Name: Markus 'Renegade' Valerius
Race: Imperial
Family Origins: Appearance: Age: 24
Equipment: - Chainmail (lacking helmet)
- Two steel shortswords
Miscellaneous: Things like lock picks, food, smithing materials, scolls, potions. The weight thing applies as well. Doesn’t necessarily have to be things from the games.
Favored Skills: This section gets a bit more complicated. Using the main skills of the game (two handed, smithing, destruction, illusion, lock picking, pick pocketing, shield, et cetera) things are rated by proficiency. You may have 1 highly proficient skill, 3 moderately proficient skills, and 3 somewhat proficient skills. You may, however, move up a class at the expense of another skill of the level below it (e.g. you pick 1 highly proficient at the cost of 2 moderately proficient). Likewise, you can gain more skills if you downgrade a skill (1 moderately proficient becomes two somewhat proficient, for example).
Note: Skills from Oblivion and Morrowind are also fair game!
Character Background: Markus was the son of a Steward, growing up in Anvil beside the Abecean sea. His father, Cyrdic Valerius, married to Isolde Valerius, was a former Imperial soldier and had fought in the Great War between the Aldmeri Dominion and the Mete Empire as a Quartermaster. Known for his tactful and responsible nature, as well as being personal friends with the Count of Anvil, he was granted the position of Steward to watch over Umbranox's affairs once he had returned home.
Markus was raised to follow in his father's footsteps as Steward, but the eccentric little fellow was always most curious on his father's 'northern adventures' and the trip home. He'd always want to touch Cyrdic's twin steel swords that were mounted above the hearth in their moderately sized home. He had a penchant for playing around the docks with his friends and question sailors of various races on who they were and what their destinations were to.
When Markus was 12 years old, he and his mother received news from a courier that his father had been slain by Marauders as Cyrdic had been overseeing a shipment of prized goods heading towards the capital. Isolde couldn't find her son in his room, and found him within the central quarters of their home, clutching his father's two swords with tears staining his cheeks.
Unable to afford their home any longer, Count Umbranox allowed them to stay in their Palace as honored guests for the rest of their days to honor their loss and to prove friendship. Due to his father's untimely death and his sudden move, Markus began to feel lost in the world, finding solace in an independence streak that worried his mother. Upon his insistence, he learned swordplay from the master-at-arms and developed a light footed quickness from his forays to the docks at night. He'd regret giving his mother something to fret about, for it seemed like his life was one bad incident after another. His mother had fallen ill after dinner and passed away 10 nights after his 18th birthday. It seemed after inspection, her goblet had been poisoned, and the authorities suspected the assassination attempt had actually been aimed at the count.
Markus had had enough, and made it his personal goal to find out who would try to assassinate his patron and who was responsible for his mother's death. He went to work, reaching out to his less than savory friends at the docks, particularly a Khajit informant named Ji'Dar. He got the name 'Renegade' during that time, a fun little nickname the lower class had dubbed this high class ne'er-do-well. It took them almost 2 years to track down the culprit, and it wasn't an Altmer assassin from the Dominion. It was a disgruntled businessman who had felt like he'd been taken advantage of from the Count's taxes. With surety of his search and contact information, but unable to give hard evidence that this was the culprit, Markus couldn't help himself.
He killed the man himself, and fled Anvil. He only left a note behind, confessing his guilt but relaying that he wasn't evil at heart. He traveled northward, making his way past Kvatch (and thieving a few bandits there at nightfall). While this was a risky but relatively minor event, it struck a chord in him that would reverberate through his life. Not a week had passed since he had taken his first life. The life of the one who had taken his mother away from him. And now he was stealing from those whom were most akin to what had killed his father, and he had dealt them justice outside of the law. Feelings of purpose flooded into his thoughts, and he realized this was what he was meant to do.
He made his way north into the Capital City and began his career as a thief, and a very picky Sellsword, going by the Alias he had been dubbed in Anvil, 'Renegade.' He also made a small living scouring the Ayleid ruins within the sewers for trinkets. It was age 22 when he met Elenwyl, a lovely Altmer woman who had made her way into the Capital to become an acrobat and performer. It took him less than 4 months for them to become lovers. While many of his contacts and drinking companions questioned him for falling for an "Aldermi Bitch," the fact that she was a forbidden fruit was what initially drove him to her. But soon he was entranced by her wit and charm, and she supported his crazy antics.
The next part of his life was the hardest he had ever experienced, for one day she went missing. He had come home to his apartment, his window open and a note on his bed in flowing script that informed him Elenwyn had grown tired of him and his antics. She had fled the city, and over the next month he couldn't help himself and he had to find her. He had to question her on why she had left. When he wasn't on the trail for her, he was in the Arena, his already lacking self preservation having become near nonexistent. After a month of looking, his resources led him into a conclusion that shook him to his very core. It had been a lie, and she had been murdered for not paying back a loan to an unsavory sort of businessman. One whom Markus trusted...
He left the Capital city a month later, traveling northward once more with another kill under his belt. He couldn't take the Empire anymore, and ran as far and as fast as he could, as northward as he could. In his childhood, North had always meant 'foreign' and 'fantastical' to him from his father's stories. He would go further, and found himself in Whiterun at age 24, having settled down after a long journey and setting up a fledgling information network there, before he received word of a man called Ashav looking for recruits in Dawnstar...
Fighting Style: Explain how your character approaches combat and their particular skills and talents. This will help the group decide who is best suited to deal with particular situations.
Personality: Briefly explain what your character's personality is generally like, including quirks, faults, and so on. The goal is to make a believable person, not a Mary or Gary Sue. There's a special place in hell for those kinds of characters.
Font Colour: If you wish to use a font colour for your character's speech and thought, state the colour here so people know what everyone else intends to use during the game. Please actually state the colour name and/ or code, and not just do something like "
This"