@Holy Soldier
Affiliation:None, assumedly Ionia.
Role: Fighter/Assassin
Attributes: Duelist. Melee, Jungler
Height: 6'2"
Weight: 260 lbs
Written Appearance: Jax wears a strange combination of traditional temple garb, gladiatorial armor, and leather straps. All of which totally obscure his visage, save for his large purple three digit hands. He hides his face, muffles his voice, and carries himself strangely. With broad shoulders and very large build in general it is unknown what race Jax could be.
Personality: The face that Jax shows to everyone is that of complete arrogance and confidence. Unmatched skill and ability backs up this arrogant personality. But this is a facade, it hides his true personality. That lies as a mystery to all who meet him. Those who meet Jax are often left with two lines of thought. "What an asshole!" and "What's he hiding?"
Friends:
• Gragas
Rivals:
• Fiora
Special Abilities
Relentless Assault: (Passive)
Jax's consecutive basic attacks continuously increase his attack speed for 1 turn.
Leap Strike: (Active)
Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon. If Jax successfully lands on an enemy champion, then the physical damage (attack damage) and magic damage (ability power) granted by the successful strike will shatter an 1 physical gear (armor) and 1 magic gear (mag res) on the enemy champion. If an enemy champion is lacking armor, then the AP from Jax's attack will severely injure that enemy champion. This is the same situation if the enemy champion was to lack magic resistance.
Leap Strike allows Jax to dodge/evade 1 ability of an enemy champion and to cross over barriers and obstacles.
Cool Down: 1 turn
Empower: (Active)
Jax empowers his next attack, dealing bonus damage based on AD and AP. Stacks with Leap Strike. When Jax uses Empower in combination with Leap Strike, Empower will empower the Leap Strike, and if Jax is successful with his attack, then 1 armor and 1 magic resistance gear will be damaged on an enemy champion, and the enemy champion will be left in a near-death state.
Cool Down: 1 turn
Counter Strike: (Active)
For a period of time, Jax becomes impervious to auto-attack based damage. Jax deals the damage he would have taken in this period of time as physical damage, scaling on his AD. Enemies struck by the return blow's area of effect are stunned.
Invulnerability Duration: 1 turn or until Jax counters with his stun.
Stun Duration: 1 turn
The range of Jax's stun can affect all enemies within 3 meters of him.
Cool Down: 1 turn
Grandmaster's Might:
(Passive)
Every third consecutive strike Jax deals additional Magic Damage, making every third successful strike Jax lays on an enemy to be capable of shattering the enemy's Magic Resistance. If an enemy champion is lacking Magic Resist gear, then the enemy champion will face crippling and be left in a near-death state.
(Active)
Every third consecutive attack deals additional magic damage. Additionally, Jax can activate this ability to strengthen his resolve, increasing his Armor and Magic Resist for 1 turn duration. While Grandmaster's Might is activated, Jax can ignore the armor/magic resist-shattering abilities of other champions.
Cool Down: 3 turns
Jax, The Grandmaster At Arms
K (Kills)/D (Deaths)/A (Assists)
0/0/0
W (Wins): 0 | L (Losses): 0
Affiliation:None, assumedly Ionia.
Role: Fighter/Assassin
Attributes: Duelist. Melee, Jungler
Height: 6'2"
Weight: 260 lbs
Written Appearance: Jax wears a strange combination of traditional temple garb, gladiatorial armor, and leather straps. All of which totally obscure his visage, save for his large purple three digit hands. He hides his face, muffles his voice, and carries himself strangely. With broad shoulders and very large build in general it is unknown what race Jax could be.
Personality: The face that Jax shows to everyone is that of complete arrogance and confidence. Unmatched skill and ability backs up this arrogant personality. But this is a facade, it hides his true personality. That lies as a mystery to all who meet him. Those who meet Jax are often left with two lines of thought. "What an asshole!" and "What's he hiding?"
Friends:
• Gragas
Rivals:
• Fiora
Special Abilities
Relentless Assault: (Passive)
Jax's consecutive basic attacks continuously increase his attack speed for 1 turn.
Leap Strike: (Active)
Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon. If Jax successfully lands on an enemy champion, then the physical damage (attack damage) and magic damage (ability power) granted by the successful strike will shatter an 1 physical gear (armor) and 1 magic gear (mag res) on the enemy champion. If an enemy champion is lacking armor, then the AP from Jax's attack will severely injure that enemy champion. This is the same situation if the enemy champion was to lack magic resistance.
Leap Strike allows Jax to dodge/evade 1 ability of an enemy champion and to cross over barriers and obstacles.
Cool Down: 1 turn
Empower: (Active)
Jax empowers his next attack, dealing bonus damage based on AD and AP. Stacks with Leap Strike. When Jax uses Empower in combination with Leap Strike, Empower will empower the Leap Strike, and if Jax is successful with his attack, then 1 armor and 1 magic resistance gear will be damaged on an enemy champion, and the enemy champion will be left in a near-death state.
Cool Down: 1 turn
Counter Strike: (Active)
For a period of time, Jax becomes impervious to auto-attack based damage. Jax deals the damage he would have taken in this period of time as physical damage, scaling on his AD. Enemies struck by the return blow's area of effect are stunned.
Invulnerability Duration: 1 turn or until Jax counters with his stun.
Stun Duration: 1 turn
The range of Jax's stun can affect all enemies within 3 meters of him.
Cool Down: 1 turn
Grandmaster's Might:
(Passive)
Every third consecutive strike Jax deals additional Magic Damage, making every third successful strike Jax lays on an enemy to be capable of shattering the enemy's Magic Resistance. If an enemy champion is lacking Magic Resist gear, then the enemy champion will face crippling and be left in a near-death state.
(Active)
Every third consecutive attack deals additional magic damage. Additionally, Jax can activate this ability to strengthen his resolve, increasing his Armor and Magic Resist for 1 turn duration. While Grandmaster's Might is activated, Jax can ignore the armor/magic resist-shattering abilities of other champions.
Cool Down: 3 turns