Her travel cloak is leather, with the inside lined in fur. Under her cloak is a plain dark flax tunic and dark grey cloth pants. She wears leather boots as well.
Name
Sarah Smith
Race
Human
Age
17
Personality
She is kindhearted, Generous, and Modest. Despite her actions, she isn't naive. Her weaknesses are more along her lack of experience above all else.
She likes to eat. While she doesn't actively pig out, given the chance she could. Sarah will be very aware of missed meals. This trait caused her the occasional issue while traveling on her own.
She hates alcohol. The smell, the taste, those who gorge themselves on it.
She is terrified of oversleeping. It sounds silly but she can sleep pretty heavily and she is afraid of not waking up in time to save her family. Sleeping curses and spells are her worst nightmare.
Sarah's driving goal is to save her family and town from an evil wizard. Even though success seems unlikely, remembering what she was fighting for has often given her the strength to continue on.
Backstory
The daughter of an old Ballion Guardsman turned Smith, Sarah grew up in the small town of Levital on the southern Ballion/Conran border. While their taxes were Ballion, they traded and worked with Conrans the most. Sarah had a pretty easy life growing up. She helped out on farms and learned that people needed to work together in order to do something great. Sarah finds joy in making the lives of others better. She used to play sword fight with other kids in her town. One time she got hurt pretty bad, and while she was yelled at by her mother, her father stepped in and taught her some real moves, though nothing serious.
In the year of 920, a dark wizard came to town. At first he seemed like a kind and helpful man, but after just a month it was discovered he was experimenting on people in the town. Once word got out, he started capturing as many people as he could. When Sarah's family was endangered, she felt she had to do something and stood up to the Wizard. Of course she hadn't been the first but something about her made the Wizard pause in his actions. He decided to give her a near impossible task, and told her she would have three winters to finish it. Sarah took on her father's sword and left her town in a hurry, not thinking about the details of what he asked her to do. And that's how her journey began.
Sarah is a mercenary of sorts. She has traveled for a year to get to the Conran Capital City. Here she found what she needed, and was getting ready to head back to her village as the second winter since her quest started was setting in. She was used to the cold, so she didn't plan on it slowing her down. 1 Year was left on her time limit.
Current Events
Sarah is doing work for the outlying villages of Conran's capital. She is trying to find a group to travel south with. With ice creeping up from the southern plains, she figured food would be scarce and having a group would help the time pass a little quicker. The odd jobs she was doing was also to help people prepare for the coming cold and helping others fortify their homes after the recent assassination of the Queen.
Skills
Lightly trained in Ballion sword fighting. They use a special fighting style that plays specifically on the strengths of a human. She would hardly classify a journeyman of the style but her time on the road has help her build instincts in a pinch.
She can build small traps for rodent game. And she can cook it over a fire!
She is physically fit and healthy. Not really a skill but she works out. She knows she isn't very big and makes up for it with good fitness and endurance.
She is cold resistant.
Gear
Light leather outerwear. It's layered to protect against medium-sized animals and monsters.
Fur-lined leather boots. Her feet will never feel cold with these on.
Ballion Guardsman Sword. An iron-made short sword balanced for best use by humans.
Carries a thick leather satchel with a magically charmed latch on the larger pocket. She stores money and other things in the smaller pocket.
Ect
I got nothing yet, but will add to this as we play along!
Name
Christopher Conra
Race
Human
Age
26
Personality Information
Prior to his mother's demise, Chris was pretty bitter. He grew up healthy, happy, and with a great education. He was treated as the crown prince even if he could not be in respect to the King's decision.
He is pretty cold on the exterior but can be a loyal friend.
Loves the outdoors. Before he became a Knight, he would lead hunts.
Is afraid of being left alone. He grew up with the constant fear that he would be disowned.
Currently, his goal is to avenge the death of his mother, The Queen. At any cost.
Brief Backstory
Born within Conra Castle, Christopher was raised as a Prince from the beginning, even though the servants knew very well that he was not the King's son and that the Queen had an affair. He was taught and trained like any respectable member of Royalty. He was trained in the ways of fencing and learned to shoot a bow and was even checked for magical talent. At a young age, he exhibited excellent prowess with archery and with Kinetic magic. At age 14 he went on his first hunt with the captain of the guard who often treated him like a son. Christopher didn't know his real father but he wondered if the captain was him.
When he turned 18, he was offered to join the Guardsmen. After 4 years, Chris was a captain in his own right. He would refuse the leading position however. He was growing apart from life in the palace. He spent more time with wall guards and with the rise in refugees in the last couple years he helped build housing for them. He hadn't seen any monsters close to the city, but bandits and highwaymen have been increasing in numbers. He has been working together with guardsmen and mercenaries to ensure safety of the refugees. All until one day, his little brother, the Crown Prince himself, came to find him.
With the news that his mother, the Queen, was found dead by no other than his little brother, Chris started investigating all he could. Interviewing guard after guard, trying to figure out how it happened. Who could have done it. A week after the assassination, a fortune teller got a hold of him and told him of a Dark Wizard that was the source of the Queen's undoing. He packed a travel kit and told his brother to take care. Christopher swore he would avenge his mother at any cost.
Current Events
Is currently spending time at the southern road, trying to find a caravan that will take him to the border of Ballion. He isn't having much luck until he overhears something about a young mercenary who has business with a wizard. It wasn't much to go on, but a lead is a lead.
Skills
-He fights with a sword and shield in close combat.
-His bow is his primary weapon and he is a great tracker.
-Uses enchantment magic on his arrows to get three different effects: Slow, Knockback, and Gravity. If his target is hit with a slow arrow, their actions become sluggish and they slow down. The knock back arrows can launch foes that would otherwise be too dangerous to fight up close or who charge him too quickly. The Gravity arrows suspend targets on impact, but only briefly, it sort of trips them up, often causing them to fall or temporarily lose balance and momentum.
Gear
Steel-wrought Long-sword with preferences for one-handed combat.
Steel-wrought Kettle Shield
Yewwood Bow with silver finish.
Three quivers of 20 wooden arrows tipped in runes meant to focus his enchantments a lot better. He doesn't wear all 3 quivers at once. He has two for back-up.
Traveling clothes for cold and hot weather.
Has gear for survival in the wild, tent, sleeping bag, tender box, hunting knife, length of rope, wood ax.
Ect
He hates to be called Prince except by his little brother.