The world of Loerynn was torn asunder over a millennia ago, during the great demonic invasion. Decades of fierce war have brought nothing but chaos and destruction across the whole world. The alliance formed by Elves, Humans, Dwarves and Blackborn tribe was in the end able to put an end to this madness and successfully banish the Legion's master, Arandar the Deceiver.
However, despite the best efforts of their alliance to restore the continent back to its former glory and return balance back to the nature, this world was cursed and scarred forever. Ages have passed and the story of the courage, dedication and honor of those who fought during the invasion became a legend, which later turned into a myth. Such topic was only opened by walking prophets and drunkards in taverns.
Alliance too, though peacefully, has scattered over the years and races of Loerynn made their kingdom borders active yet again. Only among them who threw away the opportunity to settle down and civilize were the Blackborn tribesmen, who actually had no border and nothing in this world for them but the forests they come from in the very cold north of the continent.
Now, it's year 680 after the shattering, and dark presence has been felt south of Black Mountain and some fellow tribesmen of the Blackborn tribe have gone missing. Others from the village managed to spread rumors of a green plague, which apparently turned their fellow kinsmen into 'beasts of immersive power'. Blackborn tribe has sent out messengers to all other races, calling for a meeting where they would decide what should be done on this matter.
Even the Khadirs, whom the remnants of the old alliance made contact with just recently, were invited for a sit down. The meeting is supposed to happen in two days, and people who have been invited by their fellow chieftains are to prepare their bags for a journey.
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Notes:
I have a fantasy adventure themed RP in mind where players will be able to have their characters come from various places and villages, gathering at the same place for the very same reason and actually proceeding from there their adventure. Locations and names of places, even more races and everything else regarding this fantasy themed world will be so-to-say "unlocked" as we progress in our story-line.
Players will be able to create additional characters when they feel like it or when new race gets discovered and made available for use, however have to keep in mind that they have to RP with each of their characters equally. It is just to keep in mind that when willing to make a new character and adding it into the story-line, other characters are just as important as that new one is.
I have used some of the common races used in most old and even modern RPG's, such as Dwarves and Elves. However, in order to be unique and actually bring something new to the table I was thinking of introducing Blackborn tribesmen and Khadirs as well. Everything regarding races displayed in the story-line can be seen below, together with each of their strengths and weaknesses. Players are to pick their race and give proper description of their character based on the guidelines.
I actually don't really want to see pictures of characters here, because they ruin the picture I create in my mind when I read about them and I believe that explaining properly what your character wears, how he looks and what he loves, likes or hates, is much better and informative than looking at a picture which actually has a different back-story behind itself and doesn't really represent what you have in mind, but instead looks similar to it.
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Races:
HUMANS
Over generations humans have changed in appearance. First notable thing is their height. Old generations of humans used to be approximately 160cm tall, while the tallest man alive was at 172cm. Now, generations after, an average human being stands at 185cm of height and it can go up to 192cm. There are no known standards for their overall measurement and height. They either have long beards and hairstyles, or shave both and keep themselves freshly cut and clean. There are no rules based on their appearances in their culture.
Their homeland and very origins are at the village of Riverdale, from which their kingdom received the name. In years they managed to expand their territory and develop two another villages, Rockshore and Cannburns. Distance between three villages is not much of an issue, as humans tend to have their belongings as close as possible, especially because of their nature and betrayals.
Overview:
Overall Damage: Average
Overall Speed: Average
Overall Defense: Average
Special Skills: Effective in attacking at close range, press-on battles and in open fields.
ELVES
Elves usually tend to have bright glowing eye sockets if they are of pure blood, but over the years there have been some who managed to mix themselves with the humans, thus creating the half-elf population which is frowned upon. Those are recognizable simply with a mere look as their eyes don't glow at all. Both half-elves and pure-blooded elves are taller than an average, or even the tallest, human is. They stand at approximately 210cm in height and are very slim due to body structure and agility they possess. By nature elves don't have growing beards, but since the breed of half elves have emerged from the mixture with humans, some tend to have slight goatees here and there.
Their homeland once used to cover most of the continent as they were the only race back in the creation days of Loerynn, however over the time and assault of the Legion that has drastically changed. Once powerful and mighty, elves have pushed into deep forests of Jaeldanaar, standing for dusk on their language. There is no actual structure in the way elves build their homes, as most of them are on tall trees of their beloved forest and scattered all over it.
Overview:
Overall Damage: Below Average
Overall Speed: Excellent
Overall Defense: Below Average
Special Skills: Effective in attacking at long range, stealthy executions, precise critical strikes and in forest areas.
DWARVES
Dwarves are the shortest of all known races of Loerynn. They usually stand at 95cm to 120cm in height, but have bulky appearance thanks to their body structure and long immersive beards. Both males and females are usually the same size and there is no big difference between them in general when it comes to height and body structure, putting aside the female curves. The beauty of their appearance is judged by the decoration on their beards they possess, or in female fashion, decorations in their hairstyles which are usually made of expensive jewelry and iron.
There were three separate dwarven clans back in the days, but over the course of years they have merged and found a new home for themselves in the Boldin Mines. Boldin Mines are dug deep beneath the Farnoove mountain on the north-eastern side of the continent, one of the tallest mountains in the world. It is said that if they keep this pace of mining up, they will reach the very core of Loerynn. Though, this story originated fifty five years ago.
Overview:
Overall Damage: Average
Overall Speed: Below Average
Overall Defense: Excellent
Special Skills: Effective in attacking at both close and long range, being able to take a lot of damage and perform successful sieges.
BLACKBORN TRIBESMEN
Those of the Blackborn descent are very unique in terms of appearance. As their ancestors looked more like humans than what this generation looks like, they have become something completely different than regular humans. An average tribesman of the Blackborn tribe stands at least at 240cm in height. They have black skin as the night, bulky and muscular appearance and usually wear tribal accessories. They can often be seen with long braids, long curly hairstyles kept together by several tusks bound together with a rope.
Blackborn tribesmen have a long tradition in close relations with black wolves from the Parraan fields. Each of their warriors is equipped with a massive weapon, a set of leather armor, some fur due to freezing winter and company of a black wolf. Either riding or using them for tracking, tribesmen tend to have a close bond with their wolves and are in general excellent hunters.
Their homeland is far to the north, in the frozen lands of Parraan. They seem to have unique architecture and design of their villages, who are mainly consisting of several huts and are spread over all four sides of the frozen wastes. Main village is Tur'tan.
Overview:
Overall Damage: Excellent
Overall Speed: Poor
Overall Defense: Above Average
Special Skills: Effective in attacking at close range, possessing destructive power and in frozen/snowy areas.
KHADIRS
Khadirs have long furry bodies, accompanied with small tails on their backs. They are approximately tall about 215cm when in standing position, however this is rare occasion as they are usually on all four legs. Slim body structure and long fur are the main assets of this race, as they use both to their advantage. Thanks to their long fur and constant changing of the same, they are able to adapt to all types of climate and weather. On the other hand, their slim bodies and relentless agility give them much increased speed in both movement and attacking.
Khadirs have been made contact with just a decade ago. Though they have not yet proven themselves to rest of the nations of Loerynn, they seem to have gained a lot of mutual respect with the other races. At first they were thought to be brainless beasts and engaged themselves in war with humans of Riverdale, however after weeks of constant battle and duel between Commander Gordan of the Riverdale's 7th Squadron and their chieftain Zakash, which resulted in Gordan's defeat, they came to conclusion that they actually can understand each other and cooperate without the knowledge of each other's language.
It appears to be in nature of Khadirs to pick up the language and culture knowledge of other races really fast, and it was not really a problem for them to adapt into the society and actually start living along with rest of the nations. Their homeland is deep in the fields of Bachko province, in the village of Rorr.
Overview:
Overall Damage: Average
Overall Speed: Above Average
Overall Defense: Below Average
Special Skills: Effective at attacking at both close range and long range, bursting damage with their increased attack speed and in evading enemy attacks.
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Additional information & Characters:
Upon creating a character, player is required to follow the basics given above in the race descriptions. They are not allowed to make a character from any other race or mixture than what is included in those descriptions, at least until something happens in the future in case this comes to life and new paths open up.
There are no classes in this RP, players are free to be whatever they like to be. There is no such thing as an exact title of Ranger, Warrior, Paladin and so on. Spells are not present at the moment, and judging from the in character development, we'll see if they will be introduced in the future. So far, as in terms of humble beginnings, players have only race descriptions and rough base "stats" to base their characters on and see what suits them best.
As humans, elves and dwarves are well known races from before, I still believe it would be helpful and informative to read their short biographies to learn just that bit more about their past and gain overall picture in head of how they look. As you can notice, weight of characters was not stated anywhere in the appearances, which means I am leaving that completely up to player to release his creativity upon.
As for Blackborn tribesmen and Khadirs, they are completely different and unique from my head. I am unaware if those names were picked somewhere previously or exist already, but I came really quick with them and simply wanted to put them into the plot. Blackborn are meant to be, so-to-put, something like bulky orcs with completely black skin. Their tribal nature covers them in tusks, sharp armor pieces and leather clothing to endure the cold in their areas. Everything they can become in the future and be, we will decide together and have fun while doing it.
Khadirs on the other hand would be something like slim and tall werewolves, however with a lot of intelligence and not so much will for blood. I have actually intended them to be a peaceful nation with a strong will for farmlands, trade and export of goods.
Only rules that would apply in this RP are usage of common sense, in terms of not power-gaming, breaking the game completely by doing some irrelevant things or even trolling, and actually respecting the rules I propose. Another crucial thing for the well-being of this RP is mutual respect between the players. None of you is better than the each other, nor am I better or have more power over any of you. I am actually aiming to build a crew of players capable of making something really enjoyable in the long run, and have fun times while doing so. It would be excellent to see a story like this progress.
Main point of the lore used in this RP is to actually gather in that village, and then from there, there isn't really a pre-made lore in place. I actually want to develop the story-line as a GM as we progress in order to make it entertaining, and have my character with you guys and girls in the group, playing together.
In case you read this and think something should be changed, added or removed - feel free to discuss and share your opinions. This is an interest check after all and I'm open for all sorts of discussions.