We live in troubled times. Or at least the people in this world do, I do not know the details, but many gates to other worlds have been openeing up around the country. I have seen men, women, and creatures that do not belong in this universe, technology that we should not yet have acess to, and all manner of conflicts we have no part of being invested in. I study in the Chronos academy just outside our great city and my work is in danger, there are some more religious types who believe my studies are wicked and unnatural, but I argue this is already the reality we are in.My funding and recources have been all but cut off. But I've been able to summon all of you here, from different times and worlds. To undo this chaos in our land, and maybe one day return to your own. You did not ask for this, but now that you are here......what else can you do? I expect good things from you...warriors.
-Artemis James II
This is a historical/fantasy RP about a group of individuals plucked from different countries and times in history to undo the chaos of what is a fractured realm. You will be assuming the roles of great historical warriors and will be working as group to overcome the many challenges of this strange land. I have detailed a few of the roles you may take but here is the current list, they are on a first come first serve basis, seen below. I will cross each one out as it gets reserved so please choose wisely and quickly. I may also add more depending on the amount of interest shown.
The feats of the Ninja are mostly legend, but in this realm your mythical skills will become reality. The skill with the katanna, the accuracy with the kunai, the smokebombs, grappling hooks and poisions are all extentions of yourself. In the crossrealm you will be the operative, the spy. The silent killer from the shadows. Feared by many but only witness by few. Although your ability in direct combat is indeed fierce you may want to scout an area ahead, and let your more battle hardy teammates take the brunt of the action as you are not fully armored and can be overwhelemed. Your shadow is no longer one of solitude.
Time Period: 1600s Japan
Skills:
Lockpicking-Can pick almost any lock, some take longer than others.
Espionage- Can infiltrate and spy silently, also able to steal if needed. Stealth ability is second to none.
Urban Acrobat- Is capable of wall running, climing, balancing, and generally traversing city enviroments like an expert at parkour.
Super Power: Ghost Hand
This power can only be used once a day, and only lasts a couple of seconds, but the ninja is able to 'phase' his or her body through solid material, this inculdes walls, the ground and even other bodies. This ability is dangerous as the ninja will be killed if they 'phase in' when they are in a solid material that is harder than they are, like a rock, and will be crushed to death.
The Empire is in it's twighlight, the once all consuming nation is under threat and the gods seem to have turned away from their people. But the might of Rome was built on the backs of its influential leadership and deadly fighting ability. This is personified in the famous legionary, the perfect soldier. Disciplined, assertive and fearless, this warrior employs some of the most effective combat tactics on the battlefield and is perhaps the most well trained out of all the cross-realm warriors. Inelligence, Leadership and Strategy are the themes of this proud captian. Be ready to make split second decisions and long term estimations about the best step forward. Remember, you must earn your team's respect, not demand it.
Time Period: Rome 800 AD
Skills:
High End Armor-Has some of the most wonderfully crafted roman armor, which allows a lot of protection and mobility.
Team Skirmisher- Although a very formidible one on one fights Is an absolute master at Group vs Group Melee.
Dignitas- Even when encountering strangers, the Legionary is awarded a certain amount of respect and when they speak they are taken seriously especially in diplomatic enounters.
Super Power: Rallying Cry
This power can only be used once a day, and is the legionary's 'buff' skill. The voice and tone of this powerful commander will have a magical effect on not only his own but his team's spirit and for a full minuite they will become stronger, faster and will have a superhuman amount of energy to fight a lot harder and hold their own against more powerful outmatched opponents. There is also a 'cooloff' period where after the effect leaves, the team becomes sluggish and weaker for a few seconds before returning to normal.
(taken)
Never before has a class of criminal been so praised and appluaded since the pirate. Your reputation has earned you a lot of enemies but also a lot of fans. Stealing, lying, cheating, fighting and adventure are what drives the pirate to all corners of the world, becoming an infamous rouge and a powerful ally under the right cirumstances. Any boring captain can bark orders, but it takes a true outlaw to captivate and inspire a group in the right direction. Fame and fortune are just over the horizion, and its ours for the taking!
Time Period: 18th Century Seven Seas
Skills:
Seafarer- Experienced in everything to do with ships and naval travel, which includes (but not limited to) navigation, shipbuilding, naval combat, fishing and tresure hunting.
Gunpowder Expert- Flintlock Pistols, Cannons and Bombs, the Pirate understands gunpowder better than anyone and is a crackshot with firearms and has an innate knowledge of explosives and demolition.
Silver Toungue- The Pirate is a very cunning and charming individual who is especially good at talking themselves out of bad situations and into some very lucrative deals.
Super Power: Pirate's Curse
This very powerful ability can only be used once every TWO days. The dangerous effect of the pirates curse is to immediately befall a very bad circumstance to befall a single target. This has ranged from anything to cursing a man with scurvy, to calling a killer whale to attack a vessel to even summoning the deadly Davy Jones himself, to battle a demon. The effects of this power will vary based on the target and context. You never know what you might be in for.
Never before has a class of criminal been so praised and appluaded since the pirate. Your reputation has earned you a lot of enemies but also a lot of fans. Stealing, lying, cheating, fighting and adventure are what drives the pirate to all corners of the world, becoming an infamous rouge and a powerful ally under the right cirumstances. Any boring captain can bark orders, but it takes a true outlaw to captivate and inspire a group in the right direction. Fame and fortune are just over the horizion, and its ours for the taking!
Time Period: 18th Century Seven Seas
Skills:
Seafarer- Experienced in everything to do with ships and naval travel, which includes (but not limited to) navigation, shipbuilding, naval combat, fishing and tresure hunting.
Gunpowder Expert- Flintlock Pistols, Cannons and Bombs, the Pirate understands gunpowder better than anyone and is a crackshot with firearms and has an innate knowledge of explosives and demolition.
Silver Toungue- The Pirate is a very cunning and charming individual who is especially good at talking themselves out of bad situations and into some very lucrative deals.
Super Power: Pirate's Curse
This very powerful ability can only be used once every TWO days. The dangerous effect of the pirates curse is to immediately befall a very bad circumstance to befall a single target. This has ranged from anything to cursing a man with scurvy, to calling a killer whale to attack a vessel to even summoning the deadly Davy Jones himself, to battle a demon. The effects of this power will vary based on the target and context. You never know what you might be in for.
Your desitny is holy, your cause is noble your armor has been forged in the fires of legend. You are the Knight and nothing can stop you in your journey. You are probably the most experienced of all the warriors, having fought countless wars and conquests in and out of the battlefield. Toppled mighty kingdoms, protected royalty and fought the most deadly of rivals. The Knight is the sentinel of justice and could be described as the moral fibre of the group, with staunch integrity and fearsome fighting abilites the knight sets the perfect example of what it is to be a true warrior.
Time Period: 15th Century Europe
Skills:
Seige and Fortify-Having attacked and defended many castles and forts. The Knight is an expert in how to destroy an armed building, and also a wizard at defending any structre from attackers, this comes from an intimate knowledge on how they are built, and the structural weaknesses. This also makes the Knight and apt craftsman and builder when needed.
Mount Master- Second to none on horseback, the Knight can ride a steed or a chariot with almost superhuman results, this also extends to non conventional mounts, such as Giant Boars, War Lions and even Wyvrens.
Weapon Wizard- The Knight has become a student of war technology and as such is adept with almost any weapon from the time period he or she is from, this includes, Swords, Sheilds, Hand Axes, Battle Axes, Pikes, Spears, Lances, Crossbows, Longbows, Maces, War Hammers, Daggers and Flails. Needless to say, the mounts need to be used to carry this large load.
Super Power: Sir George's Dragon
The most legendary Knight's eternal foe was killed in the story, but can actuall be summoned by this knight to attack enemies. This can be activated once every two days, and must be used extremely cautiously, The powerful Dragon will initially attack the enemies of the knight, but if it's lust for combat isn't satisfied (and is still alive) after the encounter, instsead of flying back to the spirit realm, it will go on a rampage, destroying everything in sight Including the Knight's party. It will be then be up to you to kill the beast as is the only way to send it back.
(taken)
The barehanded fighter represents the true origin of the warrior, he or she who only has their own body to wage battle with. Just like the many wild creatures that co-exist on the planet, they are very in tune with their own bodies and put everything on the line with every encounter. Nowhere is this more apparent in the martial artist, who has honed a wide range of techniques and skills to turn their hands and feet into deadly weapons. The best of the best of these combat masters were in Asia, now they must see how their powerful forms of fighting will aid them in the deadly cross realms.
Time Period: Asia 200 AD
Skills
Like Lightning: The Martial Artist has the most greasy quick agility and footwork out of all the warriors, and has learned how to dodge weapons as apposed to the risk of blocking them at the very quickest the martial artist can dodge arrows too.
Anatomy Martial arts teach the user how to to utilize the human body and also how to harm it. The Martial Artist has an understanding of human biology and pressure points which is rivalled by no other warrior.
Eastern Medicine The wisdom of Asia has allowed the martial artist to become very adept with natural medicine along with practical recovery techniques such as meditation and acupuncture. Also is an amazing cook.
Super Power: Roaring Ki Blast
This power can actually be used TWICE a day, the martial artist's understanding of Ki energy extends to harness it as powerful blast of energy. Even at its weakest, it can blow a fully armoured sentinel 20 feet away. At its strongest is known to be able to smash a Warship in half. Focus and destroy.
The barehanded fighter represents the true origin of the warrior, he or she who only has their own body to wage battle with. Just like the many wild creatures that co-exist on the planet, they are very in tune with their own bodies and put everything on the line with every encounter. Nowhere is this more apparent in the martial artist, who has honed a wide range of techniques and skills to turn their hands and feet into deadly weapons. The best of the best of these combat masters were in Asia, now they must see how their powerful forms of fighting will aid them in the deadly cross realms.
Time Period: Asia 200 AD
Skills
Like Lightning: The Martial Artist has the most greasy quick agility and footwork out of all the warriors, and has learned how to dodge weapons as apposed to the risk of blocking them at the very quickest the martial artist can dodge arrows too.
Anatomy Martial arts teach the user how to to utilize the human body and also how to harm it. The Martial Artist has an understanding of human biology and pressure points which is rivalled by no other warrior.
Eastern Medicine The wisdom of Asia has allowed the martial artist to become very adept with natural medicine along with practical recovery techniques such as meditation and acupuncture. Also is an amazing cook.
Super Power: Roaring Ki Blast
This power can actually be used TWICE a day, the martial artist's understanding of Ki energy extends to harness it as powerful blast of energy. Even at its weakest, it can blow a fully armoured sentinel 20 feet away. At its strongest is known to be able to smash a Warship in half. Focus and destroy.
The Warrior women of women, this race of female fury and pride is no stranger to the mythic and supernatural, their lives are wrapped in divine blessings and mystery. They are dangerous and fiercely protective of their homeland the amazon and no male has travelled there to return and tell the story. They are trained from birth to be capable and dangerous fighters and intelligent diplomats, every amazon woman is a born leader, and they lead by a very powerful example.
Time Period: 500 BC Amazonion Islands
Skills:
Huntress-From a very young age, the Amazons are made to be self suffienct and independent, and this includes tracking and hunting animals for survival. The Amazon has an encyclopedic knowledge of all natural creatures and even some supernatural ones. To track and hunt them succesfully.
Deep Blue Warrior- Because of the Islands they are all very adept swimmers too, Amazons can swim almost superhumanly fast and can hold their breath longer than anyone else, thier bodies are resistent to pressure of the deep diving too.
Divine Protection- They arent spellcasters themselves but because of their heavily religious land and upbringing they are the most resistant to magic and curses out of the group. They are also fearless in the face of spiritual and etheral creatures and can harm them in combat.
Super Power: Goddess Spear
This attack can be used once every two days, the Amazon can summon a holy spear from the heavans to fly towards their opponent with supernatural force. The weapon is coated in magic and can cause major damage to any opponent, supernatural or not. This Attack will never miss. But can only be aimed at one target.
(taken)
The Nordic War Mongers fight for glory. There is no treasure, or politcal influence to be won, they fight simply to fight. They have the purest warrior spirit out of the group. Fully believing in their way of life, death and afterlife. They have pillaged and destroyed many militias and armies, farming the earth for glorious war, in the cross-realm the war will find them.
Time Period: Scandanavia 1100 AD
Skills:
Brave the Elements: Vikings travel the world and fight in all conditions all over the globe. They are very resistant, to extreme cold, extreme heat, and thin high-altitude air and are able to march in thick mud and see through thick fogs. Anything nature has to throw at the Viking, he/she will be well prepared for.
Worldy Scholar Being very well traveled has allowed the Viking understanding of a lot of ancient symbols and runes from awound the world. This includes forgotten history and dead languages that the Viking will have at least a basic understanding of. They also have the widest understanding of foreign cultures and are able to pick up on specific customs very quickly.
Savage Infamy-The Viking inspires fear among normal people and even dangerous enemy's spirit and resolve will be tested in the presence of the Viking Warrior. This is useful for intimidation and threat techniques. This ability is amplified in battle, where the viking's savage fighting style can cause some weaker opponents to freeze with fear.
Super Power: Nordic Beserker
The Viking can activate this superpower once a day, for 2 whole minutes the Viking works themselves up into a vicious frenzy which triples their strength, stamina and speed to superhuman levels. Making them almost unstoppable in battle. Their breath is also becomes a freezing spell, and chill opponents to the bone with a simple blow. The downside to this effect is that the rage robs the viking of any strategic thought or teamwork, and will simply turn the warrior into a dervish of wild fury.
The Nordic War Mongers fight for glory. There is no treasure, or politcal influence to be won, they fight simply to fight. They have the purest warrior spirit out of the group. Fully believing in their way of life, death and afterlife. They have pillaged and destroyed many militias and armies, farming the earth for glorious war, in the cross-realm the war will find them.
Time Period: Scandanavia 1100 AD
Skills:
Brave the Elements: Vikings travel the world and fight in all conditions all over the globe. They are very resistant, to extreme cold, extreme heat, and thin high-altitude air and are able to march in thick mud and see through thick fogs. Anything nature has to throw at the Viking, he/she will be well prepared for.
Worldy Scholar Being very well traveled has allowed the Viking understanding of a lot of ancient symbols and runes from awound the world. This includes forgotten history and dead languages that the Viking will have at least a basic understanding of. They also have the widest understanding of foreign cultures and are able to pick up on specific customs very quickly.
Savage Infamy-The Viking inspires fear among normal people and even dangerous enemy's spirit and resolve will be tested in the presence of the Viking Warrior. This is useful for intimidation and threat techniques. This ability is amplified in battle, where the viking's savage fighting style can cause some weaker opponents to freeze with fear.
Super Power: Nordic Beserker
The Viking can activate this superpower once a day, for 2 whole minutes the Viking works themselves up into a vicious frenzy which triples their strength, stamina and speed to superhuman levels. Making them almost unstoppable in battle. Their breath is also becomes a freezing spell, and chill opponents to the bone with a simple blow. The downside to this effect is that the rage robs the viking of any strategic thought or teamwork, and will simply turn the warrior into a dervish of wild fury.
(taken)
No Master, No Restraint, No Limits.
The Ronin are similar to the famous samurai warriors yet the swear alliegence to no shogunate or clan. They are free people with the skills to make their own way in the world. Deadly skilled with the Katanna, but unlike the strict Samurai, they can be creative with their weapons, also using the Longbow and the Naginata when needed. The ronin are feared and misunderstood as ruthless mercenaries, but in the cross realm, their true intentions will be known, for better or worse.
Time Period: Japan 15th century
Skills:
For Want Of Coin: Ronin literally selling their fighting skills on a regular basis to whoever can afford it. So they understand money, and they understand their worth. Ronin are some of the most excellent merchants and marketers and are able to buy at low prices and sell at high prices, with an uncanny ability to estimate the valure for something and know exactly what to trade for it.
Supremely Sharp Ronin have the most expertly crafted swords in the world, they are extremely sharp and wielded to precision, they have been know to cut through weaker armor like tissue, and even through thick trees and bricks.
DemonologyRonin are often thought to be demonic in nature, so its only natural that they would have an understanding of the hellish underworld and those who inhabit it. This includes the ability to analyse and recognise any demon and understand it's behaviour and possible weaknesses.
Super Power: The Duel
A very specific super power which can be used once a day. When facing another group, the Ronin can issue a direct challenge to the leader of that group to a 1 on 1 duel. If the Ronin is able to win this duel, the entire group will flee out of respect and fear. This super power can work against a squadron, or a small army. The downside is that the power will only work if the duel is fought 1-1 and honorably. Even in the face of death there can be no intervention.
No Master, No Restraint, No Limits.
The Ronin are similar to the famous samurai warriors yet the swear alliegence to no shogunate or clan. They are free people with the skills to make their own way in the world. Deadly skilled with the Katanna, but unlike the strict Samurai, they can be creative with their weapons, also using the Longbow and the Naginata when needed. The ronin are feared and misunderstood as ruthless mercenaries, but in the cross realm, their true intentions will be known, for better or worse.
Time Period: Japan 15th century
Skills:
For Want Of Coin: Ronin literally selling their fighting skills on a regular basis to whoever can afford it. So they understand money, and they understand their worth. Ronin are some of the most excellent merchants and marketers and are able to buy at low prices and sell at high prices, with an uncanny ability to estimate the valure for something and know exactly what to trade for it.
Supremely Sharp Ronin have the most expertly crafted swords in the world, they are extremely sharp and wielded to precision, they have been know to cut through weaker armor like tissue, and even through thick trees and bricks.
DemonologyRonin are often thought to be demonic in nature, so its only natural that they would have an understanding of the hellish underworld and those who inhabit it. This includes the ability to analyse and recognise any demon and understand it's behaviour and possible weaknesses.
Super Power: The Duel
A very specific super power which can be used once a day. When facing another group, the Ronin can issue a direct challenge to the leader of that group to a 1 on 1 duel. If the Ronin is able to win this duel, the entire group will flee out of respect and fear. This super power can work against a squadron, or a small army. The downside is that the power will only work if the duel is fought 1-1 and honorably. Even in the face of death there can be no intervention.
THE LOCATIONS
(WIP)
Character Sheet
Appearance: (Image please, No anime)
Name: (Full, no nicknames)
Time Period: (The exact year they were taken into the crossrealm)
Age:
Height:
Weight:
Favourite Weapon:(your character might be skilled with many weapons, but this chosen one will be the one they have most skill with)
Bio/Personality:(Please be specific to the time period, at least one full paragraph.)
I will be adding more details to each role as we go, I will also be working on the different areas in this fantasy world.
I hope you like what we have so far.