Character's Name: Reve Niens
Character's Age: 19(?)
Character's Gundam/Mobile Suit:
1st mobile suit (Start of rp) being used: Gundam ExiaImage
2nd mobile suit (mid rp) being used:Exia` AvalancheImage
3rd mobile suit (near end of rp) being used:Gundam A. ExiaImage
List of Gundam/mobile suit's weapons:
GN Beam Sabers
Mounted on the back of the shoulders. The beam saber is a hilt with the ability to activate a beam blade by generating a positron field filled with GN Particles.[7] While the beam saber has a high power rating, one disadvantage is that their performance can be decreased by surrounding atmospheric conditions or methods of beam diffusion.[8]
GN Beam Daggers
Attach to Exia's waist, the GN Beam Daggers shares the same basic system as that of the GN Beam Sabers but are adjusted to have a shorter blade length that makes them harder to diffuse.[8] Setsuna has developed a habit of throwing them at distant enemies while in combat.[8] This weapon type became obsolete in the future as the ability to manipulate beam saber length blades was achieved.
GN Long Blade & GN Short Blade
Named as GN Long Blade and GN Short Blade respectively, these are Exia's customized solid swords that differ in size from the main GN Sword and are the weapons that had the longest development time among all of Exia's armaments.[8] Because the GN Sword has difficulty doing damage without a certain amount of swing and space due to it's size,[9] these were designed in order to give the Exia solid blades that can be used in a variety of situations that the GN Sword has difficulty with. They were stated to possess the ability to cut through 2 meters of conventional E-Carbon armor.[10] Like the GN Beam Daggers, Setsuna occasionally uses the GN Short Blade as a throwing knife.[11]
GN Shield
A shield mounted on Exia's left arm that is made out of extremely strong and durable E-Carbon[1] At first glance, the shield can be thought of as unnecessary as it is made of the exact same material as of the body's main armor. However, due to the flexibility of the arm, the mounted shield can help to absorb shock from attacks. On the surface of the shield, a GN Field can be generated that would confer better defenses to the user.[1] As long as Exia continues to receive GN Particle energy supply, conventional weapons would not be able to penetrate the GN Shield.[1] The shield also possesses an "expansion" mode where the left and right blue sections move outwards and increase the defense area the shield covers, but the drawbacks of this mode are increased particle consumption as well as a decrease in the overall defense property of the shield due to the increased area that GN Field element covers.[1] Although the shield is extremely effective against conventional weapons, its strength is not enough to defend against stronger attacks such as GN beam weapons and as a result, has been destroyed by these attacks on a few occasions.[12][11]
GN Sword
A solid GN blade attached to a miniature forearm shield, which serves as the Exia's primary weapon, and the largest blade amongst the Seven Swords. It works by applying GN Particles over the solid sword which greatly increases the sharpness and cutting power[1] though the sword can still be used when there are no particles applied to it.[1] Although the blade is considered to have great destructive power,[8] there are situations where it cannot be used due to its size.[1][8][9] The GN Sword can also be used in Rifle Mode, whereby the blade returns to its idle folded state exposing the muzzle of a beam rifle. The Rifle Mode was created to avoid the equipping of excessive armaments on Exia,[1] and thus enhance the ease of movement which the unit's systems depend heavily on.[1]
GN Vulcans
Small guns installed in both arms of Gundam Exia.[8] Purely secondary weapons, these low powered weapons are equipped with main purpose of diversion.[8] While the GN Sword's Rifle Mode has high power, it requires a transformation action and can't response instantly, thus the GN Vulcans were installed to counter this weakness.[8] Though the power of their beams are weak, their high firing rate means that they can be a threat to conventional weapons that lack E-Carbon armor.[8] This is also very useful when engaging small, fast, maneuverable targets such as GN Fangs and missiles.
Proto GN Sword
As its name suggests, it is a prototype of Exia's GN Sword, and is the first GN particle-lined physical blade created by Celestial Being. Even at the time of the construction of this weapon, it has already been planned for a rifle function to be included and the "Proto" part of the name refers to the incompleteness of the weapon as its still in development. It was used by Exia during its basic performance test as the GN Sword had yet to be completed.
Special Equipment & Features
"GN Drive Burst Mode"
Optical Camouflage
Trans-Am System
Usable after the GN Drive's blackbox is unlocked due to the system trap.
"Veda-based Operating System"
The operating system used by the Gundams that relies on a constant link to Veda. After the Veda link to the Gundams were permanently cut,[13] the Ptolemaios team were forced to switch to an alternate and inferior stand alone system that they independently developed.
Beam Saber
The beam saber is a hilt with the ability to activate beam blade by generating a positron field filled with GN Particles. While they are generally stronger than GN solid blades, one disadvantage is their performance varies depending on the surrounding atmospheric conditions.
Beam Dagger
Possesses the same power output as the beam saber but was designed to generate a smaller and more concentrated beam that is harder to diffuse. Setsuna has made a habit of throwing them while in combat. This weapon type became obsolete in the future as the ability to manipulate beam saber length blades was achieved. Mounted on the back of the shoulders. The beam saber is a hilt with the ability to activate beam blade by generating a positron field filled with GN Particles. While they are generally stronger than GN solid blades, one disadvantage is their performance varies depending on the surrounding atmospheric conditions.
GN Blades
Named as GN Long Blade and GN Short Blade respectively. These are Exia's customized solid swords that differ in size from the main GN Sword and took the longest time in Exia's arsenal to develop. Because the GN Sword has difficulty doing damage without a certain amount of swing and space due to it's size, these were designed in order to give the Exia solid blades that can be used in a variety of situations that the GN Sword has difficulty with. It possess the ability to cut through 2 meters of conventional E-Carbon armor.
GN Claw
A GN Particle infused claw weapon that is mounted on each leg attachment, they can also produce a beam saber.
GN Shield
A shield mounted on Exia's left arm. It possesses an "expansion" mode where the left and right blue sections move outwards and increase the defense area the shield covers, but the drawbacks of this mode are increased particle consumption as well as a decrease in the overall defense property of the shield due to the increased area that GN Field element covers.
GN Sword
A solid GN blade attached to a miniature forearm shield, which serves as the Exia's primary weapon, and the largest blade amongst the Seven Swords. It works by applying a GN Field over the solid sword which greatly increases the sharpness and cutting power. The blade can be vertically folded along the forearm, exposing the muzzle of a beam rifle.
GN Vulcan
These weapons are smaller cousins to the GN Beam weapon. Typically locations include head and wrist mounted system, both ensuring a wide field of fire. Purely secondary weapons, they are used to engage soft targets, and in a defensive capacity. Their anti-mobile suit capability is virtually nil, especially against another GN powered unit. While there is no meaningful chance of penetrating another mobile suits armor, there is always a chance that a lucky round could damage joints or sensors. They can also be used in a "spray and pray" fashion once an enemy's armor has been breached, exposing their tender innards. So despite their low power, GN Vulcans can still be a threat no experienced pilot would ignore. While low damage potential limits their offensive utility, the trade off is a high rate of fire. This is very useful when engaging small, fast, maneuverable targets such as GN Fangs and missiles.
System Features
Optical Camouflage
Trans-Am System
Amazing GN Sword
A custom sword-gun weapon used by the Amazing Exia, like the Exia's GN Sword and Exia R2's GN Sword Kai, it can be used as a sword for close combat or transform into rifle mode for ranged combat by folding up the sword blade. The weapon also has an additional beam saber in the shield-like attachment, and the physical sword blade is similar to the GN Sword Kai's.
Beam Saber
A close combat beam weapon, it is generated from an emitter mounted within the shield-like attachment of the Amazing GN Sword.
GN Vulcan
These weapons are smaller versions of GN Beam weaponry and are located on Amazing Exia's wrists. Purely secondary weapons, they are used to engage soft targets and in a defensive capacity.
Amazing GN Shield
A custom shield created specifically for Amazing Exia.
Amazing GN Blade
A handheld sword used by the Amazing Exia in its complete form. It is stored on the left hip when not in use. It has a blade similar to the original Exia's GN Sword, and is visually identical to the PPGN-001 Gundam Exia Dark Matter's Brinicle Blade, but whether its function is the same is unknown.
Trans-Am GN Blade
Two solid blades equipped on the Trans-Am Booster which can be detached and be used as handheld weapons similar to tonfa. When not in use, they may also act as wings.
Amazing Rifle
The main ranged beam weapon of the PPMS-18E Kämpfer Amazing, it is used by the hastily repaired Amazing Exia during the final battle as most of its weapons are unavailable.
Beam Saber
A sword-like beam weapon that is used for close combat, it is the other weapon that is used by the hastily repaired Amazing Exia during the final battle. It seems to be from the Kämpfer Amazing.
Special Equipment and Features
Trans-Am System
As a last resort, the Gundam Amazing Exia can utilize the Plavsky Particles and initiate Trans-Am, improving its combat capabilities by three times for a short period of time. The downside to this system is that the unit will suffer a sharp reduction of performance after complete usage. Furthermore, using it when the model is incomplete and not fully adjusted is risky.
Trans-Am Booster
A back-mounted power-up unit created for the completed form of the Amazing Exia, it boosts the suit's speed as well as mobility and provides it with additional weapons in the form of two Trans-Am GN Blades. It can detach from the suit and function independently as a support unit. In this form, it has an appearance similar to that of a bird and can be used for reconnaissance, support attacks, etc.
Universe your character is from: Gundam 00
Link to gundam site your getting your information from: http://gundam.wikia.com/wiki/The_Gundam_Wiki
Appearance:
Genetic Type: Innovade
Biography:In the long battle he had fought in, Setsuna never managed to survive it, leading Veda to choose another Meister. Thus Reve Niens came into play. Made specifically to pilot Exia, she became the one to lead the Celestial Beings into battle to realize 'that old man's plans' as she said it. Being an Innovade like Tierea, she was focused mostly on her missions, doing exactly as Veda instructed her to do. As a result, a lot of things Setsuna would have done, was not, leading to a vastly more hated opinion of the Celestial Beings. Even more so when she joined the Trinitys with their rampage across Earth on every military installation they could find.
That did mean they were staunch allies with the Trinitys however, until the very last battle they were supposed to take part in, when every faction on Earth united to quell Celestial Being. With only seven Gundams, including the Thrones, the fight raged on for hours with a large part of Earths united military being destroyed in the process before the Gundams were defeated one by one, as Veda suddenly withdrew it's support. Of course, seeking escape, and feeling confused, she retreated with Tierea, following plans to split up and meet later on somewhere safe. However, as a pursuing enemy shot off a large volley towards them, Tierea pushed her aside, and expanded his GN field.
There was darkness then, as she vaguely thought that Tierea might have put a little too much power in his push and knocked her out.
Biography: Nu was born in the Vagan nation on mars near the start of the 100 year war. She grew up with adoration for their supreme leader lord Ezelcant. When she was young they found out she was an X-Rounder. Because of this she volunteered to join the Vagan army, though she mainly helped with research on X-Rounders. This included tests on her and testing out X-Rounder related technology. During one of the tests an accident happened and she lost both legs up to the knee. Since she was a valuable X-Rounder she was put into cold sleep until something was developed to replace her legs. 30 years later in A.G. 138 she is brought out of her cold sleep and was informed that legs for her had been made. It took her a few months to get used to these prosthetics, but eventually she was able to use them just like her actual legs. The following 3 years she fought in various successful skirmishes against the Earth federation forces and quickly climbed up in rank. In A.G. 141 she became a special officer and became the pilot of the new xvm-zgc Zeydra. After this she was put in charge of a squad that was tasked with stopping the Diva and it's gundam. During the following weeks she fought many battles against the gundam yet neither could get the upper hand over the other.
Armaments: "Igelstellung'"75mm Multi-barrel CIWS Mounted in the Duel's head are two "Igelstellung" 75mm multi-barrel CIWS guns. Although it is classified as an anti-air weapon, these light projectile weapons can be used to intercept missiles and to destroy lightly armored vehicles.
Beam Saber Mounted in the backpack, these are the primary close combat weapons and can slice through any armor that does not have an anti-beam coating.
57mm High-energy Beam Rifle Despite having the same name as Strike Gundam's beam rifle, this rifle used by Duel is of a different design and has an additional underslung grenade launcher. This is the suit's main ranged combat weapon and can easily destroy a ZGMF-1017 GINN with one shot, but is mostly ineffective against armor with anti-beam coating. It is mounted on the side skirt when not in use.
175mm Grenade Launcher Fitted underneath the barrel of the beam rifle. This weapon did not see much use, but could presumably fire a variety of grenades.
350mm "Gáe Bulg" Rail bazooka A projectile weapon that uses electromagnetic forces to launch the projectile. Originally developed for the Duel Gundam, it was taken for use by the Astray Gold Frame.
"Shiva" 115mm Railgun Mounted on the right shoulder of the Assault Shroud armor, this weapon uses electromagnetic forces to launch the projectile.
220mm 5-barrel Missile Pod Mounted on the left shoulder of the Assault Shroud armor, it is similar to those on the Buster.
Shield The same shield as used by Strike Gundam, it does not have phase shift armor, so it is not as durable as the Duel's armor, however it also does not drain energy each time it is hit. The shield's major advantage is that it is anti-beam coated and can block or deflect beam weapon attacks, against which phase shift armor is ineffective.
Armaments CIWS Installed in the head of the Blu Duel are two M2M5 "Todesschrecken" 12.5mm automatic CIWS guns, they are used to shoot down incoming missiles or smaller units.
Anti-Armor Penetrator Same weapon as the ones on the Windam and Dagger L, Blu Duel stores three Mk315 "Stiletto" rocket-propelled anti-armor penetrators in the left shoulder. These knife-like weapons can be used for close combat or thrown to cause some damage to an enemy unit.
Beam Gun Each forearm of the Blu Duel mounts a M7G2 retractable beam gun, they are carried in the hands when in use. Their small size made them easy to wield during close combat, while their high rate of fire allows Blu Duel to suppress a large number of enemy units quickly.
Beam Saber Two ES05A beam sabers are stored on the Blu Duel's legs for close combat. They are created by Phantom Pain for their own use and are a modified version of the ES04B beam saber used by Windam and Dagger L. These sabers have greatly improved reliability and durability.
Shield/Railgun For defense, a single shield is mounted on the right shoulder of the suit. This shield also mounts an M443 "Scorpion" mobile railgun for additional firepower in ranged combat.
"Igelstellung" 75mm Multi-barrel CIWS Installed in the head of the Regen Duel are two "Igelstellung'" 75mm multi-barrel CIWS guns used for shooting down incoming missiles or enemy units.
57mm High-energy Beam Rifle The Regen Duel has a single 57mm high-energy beam rifle equipped with an underslung grenade launcher. The rifle is carried in hand when in use or stored
on the left hip, and is identical in design to the original Duel Gundam's beam rifle.
Beam Saber Regen Duel is equipped with two beam sabers for close combat and they are stored on the knee armor when not in use.
115mm "Rudra" Rail Rifle A handheld variant of the "Shiva" railgun used by the Duel Assault Shroud, it is carried in hand when in use or stored on the right hip.
Rail Bazooka Equipped on the Bazooka Striker, the "Gáe Bulg" 350mm rail bazooka is a projectile weapon which uses electromagnetic forces to launch the projectile.
Shield An optional piece of handheld equipment designed to increase the Regen Duel's defensive capability. The shield does not have phase shift armor, so it is not as durable as the suit's armor, however it also does not drain energy each time it is hit. The shield's major advantage is that it is anti-beam coated and can block or deflect beam weapon attacks, against which phase shift armor is ineffective.
Universe your character is from: Mobile Suit Gundam SEED
Link to gundam site your getting your information from: Gundam Wiki
Appearance: Stands at 5' 11" with a lithe, muscular build
Genetic Type: First Generation Coordinator
Biography: Jack is considered to be the next step in human evolution by some, and inhuman by others. He was born to the couple of Phillip and Martha Jameson, after having the Coordinator procedure performed on him during the first trimester. As he grew up, he found he could perform better than other people, or Naturals as he had learned they were called, surpassing his fellow students in most sports and always having the highest grades in all his classes. Most frowned at his existance, calling him a Patchworker, a derogative name for Coordinators. His parents loved him all the same though, and he returned that love, even after war hit and ZAFT struck his home.
It happened while he was out late at school, wrapping up a science project with a couple friends and running final calculations to try and minimize the chances for an error and therefor improving chances for a good group grade. The project, a couple of electric toy cars powered by used cooking oil, had taken three weeks of building, testing, rebuilding and more testing before they felt it was ready, and they still did calculations. As they were running the final test, the wall behind James was destroyed and he was sent tumbling head over heels into his friends. Picking themselves up, they watched the ZAFT Ginns destroy their home, destroying the local defense forces and then razing the town. Jack, worried for his parents, raced home to make sure they were OK, but instead found his home a smoking wreckage with their bodies lying just outside.
With his parents dead, Jack grew determined to stop ZAFT and enlisted with the Earth Alliance military, making sure they were aware he was a Coordiantor. This was greeted with much distrust at first, but over the years and multiple tours of duty, he proved himself multiple times and he eventually reached the rank of Lieutenant and was assigned to a Gundam, the X102 Duel with the recommendations of many Natural officers he'd served under. The recommendations, along with the amount of skill he'd shown in the field, top brass decided he was the best choice to pilot the Duel. And no Natural pilot was willing to pilot something they weren't entirely sure they understood. His first tour with the Duel put him against the Zaft force that had destroyed his home and resulted in heavy enemy casualties that lead to their surrender. After the battle, he was assigned to patrol the space borders between the EA and the ZAFT, and he did this dutifully for two years before he was dispatched to investigate a strange signal in the middle of nowhere that had just popped up from nothing.
Character's Age: 65 Note: Due to the advanced medical technology in the Post Disaster universe, Mikhail is remarkably healthy for his age, possessing the vitality of a (paraplegic) man 20 years his junior.
Character's Gundam/Mobile Suit:
1st mobile suit (Start of rp) being used: EB-06s Graze Commander Type (It has been refitted to accommodate the Alaya-Vijnana System. The colour scheme is that of the space model Graze.)
3rd mobile suit (near end of rp) being used: EB-AX2 Graze Ein with a second Ahab Reactor.
List of Gundam/mobile suit's weapons/miscellaneous armaments:
- GR-W01 120mm Rifle: Standard-issue rifle of the Graze. It is noted to be accurate and reliable; and is best used against vehicles that lack nanolaminated armour. It may also be reconfigured into a short rifle/carbine for one-handed use.
- GR-W02 320mm Bazooka Gun: Rocket artillery that can be mounted on the shoulder. While more effective against nanolaminated armour when compared to the rifle, melee combat is still the preferred method for dispatching enemy mobile suits.
- GR-H01 9.8m Battle Axe: Simply enough, it's a large axe intended for combat against other mobile suits. Like most forms of melee weaponry that rely on raw brute force, it is exceptionally effective against nanolaminated armour.
- Shield: Heat-resistant and nanolaminated, but otherwise unremarkable.
- The unnamed backpack used by the Space Graze.
- Head Sphere Sensor: A secondary camera typically concealed within the Graze's head. When greater precision or long-distance vision is required, the head will open to reveal the orb-shaped apparatus.
- Nanolaminated Armour: A multi-layered paint typically found on Post Disaster Mobile Suits and spacefaring vessels. While it provides extensive protection from solid munitions, it is vulnerable to brute-force melee strikes and incendiary weaponry. In addition, fresh coats must be applied on a semi-regular basis, as even ineffective attacks will slowly scrape the paint off.
- Alaya-Vijnana System: A man-machine interface developed during the Calamity War, intended to greatly enhance a pilot's piloting capabilities. After undergoing extensive surgery, a pilot may link themselves directly to their mobile suit's computer via the protrusions on their spinal cord. As a result, nanomachines create an additional pseudo-brain lobe, improving the pilot's spatial awareness and ability to process data. In short, it makes you pilot better because of Nanomachines, son.
- 40mm Retractable Shoulder Machine Gun x 2: One is stored within either shoulder of the Graze Ein. They are capable of rotating to strike targets both in front of or behind the Mobile Suit. Much like the head vulcans of other Gundam franchises, their usefulness is questionable.
- Custom Large Axe x 2: Enlarged versions of the GR-H01, so as to match the greater size of the Graze Ein.
- Drill Kick x 2: The 'toes' on the Graze Ein may lock together and rotate at extremely high speeds. Thus, simple kicks become capable of piercing nanolaminated armour.
- Screw Punch x 2: Operates in a largely identical manner to the Drill Kick, but with fists.
- Pile Bunker x 2: Drives a metal spike into the target with remarkable velocity, penetrating nanolaminated armour with ease. They are single-use, disposable, and mounted under the Graze's forearms.
- Alaya-Vijnana System: Possesses a higher sensitivity than what is installed on Mikhail's original Graze, providing a greater degree of precision when piloting.
- Nanolaminated Armour: Identical to what is described for the Graze Commander Type.
- Head Sphere Sensor: Again, the Ein's version of this is largely indistinguishable from the bog-standard Graze's.
- Modified Cockpit: As Mikhail's situation is nowhere near as severe as Ein's, the cockpit has been altered to accommodate his possession of arms and capacity to survive without extensive life support.
Universe your character is from: Post Disaster (Iron-Blooded Orphans)
Link to gundam site your getting your information from: Gundam Wiki
Once a man of great height and burly physique, the loss of his legs has rendered Mikhail into a far less imposing figure. Now confined to a wheelchair when outside his MS, he seems more suited to a senior's home than a hangar. As is the case for all humans fitted with the AV system, a series of protrusions can be seen on his spine.
As the recently appointed branch commander of Mars, Mikhail wears the red-coloured uniform of his organization. Given his lack of legs, the uniform was modified accordingly.
Genetic Type: Enhanced Human (Alaya-Vijnana System)
Biography: Mikhail was born to the house of Orlov, a moderately wealthy family from Arbrau's Russian holdings. As the fifth of seven sons sired by Fyodor Orlov, one might think him destined to inherit a mere pittance of the family's wealth, if anything. However, Fyodor fancied a practice that was best described as 'meritocratic gavelkind.' In other words, he would divvy it up 'fairly' amongst his heirs, prioritizing the child he favoured the most.
As Fyodor strongly preferred martial pursuits above all others, it seemed natural to most of his sons that enlisting with Gjallarhorn was their best chance at coming out ahead of their siblings. Out of the six that applied, Mikhail and two of his brothers were noted for their ability to pilot and to lead a unit with equal prowess, while the remaining three were applauded for their impeccable piloting abilities. Thus, the brothers Orlov were deployed throughout Gjallarhorn's jurisdiction, so that they may uphold peace and order across the solar system. As for the remaining brother, he found great success in the field of luxury furniture, and went on to establish himself as a self-made man.
Having been appointed to the Arianrhod Fleet stationed upon the Moon, Mikhail saw a great deal of combat in space, mostly consisting of stamping out pirate activity and the occasional mutiny. After several years of service, Mikhail had managed to either outlive or outrank his siblings, leaving him poised to retire into a life of comfort and luxury. Unfortunately, a disastrous altercation with a pack of Brewers left the esteemed Captain Orlov comatose and legless. Fyodor's estate and holdings were divvied up amongst his remaining sons, and Mikhail was kept under supervision in a Gjallarhorn medical ward.
He awakened following the Battle of Edmonton, whereupon Mikhail immediately attempted to strangle the nearest member of the hospital staff, causing him to rather unceremoniously tumble out of his bed. Following a brief series of tests to ensure he was in stable condition, the medical staff deposited Mikhail in a wheelchair and sent him off to a meeting with his superiors. An offer was made: agree to partake in a 'rehabilitation program,' and be promoted to Branch Commander of Mars. Having grown fond of his career military lifestyle prior to the incident, Mikhail agreed. He'd much rather die in the saddle.
As part of his rehabilitation, Mikhail was made to undergo the Alaya-Vijnana treatment repeatedly, which proved non-fatal and remarkably successful, thanks to the wonders of Gjallarhorn's medical technology. Once he'd recovered fully from his coma and subsequent surgery, Mikhail was provided with a customized Graze and promptly shipped off to Mars. Under his strict supervision, the depleted Mars Branch re-ordered into a more disciplined force, in light of their failure against a band of child soldiers. While conducting a routine patrol, Mikhail, now known as Major Orlov, broke off to investigate a suspicious signal. To the relief and despair of many under his command, Mikhail mysteriously vanished.
Biography: Gabriel was born to a middle class family, the middle child with and older brother and younger sister. Growing up he never seemed to stand out and was always shadowed by his older brother. And although he never fully applied himself he always had one dream to reach the stars. A dream he always though was out of his reach. But as war broke out between the UNE and the SRA young Gabriel saw his chance. And even though he was only 16 he tried to join the military. It was during his physical when it was found out that Gabriel was a Newtype and was then forcibly taken from his parents to join the military. And the life of a Newtype in the UNE was not an easy thing, Gabriel was submitted to extreme training to hone his skills and become a tool for UNE’s victory in the war. And he grew to hate the UNE for their treatment of him, but he could never turn away from his home, or his dreams of space so he pushed forward. And by the time he was 20 the UNE sent him off into space as a pilot for the war. Gabriel started his tour of duty piloting the DT-6800A Daughtress mainly in small skirmishes on Earth’s surface. And it took a year before Gabriel finally achieved his dream of seeing space, although at the time he was more concerned about survival than seeing space itself. It wasn’t long after that the UNE developed the GX and Gabriel was soon moved to one of his own. The GX was amazing and preformed so much better than his old suit and it seemed to be turning the tide of the war in the UNE’s favor. With the stalemate being broken the UNE thought victory was in sight until the SRA initiated the Mass Colony Drop. Gabriel fought to protect the Earth using his Satellite Cannon to destroy one of the falling colonies, but it was nowhere near enough as multiple colonies fell to the planet. The Earth nearly destroyed and the UNE falling apart Gabriel returned to what was left of his home. He was unable to find anything left of his family among the ruins and feared for the worse. For a time Gabriel wandered using his Gundam as cover from the nuclear winter that had fallen over earth. Eventually he had to stop and bunker down with other refugees to survive the nuclear winter. Over the next seven years Gabriel lived in ruins outside of what used to be London England. The people who were once refugees became a small community and by the nuclear winter was over was a thriving small town. Gabriel himself was ready to move on and decided to work as a guard for Scavengers as bandits were becoming a real problem. Then on one routine run he picked up a strange signal and went to investigate.
Other: Satellite Cannons active, but only usable for Plot use not battle, The GX has the Holster Shield, and Buster Sheath Rifle instead of Buster Shield Rifle.
Gundam Leopard Inner Arm Gatling 2 x Breast Gatling 2 x Hornet Missile 11 x Shoulder Missile 2 x Head Vulcan 2 x Head Cannon 6 x Grenade Launcher Beam Knife
Gundam Leopard Da Vinci Beam Rifle -Beam Shotgun (undermount) 2 x Head Cannon 2 x Head Vulcan Hyper Beam Gatling (2 x in Heavy Armament Form) Missile Pod (2 x in Heavy Armament Form) 2 x Beam Cannon (in Heavy Armament Form only) Beam Knife
Universe your character is from: After War Gundam X
The Youngest of three, and the only girl Sarah was the spoiled one. Her youth was spent with little care. That was until her 13th birthday. Her Older Brother, Gabriel, was taken by the UNE because they learned he was a Newtype. And it wasn't even a week later until they came back looking for her.
If things in the UNE were bad for Gabriel, Sarah had it much much worse. After the initial tests confirmed she was a Newtype as well she was carted off to a special facility where her abilities were "tested and refined", Which really meant the poor girl was tortured as they pushed her to her limits as a Newtype. And for the next five years she was placed through Special Training and conditioning to make her one of the best Soldiers the UNE would ever see. Now at the age of 18 and the top of her "Class" she was chosen to join the war against the SRA, she was given a Gundam Leopard and stationed at a key communications base planet side.
The Leopard worked wonders as Sarah was engaged in a few battles in the last leg of the war. her Leopard was perfect for defense and she was able to hold off many advances of the SRA. Sarah became overconfident in her skill not giving an inch to any enemies who came her way. But two days before the Colonies fell Sarah had reported a signal coming from somewhere nearby and disappeared. The UNE thought that she had either gone AWOL or was ambushed, but were unable to confirm her whereabouts before the Colonies fell and sent the world to hell.
Character's Name: Rayburn “Ray” Roberts Jr. Character's Age: 37 Universe your character is from: Universal Century 0096 Genetic Type:Abnormal survivor Natural Appearance: i.imgur.com/R1QRiEH.jpg
Six feet tall and around 215 pounds of rugged career soldier in the Universal Century conflicts, Ray makes damn sure to stay in tremendous shape and has found it quite beneficial to his survival. Despite his tenure, or maybe precisely because of it, he has a very casual attitude towards dress and can often be seen donning bomber jackets and shades over his fatigues. He is, however, also practically always armed in some way and his personal pilot suit has been reinforced and uparmored to help increase his chances of survival should things go south as they often do.
Character's mobile suits: 1st mobile suit: MSZ-006N Zeta Plus F
First deployed in Universal Century 0087, the venerable Zeta Plus series served the Earth Federation as their first and only production line of transformable mobile suits for close to a decade before being mostly replaced with the cheaper and simpler ReZEL by 0096. In the three years between Char Aznable’s attack and the adoption of these new machines, however, the Londo Bell task force requests an upgrade and maintenance plan for their existing Zeta Plus units, many of which are piloted by veterans who used them to great effect against Titans remnants and in two Neo Zeon wars. The result is the Zeta Plus F.
Based primarily on the Zeta Plus C4 frame, it also incorporates elements of the A1B, B, C1 and D variants along with parts from the ReZEL’s development to strengthen the near decade old frame and improve upon it. Superior to its eventual replacement, the Zeta Plus F is an excellent unit in all manner of aerial and space combat and shows the typical speed and agility of high quality transformable mobile suits. Capable of atmospheric re-entry under its own power and acting like a replacement for a Base Jabber for allies, it also mounts a fairly extensive arsenal compared to its relatively under armed older brothers.
Appearance-wise, think the Zeta Plus C4 without the large tail on its back, instead it mounts a piece that extends into its waverider form’s nosecone much like the Re-GZ Custom or the ReZEL. The unit sports a greater number of thrusters and verniers in its frame and its backpack thrusters are somewhat larger and mount a pair of beam guns on top that fire over the MS’ shoulders. As the shield no longer needs to function as a nosecone, it doesn’t resemble the longer, thinner types used by the Zeta family. Ray’s unit has similar colors to the Re-GZ, mostly grey with a primarily blue torso and blue highlights.
Weapons (for the sake of detail, all beams are blueish much like those of a Delta Plus) -Head vulcans: Near mandatory Gundam weapon, you know how these work.
Mega particle gun x2: Similar to the Zeta Plus B’s hip beam cannons except somewhat smaller and more streamlined, these reactor-powered weapons are mounted on flexible joints on top of the MS’ back thrusters and possess an excellent tracking arc. Like the Byarlant Custom’s built in guns, their settings can be adjusted into a rapid fire mode that gives up penetration power for sheer shot count. The guns can fold back so as to not be obstructive and also serve as recharge racks for beam sabers.
Beam sabers x4: Another near-mandatory Gundam weapon, you know how these work. The hilts are the plain rectangular type with no flaring for the emitter, if that makes any difference. A pair are mounted on recharge racks on the hip armor and another on the back-mounted mega particle guns.
Two barrel grenade launcher x2: Forearm-mounted, same type of self propelled explosives used by the Re-GZ and ReZEL. They can be launched directly from the rack or removed and used by hand, made to explode on contact or after a preset time. Not too damaging against heavy armor, but a practical weapon because of its multiple uses. The launchers aim backwards in waverider mode and so provide some rear defense.
Missile pods x2: A pair of 9-tube micro missile pods integrated to the mobile suit’s leg frame to reduce any impairment to the waverider’s performance, partially based off the D-50C Loto's own launchers. Individually not particularly powerful but there’s strength in numbers and in carrying a good variety of weapons.
Gatling shield x1: Based on the Zeta Plus A1B’s nosecone/shield, the Zeta Plus F’s shield hides a triple barrel gatling gun akin to the ones mounted on the Gundam Alex’s forearms. Once again not the most powerful weapon, but the rapid fire and good enough ammo numbers on a compact format make it a practical addition in a dogfight. The shield is similar in design to the Jegan’s, being wider and more practical as defense than the long and thin type typically employed by the Zeta Plus. It is mounted on the underside of the machine in waverider mode, essentially turning it into a gunpod.
Beam rifle x1: The same type used by ReZELs, somewhat longer than average and still focused on single shots while most MS of the time such as the Jegan begin fielding rapid fire types. Powered by a rechargeable E-pac, the tip of the rifle can also emit a beam blade to act as a melee weapon should the situation call for it.
Special Equipment & Features
-Utility launchers: By the time of the Gryps Conflict most mobile suits have sealant launchers built into the fingers of their manipulators, which spray a sticky substance that can be used to temporarily mend ruptures in spacecraft exteriors, as well as utility devices like signal flares, dummy dispensers, and fire extinguishers.
-Fine-tuning and combat data: One does not pilot essentially the same machine for close to a decade, through two major conflicts and regular skirmishes, without fine-tuning it to one’s own preferences. Furthermore, Ray has gathered vast amounts of combat data on a variety of machines and combat situations, ranging back to his days as a fighter pilot in the One Year War. What this means is that this Zeta Plus F has information to go by on all manner of situations and operates particularly well under Ray’s command, increasing its reaction times and the ease with which it can pull off more complex maneuvers.
Upgrade: Zeta Plus F2 (essentially the same unit updated via a Back Weapon System, as the Zeta Plus R was the first unit the BWS concept was tested on)
Link to gundam site your getting your information from: Gundamwiki
Biography: A pilot since the One Year War, Ray was the son of an Earth Federation Air Force officer and got his start on conventional fighter craft before moving on to mobile suits. Good but not great at first, through sheer luck he survived not only the hellish conflict but nearly every war worth mentioning since the Principality of Zeon fell. He was there for the Delaz Fleet, he defected to the AEUG after being imprisoned by the Titans, he helped put down New Desides-inspired Titans movements and the first Neo Zeon rising before accepting a new job with the Federation as part of Londo Bell and fighting Char’s Neo Zeon.
Time, and the luck to avoid serious injury the increasingly few times he was shot down, have turned him into a hardened veteran particularly dangerous at the helm of a Zeta Plus. One of the few pilots assigned one of the 20 odd machines when they were first deployed thanks to his fighter pilot credentials, Ray was ecstatic at the prospect of a mobile suit that would allow him to indulge in his love for flying and has piloted nothing else ever since. Over the years he became one of the most vocal supporters for mass produced transformable MS, and even volunteered to help work on the Re-GZ and eventually the ReZEL.
At 37, however, Ray is ready to call it a career. Almost. Kind of. More an instructor than an active combat pilot, and treated well by the Federation thanks to his long tenure and his work on the Zeta Plus, Rayburn has had time to think about his life and future and finds that mobile suits are all he knows. He can’t keep going forever, but what would he do after retirement? The question, he decided, would be answered after surviving one last tour of duty against yet another Neo Zeon movement, these “Sleeves”. But during his first deployment, a mysterious signal caught his attention...
Universe your character is from: RC (Reglid Century)
Link to Gundam site you’re getting your information from: Watched Show Appearance: Genetic Type: Kuntala
A race of people that were used as a substitute food source in years past.
Biography: Warning Spoilers up to episode 10!
Luin Lee was a Kuntala accepted into the Capital Guard. On a trip to the First Nut of the Capital Tower, the Crown Transportation System was threatened by a space pirate in the G-self. After a short skirmish, Luin and his instructor managed to capture the pirate with the help of Grade Skipper, Bellri Zenam. Shortly after this, Bellri, Noredo, and Raraiya, were captured by the space pirate and held hostage. He donned a mask and promised to lead the Kuntala Elf Bullock Squad to show the Pride he has for the Kuntala.
Aboard the Garanden, he was told of a strange signal and was ordered to follow it, as it could be the G-self. He left aboard his Elf Bullock and radio contact was lost. He assumed it was from Minovsky Particles being spread, but he didn’t run into enemies, and soon lost consciousness. He awoke somewhere he had never been before, and for the pride of the Kuntala, he vowed to get back and defeat that G-self. As he searched, he found the Mariemaia faction, and quickly chose to join them. After all, an alliance is better than nothing, and as soon as he got what he wanted, he would leave. He only wished that Manny were there, the source of his true courage.
Character's Gundam/Mobile Suit: 1st mobile suit being used: YMS-16M Xamel 2nd mobile suit being used: RMS-142 Xeku Zwei 3rd mobile suit being used: ZMT-S29S Zanneck
List of Mobile Suit's weapons:
680mm Cannon - A massive semiautomatic cannon, it's fixed to a turret mount that gives the weapon 360 degrees of motion and be controlled independently of the suit by a gunner. Originally intended for shelling targets from several kilometers away, but can also be used as a very capable sniping weapon. One of the few true artillery guns in the UC timeline. Can load a wide variety of solid ammunition types. 20mm Vulcan Turret - A large seven-barreled vulcan turret capable of mounting and freely switching between four ammunition reserves. Gundam is a show that prefers beams to real bullets, but the real-life equivalent of this gun can quite literally cut tanks in half. 8-Tube Multipurpose Missle Rack - Due to a unique casing system, the launcher can use any missle (or missles) of 36cm diameter or smaller. Carries 8 missiles per tube. Beam Spray Gun - A short-range handheld beam weapon normally carried by GMs. It has poor accuracy but good firepower, arguably being more damaging than the RX-78's beam rifle at close ranges due to the wider focus. Roughly analagous to an SMG for Mobile Suits. Roland - A white Haro. Walter's copilot and sometimes-gunner, though the little guy is arguably a better close combatant than a sharpshooter. A great guy.
Timeline your character is from: Universal Century
Link to Gundam site you're getting your information from: mahq.net
Genetic Type: Oldtype
Biography: An Earth Federation artilleryman during the One Year War, he recieved stellar results both in the field and formal marksmanship tests, and was one of the earliest pilots to be assigned a GM Sniper Custom unit. He was placed with the Fogcutters, a team of highly-skilled MS pilots sent to scout Zeon-occupied territories and lay groundwork for larger offensives.
After joining up with the Fogcutters, however, his performance fell massively- he had joined the military to pick up chicks, and with no nearby women to impress his motivation dropped like a rock. Leaving a note not to look for him and deserting on foot, Walter joined up with the Zeon troops for a time as they had a surprising number of cute girls, both as pilots or support staff. Somewhat later still, during the tail-end of the war, he turned up at a Federation base, covered in bruises and mumbling about how "those space bitches is crazy.".
For the next few years, he spent most of his time ping ponging back and fourth between his ex-Zeon buddies and his ex-Federation buddies, joining up with one or the other depending on which had better poon at the time. Strangely, all the women he formed a relationship would invariably die from stray beam shots during large battles, even if they were inside of a base or watching from the edge of the hotzone. During the quiet periods between violent uprisings, when merc work was scarce, he makes his living hauling freight between Earth and the Sides- legal or otherwise- in a run-down Papua-class supply freighter known as the Manatee.
List of Gundam/mobile suit's weapons: > Heat Wire > 3-barrel 35mm Machine Gun > Gatling Shield (75 mm gatling gun) > Heat Sword Type D-3 > MMP-80 90mm Machine Gun w/ underslung grenade launcher > 2x ZUX-197 Jagdgewehr 192mm Shotgun (Zeon military surplus)
Universe your character is from: Universal Century
Link to gundam site your getting your information from:
Appearance:
Genetic Type: Cyborg, Cyber Newtype
Biography: Once a member of the Neo Zeon movement, Bruin was a Gouf pilot assigned to support the Rommel Corps. Famous for his skill in close-quarters combat in and out of his suit, Bruin helped Desert Rommel's men take a number of strategic points in the desert using brutal guerilla tactics. It was going fairly smoothly, until Rommel decided to attack an extremely well-guarded convoy laden with supplies. Outmanned, outgunned, and facing a foe prepared for their presence, the Rommel Corps were slaughtered as Desert Rommel refused to allow them to retreat. Bruin was shot down, trapped in the cockpit of his Gouf. That is, until his unconscious, burnt, limbless body was retrieved. Seeing a loyal Zeon soldier wounded (and managing to survive his suicide mission), Rommel ordered his men to save Bruin by giving him cybernetic limbs and supplementing his damaged nerves with Cyber Newtype technology.
Rommel hailed his recovery as a miracle, a testament to the power of Neo Zeon's vision. With Bruin's experience, now augmented by the abilities of the Cyber Newtype technology, they would retake the desert for the glory of Zeon.
Surprising nobody but the most devoted of Zeon's zealots, Bruin called Rommel a jackass, took his Gouf, and got the hell out of Dodge. Though he was large and moody before, the bulky arms and legs and synapse sickness made him prone to fits of rage and continuous migraines- something he blames on Rommel. Ever since his evacuation, he's operated as a mercenary, using his incredible skill in CQC and artificial Newtype senses to cleave a path through his foes. He'll even work against Zeon if the pay is right- just to spite Rommel.