Hidden 8 yrs ago 8 yrs ago Post by LeeRoy
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LeeRoy LeeRoy Brightmane

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@Holy Soldier


Jax, The Grandmaster At Arms




K (Kills)/D (Deaths)/A (Assists)

0/0/0


W (Wins): 0 | L (Losses): 0


Affiliation:None, assumedly Ionia.

Role: Fighter/Assassin

Attributes: Duelist. Melee, Jungler

Height: 6'2"

Weight: 260 lbs

Written Appearance: Jax wears a strange combination of traditional temple garb, gladiatorial armor, and leather straps. All of which totally obscure his visage, save for his large purple three digit hands. He hides his face, muffles his voice, and carries himself strangely. With broad shoulders and very large build in general it is unknown what race Jax could be.

Personality: The face that Jax shows to everyone is that of complete arrogance and confidence. Unmatched skill and ability backs up this arrogant personality. But this is a facade, it hides his true personality. That lies as a mystery to all who meet him. Those who meet Jax are often left with two lines of thought. "What an asshole!" and "What's he hiding?"

Friends:
• Gragas

Rivals:
• Fiora

Special Abilities

Relentless Assault: (Passive)
Jax's consecutive basic attacks continuously increase his attack speed for 1 turn.

Leap Strike: (Active)
Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon. If Jax successfully lands on an enemy champion, then the physical damage (attack damage) and magic damage (ability power) granted by the successful strike will shatter an 1 physical gear (armor) and 1 magic gear (mag res) on the enemy champion. If an enemy champion is lacking armor, then the AP from Jax's attack will severely injure that enemy champion. This is the same situation if the enemy champion was to lack magic resistance.

Leap Strike allows Jax to dodge/evade 1 ability of an enemy champion and to cross over barriers and obstacles.

Cool Down: 1 turn

Empower: (Active)
Jax empowers his next attack, dealing bonus damage based on AD and AP. Stacks with Leap Strike. When Jax uses Empower in combination with Leap Strike, Empower will empower the Leap Strike, and if Jax is successful with his attack, then 1 armor and 1 magic resistance gear will be damaged on an enemy champion, and the enemy champion will be left in a near-death state.

Cool Down: 1 turn

Counter Strike: (Active)
For a period of time, Jax becomes impervious to auto-attack based damage. Jax deals the damage he would have taken in this period of time as physical damage, scaling on his AD. Enemies struck by the return blow's area of effect are stunned.

Invulnerability Duration: 1 turn or until Jax counters with his stun.

Stun Duration: 1 turn

The range of Jax's stun can affect all enemies within 3 meters of him.

Cool Down: 1 turn

Grandmaster's Might:
(Passive)
Every third consecutive strike Jax deals additional Magic Damage, making every third successful strike Jax lays on an enemy to be capable of shattering the enemy's Magic Resistance. If an enemy champion is lacking Magic Resist gear, then the enemy champion will face crippling and be left in a near-death state.

(Active)
Every third consecutive attack deals additional magic damage. Additionally, Jax can activate this ability to strengthen his resolve, increasing his Armor and Magic Resist for 1 turn duration. While Grandmaster's Might is activated, Jax can ignore the armor/magic resist-shattering abilities of other champions.

Cool Down: 3 turns
Hidden 8 yrs ago Post by Holy Soldier
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Holy Soldier Divine Justice

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@LeeRoyI'll try to get to this CS before I head into work this morning so that whenever you want to post while I'm at work, you'll be able to do so.
Hidden 8 yrs ago Post by LeeRoy
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LeeRoy LeeRoy Brightmane

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@Holy Soldier
I can introduce Sion into the roleplay now if we're free to make our character's introductory posts.
Hidden 8 yrs ago Post by Holy Soldier
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@LeeRoy Well, the setting is the ball so unless you think he's the type to play nice. Lol

If you put him in there and the first thing he wants to do is look someone's head off, then probably a bad idea.
Hidden 8 yrs ago Post by Vec
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Vec Liquid Intelligence

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reserve Sol for me ples :P I quit LoL some time ago because It was getting boring but Its lore has always been something I loved.
I'll have the cs up soon-ish.
1x Like Like
Hidden 8 yrs ago Post by Holy Soldier
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@LeeRoyRelentless Assault

Change: Jax's consecutive basic attacks continuously increase his attack speed for 1 turn.

Leap Strike

Change: Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon. If Jax successfully lands on an enemy champion, then the physical damage (attack damage) and magic damage (ability power) granted by the successful strike will shatter an 1 physical gear (armor) and 1 magic gear (mag res) on the enemy champion. If an enemy champion is lacking armor, then the AP from Jax's attack will severely injure that enemy champion. This is the same situation if the enemy champion was to lack magic resistance.

Leap Strike allows Jax to dodge/evade 1 ability of an enemy champion and to cross over barriers and obstacles.

Add: Cool Down: 1 turn

Empower

Add: When Jax uses Empower in combination with Leap Strike, Empower will empower the Leap Strike, and if Jax is successful with his attack, then 1 armor and 1 magic resistance gear will be damaged on an enemy champion, and the enemy champion will be left in a near-death state.

Add: Cool Down: 1 turn

Counter Strike

Add: Stun Duration: 1 turn

Add: Invulnerability Duration: 1 turn or until Jax counters with his stun.

The range of Jax's stun can affect all enemies within 3 meters of him.

Add: Cool Down: 1 turn

Grandmaster's Might

Change: Every third consecutive attack deals additional magic damage. Additionally, Jax can activate this ability to strengthen his resolve, increasing his Armor and Magic Resist for 1 turn duration. While Grandmaster's Might is activated, Jax can ignore the armor/magic resist-shattering abilities of other champions.

Every third consecutive strike Jax deals additional Magic Damage, making every third successful strike Jax lays on an enemy to be capable of shattering the enemy's Magic Resistance. If an enemy champion is lacking Magic Resist gear, then the enemy champion will face crippling and be left in a near-death state.

Add: Cool Down: 3 turns



Once you make these edits, go ahead and add him because I feel that I'm going to be at work for a long time lol.
Hidden 8 yrs ago Post by Holy Soldier
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@VecYou can reserve up to two characters now. Only if you want.
Hidden 8 yrs ago Post by Vec
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Vec Liquid Intelligence

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@VecYou can reserve up to two characters now. Only if you want.


If that's the case I might take Veigar as well. Don't know yet.
Hidden 8 yrs ago Post by BreakingMe
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BreakingMe My whole existence is flawed.

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I will be leaving on vacation this week. I'm hoping to get an IC post up before I go but if not, I will have one for sure after I get home Saturday.
Hidden 8 yrs ago Post by Mirrodin
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Mirrodin

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"Have you anything to offer but weakness?!"


Talon, The Blade's Shadow




[.center]K (Kills)/D (Deaths)/A (Assists)[/center]
0/0/0


W (Wins): 0 | L (Losses): 0


Affiliation: Noxus

Role: Assassin

Attributes: Stealth melee

Height: 5'8

Weight: 155lbs

Written Appearance: Talon has brown hair and brown hair with an average build. He often wears a dark outfit with a dark cape that he uses to blend in with the shadows while stalking his targets. In everyday life he often wears jeans and a t-shirt. His blades are always nearby regardless of what he is wearing just in case he needs them.

Personality: Talon is a loose cannon and will do anything he has to in order to make sure he finishes off his target. He is desperate to please his mentor, the man who saved him from living in the streets of noxus and trained him with his own daughters. After his mentor went missing on a mission he became obsessed with finding him as well as protecting his mentor’s daughters.

Friends:
• Katarina
• Cassiopia

Rivals:
• Quinn
• Garen
• Jarven IV

Special Abilities

Passive: Mercy- Talon deals extra to enemies who are stunned, slowed, immobilized, or suppressed. Status effect will be decided on a random dice roll, rolled by the player. The resulting effect will last 1 turn duration. Cool Down: 1 turn

Active: Noxian Diplomacy- Talon’s next attack does bonus damage and causes enemy champion to bleed for damage over time and sight of the enemy for the duration. Champions with bleed effect if allowed to bleed for 1 full turn without being healed or cured of status ailment, can be instantly killed on next turn, unless gear (Ex. Guardian Angel, Zhonya's Hourglass, etc.) or ally ability otherwise prevents it. Bleeding champion will be visible to all participants for 1 turn duration. Cool Down: 1 turn

Active: Rake- Talon sends out a volley of daggers that then returns back to him dealing damage and slowing enemies the blades pass through. Enemy champions affected by Rake will be slowed for 1 turn duration. Cool Down: 1 turn

Active: Cutthroat- Talon appears behind an enemy champion and slows them as well as placing a mark that amplifies damage he deals to that champion.Enemy champion wearing Talon's mark will die on the third successfully placed hit. Mark duration and slow 1 turn. Cool Down: 1 turn

Active: Shadow Assault- Talon releases a ring of blades and turns invisible gaining bonus movement speed while invisible. Talon reappears upon attacking or activating another move and the ring of blades converge on his location, dealing damage to all they pass through.Talon's movement speed is increased for as long as his blades remain out. Blades can only remain out for 1 turn without being retracted. Therefore, Talon can have increased movement speed for 1 turn unless he retracts his blades. Similarly, Talon can remain invisible to enemy champions for 1 turn unless Talon retracts his blades. Enemy champions who possess absolutely no physical defense gear within their inventory will be severely wounded and if not healed in time, will die on the next successful hit dealt. Cool Down: 3 turns

*Edited version*
Hidden 8 yrs ago Post by jasonwolf
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jasonwolf Hunter, Trainer, Ranger, Master

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@Holy SoldierConsidering getting a second character later. Either Zac or Evelynn.
Hidden 8 yrs ago Post by WrongEndoftheRainbow
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WrongEndoftheRainbow

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I'm gonna drop out so I can focus on teaching my friend the ropes of play-by-post.
Hidden 8 yrs ago Post by Holy Soldier
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@MirrodinApproved. Go ahead and post him up.
Hidden 8 yrs ago Post by Holy Soldier
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@BreakingMeRoger. Noted.
Hidden 8 yrs ago Post by Holy Soldier
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@LeeRoy@PatrickDrummer@Stern Algorithm@jasonwolf@Mirrodin@Kaalee@BreakingMe@jasonwolf@Elegance@Mirrodin@Archangel89

I might make everyone take a Yordle so that there's a Yordle group lol. I always loved playing an all Yordle team. Pretty humorous, but I was just joking. None of you have to. :P
Hidden 8 yrs ago Post by jasonwolf
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jasonwolf Hunter, Trainer, Ranger, Master

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@Holy Soldier Teemo. It shall be done.
Hidden 8 yrs ago Post by Holy Soldier
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@jasonwolfDon't you already play a Yordle?
Hidden 8 yrs ago Post by jasonwolf
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jasonwolf Hunter, Trainer, Ranger, Master

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@Holy Soldier so what? Gnar is a very different yordle.
Hidden 8 yrs ago Post by Vec
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Vec Liquid Intelligence

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Actually, I thought about it and realised that if I joined this RP, It would be one too many RPs to handle at once, now that the summer is ending as well. Sorry, but I'll have to withdraw prematurely.
Hidden 8 yrs ago Post by LeeRoy
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LeeRoy LeeRoy Brightmane

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Edits are made.
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