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Hidden 8 yrs ago Post by CoxzemuN
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CoxzemuN The Infamous Consigliere

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The world of Loerynn was torn asunder over a millennia ago, during the great demonic invasion. Decades of fierce war have brought nothing but chaos and destruction across the whole world. The alliance formed by Elves, Humans, Dwarves and Blackborn tribe was in the end able to put an end to this madness and successfully banish the Legion's master, Arandar the Deceiver.

However, despite the best efforts of their alliance to restore the continent back to its former glory and return balance back to the nature, this world was cursed and scarred forever. Ages have passed and the story of the courage, dedication and honor of those who fought during the invasion became a legend, which later turned into a myth. Such topic was only opened by walking prophets and drunkards in taverns.

Alliance too, though peacefully, has scattered over the years and races of Loerynn made their kingdom borders active yet again. Only among them who threw away the opportunity to settle down and civilize were the Blackborn tribesmen, who actually had no border and nothing in this world for them but the forests they come from in the very cold north of the continent.

Now, it's year 680 after the shattering, and dark presence has been felt south of Black Mountain and some fellow tribesmen of the Blackborn tribe have gone missing. Others from the village managed to spread rumors of a green plague, which apparently turned their fellow kinsmen into 'beasts of immersive power'. Blackborn tribe has sent out messengers to all other races, calling for a meeting where they would decide what should be done on this matter.

Even the Khadirs, whom the remnants of the old alliance made contact with just recently, were invited for a sit down. The meeting is supposed to happen in two days, and people who have been invited by their fellow chieftains are to prepare their bags for a journey.

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Notes:
I have a fantasy adventure themed RP in mind where players will be able to have their characters come from various places and villages, gathering at the same place for the very same reason and actually proceeding from there their adventure. Locations and names of places, even more races and everything else regarding this fantasy themed world will be so-to-say "unlocked" as we progress in our story-line.

Players will be able to create additional characters when they feel like it or when new race gets discovered and made available for use, however have to keep in mind that they have to RP with each of their characters equally. It is just to keep in mind that when willing to make a new character and adding it into the story-line, other characters are just as important as that new one is.

I have used some of the common races used in most old and even modern RPG's, such as Dwarves and Elves. However, in order to be unique and actually bring something new to the table I was thinking of introducing Blackborn tribesmen and Khadirs as well. Everything regarding races displayed in the story-line can be seen below, together with each of their strengths and weaknesses. Players are to pick their race and give proper description of their character based on the guidelines.

I actually don't really want to see pictures of characters here, because they ruin the picture I create in my mind when I read about them and I believe that explaining properly what your character wears, how he looks and what he loves, likes or hates, is much better and informative than looking at a picture which actually has a different back-story behind itself and doesn't really represent what you have in mind, but instead looks similar to it.

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Races:

HUMANS
Over generations humans have changed in appearance. First notable thing is their height. Old generations of humans used to be approximately 160cm tall, while the tallest man alive was at 172cm. Now, generations after, an average human being stands at 185cm of height and it can go up to 192cm. There are no known standards for their overall measurement and height. They either have long beards and hairstyles, or shave both and keep themselves freshly cut and clean. There are no rules based on their appearances in their culture.

Their homeland and very origins are at the village of Riverdale, from which their kingdom received the name. In years they managed to expand their territory and develop two another villages, Rockshore and Cannburns. Distance between three villages is not much of an issue, as humans tend to have their belongings as close as possible, especially because of their nature and betrayals.

Overview:
Overall Damage: Average
Overall Speed: Average
Overall Defense: Average
Special Skills: Effective in attacking at close range, press-on battles and in open fields.


ELVES
Elves usually tend to have bright glowing eye sockets if they are of pure blood, but over the years there have been some who managed to mix themselves with the humans, thus creating the half-elf population which is frowned upon. Those are recognizable simply with a mere look as their eyes don't glow at all. Both half-elves and pure-blooded elves are taller than an average, or even the tallest, human is. They stand at approximately 210cm in height and are very slim due to body structure and agility they possess. By nature elves don't have growing beards, but since the breed of half elves have emerged from the mixture with humans, some tend to have slight goatees here and there.

Their homeland once used to cover most of the continent as they were the only race back in the creation days of Loerynn, however over the time and assault of the Legion that has drastically changed. Once powerful and mighty, elves have pushed into deep forests of Jaeldanaar, standing for dusk on their language. There is no actual structure in the way elves build their homes, as most of them are on tall trees of their beloved forest and scattered all over it.

Overview:
Overall Damage: Below Average
Overall Speed: Excellent
Overall Defense: Below Average
Special Skills: Effective in attacking at long range, stealthy executions, precise critical strikes and in forest areas.


DWARVES
Dwarves are the shortest of all known races of Loerynn. They usually stand at 95cm to 120cm in height, but have bulky appearance thanks to their body structure and long immersive beards. Both males and females are usually the same size and there is no big difference between them in general when it comes to height and body structure, putting aside the female curves. The beauty of their appearance is judged by the decoration on their beards they possess, or in female fashion, decorations in their hairstyles which are usually made of expensive jewelry and iron.

There were three separate dwarven clans back in the days, but over the course of years they have merged and found a new home for themselves in the Boldin Mines. Boldin Mines are dug deep beneath the Farnoove mountain on the north-eastern side of the continent, one of the tallest mountains in the world. It is said that if they keep this pace of mining up, they will reach the very core of Loerynn. Though, this story originated fifty five years ago.

Overview:
Overall Damage: Average
Overall Speed: Below Average
Overall Defense: Excellent
Special Skills: Effective in attacking at both close and long range, being able to take a lot of damage and perform successful sieges.


BLACKBORN TRIBESMEN
Those of the Blackborn descent are very unique in terms of appearance. As their ancestors looked more like humans than what this generation looks like, they have become something completely different than regular humans. An average tribesman of the Blackborn tribe stands at least at 240cm in height. They have black skin as the night, bulky and muscular appearance and usually wear tribal accessories. They can often be seen with long braids, long curly hairstyles kept together by several tusks bound together with a rope.

Blackborn tribesmen have a long tradition in close relations with black wolves from the Parraan fields. Each of their warriors is equipped with a massive weapon, a set of leather armor, some fur due to freezing winter and company of a black wolf. Either riding or using them for tracking, tribesmen tend to have a close bond with their wolves and are in general excellent hunters.

Their homeland is far to the north, in the frozen lands of Parraan. They seem to have unique architecture and design of their villages, who are mainly consisting of several huts and are spread over all four sides of the frozen wastes. Main village is Tur'tan.

Overview:
Overall Damage: Excellent
Overall Speed: Poor
Overall Defense: Above Average
Special Skills: Effective in attacking at close range, possessing destructive power and in frozen/snowy areas.


KHADIRS
Khadirs have long furry bodies, accompanied with small tails on their backs. They are approximately tall about 215cm when in standing position, however this is rare occasion as they are usually on all four legs. Slim body structure and long fur are the main assets of this race, as they use both to their advantage. Thanks to their long fur and constant changing of the same, they are able to adapt to all types of climate and weather. On the other hand, their slim bodies and relentless agility give them much increased speed in both movement and attacking.

Khadirs have been made contact with just a decade ago. Though they have not yet proven themselves to rest of the nations of Loerynn, they seem to have gained a lot of mutual respect with the other races. At first they were thought to be brainless beasts and engaged themselves in war with humans of Riverdale, however after weeks of constant battle and duel between Commander Gordan of the Riverdale's 7th Squadron and their chieftain Zakash, which resulted in Gordan's defeat, they came to conclusion that they actually can understand each other and cooperate without the knowledge of each other's language.

It appears to be in nature of Khadirs to pick up the language and culture knowledge of other races really fast, and it was not really a problem for them to adapt into the society and actually start living along with rest of the nations. Their homeland is deep in the fields of Bachko province, in the village of Rorr.

Overview:
Overall Damage: Average
Overall Speed: Above Average
Overall Defense: Below Average
Special Skills: Effective at attacking at both close range and long range, bursting damage with their increased attack speed and in evading enemy attacks.


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Additional information & Characters:

Upon creating a character, player is required to follow the basics given above in the race descriptions. They are not allowed to make a character from any other race or mixture than what is included in those descriptions, at least until something happens in the future in case this comes to life and new paths open up.

There are no classes in this RP, players are free to be whatever they like to be. There is no such thing as an exact title of Ranger, Warrior, Paladin and so on. Spells are not present at the moment, and judging from the in character development, we'll see if they will be introduced in the future. So far, as in terms of humble beginnings, players have only race descriptions and rough base "stats" to base their characters on and see what suits them best.

As humans, elves and dwarves are well known races from before, I still believe it would be helpful and informative to read their short biographies to learn just that bit more about their past and gain overall picture in head of how they look. As you can notice, weight of characters was not stated anywhere in the appearances, which means I am leaving that completely up to player to release his creativity upon.

As for Blackborn tribesmen and Khadirs, they are completely different and unique from my head. I am unaware if those names were picked somewhere previously or exist already, but I came really quick with them and simply wanted to put them into the plot. Blackborn are meant to be, so-to-put, something like bulky orcs with completely black skin. Their tribal nature covers them in tusks, sharp armor pieces and leather clothing to endure the cold in their areas. Everything they can become in the future and be, we will decide together and have fun while doing it.

Khadirs on the other hand would be something like slim and tall werewolves, however with a lot of intelligence and not so much will for blood. I have actually intended them to be a peaceful nation with a strong will for farmlands, trade and export of goods.

Only rules that would apply in this RP are usage of common sense, in terms of not power-gaming, breaking the game completely by doing some irrelevant things or even trolling, and actually respecting the rules I propose. Another crucial thing for the well-being of this RP is mutual respect between the players. None of you is better than the each other, nor am I better or have more power over any of you. I am actually aiming to build a crew of players capable of making something really enjoyable in the long run, and have fun times while doing so. It would be excellent to see a story like this progress.

Main point of the lore used in this RP is to actually gather in that village, and then from there, there isn't really a pre-made lore in place. I actually want to develop the story-line as a GM as we progress in order to make it entertaining, and have my character with you guys and girls in the group, playing together.

In case you read this and think something should be changed, added or removed - feel free to discuss and share your opinions. This is an interest check after all and I'm open for all sorts of discussions.
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Hidden 8 yrs ago Post by CoxzemuN
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CoxzemuN The Infamous Consigliere

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I apologize for double posting, but I have to ask whether this section is low populated and barely anyone looks at interest checks these days or my idea is simply unappealing to most of the community? I mean, there are no responses for two days straight and I see the amount of online members on the forums doesn't decrease at all and is always on steady 100.

This response from anybody of the staff team or even community would mean a lot to me, just so I know whether to expect anything in the future out of this or to simply throw it away as wasted potential.
Hidden 8 yrs ago Post by SorcererMaster8
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SorcererMaster8 The Wise and cruel Sith

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Im interested and have to say that the amount of detail you give is amazing.
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Hidden 8 yrs ago Post by Gat Izen
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Seems cool!
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Hidden 8 yrs ago 8 yrs ago Post by Dark Light
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I like it!
I would be interested in being a Blackborn tribesman. Lost a brother to the green plague and is now one of the warning messengers.

Some base class generalisation would be nice, rogue/combatant/magic user, sorta thing.
Even if each race had a unique style/description for them.
I would be happy to help work on them :D

Also is Magic a thing? There wasn't a stat or much mention of it.
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Hidden 8 yrs ago Post by CoxzemuN
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CoxzemuN The Infamous Consigliere

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On my way home from work, will edit this from my PC to give you guys more insight and help out where needed.
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Hidden 8 yrs ago Post by CoxzemuN
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CoxzemuN The Infamous Consigliere

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Alright I am back home. And in order to have you guys receive the notification regarding this post, I am forced to go along with double posting yet again. Now to get to the the point.

Also is Magic a thing? There wasn't a stat or much mention of it.


Magic and spells are not included here as they are in most games and fantasy worlds. I have actually another sort of power and magic in mind when it comes to our future characters and their involvement into this world. However, as stated on the first topic, this is just an interest check and everything is available for discussion and changes.

What I had in mind for our characters' powers is that they would have somewhat supernatural strength, speed, intelligence and battle arts. In general anything that helps them in combat. There is a reason behind having attack damage, defense skill and attack/movement speed included below each race description.

As you can already guess, elves would be a lot faster than Blackborn tribesmen, however they cannot even match the portion of these giants' strength. In truth, we would start small and weak and later on discover some source of power/force at the location of the incident, and that is the very reason our characters are gathering in the Blackborn village of Tur'tan for that meeting in the first place.

Im interested and have to say that the amount of detail you give is amazing.


Seems cool!


Thank you guys. Do you possibly have something to add up to what I wrote now, or even some better and more creative ideas which you think would improve the RP experience overall? This includes @Dark Light as well.
Hidden 8 yrs ago Post by Dark Light
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A little something I was working on.
Just an idea. Thoughts?
WIP


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Hidden 8 yrs ago Post by CoxzemuN
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CoxzemuN The Infamous Consigliere

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I really love what you came up with, @Dark Light.

Though I would suggest, if I may, a little change to overall system you got there. I really love the way you proposed that and what you had in mind, however I think we should simplify it a little bit. What you think about this?

Players start with no class, nor any special strength or ability to begin with. They start with 10 stat points. Those stat points can be used on Strength, Agility and Intellect. Each of those has three sub-groups which they can master. For example Intellect would have Information, Wisdom and Knowledge. For example information sub-stat would give you an advantage in, as you said, terms of Dungeon Master throwing information your way and certain clues. Wisdom would benefit a character in terms of easier picking up of spells/arts when seen for the first time and knowledge would benefit character in such a way that he can store more of them and for example have an easier access to them whenever he feels like it.

Something like that, not too much math regarding that but in truth have players actually feel the freedom when typing their lines. What you think about this? As for the classes, or at least that's how I understood them regarding the Blackborn tribe you wrote there, I'd rather avoid having pre-made classes in the RP. Your character is what you want him to be. It's obvious though and with little usage of common sense one can figure out that Blackborn tribesmen can't really be rogues because they are tall as hell and bulky. It would be literally impossible for them to sneak in the shadows and be stealthy. I hope you get where I am going with this.

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Hidden 8 yrs ago Post by Gat Izen
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Great idea @CoxzemuN What are you thinking about CS?
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Hidden 8 yrs ago Post by CoxzemuN
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Great idea @CoxzemuN What are you thinking about CS?


Well, I had in mind something like this:

Name:
Appearance:
Stats:


Name field is self-explanatory. Unlike other RP's people make, I won't really bother making lots of not needed fields where you have to type some pointless information about your character, such as what he hates or loves. That will actually be told throughout the RP and as your character progresses.

Appearance seems to do for me just enough. That field should be rich and informative. Though the name is self explanatory, I suppose just in case I should state that appearance stands for how someone looks, so until mentioned in character and actually proven to be so, your character's age, his personality and whatever else you think of remains hidden and in your mind.

When it comes to stats, we are still debating on whether they should be used and in which way they will be used if used at all. You are free to give some suggestions or ideas if you come across any, we would all greatly appreciate it I believe. But just in case if they make it through, they will be something like the following.

Player has a certain number of stat points to begin with, and at the very beginning he distributes them among the stat fields. Over the course of game and as the story progresses, players will be able to level their certain respective stats up. I actually have in mind to start off small and weak, and then progress through the story and get stronger and stronger over time, periodically.

Of course, all this is eligible for a change. It's up to you guys and me what we will make out of this, and hopefully we can come with a perfect system which suits everyone's needs. I am pretty sure that I might look unprofessional or clueless of what I am doing at some point, but I assure that it is completely opposite. I am actually trying to establish a RP where common sense is the strongest weapon, and everyone has fun while progressing with their characters.
Hidden 8 yrs ago Post by Gat Izen
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@CoxzemuN I was thinking that actions in the story could give players stat points. Like of course the story would have to be predefined(not dialogue or other things) but in the story if someone has a great idea its plus one intelligence? Something like this would be cool. Or were you thinking more tabletop where you have to have points in order to open a door or kill an enemy?
Hidden 8 yrs ago Post by CoxzemuN
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@CoxzemuN I was thinking that actions in the story could give players stat points. Like of course the story would have to be predefined(not dialogue or other things) but in the story if someone has a great idea its plus one intelligence? Something like this would be cool. Or were you thinking more tabletop where you have to have points in order to open a door or kill an enemy?


Exactly my thoughts. I said the same thing just in different phrasing and words. I refer to this:

I was thinking that actions in the story could give players stat points. Like of course the story would have to be predefined(not dialogue or other things) but in the story if someone has a great idea its plus one intelligence? Something like this would be cool.


I don't really feel like having a lot of math, rules and other stuff involved here. I actually want people to unleash their creativity and respect each other's posts and actions. I mean, what do level and stat points mean if there is no mutual respect and actual usage of common sense in a RP?

I plan this RP to be something where people come to cool their minds off from daily life activities, and actually have fun. I suppose I'll have the shortest rules post in whole of Guild, as there is only one I expect people to follow. Common sense and normal behavior, both in character and out of character.
Hidden 8 yrs ago Post by Dark Light
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@CoxzemuN
All sounds good! How many players were you thinking and when can we expect an OOC page?
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Hidden 8 yrs ago Post by CoxzemuN
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@CoxzemuN
All sounds good! How many players were you thinking and when can we expect an OOC page?


Well, I don't really have any exact number of players I want to have here. If you ask me, everyone is welcome and there shouldn't be an issue as our "quests" or "progression", however you prefer it, will be wide range along with some fillers along the way in most cases, to buy us some time to make it even more epic.

As for the out of character page, well I have 60%-80% of it ready just on this topic. There are few things to remove and add, but in truth you can expect as soon as we agree on certain topics, which I'll ask straight away and expect straight answer from you guys.

1. Do you want us to have "stats" at all, or simply go along with creativity and let the IC events do their thing?
2. Do you agree with the fact that we start off small and weak, developing our character forward into unknown and eventually gaining power as we progress?
3. Do you have any race/town/place/continent/whatever to add to the list of already given villages, towns, and races?
4. Do you agree that the start of this RP should be all our characters, no matter the race, departing from their homelands and venturing into the village of Tur'tan?

As soon as we agree on those terms, as long as I am concerned, we can begin.
Hidden 8 yrs ago Post by Gat Izen
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@CoxzemuN
1. No stats is better like a Rp adventure with a couple of people following one story.
2. yes yes and yes. Weak characters are the best you can make them even cooler than strong ones because you know their journey.
3. Id like A race called amo. They live in the flatlands between mountains and aren't particularly strong. They have grey hair and grey eyes. And as for the stats refer to the elves. But they are smaller and even faster(not always an advantage, legs get hurt).
4. Are we gonna begin there and say where we have come from or write a little journey sequence? lotr style?
Hidden 8 yrs ago Post by CoxzemuN
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4. Are we gonna begin there and say where we have come from or write a little journey sequence? lotr style?


Players begin in their villages, hometowns. And then from there they progress towards the Blackborn village, where meeting is to be held. It is completely up to players' creativity what happens along the way to the village. If two or more players are from the same village (race) it is up to them to create the RP for themselves. I'll hop here and there in regards of events along the way to Tur'tan for you guys. Actual RP where we're all together begins from the village, that's when the actual plot starts.
Hidden 8 yrs ago Post by Gat Izen
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@CoxzemuNSounds good but will others get there sooner? or are you gonna give a word limit so we all have to write to the same point and then get in main plot?
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Hidden 8 yrs ago Post by CoxzemuN
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@Gat Izen, it is all dependent up to the players. However the actual meeting will begin once everyone settles in the village. I'll make sure, as OP and someone who had this whole idea in his head before putting it on this topic, to have those who arrive earlier than the others have some fun spending their time in the village. That will be in terms of proper descriptions of village's famous locations, hot spots, events and things for them to RP around until others make it to the summit.

However, you'd of course have to keep in mind that in the first post on this topic it is stated that meeting is about to happen in two days time. Which means, those who properly set out on this trip should be able to make it there. If there are certain people who'd purposely like their characters to be late, they can of course notify me and so. Trip can take two days in character for those who want to make it in time to the summit, and I believe there is plenty of space to make a proper introduction from your hometown to Tur'tan of your character and actually gain a proper vision of which direction he is going to take.
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Hidden 8 yrs ago Post by tal0n
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@CoxzemuN is there room for one more? I am very interested in this idea
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