<Snipped quote by LegionPothIX>
Not exactly, what I'm saying is that your character can (by your own definition) bend reality. She's changing the physical properties of objects at whim with her mind, apparently this not only affects her, but also affects objects around her.
That is correct. The method by which she manipualtes objects is to ascribe properties to them that they do not ordinarily have, for the purpose of her interacting with them. The only difference between this, and a traditional character, is that she is not ascribing properties to herself about the object. A person who throws fire, generates fire. A telekinetic who wishes to block that fire can cancel it out with psycho-kinetic energy. A speedster can go around it, or move fast enough to create a vacuum so the fire starves. A physically strong character can just pick up something physically strong (durable) and squash the fire. Et cetera, et cetera, et cetera.
Rather than doing any of that, Sarah simply ascribes it properties that she understands how to deal with, and then manipulates those properties to deal with the object. If another character is also interacting with the modified object, they may experience some of the modifications for the duration of the interaction.
For example, you described turning a fireball into something more akin to a baseball,
No. I didn't say that. I've said it over and over and over again: she doesn't change the object into another object. She merely treats the object as if it were another object. That fireball is still a fireball, and still has all the properties of being a burning ball of fire unless she explicitly disassociates a property from it. In which case it
still has the property but its a property that she is not interacting with. These are not permanant changes. These are changes for the purpose of her interacting with the object, and I was
very explicit about that.
so you're taking away heat and you're turning a gas into a solid. How much more can she do? Could she turn someone's armour into gas at whim and have it float away? What's stopping her from your definition? Could she cause someone's clothes to collapse upon them, too heavy to move?
I sense some sarcasm from you because, this question reads like you're intentionally trying to insult me. I'm going to assume you're not, but I want to make it clear that's how it reads. I have said numerous times in my OP and in the response posts that the power is for the purpose of her interaction with an object. I have provided examples of how the power would work if two people were interacting with the object at the same time, as to explain how another person interacting with the power may work; but it is still only an example of people other than Sarah interacting with an object she modified for her interactions.
The only thing I could be more clear about is Mother, whom extra-dimensionally broke with her, but in a different manner, which explains Mother's permanent state of of Abstraction as it is connected directly to Sarah's source of the ability. As a support character it's Mother's purpose to create controversy in Sarah's mind, and allow her to shift from her current state to that of a heroine or villianess depending on the RP.
The difference with your power and anything else, is that the justification for other powers and actions are grounded in real world physics. Powers allow people to bend these rules in ultra specific ways, but they don't allow people to outright break them.
Your choosing not to read the specificity in which this power affects the objects
Sarah is actively interacting with is something I cannot address. I have, in fact, taken steps far greater than you have to ensure that my ability is balanced, and explicitly stated both how it works, and how that falls within the established conventions and rules. If you have a concern about rules, please read all I have stated more carefuly, rather than just assuming things that are both blatantly untrue, and things I explicitly explained why they were untrue.
If you want to talk about breaking the rules, and bring up a question of fairness, I can only compare my character to your own, as your perception of the rules, and of fairness are assumed to be demonstrated in the character you've created. Let's compare not the fact that your character is physically stronger than mine all across the board (in fact its better than the average person in every single way), because I did choose to create a child it's certainly fair that an adult would be more physically developed (albeit super-humanly so).
Let's instead compare the powers, as they are the thing you have the most trouble understanding or accepting (which one it is you're struggling with, I don't presume to know). Noting that Disassociation is inverse of Abstraction, I'm simply going to reference them as if they are the same power.
Compare Debilitating Aura to Abstraction:
- Debilitation Aura is passive until its not. Abstraction is active, it is always active.
- Debilitating aura can be made active for greatly improved effect. The nature of Abstraction neither improves nor weakens. It is not something the character can just will to be stronger to escape some situation or to dismiss another character's abilities.
- Debilitating aura is never stated the manner by which it weakens others, nor does it say how much it weakens them. It only states the manner in which the player should roleplay being debilitated. Conversely, in order for abstraction to change the properties of an object I must state exactly the manner in which the properties are being altered. What it is ascribed or has disassociated.
- Debilitating aura causes a direct affect on player characters specifying how a player must role play being within the field. Abstraction alters the properties of the environment for which players may choose how they react to the power.
- Debilitating Aura can be made more powerful whenever you want. Abstraction always has the same level of power at all times.
- Debilitating Aura functions on technology that is radically different than people, indicating the aura has no defined mechanics. What constitutes technology is also never defined, and could be said to be literally any object or person of your choosing. Abstraction, by comparison, functions exactly the same on all types of objects and the manner in which it is manipulated must, again, be specified.
- Debilitating Aura directly works directly on people. Abstraction does not.
- Debilitating Aura's lack of described mechanics indicate it can work differently on every use. While, Abstraction's listing of mechanics, means it mechanically works exactly the same every single time, even if it is applied differently.
Reading your character for the first time, it could be easy to see how you as a player have created a character whom nothing within (or that even enters into) the imitate vicinity presents any threat what-so-ever, because your character's powers are such that
literally everything could be weakened to the point of insignificance. Actually weakened. With real consequence. Not just treated as if it were weak for the purpose of the interaction.
I could see a bad roleplayer using this power--this field of magical awesome--to justify effectively removing themselves from the world and making themselves perfectly invulnerable, and immune to all forms of interaction beyond being talked at. The fact that your character was approved with such a power means nobody, least of all you, had a problem with any of these points.
Your character only has to justify something in her mind, using an ultra vague skill-set, to change almost anything into anything else.
In other words, you've really given no indication of the scope of your ability, until now with your examples. Without that information, I'm entitled to my scepticism.
On the note of skepticism, I'm going to take you up on that. I'm going to accept, and voice my skepticisim, and as I see no one calling especially with regards to what you consider to be fair, and ballenced. Furthermore, by comparison of what you apparently think is fair, that is to say, what you had
approved to play demonstrates the fact your standards for yourself are laughably more lax than your standards for new players. That is a thing that creates a great deal of skepticism in me.
While your complaints might possess merit, but if they do I don't see it as they most certainly are not you raising a question of fairness. So, I don't know what it is that you wish to see changed, or what it is that you need further explained to you. Any notion of needing some great drawback for "balance" is really just a call for an arbitrary nerf of a power that's already been carefully crafted to have inherent pros and cons worked in for the express purpose of creating balance... such a notion is insulting. And, if it's not your intent to be insulting, I would avoid making that suggestion again before really thinking through the definitions and consequences of words used. I certainly did when I wrote it.
When a player creates balance of self, rather than balance by comparison to others, it really is easy to overlook and I don't blame you for that.