Name: Markus 'Renegade' Valerius
Race: Imperial
Family Origins: Appearance: Age: 27
Equipment: - Chainmail (lacking helmet)
- Two steel shortswords
Miscellaneous: Things like lock picks, food, smithing materials, scolls, potions. The weight thing applies as well. Doesn’t necessarily have to be things from the games.
Favored Skills: This section gets a bit more complicated. Using the main skills of the game (two handed, smithing, destruction, illusion, lock picking, pick pocketing, shield, et cetera) things are rated by proficiency. You may have 1 highly proficient skill, 3 moderately proficient skills, and 3 somewhat proficient skills. You may, however, move up a class at the expense of another skill of the level below it (e.g. you pick 1 highly proficient at the cost of 2 moderately proficient). Likewise, you can gain more skills if you downgrade a skill (1 moderately proficient becomes two somewhat proficient, for example).
Note: Skills from Oblivion and Morrowind are also fair game!
Character Background: Markus was the son of a Steward, growing up in Anvil beside the Abecean sea. His father, Cyrdic Valerius, married to Isolde Valerius, was a former Imperial soldier and had fought in the Skyrim Civil War as a Quartermaster. Known for his tactful and responsible nature, as well as being personal friends with the Count of Anvil, he was granted the position of Steward to watch over Umbranox's affairs.
Markus was raised to follow in his father's footsteps as Steward, but the eccentric little fellow was always most curious on his father's 'northern adventures' and the trip home. He'd always want to touch Cyrdic's twin steel swords that were mounted above the hearth in their moderately sized home. He had a penchant for playing around the docks with his friends and question sailors of various races on who they were and what their destinations were to.
When Markus was 12 years old, he and his mother received news from a courier that his father had been slain by Marauders as Cyrdic had been overseeing a shipment of prized goods heading towards the capital. Isolde couldn't find her son in his room, and found him within the central quarters of their home, clutching his father's two swords with tears staining his cheeks.
Unable to afford their home anylonger, Count Umbranox allowed them to stay in their Palace as honored guests for the rest of their days to honor their loss and to prove friendship. Due to his father's untimely death and his sudden move, Markus began to feel lost in the world, finding solace in an independence streak that worried his mother. Upon his insistence, he learned swordplay from the master-at-arms and developed a light footed quickness from his forays to the docks at night. He'd regret giving his mother something to fret about, for it seemed like his life was one bad incident after another. Suddenly, the great War between the Dominion and the Mede Empire erupted. Not 10 nights later, his mother had fallen ill after dinner and passed away the next night. It seemed after inspection, her goblet had been poisoned, and the authorities suspected the assassination attempt had actually been aimed at the count.
Markus had had enough, and made it his personal goal to find out who would try to assassinate his patron and who was responsible for his mother's death. He went to work, reaching out to his less than savory friends at the docks, particularly a Khajit informant named Ji'Dar. He got the name 'Renegade' during that time, a fun little nickname the lower class had dubbed this high class ne'er-do-well. It took them almost 2 years to track down the culprit, and it wasn't an Altmer assassin from the Dominion. It was a disgruntled businessman who had felt like he'd been taken advantage of from the Count's taxes. With surety of his search and contact information, but unable to give hard evidence that this was the culprit, Markus couldn't help himself.
He killed the man himself, and fled Anvil.
Fighting Style: Explain how your character approaches combat and their particular skills and talents. This will help the group decide who is best suited to deal with particular situations.
Personality: Briefly explain what your character's personality is generally like, including quirks, faults, and so on. The goal is to make a believable person, not a Mary or Gary Sue. There's a special place in hell for those kinds of characters.
Font Colour: If you wish to use a font colour for your character's speech and thought, state the colour here so people know what everyone else intends to use during the game. Please actually state the colour name and/ or code, and not just do something like "
This"