@Willy Vereb I wonder why I didn't get notified that you tagged me?
It said 10 mentions sent so perhap via some bug it only notified half of the people? Or is it a new limitation on the forums? Anyways, just to be safe:
Welcome to the Legacies of the Exodus game! This is basically Cold War imported into space. Futuristic but well-grounded and you can probably compare this to the Post-WW3 NRPs last year but now we are spread in the Orion Arm. There are also alien NPCs who might become more relevant to the plot latter.
Pardon me if anyone felt I am bothering them. I just thought I might as well gather the old crew. Time to show how great this community could be!
@Monochromatic RainbowIt's a space NRP but styled closer to the cold war with nations of old left Earth and now spread within the Orion Arm of the galaxy.
I'd expect prosthetic sorts of things are pretty decent, probably if only seen commonly for industrial use. True cybernetics and other such matters would likely be pretty serviceable if pretty basic for most, with some more fancy zoom-eye type stuff on the densely built up and advanced worlds.
Variation upon that scale, not opposed to a degree of "Deus Ex" type stuff but would understandably like to avoid mass "i never asked for this".
What about "I absolutely asked for this :p" im talking like...Neural laces and stuff that Elon Musk is talking about.
I mean I don't think that QUITE does what you want it to do in theory, but nanotechnology should be very much in its infancy in this reality, smells a bit too.. alien, y'know? :p
Not that some people haven't gone a bit too far, I'm sure, how far is really the question.
I mean I don't think that QUITE does what you want it to do in theory, but nanotechnology should be very much in its infancy in this reality, smells a bit too.. alien, y'know? :p
Not that some people haven't gone a bit too far, I'm sure, how far is really the question.
The internet what be quite alien to the people of the past. And what do you think I think it does.
I suppose! But a grinding war of attrition and an awful escape plan that somehow works tends to delay much more than basic thought on such things. Like I say I have no issues with what people pursue development of once it gets going - provided it isn't completely out of setting - but I'd like to not have to micromanage whether someone has an army of nano-tech infused cyborgs or what not when the setting doesn't support it.
I'm not accusing YOU, personally, of that, it's just one of the many enjoyable fun times that have started to emerge in past experiences.
If you want limited, granted by todays standard, pretty fantastical stuff without going overboard, particularly if some practical evidence of it exists, sure. On a related limb, AI development and things like that should be relatively lacklustre for the timespan but, still, obviously, of had considerable development once everyone stopped dying, smart AI that is functionally still "dumb" for example. By no means does that stop people aiming to make it self-aware once things get going, I'd prefer such radical breaking points in technology taking place should be for the RP rather than just idle history, but thats just my opinion and I'm open to other thoughts.
Horrible awful double posting, but I want to lay it out in general terms of origins:
VITAL: Space America Space USSR
Very Important: Space China Space Japan
Quite Important/Would be nice to have: Space British Commonwealth Space EU (such as it is) Space Germany Space South Americans (Andean)
Useful but not essential/can be NPC'd: Space Italy Space Scandinavians Space Arab League Space Korea
Most of the ones called out so far were generally smaller powers or client states, and thats fine, we do need a wide spread - and situations are subject to change. I may end up opting for space USSR, but I'm not entirely sold on it as of right now if someone else wishes to go for it. I'd like to get a few of these and serious discussions about anything people are worried about before moving forward.
I don't know if playing secondaries seriously is an idea to be entertained right now, but you're welcome to work on anything you like and step in if NPC'ing is required.
Anyone who expresses interest in a particular nation or national grouping of course gets first call on that. The British technically include a few minor african diasporas, South Africa, what was left of India, Australia/NZ + Canada, so try to include some aspects of that if you could, no need to go overboard though.
I'm going to throw an in universe fluff piece here, let me know what you think - bear in mind its unchanged from a past revision, so dont overthink the nations mentioned other than those canon NPC's:
Credit for image and some information to Dawn of Victory.
-=Transportation and Communication in the Orion Region
The Orion Region, is, despite any tensions between respective powers, a place of commerce in many forms. It is common to see inhabited systems hosts to dozens of small transports, medium freighters and super-tankers plying their wares and travelling between far flung locations in the pursuit of profit. Indeed, the bulk of transportation in the civil economy is the simple hauling of goods, followed by transportation of individuals for varying reasons ranging from business, to politics, to simply holidays. Most civil aviation authorities are well respected and trace their routes to government owned state airlines or those that had a hand in the exodus. Similar freight companies also continue their tasks in the current age.
While a sizeable portion of civilian industrial traffic and civil aviation lacks FTL drives in the core systems, many possess them and it is not uncommon to see even state industry aligned Soviet freighters delivering refined materials even as far a field as the Andean Alliance or Albion, as the allure of finance has few boundaries. While hub systems - those of considerable wealth or at the nexus of multiple node links - are the most common locations to view such traffic, and neutral systems that serve many node links such as in the Geneva Confederation will see hundreds of vessels per day, and thousands per week. It is, indeed, not uncommon to find even military vessels from multiple nations in such hub systems, though their conduct is expected to be in line with the Sol Doctrine, like most civilian traffic. With such Civilian traffic and financial assets tied up in a massive transportation industry, piracy, particularly in outer systems or troubled ones is common, something that lead to the rise of the well known Free Traders Union.
One of the most common vessel types away from the hub systems and bulk industrial movement are civilian liners and information couriers. While most "hub" systems and the core developed worlds of the various regional powers are served by multiple communication links, it is often uneconomical or impractical to link outer colonies or resourcing operations into respective communications networks. These couriers move priority data - that is, data that cannot be simply transmitted homeward over the course of months - and reduce such delay to hours, days, or in the case of some outer colonies, weeks.
However, for central systems, as mentioned, various states have their methods of instantaneous communication with priority military assets and the developed worlds. The Soviet Union, for example, employs command ships outfitted with quantum entanglement tied to their High Command for military operations, whilst also maintaining a network similar to the "internet" found in for example, the DF, that serves most hub worlds in the Soviet Union.
Named the UniSphere, it has its roots in the advent of military networks in the Soviet Union, when a research team led by Michail Isravov found a way to instantly connect all the Army HQ's within the union. With the so called information hubs, documents could be send instantly from one place to another. As time progressed the information hubs became smaller and eventually merged with the computer, this required a new more portable, fast and reliable connecting system that would be used by everyone, not just the military - with the american dominance of the early internet not tolerable to the Soviet Union - though eventually they tied their own network into it on Earth - the UniSphere was born. Soviet law demanded that every computer was connected to the UniSphere by default. It was implemented in the first space ships to travel long distances, although a message from Mars would take 20 minutes to reach Earth it was the fastest way to exchange information. As distances increased, delays became a problem, it took up to a month for a message from the Chinese border to reach the capital system of Leningrad. In 2190 a young and promising physicist, Vladimir Borisov suggested that small quantum entanglement devices should be utilized in communications hubs and tied in with a ansible network throughout important worlds in the Soviet systems - though expensive and requiring significant innovation, the Soviet Communication Hubs became an essential element of internal communication.
The UniSphere has a web like structure with each Communication Center (Relay Stations) having their own sphere of interconnected computers and personal data systems, each of which could be accessed by the KGB in time of need, with all data screened by an automatic system. The UniSphere is governed by the Ministry of Communications and the KGB, each of the two governing bodes has equal rights over the UniSphere and has the authority to shut it down completely or isolate specific systems from the network. There have been instances in which whole systems have been isolated from the network, for example during the Andropov Rebellion the Khabarovsk system was shut off from the Sphere, causing a total communication black out, although the White army manged to create an interconnected web within the system they were effectively separated from the USSR proper.
Like most other communications networks, the UniSphere offers most luxuries of a planetary network on a sector wide basis as is best possibly delivered through its limited capacities, though bandwith has become less of an issue as technology has progressed. The UniSphere has largely become an administrative and civilian network - with the military utilizing specific portions of the UniSphere that are reserved for its own data alongside seperate, local networks for military operations.
Although serving purely as an example of a communications network, the UniSphere is one of the major communication backbones in the western Orion Region.
-=Sol Doctrine
The Sol Doctrine is a small document describing in general terms the duties and obligations of every state in regards to what is labelled the Sol Sector, that is, Sol itself, - though Sol is subject to seperate UN regulation as of the neutering of the Gaia presence - and the surrounding independent systems including Vega, Vesta and Juno, as well as the states of The Federative Republic of Rigel Kentaurus, The United Centauri Protectorates, The Tau Ceti Confederation and the Republic of Israel. Many of the conditions of the Sol Doctrine are also applied to Outreach, though it falls outside of the Sol Sector. In the case of the Republic of Israel, certain exclusions apply.
While this document set the basis for numerous elements of transit, trade policy and governed the conditions of independence granted to The United Centauri Protectorates and Rigel Kentaurus - and later applied to Tau Ceti, it has also come to serve as a basic law applied to all Orion States in regards to the free movement of goods and people.
The Sol Doctrine essentially forbids any state in the Orion Region from interfering or otherwise blockading the movement of civilian vessels throughout the Sol Sector - something that has come to apply to the Orion Region as a whole. As such, states have a certain obligation to not interfere beyond customs and security checks with the movement of people and goods in the Orion Arm. The Sol Doctrine further makes it clear that the movement of military vessels throughout the Sector is permitted, though the state whose territory it travels through must limit the number of vessels permitted transit at any one time. In the case of the Republic of Israel, there is no such condition enforced.
The Sol Doctrine also made clear that the independent states that arose out of multiple programmes, such as The New Weimar Republic and The Confederation of Tau Ceti were legitimate governments with the same rights as any other state established by any human power. The Sol Doctrine also enforced a guarantee of their independence from every member of the United Nations, though recent political machinations such as the entry of Tau Ceti into the October Pact has raised a number of concerns.
In essence, the Sol Doctrine simply forms an element of civil policy in regards to transit through the central locations of the Orion Region, while also providing a basic guarantee to trading vessels throughout the region as a whole. The Sol Doctrine has been put to the UN Assembly Floor for renegotiation or reform at least four times by separate blocs of nations, but any amendments have been vetoed once by the Democratic Federation, twice by the Soviet Union and once by the Commonwealth of Nations.
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TLDR: Core worlds have fast communication and theres a measure of ~quantum entanglement~ (taking liberties) to make FTL communications happen between important places, but most comms are still bound by slow travel, couriers or high expense relays.
@TaerynSpace Hungary would be probably a relevant as Space Scandinavia or Italy would be here. Korea probably has a special place because in the story their war was a major event. Also I can't see South America being more important than Italy, either. Even Space Japan can vary depending on what happens to the world in the following centuries but yeah, they can be very important to this NRP and I bet a few people (who already tend to make not-Japans in space NRPs) are going to take that faction anyways.
Korea and Japan worked together (I like to bring people who currently aren't to common ground) and had the "pick of the crop" in terms of settlement which they exploited pretty well - the Japanese economy was also pretty, surprisingly, robust. It's also a nice counter having multiple important asian nations rather than just one or two usual suspects.
The Andean Alliance as it stands should be a power of relevance and it was one of the lesser major powers in a previous iteration. Italy.. well, Italy was the one who essentially had to cling to being roman to be relevant, to be fair. I mean, the Andean's had a reasonably comprehensive plan for survival while italy sort of ejected itself from the EU and winged its way out of there like a true Aquila.
Such champs. They probably have the papacy too, now that I think of it.
EDIT: I'm also probably accepting my fate as returning to space commies, considering a lot of information I have relies on the canonicity of their stuff and its the best way to make that happen.
Korea and Japan worked together (I like to bring people who currently aren't to common ground) and had the "pick of the crop" in terms of settlement which they exploited pretty well - the Japanese economy was also pretty, surprisingly, robust. It's also a nice counter having multiple important asian nations rather than just one or two usual suspects.
The Andean Alliance as it stands should be a power of relevance and it was one of the lesser major powers in a previous iteration. Italy.. well, Italy was the one who essentially had to cling to being roman to be relevant, to be fair. I mean, the Andean's had a reasonably comprehensive plan for survival while italy sort of ejected itself from the EU and winged its way out of there like a true Aquila.
Such champs. They probably have the papacy too, now that I think of it.
As you said we shouldn't be bound by what happened in the old game. If we happen to follow it that's nice and diversity rather than Europe+USA based factions alone is always a refreshing change in these games. But whether the Andean Alliance will exist here probably depends on whether a player takes it. Kingdom of Hungary is probably going to be the "Italy" of this game. Their male population are also having a tendency to own huge mustaches. Enough that their warcry is occasionally that: "Our mustached nation shall prevail!" That aside they're surprisingly reasonable and probably going to be a neutral faction with somewhat fucked up positioning between two major powers. Doesn't bode them well but makes the NRP for me more exciting to play them as.
Well it's not so much bound by the past game than them existing as a faction on Earth pre-exodus, which is part of the story unless someone really wants it changed, but I get your point.
Also do read over the post that covers general mercantile matters/comms/sol doctrine.
And as a caveat I do tend to edit posts for 5 minutes even after checking them over/posting so beware my madness.