Hidden 8 yrs ago 8 yrs ago Post by Mae
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Mae Crayola

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Situation

The portal has closed. Supernaturals are stranded in the dead human world. The local human populace is unknown.

The portal opened in a clearing in a thick, potentially enchanted jungle. It is just before midnight.

Camp

Days since last attack:
Camp setup: No camp or civilisation has been created yet.
Supplies: none yet.

Current Character Needs:

Dredge

Feral Vampire (youngling). Feasts mostly on sentients but can survive on creatures for short amounts of time.

Shelter needs: Basic shelter is appropriate; but needs cover during the day.
Hidden 8 yrs ago Post by Mae
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Mae Crayola

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Dredge • Feral Vampire

+Known for speed, ferocity and frenzying. Cares little for tactics. Pretty good, if brutal, survival skills but little patience for building or organising people. He could quite happily live feral in the wild, hunting humans and battling beasts, no doubt one day dying to a behemoth no creature could face alone.+


Hidden 8 yrs ago 8 yrs ago Post by Americore
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Americore

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Name: Viggo

Race: Vampire

Description: He stands at about 6 foot tall wearings noting but fur bracelets and brown leather pants tucked into his black boots. He is bald and has a grey cloth that covers where his eyes use to be. Now there is just two empty eye sockets with claw marks across his face. Thankfully because of his Vampiric gifts he can still sense the surrounding area that he lives and breaths in. With a stronger build about him he does his best to act as a shield/battering ram to whatever clan he may form with other Vampire's. All he want's to do now is just try and survive with his kind and extinguish any who oppose them.

(let me know if you would like me to add more or if this is adequate)
Hidden 8 yrs ago Post by Mae
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Mae Crayola

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(it's perfect! feel free to jump in :D)
Hidden 8 yrs ago Post by Klomster
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Klomster The man, the myth, the legend.

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"The knight"



Race: Deamon.

Appearance: A sentient suit of armour, engulfed in ash and flames which whirls around it even if no wind is present.
It holds a sickening black longsword with random prongs and protrusions along its edge, it looks menacing and has a cloud of black ash around it. The knight usually holds it by the handle in front of him with the blade down with both its hands.

Information: The knight is a bound deamon, its purpose to end lives now forcefully wrought to protecting them by a deamonologist with powerful wards and pentagrams. It cannot bear harm to humans, nor fight unless given command by one which the strict rules deem appropriate.
While a monstrously strong and powerful fighter and deamonic general, it will never fight. Barely even if attacked.
Being a deamonic steel armour, it is mostly invulnerable to normal means. But weapons designed to combat deamons and evil will work very well.
Being a deamon means it never eats, the wards will probably fade and the deamonic energy cannot sustain it forever. But it should be stable for the next thousand years and a day.
The sword "Azz Kaugra'mer" decays and fester the wound of anything it cuts, being a deamonic weapon it is nearly indestructible to normal means and never becomes dull.

The rules:
The deamon shall never harm a human being.
The deamon shall follow any commands given by a human being.
The deamon shall have a master, whose orders overrides the second but not the first rule.
The deamon shall never kill without order.
The deamon shall never destroy without order.
The deamon shall never harm without order.

The binding: The deamon is bound to a dagger, whoever holds the dagger is its master. The deamon cannot touch the dagger.
The dagger is a regular dagger with decor, but the evil of the binding makes black ash pour and swirl from between its parts. The pentagrams upon its surface shine red.

By destroying the dagger, the binding is broken and the deamon is free. The deamon does not say its name for if someone holds the name of a deamon that someone holds power over that deamon.
The binding lasts for a millenia and a day.
Hidden 8 yrs ago Post by Rawk
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Rawk Perfectly Broken

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Name: S’varkas

Race: Human / Half-breed Witch

Class: Scout / Technomancer



Description: She's tall for an average human female, standing about 6ft, lean muscle, browned skin from the sun, tribal tattoos on her face, neck, and various areas on her body. Her black hair, shaved on one side and braided and knotted on the other from never having brushed it. Ritualistic and battle-worn scars of all sizes and shapes zigzag in scattered places across her skin, indicative of a person who sees far too much chaos.

Her leather armor is rather simple in design, and lacking in full protection to make way for more movement, as agility and speed are needed in the wilds of the jungle and beyond. She carries with her two small bone and iron daggers, stored well in a rear leather belt sheath held by sinew and twine. In addition, she carries a staff made of ashen wood and imbued with magical properties of defensive and offensive nature. Iron bandings are clasped firming at the top and bottom and various runic carvings adorn most of its length, with a thin layer of animal hide wrapped in the center.

Abilities:She was born with magic to a Warlock father and human mother, however, not as pure as one full born in the supernatural realm. S’varkas had to be tough and agile to survive in a world wrought with turmoil and destruction. Her swift nature and cunning made her a great scout, and her innate magic allowed her to develop a way to meld and blend with her surroundings, even to the point of hiding in plain sight.

Not necessarily the best warrior, however, she more than makes up for it by deception and distraction before making an escape, allowing her to live long enough to perhaps fight again.

Aside from physical attributes, she has an affinity for technological creations, especially those imbued with magical spells. Her knowledge of tech allows her to not only create, but also to repair as needed, perhaps even those she may come across that have been destroyed years ago by war and natural elements.
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