. Much like the head vulcans of other Gundam franchises, their usefulness is questionable.
- Custom Large Axe x 2: Enlarged versions of the GR-H01, so as to match the greater size of the Graze Ein.
- Drill Kick x 2: The 'toes' on the Graze Ein may lock together and rotate at extremely high speeds. Thus, simple kicks become capable of piercing nanolaminated armour.
- Screw Punch x 2: Operates in a largely identical manner to the Drill Kick, but with fists.
- Pile Bunker x 2: Drives a metal spike into the target with remarkable velocity, penetrating nanolaminated armour with ease. They are single-use, disposable, and mounted under the Graze's forearms.
- Alaya-Vijnana System: Possesses a higher sensitivity than what is installed on Mikhail's original Graze, providing a greater degree of precision when piloting.
- Nanolaminated Armour: Identical to what is described for the Graze Commander Type.
- Head Sphere Sensor: Again, the Ein's version of this is largely indistinguishable from the bog-standard Graze's.
- Modified Cockpit: As Mikhail's situation is nowhere near as severe as Ein's, the cockpit has been altered to accommodate his possession of arms and capacity to survive without extensive life support.
Universe your character is from: Post Disaster (Iron-Blooded Orphans)
Link to gundam site your getting your information from: Gundam Wiki
Once a man of great height and burly physique, the loss of his legs has rendered Mikhail into a far less imposing figure. Now confined to a wheelchair when outside his MS, he seems more suited to a senior's home than a hangar. As is the case for all humans fitted with the AV system, a series of protrusions can be seen on his spine.
As the recently appointed branch commander of Mars, Mikhail wears the red-coloured uniform of his organization. Given his lack of legs, the uniform was modified accordingly.
Genetic Type: Enhanced Human (Alaya-Vijnana System)
Biography: Mikhail was born to the house of Orlov, a moderately wealthy family from Arbrau's Russian holdings. As the fifth of seven sons sired by Fyodor Orlov, one might think him destined to inherit a mere pittance of the family's wealth, if anything. However, Fyodor fancied a practice that was best described as 'meritocratic gavelkind.' In other words, he would divvy it up 'fairly' amongst his heirs, prioritizing the child he favoured the most.
As Fyodor strongly preferred martial pursuits above all others, it seemed natural to most of his sons that enlisting with Gjallarhorn was their best chance at coming out ahead of their siblings. Out of the six that applied, Mikhail and two of his brothers were noted for their ability to pilot and to lead a unit with equal prowess, while the remaining three were applauded for their impeccable piloting abilities. Thus, the brothers Orlov were deployed throughout Gjallarhorn's jurisdiction, so that they may uphold peace and order across the solar system. As for the remaining brother, he found great success in the field of luxury furniture, and went on to establish himself as a self-made man.
Having been appointed to the Arianrhod Fleet stationed upon the Moon, Mikhail saw a great deal of combat in space, mostly consisting of stamping out pirate activity and the occasional mutiny. After several years of service, Mikhail had managed to either outlive or outrank his siblings, leaving him poised to retire into a life of comfort and luxury. Unfortunately, a disastrous altercation with a pack of Brewers left the esteemed Captain Orlov comatose and legless. Fyodor's estate and holdings were divvied up amongst his remaining sons, and Mikhail was kept under supervision in a Gjallarhorn medical ward.
He awakened following the Battle of Edmonton, whereupon Mikhail immediately attempted to strangle the nearest member of the hospital staff, causing him to rather unceremoniously tumble out of his bed. Following a brief series of tests to ensure he was in stable condition, the medical staff deposited Mikhail in a wheelchair and sent him off to a meeting with his superiors. An offer was made: agree to partake in a 'rehabilitation program,' and be promoted to Branch Commander of Mars. Having grown fond of his career military lifestyle prior to the incident, Mikhail agreed. He'd much rather die in the saddle.
As part of his rehabilitation, Mikhail was made to undergo the Alaya-Vijnana treatment repeatedly, which proved non-fatal and remarkably successful, thanks to the wonders of Gjallarhorn's medical technology. Once he'd recovered fully from his coma and subsequent surgery, Mikhail was provided with a customized Graze, and promptly shipped off to Mars. Under his strict supervision, the depleted Mars Branch re-ordered into a more disciplined force, in light of their failure against a band of child soldiers. While conducting a routine patrol, Mikhail, now known as Major Orlov, broke off to investigate a suspicious signal. To the relief and despair of many under his command, Mikhail mysteriously vanished.
Doesn't the Alaya-Vijnana System kill or severely reduce the life span of the user? And isn't it only capable of being used by younger pilots due to that reason?
I only recall it disfiguring and/or killing the person if the surgery failed. It also helps that medical technology in the era is good enough that among (non-poor) people, 200 is considered the average lifespan.
While it's noted that the procedure is usually done on children, it being used on Ein Dalton (who was a young adult of unspecified age) shows that it can be done on older pilots.
But it was used on Ein as a last ditch effort to save his life. And basically fused him into the suit basically making him Gundam's first Dreadnaught (if your into the Warhammer 40k thing)
That's what's making me wary. Not the fact that he has it more so that he is very much a older gentleman with the suit and is still alive after having it on him for so long. If the others don't mind it I'll let it through.
I can't remember if the mechanic dude had one. I know you never saw an older person equipped with the system in combat but the show was focused on a group of children with little to no real adult guidance
But there isn't a lot of info on the wiki about the system. I know the fatality rate among the children were high, but that's because they were tapping into children's spinal cords without having any anesthesia. But since it was a pre war practice I'm sure it was used on adults and such but fell out of use when the war ended. And I'm sure the success rate among good medical facilities would be high
I believe part of the reason why it's typically done on younger people is letting the implant grow into their bodies with time, but it took Ein very little time to be fielded again which I guess can be attributed to superior Gjallarhorn medical technology and probably a rush job to field a skilled pilot in a good machine. But yeah Orlov could've just been kept under medical supervision for a few years while his body adapted to the implant. Given that he's a commander he'd likely have a pretty good standard of medical care.