For real though we should put some serious thought into what commanders are known by other commanders. And cultures. And things like that.
@Footman Are you overlooking the other CS's? I posted mine on the first page of the RP and don't want to be overlooked XD. I can post it again for your convenience.
@Footman Would a captain be enough or do I need an actual Champion? I wanted my Guild to be accepted so I was sure I wasn't wasting time at making a captain for a regiment I can't use. Thanks!
For real though we should put some serious thought into what commanders are known by other commanders. And cultures. And things like that.
The Moonsong Alliance Explained: What happens when two nations possessing the means to obliterate large swathes of the planet come toe to toe in a conflict of political, religious or economic interest?
There are only two outcomes of this age-old conundrum. Mutual annihilation, or a reluctant peace.
The Moonsong Alliance was birthed from the latter scenario, between a group of warring nations many centuries ago. None had the power to both destroy their enemies and yet guarantee their own survival in a cauldron of war and death that had all but exhausted both their peoples and their resources over the span of decades.
Realising that they could not move forwards with continued hostilities, this group of nations instead formed an Alliance - creating a shallow peace in exchange for the liberty of conquest in areas that were not contested by conflicting interests.
This should have paved the way for mighty empires to arise, but it was not so. In their bid to expand their borders, the founding nations of the Moonsong Alliance raced each other to acquire land and influence. Rather than conquer smaller countries and isolated city states, they sought to bring them into their own respective blocs. A way of officiating this process, was allowing these vassal states into the Alliance.
At first, the founding members of the Moonsong Alliance and their political blocs ballooned. Large swathes of land came under their respective influences, and soon, over a third of the world carried the same banner - if only in name. However, it did not take long for these blocs to break down, as minor nations sought their own independence. Revolutions erupted across the land, thus fracturing what power the founding members held over all those that had once paid homage to them.
Fast forward five hundred years, and several thousand rewritings of the Moonsong Treaty, and the Alliance is now a loosely aligned patchwork quilt of over a hundred nations, all bound by the same flag, but little else. Petty skirmishes and minor wars are a common daily event, and any attempt at creating a central authority has proved a fruitless endeavour. Instead, the Alliance has so far maintained itself by a method of self-policing.
A country invades a neighbour; that neighbour's sponsors and allies rush to its aid, as do those who hold sway with the aggressor. Before long, nations from across the globe are dispatching soldiers to fight on the newest battlefield, until things come to a head and all parties realise that the only way forwards is mutual destruction. What usually follows is a slow de-escalation of violence, lengthy negotiations, reparations, and then the world goes on.
Several times the Alliance has come to the brink, where the greatest warriors and wizards of the land threaten to undo each other in an hour of senseless and wide reaching destruction - yet always reason has prevailed, and both sides back down after realising the futility of their struggle.
But this can't last forever; in fact, it wont last forever. Gargth's rise to power in Everstrine is perhaps the first time the Alliance has mustered its forces for reasons other than keeping the peace; this time, the soldiers of Moonsong fight to stop a great catastrophe from casting a shadow over the world.
I suppose that now most people have finished, or stated their intentions for their sheets, I can start working on mine.