I understand, its still a WIP so I'm still ironing out the kinks and polishing it up for its final iteration. Plus I'm in and out for most of the day so I can only really do it in stages.
I have tried to mostly stick to the formats in terms of the overall style, though honestly I don't know how to increase the font size or copy the style when its not in code format. I am working on getting the military sets down though.
Done and done. Removed the Gatling gun, replaced it with Pickle Guns (Close Infantry support) and I forgot Steamtanks, so they're in there as well.
Also added pros and cons. Pros mostly being their tech, cons mostly being racial disadvantages, like they're human, and given to being sick, scared, hungry, etc. Which are pretty massive issues on a long campaign.
As long as the pucklers don't fire square bullets Looks better, the pros and cons would preferably be in a red-green list but other wise you should be fine to move it over.
@TemplarKnight07 You can look at the raw post by clicking "raw post" and also there's a formatting cheat sheet at the bottom of the page. Please use it.
@TemplarKnight07 You can look at the raw post by clicking "raw post" and also there's a formatting cheat sheet at the bottom of the page. Please use it.
I knew about the formatting sheet, unfortunately it doesn't cover a few things like changing text size, not that I saw, anyway. Either way the Raw helped a bunch.
Alright, I've touched up a lot of my OP and I believe it is ready for review. I realize my map claim is not up, apparently Imgur is having troubles loading the damn thing up to be able to make a link for it. Otherwise, just about everything should be there.
Hmmmm...being Dwarves I wont have much (or any) light units. I do plan on making some Dwarven Rangers with chainmail, crossbows, and handaxes who move relatively fast for the race, and they'd be kind of anti-light infantry. But they'd probably still be a bit slower and better armored than other light units, so I'd make them medium if anything.
@Supreme CommanderYou look good although I'd prefer not to have an .5 tier units, please make them whole numbers or remove the in-between units.
@TemplarKnight07Barring some formatting things that don't matter too much, you're good to move over to Chars.
@POOHEAD189It shouldn't be too much of an issue as other races/armies can probably use armor piercing or numbers to win out in that case possibly. Dwarves are known for heavier armor so just roll with it if you want.
Also: General FYI to everyone, notifications and @mentions don't work if edited in after the post has been posted.
@TemplarKnight07I suspect we shall be mortal enemies. Would you like to add a war or two between our races? (Dwarves btw)
Oh, most probably. We could for sure. Maybe they were the subject of a couple Vermintides, or perhaps counter conflicts your own people launched?
Also, this is just in general, the image upload problems for me trying to get the map up with my faction's claim hasn't had much luck yet. It could be a week or more before I get to a place where I can upload it without issue. If we intend to get moving prior to that, I'd say it'd be a huge favour for someone to add my claim on their end. It would basically just be the territory north of the High Elves along the western side of the map (as that's where I'm assuming the World's End mountains are).
@TemplarKnight07Perhaps an unsuccessful Vermintide, a strike back by my race, and then another Vermintide that was more or less a Draw, but left the Low-ways ruined for recent use? @RisenDead@LauderI've not fully read y'alls sheets yet but I'm sure my guys would have fought/aided in your war as well at some point.
Sorry it took me so long to start this.
The High Kingdom of Thundrim Kadrin
Overview
The High Kingdom is a nation comprised of the hardy, skilled, and venerable Dwarven race. Comprised of various Thanes beholden to a High King within the mountains of their sea-locked nation. They're master artisans, soldiers, miners, and brewmasters.
Geography
History
Self explanatory, what are some major events/figures in your history? Any historical rivalries or encounters between you and other nations/races? What about alliances and stuff?
Government
All Dwarves are governed by High King Branack Grimbeard, who has 12 lesser Thanes that rule great Dwarf holds, and Stewards that rule lesser regions and outposts. While Thundrim Kadrin has a strong central government, there is a checks and balances system provided with the High Council, comprised of the nations Thanes, War heroes, Honored Longbeards, and the High Priest. Every Thane has a small number of retainers, included but not limited to an Honored Scribe (who records grudges in the Book of Reckoning), a Rune Priest, and a Master of Economics.
Race Description
A Dwarf stands 4 to 4 1/2 feet tall. Males are typically 180-200 pounds, while females weigh between 140 and 160. The males have well groomed and long facial hair. Contrary to popular belief, females do not have beards. Though they pride themselves on their long braids of hair as the males do with facial hair. A Dwarf has a life expectancy close to 400 years. While some Elves might use magic to increase their lifespan, some Dwarves do so out of sheer willpower. They are organized, brilliant tacticians, ingenuitive, strong willed, strong of arm, enduring, and resistant to magic and poison (though not immune). They can smell freshly cut stone, can spot imperfections of metal and stone as 2nd nature, and have a 6th sense of knowing where they are at all times underground, within a mountain, or great structure of stone.
Culture
Economy/Industry
The Dwarven economy is based upon crafting, mining, gunpowder, engineering, brewing of ale, and exploration. Great deposits of stone and precious metals and gems are located within the Great Mountains of Thundrim Kadrin even to this day.
Magic
What kind of magics does your race use if at all? If they don't use magic, do they have some other method of using something close? You can just copy the "lores" of magic from any generic fantasy universe (ie Lore of Flames, Lore of Night, etc); if you an other player both use the same lores or one of the same lores, then please do talk to them about this. I'd prefer that everyone using Lore of Flames knows exactly what a fireball does rather than having to deal with 4 different types of them.
[b]Name:[/b] What is the spell called? [b]Lore:[/b] What Lore (type) of magic is it? Fire, Storm, Beast, etc. Feel free to make up your own lore if you feel inclined. [b]Type:[/b] (Offensive, Support, AOE, Single Target, Debuff, Buff, etc) [b]Short Description:[/b] Tell us a little about your spell, enough to wrap our heads around it.
Military
Tell us about your army, namely the units. Feel free to add as much other fluff as you wish so long so first do your roster.
[b]Name:[/b] Whats the Unit called? [b]Type:[/b] What kind of unit are they? [b]Short Description:[/b] One or a few lines about what they are, what weapons they carry, Total War style if that makes any sense
[b]Name:[/b] Whats is their name/titles? [b]Position:[/b] What spot do they occupy in your faction? [b]Powers:[/b] Do they have anything of note about them or use any spells or carry any unique weapons? [b]Short Bio/Personality:[/b] A few short lines on why/how they came to power and how are they generally perceived.
@TemplarKnight07Perhaps an unsuccessful Vermintide, a strike back by my race, and then another Vermintide that was more or less a Draw, but left the Low-ways ruined for recent use? @RisenDead@LauderI've not fully read y'alls sheets yet but I'm sure my guys would have fought/aided in your war as well at some point.
Sorry it took me so long to start this.
The High Kingdom of Thundrim Kadrin
Overview
The High Kingdom is a nation comprised of the hardy, skilled, and venerable Dwarven race. Comprised of various Thanes beholden to a High King within the mountains of their sea-locked nation. They're master artisans, soldiers, miners, and brewmasters.
Geography
History
Self explanatory, what are some major events/figures in your history? Any historical rivalries or encounters between you and other nations/races? What about alliances and stuff?
Government
All Dwarves are governed by High King Branack Grimbeard, who has 12 lesser Thanes that rule great Dwarf holds, and Stewards that rule lesser regions and outposts. While Thundrim Kadrin has a strong central government, there is a checks and balances system provided with the High Council, comprised of the nations Thanes, War heroes, Honored Longbeards, and the High Priest. Every Thane has a small number of retainers, included but not limited to an Honored Scribe (who records grudges in the Book of Reckoning), a Rune Priest, and a Master of Economics.
Race Description
A Dwarf stands 4 to 4 1/2 feet tall. Males are typically 180-200 pounds, while females weigh between 140 and 160. The males have well groomed and long facial hair. Contrary to popular belief, females do not have beards. Though they pride themselves on their long braids of hair as the males do with facial hair. A Dwarf has a life expectancy close to 400 years. While some Elves might use magic to increase their lifespan, some Dwarves do so out of sheer willpower. They are organized, brilliant tacticians, ingenuitive, strong willed, strong of arm, enduring, and resistant to magic and poison (though not immune). They can smell freshly cut stone, can spot imperfections of metal and stone as 2nd nature, and have a 6th sense of knowing where they are at all times underground, within a mountain, or great structure of stone.
Culture
Economy/Industry
The Dwarven economy is based upon crafting, mining, gunpowder, engineering, brewing of ale, and exploration. Great deposits of stone and precious metals and gems are located within the Great Mountains of Thundrim Kadrin even to this day.
Magic
What kind of magics does your race use if at all? If they don't use magic, do they have some other method of using something close? You can just copy the "lores" of magic from any generic fantasy universe (ie Lore of Flames, Lore of Night, etc); if you an other player both use the same lores or one of the same lores, then please do talk to them about this. I'd prefer that everyone using Lore of Flames knows exactly what a fireball does rather than having to deal with 4 different types of them.
[b]Name:[/b] What is the spell called? [b]Lore:[/b] What Lore (type) of magic is it? Fire, Storm, Beast, etc. Feel free to make up your own lore if you feel inclined. [b]Type:[/b] (Offensive, Support, AOE, Single Target, Debuff, Buff, etc) [b]Short Description:[/b] Tell us a little about your spell, enough to wrap our heads around it.
Military
Tell us about your army, namely the units. Feel free to add as much other fluff as you wish so long so first do your roster.
[b]Name:[/b] Whats the Unit called? [b]Type:[/b] What kind of unit are they? [b]Short Description:[/b] One or a few lines about what they are, what weapons they carry, Total War style if that makes any sense
[b]Name:[/b] Whats is their name/titles? [b]Position:[/b] What spot do they occupy in your faction? [b]Powers:[/b] Do they have anything of note about them or use any spells or carry any unique weapons? [b]Short Bio/Personality:[/b] A few short lines on why/how they came to power and how are they generally perceived.
Yeah, perhaps. Throw in some on and off raids, but the Vermintides are the main course in terms of actual wars.
A draw for the Rodents in a Vermintide would mean they successfully prosecuted the source of their vendetta, but lost a lot of Rodents doing it. They're never tried to actually conquer the Dwarves or anyone yet, they've just wanted to take tons of material and slaves (which they usually try and get through clan raids) and get pay back for various perceived slights or injustices against their kind either historical or modern (which is usually what Vermintides are called for).