~Zanpakuto~
Zanpakuto NameBesuboru Gemmu Setto (baseball game set)
ReleaseStrike 1 Strike 2 Strike 3 and you're out!!
Zanpakuto spirit appearanceZanpakuto Inner worldTypeSealed FormTwo butterfly knife
Shikai FormThis zanpakuto consists of two parts, each with their own set capabilities
The baseball glove-
The baseball Bat has six different type that it can change into, each with their own set skill-
Wooden bat-
Rubber Bat-
Plastic Bat-
Metal Bat-
Heavy Bat-
Duo Bat-
Shikai SkillsUnlike usual zanpakuto's this zanpakuto doesn't have the usual skills, but both the bat types and the gloves each has their own ability.
The baseball glove- Its main abilities are pitching and forming different baseball types. Along with the capability to grow in size and durability with each successful pitch and catch as it has no set limit of how much it can grow. Its size increases by %1.5 and its durability %5 with every pitch and or catch. It moves by the user's will as its capable of moving on its own, though still requires commands to do actions like pitch or catch and can be controlled by the user to move to where he wants at any time, while being able to go up to a mile away before it becomes inactive.
It can form and hold up to three baseballs at a time within itself with five different types of baseball-
-Normal baseball: a baseball with no special ability
-Bouncy ball: The most resilient of the baseballs that capable of bouncing off any surface and where others would lose energy. This ball gains momentum with every bounce allowing to bounce infinitely unless destroyed or caught, though its extremely rubbery consistency makes doing both and is considered by Terrence the most dangerous of the baseballs.
-Homing Ball: The last target struck by any of the other baseballs will instantly become the homing ball's target when pitched. It will follow its target relentlessly and unlike the glove has a max distance of five miles until it either hits the target or runs out of energy and requires another strike to move. When it hits the target it deals a small, yet precise explosion which grows in power the longer the homing ball has been active.
-Bomb ball: A ball of condense energy that causes a big explosion upon impact on a target. Only the baseball or the glove will not set it off meaning it requires these to keep it from exploding and the more its struck or caught the more powerful the explosion becomes.
-Hard ball: This ball is hard like a rock and hits harder than the others allowing it to do more damage with each strike on the opponent. The ball's hardness increases with every strike against either the object/target or hit by the bat and caught by the glove. No limit to how hard the ball can reach as its hardness increases by %3 with every impact.
Each individual bat has its own set ability:
-Wooden bat: A bat with no ability but is the most balanced in weight and swinging allowing for the most fluid strikes for increasing a ball's speed and power
-Rubber bat: A bat with little impact power, but every strike causes it to vibrate to make up for its weak blows. Every strike upon a bat or opponent increases its vibrations which can then be transferred onto the ball to further improve a ball's destructive force. The bat can eventually vibrate at such a frequency that the bat can seem like it can cut when its simply the vibrations breaking apart what it strikes.
-Metal Bat: The hardest and most sturdy of the bats that can withstand most attacks and deal out harder blows. This bat is capable of spinning like a drill to both add a piercing power and to add spinning force to the balls it hits, where the user can make the balls curve or swerve and making the balls paths much less predictable.
-Heavy Bat: This heavy bat is the most destructive and powerful of the bats that has an explosive force with every strike. Any ball by this has its power double and the bat's own destructive forces increases by %1.5 with every impact with a target.
-Plastic Bat: The weakest bat with very little striking power, but is also the lightest bat. Whereas the other bats tend to increase in power, this bat only increases the user's arm swinging speed as every impact increases the speed by %1.5 allowing the user to swing at such speeds that it can look like its multiplied and the added strikes can build up to do damage. (note it does not increase the user's movement speed, only the speed of his arms)
-Duo Bats: Two bats form that can take on any of the other forms, except the power bat due to the bat being split in two. In this form, the bats power is cut in half requiring twice as many impacts, but allows the user to use two bats, though what form they take is random as it can be two wooden bats or one metal and one rubber.
The form of the bat changes every five minutes (5 post) and the user has no control of it. Same with the baseball types as they are also randomly formed. The glove can only pitch one ball at a time and can not throw another until the current one is gone, though it can form a new ball to take its place as there will always be three baseballs in the glove.
The two main skills-
1. Glove Forcefield- using its ever growing durability, the glove can be to grab and hold objects or the user and allies within to act as a shield to protect against attacks and with its durability growing the more it can withstand the deadlier attacks.
Ultimate shikai skill:
Triple Strike Out- When the user activates this game, any ball that strikes the target will not set off but instead morph into the body, leaving a baseball like mark on the body. The tattoos will cause continuous burning pain for as long as they are on the target's body. They remain until three baseballs have struck the target, which will set off three internal explosion to damage and destroy their internal organs. They do not need to hit the same spot for it to be set off as any location on the body until there are three, though the internal explosive power stacks if struck on or around the same spot to further damage the target's body or even possibly outright destroy their body. The ball's own added power can also add on to the power of the explosion making this skill far more deadly the longer a battle goes on.
This zanpakuto starts out weak, but as battles is drawn out the more its power and capabilities grow as there is no limit to how much it can advance.
Bankai FormBankai Skills to be gained