Hidden 8 yrs ago 8 yrs ago Post by Queen Raidne
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Queen Raidne Raspberry Diva

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(closed)
[with exception of those who posted in the interest check]















.
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  • Roleplay ships stranded in intergalactic space by a wormhole!
  • Pull ships from your imagination or fiction!
  • Exciting developments when the wormhole periodically re-opens!
  • Decide your own long-term goal!

This is, essentially, a fish-out-of-water story (that's fish plural, not fish singular). Our fish are literally outside their galaxies, but they're also meeting with alien ways of thinking and doing things. The fun comes from seeing what happens when, say, a technological cult of militant cynics meets a cooperative bunch of peaceful explorers. Or the image of an engineer scratching his head on seeing a slightly different solution to FTL travel that shouldn't be possible. Or a pilot, gleefully flying a (to her) extremely graceful alien fighter. Or two communications officers exchanging love letters via sub-ether radio as their captains slowly move toward open hostilities.

Ideally, this is all a vehicle for some fun exploration, alien diplomacy, perhaps some conflict, technology exchange, and banding together in difficult circumstances. I plan for there being an initial encounter/get-to-know-everyone/(form alliances?) period, and then the wormhole will open up, dropping something interesting into the mix - a planet, a station, a spacetime anomaly, a space whale, some hostile ships, a weapon, some fuel, or plans for an intergalactic warp drive that may or may not work, for example.

  • Have suggestions on things to pop out of the wormhole? Suggest away!
  • Please post at least once a week. If there's extenuating circumstances, please, let us know in the OOC! Since much of this RP is dependent on player-to-player interaction, a missing player is a big deal.
  • Speaking of which, this is going to be something of a commitment (again, this is because the story will be driven primarily by player-to-player interaction). Honestly ask if you can see yourself playing this RP a month from now before you apply.

Ship Size Silhouette Chart

(1px = 1m)
Link
Comms Colors

I've noticed that we seem to be adopting the standard of colored quotes as inter-ship communications. Here's a list of who is using what color at the moment:
Queen Raidne [red]
NanoFreakV2 [00aeef]
Silentsniper211 [008B8B]
Hostile [0072bc]
Spybuster [6ecff6]
Flamelord [bc8dbf]
Mr Rage [white]



Character Sheet:
For story-purposes, any intergalactic drives are broken. Probably from the trip through the wormhole.
But maybe... internal sabotage? I don't know, just a thought.


Wait List:
(If anyone drops out, this is who I'll contact in this order):
1. Sep
2. Boomlover
3. Charter


Accepted Ships:

Queen Raidne's Romanova: Soviet military propaganda testbed. (Command & Conquer: Red Alert 2)
Mr Rage's Intrepid: Harvesting and Manufacturing ship.
Spybuster's Pale Quiver: ᵀᶦᶰʸ, ᵃᵈᵒʳᵃᵇᶫᵉ, ᶠᵃˢᵗ ᵖᵘʳˢᵘᶦᵗ ˢʰᶦᵖ⋅
Hostile's Paramount: Multirole exploration flagship.
Silentsniper211's Oblivion: Converted military-to-science ship on a 20-year-long deep space mission.
Skyrte's Spirit of Wind: A ship of curious robots, the last survivors of a galaxy.
Flamelord's Vorascant: Colonization ship full of psionics.* (Sins of a Solar Empire)
Ryker Rohrer's Dilonian: Mighty military flagship.
Algorhythm's Wayward Step: Psychically-assisted Bio-ship
Master Crim's Forward Spear: Heavily-mechanized military stealth ship.
NanoFreakV2's USS Helios: Military carrier/battleship with some advanced technology. (Stargate)

*It will never be as fun as a Vasari Jarrasul
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Hidden 8 yrs ago Post by Master Crim
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Master Crim Hunter of the Paleblood Moon

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I will make a ripple here. Character and ship creation under way!
Hidden 8 yrs ago Post by Silentsniper211
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Silentsniper211 Just that guy i guess

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And so the ripple grows, the oblivion is under construction as we speak!
Hidden 8 yrs ago 8 yrs ago Post by Mr Rage
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Mr Rage Zero

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Intrepid, online.

Hidden 8 yrs ago Post by Queen Raidne
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@Mr Rage I added two fields to the character sheet between the IC and now; you should add those.

I'm finishing up the example character sheet; that way you guys have something to reference.
Hidden 8 yrs ago 8 yrs ago Post by Silentsniper211
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Silentsniper211 Just that guy i guess

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So This is the Oblivion, Feel free to criticise it, I understand it is a large vessel but I believe it has reason, and I've tried to balance it out in situations as much as possible :) It is late for me, so if I or my grammar equipment has missed anything I'll try and pick it up in the morning.


Hidden 8 yrs ago 8 yrs ago Post by Ryker Rohrer
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Ryker Rohrer Keeper of the Paranormal

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In the terms of something interesting about myself I would have to say I am a long time experienced Ghost Hunter whom owns a small three man group who does investigations where ever we can. On the same note I am well versed on Demonology (academical of course, no devil circles here ^^) and to date I have meant three rather nasty entities two of which I am positive were demonic in nature.






or Dilonian I comes from the Universe known as Setta Alpha V and extremely old area of space located in the Nebulian Galaxy, home of the two warring races, one known as the Dilonians who reside on their planet named Dilonia and the other known as the Killians who reside on their planet of Killona II. The Galaxy known as Nebulian is best known for being extremely contested space between the two super powers who inhabit it, all other races who once lived within this galaxy were long ago wiped out by the war between the Shape shifting race of Dilonia and the animal like reptilians of Killona both of which have been at war for nearly five thousand years. Both races are considered highly volatile towards each other and any other whom decide to get between them or their war, both species are warrior races with superior technological skills which have given them the ability to build war ships in which they wage their battles with. The two ships which are the most feared of these technological advances is the Dilonian I and the Killona which are A class sub R type battle cruisers with devastating weapons. It is unknown which began the war between these two warrior like races, and is contested that once upon a time they two races were once one in unity, but and proof on the contrary has long since been destroyed by years of war.



The Dilonia I is capable of holding up to a maximum crew of 7000, however this maximum is never meant as it does not take so many in which to run the ship. At most unless an invasion is being planned only three hundred will be on the ship at any time. This complement exists of The Captain, The Second in Command, Science Officer, Navigation's Officer, Security Teams, Engineers, Weapons Specialists, and communication Officers.







The Dilonian I depending on the way in which you view the ship can have a glorious history or it can have a rather bloody one, it all depends on the point of view in which the one describing it holds. Since its creation on Dilonia it has been Captained by the same Dilonian for almost three hundred years, a sentient known as Captain Bosa Ryke. Since her creation the Diloniann I has seen more action then any other battle cruiser within the entire fleet. She has survived thousands of battles with the Killians this due in no short way to the Captain and his exceptionally trained crew. Originally intended for a suicide mission the Dilonian I has survived its original purpose and rose through hell and war to become the flag ship for the entire Dilonian race. Upgraded with the high technological advancements through the years it is the most feared ship in the Setta Alpha V universe and is said to be unbeatable by any. It has ever been a knife in the side of the Killians who have tried for centuries to destroy her and her Captain.



Captain Bosa Ryke: The most decorated Captain in the Dilonian Fleet, he commands infinite respect among his people and is considered on of the best military minds of his species. Is the current and only commander of the Flag Ship Battle Crusier Dilonian I. Has seen much better in his long life and is smarter for it which has kept him and his crew alive through fire and hell.

Second in Command Serex Dyve: Second in command to Bosa Ryke for his entire career he is Bosa's most trusted advisor and technical analyst. Whatever happens on the Dilonian I is his business as much as Captain Rykes and he is respected among all other on the ship and commands in Rykes stead when he is absent from command.

Chief Science Officer Ellian Jern: One of the highest respected science officers in the fleet Ellian Jern is responsible for all lives within the Dilonian but being of the highest intelligence when it comes to her job. With the best technology in the fleet at her finger tips she is one of the pillars which keeps the Dilonian I alive in battle.

Chief Engineer Frager Dun: Chief Engineer of the Dilonian I, Frager is a top rate engineer and keeps the Dilonian I at top rate and peak efficiency. With a contingent of knowledge for all Dilonian technology he is a source of information on and off of battle. In short he could fix an engine with a piece of small metal if he had to.

Chief Navigator Jillan Trayx: Jillan is the best navigator in the fleet and has piloted the Dilonian I out much peril in her long and glorious career. With the ability to do advanced equations and maneuvers in her head for fun, if there is danger she can navigate her way out of it with efficiency.
Hidden 8 yrs ago Post by Mr Rage
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@Queen Raidne D'Oh! I knew I should have double checked that! I updated it my existing post via Edit.

Man, The Intrepid is TINY! in comparison to the Oblivion and Dilonian I, by crew any ways. Due to the nature of the ship, it is huge for its crew compliment.
Hidden 8 yrs ago Post by Ryker Rohrer
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Ryker Rohrer Keeper of the Paranormal

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I had a hard time with this ship honestly, within the boundaries of not going overboard and the boundaries of not being to under equipped given the scenario of this ship was hard. It was never meant to be so large but when the idea for this to be the Flag Ship of my custom race I had to give it appropriate dimensions and modifications otherwise it would not really standout from other ships of its kind. Still its hard to make a war ship not look like Im overpowering it in a roleplay setting, this is the first time I came up with a war ship from scratch so I was googling for like three hours lol.
Hidden 8 yrs ago Post by Lucidnonsense
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Oh this could be fun. Im thinking of playing something From Eclipse Phase. Does it have to actually be a spaceship? would a habitat or something be acceptable?
Hidden 8 yrs ago 8 yrs ago Post by Hostile
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Battlecruiser Paramount reporting.

Something interesting about myself: I'm a literature student who writes as a hobby, and I'm a keen gamer. I'm also a budding photographer.

Hidden 8 yrs ago Post by Ryker Rohrer
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Ryker Rohrer Keeper of the Paranormal

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Sweet this is really shaping up with some big players.
Hidden 8 yrs ago Post by Skyrte
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Skyrte ゴゴゴゴ

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I'll have my sheet done tomorrow.
Reserving this spot for whatever
Hidden 8 yrs ago Post by Spybuster
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Spybuster What Could Go Wrong?

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Saw the interest check, and I figured i'd give this a shot if that's alright. I apologize ahead of time if there's any typos I didn't catch in this.. I did sorta make the fools mistake of doing this extremely late in the day.

Hidden 8 yrs ago Post by Silentsniper211
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Originally intended for a suicide mission the Dilonian I has survived its original purpose and rose through hell and war to become the flagship for the entire Dilonian race


That is one bad-ass suicide ship :D
Hidden 8 yrs ago 8 yrs ago Post by Ryker Rohrer
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<Snipped quote by Ryker Rohrer>

That is one bad-ass suicide ship :D


She will get the job done, although with these other bad ass ships so far I don't think it would be in my favor to try and start any trouble lol. I am an alien among many different human colonists I can see where this could go xD
Hidden 8 yrs ago Post by Hostile
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@Silentsniper211

Great to see another RT fan here.
Hidden 8 yrs ago 8 yrs ago Post by Queen Raidne
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Dear everyone: it might be useful to have some sense of scale on these ships, so what are our thoughts on including a length section on the character sheet?

I didn't originally include it because I didn't want to have too many technical fiddly bits getting in the way of, you know, actually RP'ing. :P

Announcement #2: We've got some powerful ships out here. More powerful than I had originally envisioned.
I like powerful ships, but I fear if we keep them as-is, we'll render the smaller ships (such as the Intrepid (Mr Rage) or Pale Quiver (Spybuster)) irrelevant. Therefore, I've asked some of you to tone down your ships somewhat.

On a completely unrelated note, I was having the damnedest time trying to decide which ship to go with (that's why the example sheet took so long, fyi). Part of me wanted to go with something from Stargate; another part of me wanted to do something based on the Red Alert 2 universe, and the rest of me was pulled in so many directions - a homebrewed ship of appearance-obsessed greenskinned aliens, Space Station 13, something from Pulsar, BSG -! There are so many fun options!

Anyway.

~~~~~~


@Silentsniper211
I started watching Red vs. Blue and loved it, actually. I always thought it would be stupid with the kind of humor I don't appreciate, but it wasn't! I was so pleasantly surprised! Then classes started up again, and I had to stop. I'll add it to my list of things to watch after or between Stargate episodes - which I'm re-watching for the third time (in in-universe chronological order).

God, I love Stargate.

I digress.

Sooo many people on that ship. Trim it down by a factor of ten or so, and that will probably be reasonable, simply by average ship crew complement for this RP.

Also, I'd recommend going back over your Universe Background section. The first few sentences didn't quite make sense, especially "The Human race was interested in the rapid expansion of the . as more planets were colonised".

Side note: have you been watching Firefly recently? I, like, totally got a Firefly vibe from your universe description.

I also like the dualism inherent in the military ship converted to science cruiser concept. That'll be fun for us to play with.


@Ryker Rohrer
"Ghost Hunter". ...what! That sounds wicked fun! How did - I have so many questions - how did you start!? Are you terrified of ghosts? Where do you usually operate? Also, hello! Welcome to the forums!

Starcraft! Squee!
...I know it's not Starcraft, but you used a Starcraft picture for your ship and that made me inordinately happy!


That is large. Now my poor Soviets feel inadequate, too. No biggie, every RP needs power adjustments as character sheets come in. I recommend toning the ship down slightly - I get that it's the flagship of a galaxy, but as it is, there doesn't seem to be any way to challenge the ship or the crew. And without challenge, we've got no story.




@Mr Rage
Nooooooo your store that's so sad! Good luck! What'd you think of the new Star Trek movie - or have you watched the new movies at all? I personally liked it. I really appreciated the love interest for Scotty, and I also adore how the actors have made the characters their own.

heehee... Albert Pegg, perhaps in reference to Simon Pegg? I don't care; it's canon in my head now.

Accepted! Go post your sheet in the characters tab.


@Lucidnonsense Sure! A habitat would be fine. Part of me wanted to throw DS9 or Babylon 5 into the mix, but I refrained. Crazy soviets seem more entertaining to me.

*googles "Eclipse Phase"*
Players take part in a cross-faction secret network dubbed Firewall that is dedicated to counteracting "existential risks" — threats to the existence of transhumanity, whether they be biowar plagues, self-replicating nanoswarms, nuclear proliferation, terrorists with WMDs, net-breaking computer attacks, rogue AIs, alien encounters, or anything else that could drive an already decimated transhumanity to extinction.
= Eclipse Phase Homepage

WHAT. That sounds DELIGHTFUL. Where has this been my whole tabletop career?!


@Hostile
Gaming? Computer or tabletop? If computer, do you have thoughts on No Man's Sky? If tabletop, have you ever played Paranoia? And what reading genre - sci-fi, I presume? Ever read the Commonwealth series by Peter F. Hamilton? It's my favorite series. I love how he takes 12 different characters with unrelated plotlines and then suddenly relates them all in a brilliant conclusion - except, wait, no, you've still got 300 pages to go, and how could it possibly get better and bigger and more climactic and then it does and squee~

Ahem.

Yay, you went for Titan! I like how much more sense Titan makes than even Mars to a degree. I mean, at least Titan's got an atmosphere. sidenote: screw you, cosmic radiation. Screw. You.

Like I've mentioned to Silentsniper211 and Ryker Rohrer, please decrease your crew complent by a factor of 10. That way Mr Rage's Intrepid isn't totally overwhelmed by the sheer volume of people. I think you're probably fine beyond that? It's very hard to tell what's OP and what's not before a game actually starts, especially when it comes to military ships. If you want to be safe, you could tone down the ships armament slightly, but I'll leave it up to you.

Nikolai and my entire ship are going to get along swimmingly. Or they'll hate each other. I don't think there's anything in between the two possibilities.


@Spybuster Ooh! What's your major? Have you had any horrible death classes yet? I have! Dynamics was hard. And before that, so was Differential Equations. I picked a hard major. I mostly don't regret it, though. Have you used Yik Yak? Are you annoyed at its destruction of anonymity features as I am with its latest update? It's so silly! The app was based on anonymity! Why would they get rid of it? Also do you do theater? I do theater. Or did. I'm trying to get back into it. I'm rambling; sorry, it's 4am.

Aww, your ship is tiny and adorable! Seriously, though, you may want to consider upping your crew complement. By no means feel obligated to! Just something to consider.

Accepted! Go post your sheet in the characters tab.
Hidden 8 yrs ago 8 yrs ago Post by Hostile
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@Queen Raidne

Alright, I've toned down the crew by a few thousand. And yes, I play on cross platform. I own a PC, Xbox 360, Gen 1 Xbox, and Wii. It's PC most of the time, though. I'm thinking of getting more space games, especially RTS ones since I'm a huge fan of that genre. I purchased Homeworld Remastered Collection last year, and I have to say, it looks absolutely amazing. Space battles, glorious graphics, and mods to last, it's basically what I've always wanted.

Also, Nikolai is based of Nikolai Belinski from the Nazi Zombies series of Call of Duty, just so you know. He's everyone's favourite vodka-loving, zombie-slaying Russian.
Hidden 8 yrs ago Post by Ryker Rohrer
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@Queen Raidne Of course of course I understand completely ^^, when I first made the ship I left a lot of things out because I enjoy adding things in through role playing instead of laying it all out on the table. I was trying to be Mr Secret with my flaws so that they could be discovered in the roleplay itself haha. There are actually quite a few flaws, crippling even if one were to find them out. I will start toning down the ship thats no biggie I sort of thought it might be a bit big for the roleplay in terms of power and such I figured id test the waters see if it was acceptable.

But while im typing I will fill in some of the cracks I would have roleplayed so you can get more of a feel for what I am going for ^^

maximum crew of 70000: Just to keep ships on an approximately even level, I recommend cutting this by a factor of ten, although I understand you don't have the full 70,000 on board.

I am bad at math could you put that in dumby terms for me? lol

[ship capabilities]: It's got great defense, normal weapons and a special weapon, it's fast, and it's got full crew facilities. What's its downside?

Very much like the cloaking device the Special Weapon can not function unless it is given full power, a weapon like this draws massive amounts of energy and it takes time to charge, which means the shields have to go down, the normal weapons have to go down to draw the necessary fire power for it. The normal weapons are not exactly high grade powerful, especially when the shield is up, if the shield is disabled they draw more energy making them more lethal but leave the ship unshielded. There are a good amount of normal weapons but against a strong shield it would be a challenge to break through with them alone. This particular ships biggest flaw is that it is specifically made to combat Killian Ships, these two races have never faced another adversary other then each other, so their ships compliment the others weakness and exploit them. Against an opponent whom they have never faced would be a severe disadvantage. An well the crew never really gets to use the facilities, as you can imagine a war that has lasted 5000 years requires constant active duty, which leaves sleeping eating and returning to work.

"said to be unbeatable by any": I get the difference between reputation and actual fact, but I wonder how that will stack up in an RP setting. Obviously the Dilonian isn't unbeatable, but does her crew know that? Have they become cocky? And don't be afraid to let your crew lose, even if they've had to only take a tactical retreat before returning fully-repaired and ready to rip the Killians a new one. Flavor and variety is the spice of life, or at least RP characters.

What I mean by unbeatable is that the ship has never been completely destroyed, I sort of got into the head of the two races I made a little too much and didn't clarify my meaning to which I apologize. To the Dilonians and Killians returning to port with a ship that isn't destroyed is considered a win, in that logic they are unbeatable because they have never been completely destroyed, in warring culture as the one I made ships are blown apart every single day and crews and lives are lost, to live this long within the bounds of my cultures specifications is adhered as unbeatable. Again I never specified that like a dumb dumb haha.

Characters - They all seem perfect at their jobs. Again, that makes some sense; it's the flagship, so they'd want the best of the best. But, the thing that makes the best the best is their talents despite their flaws; certainly, flaws are a major part of what makes a character interesting to interact with in an RP. I guess I'm just not getting a great sense of personality, but then again, personality is often one of those things that comes through far more readily within the RP itself.

Within the boundaries of their universe they are perfect, but then again they have never been outside their universe and have no real knowledge of other cultures, ships, strategies and so forth. They have fought the same war for most of their lives against the same opponent they are quite efficient at their jobs to the point where they can predict what the Killians will do which is possible because not many things change in a long war, but out in real space against opponents they have never meant they would be tested for the first time, their flaws would have developed within the roleplay itself.

Most of my bio is based in a universe that not even for a moment have they ever left, a universe where they have fought year after year against the same opponent time and time again. The ships crew, the ship itself, the ships defensive and offensive capabilities are all based in a universe where it works perfectly for them because after so long they have perfected their technology but against the Killians not other sentients.

Anyways I am fond of writing lots of words but I don't want to bore you, I hope this filled in some of the cracks for you, i will respec the ship and make it smaller and once you put that math term in dumb dumb terms for me I will cut it down ^^ also I believe you asked me some questions about Ghost Hunting, one of my all time favorite subjects no less :D

```````````````````````````````````````````````````````````

"Ghost Hunter". ...what! That sounds wicked fun! How did - I have so many questions - how did you start!? Are you terrified of ghosts? Where do you usually operate? Also, hello! Welcome to the forums!

I got my real start when I was around ten years old, small things camera here, recorder there nothing big but what got me into it was an experience I had when I was five, I saw a full body apparition in the house I lived in and well it stuck with me for a long time until I began to try to make sense of it which lead me into the road to becoming a Ghost Hunter. Am I terrified of ghosts? No Im not now and days I can walk into a haunted location alone solo without even batting and eye and walk around in the dark hearing weird noises and not even flinch. Was I always like that? Heck no I used to be mega afraid when I first started but having done it for so long now I am rock solid when it comes to ghost investigations. I operate out of my home town at the moment im poor so were not well funded but we go do investigations all the time which has left me thousands of stories to tell. Feel free to ask anytime Paranormal Activity is a passion for me and id be happy to tell you whatever you want to know

AND THANK YOU! I am glad to be here and also to meet someone so nice right off the back!
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