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Hidden 11 yrs ago Post by Anima
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AnriuSB said
I finished the OP. It is beautifully done and I really do hope to join you all in this. please notify me within the next 6 hours whether or not you are open to players (so I can either move on or start my cs after work.)If there is any info not covered in the op, I would appreciate that it be summarized to me as well.Thank you for your time.


Though Az will correct me if I'm wrong, this roleplay is still accepting players. I haven't really heard of a player cap being instituted with this.
Hidden 11 yrs ago Post by Azseth
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AnriuSB - The RP is still open. I implore you to take some time and read my first 3 OOC comments/posts when you have time.

I think in doing that, most of the questions you might have should be answered. Aside from that, ask any questions you might have.
WALKERS!! I have a question: how should we have this group "start?" At the point that the RP starts, should we have the Walkers all together? Start separate and have them get together gradually en route to the CDC survivors?

For simplicity's sake, it would be easier to have them all together, but that would eliminate the potential for conflict and the fun part of meeting one another. There would have to be some time to address how people met in this manner, but that can be done via bio, flashback, or dialogue IC.

I'm really torn here, but thinking aloud (or at least thinking here), I want to do things in a manner that screams "the right way" which is have all Walkers decide. If you want to make you char start alone and meet another group, and have it snowball from there, fine. This will be all about communication.

This is kind of how Season 2 started in the last RP, so I am not against it. It is just that this would move the time table to the time that ALL characters meet out further, and that's ok with me.

Additionally, the "solo" starts for Walkers would be nice because it would allow Walker to:
A - meet each other.
or
B - meet the CDC group after they flee.

Again, at some point, ALL characters will move to a point approximately 15 miles north of Fort Leonard Wood (the CDC facility) and meet at what will be a gas station and convenience store.

Az
Hidden 11 yrs ago Post by Lupus
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I've been away for a while, and might not be back for a while. Though not too long, maybe a day or two. Things a really busy here at home.

Also, Missouri sucks. Damn winter. (Missouri boy)
Hidden 11 yrs ago Post by Azseth
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Just added a basic layout/map of the CDC floors. The main thing to remember is that ALL CDC survivors are on the third floor.

Az
Hidden 11 yrs ago Post by Arlear
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I vote solo for the walkers, honestly. It allows more backstory in the intro posts, and a better chance to meet up and give the group more meat on background.
Hidden 11 yrs ago Post by Azseth
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Solo, OR group into smaller groups. Everyone doesn't have to start alone, but I will not force everyone to start together.

Az
Hidden 11 yrs ago Post by AnriuSB
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So here is what I was thinking.

My characters will be related, sisters actually. One will have been outside during the awakening, the other in the CDC (the younger one will be in the CDC)

I have been craving an innocent eye type role for quite some time now, and the maturity of the older sister would add to the contrast, or at least I believe so.

Are you ok with this concept?
Hidden 11 yrs ago Post by AnriuSB
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also, good evening gents.
Hidden 11 yrs ago Post by AnriuSB
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welp, since no one is online, i will begin writing my cs.
Hidden 11 yrs ago Post by Azseth
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I'm here NOW, but about to go to sleep.

It sounds fine, so long as you can have a valid reason for a younger girl to be in the CDC center. Maybe "future breeding stock?" Haha.

But I'm ok with that. It's nagging at the part of me that screams "but the probability of them surviving and being united blah blah" but I am willing to work with you.

Let me know here or via PM if you have any questions.

Az
Hidden 11 yrs ago Post by AnriuSB
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Marrianne & Ivy Ellenheart.

We begin with Ivy:

Name: Ivy Ellenheart; goes by Ivy.

Age: 23

Occupation: Former Military College student, major in medical, minor in physics.

Hair: Ginger

Eyes: Brown

Weight: 157 lbs

Blood type: O-

Immune: No

Gear: An M24 Remington bolt action rifle. It is highly accurate and effective at long ranges. 28 7.62mm shells.

Basic survival gear, and a back pack for storage

IE: Canned goods, Swiss army knife, One man tent, heavy winter clothing, lighter summer clothing, waterproof matches, and a video recorder. (She has been able to collect film through scavenging.)

Bio: Ivy was the single daughter of Elizabeth and James Ellenheart, both of which were very involved in American politics. James was a medium ranking CIA agent. He was almost always away at work, and so was Elizabeth. Elizabeth was a one of the USA's Foreign adviser's. For this reason she was often off traveling, and seldom had time to spend with her daughter.

Elizabeth and James loved their daughter, and each other, but they had many responsibilities; so Ivy found herself being raised by a stay at home Nannie by the name of Anne. Ivy loved Anne, and would listen intently as she told stories of her past career as a nurse in the military. As it were, the idea of recruiting into the military was implanted in her at an early age. She followed the dream of being a nurse just like her aunty Anne, this was Ivy's name for her, all the way through her young life. She joined many programs during her basic schooling that allowed her to graduate with honors and immediately be accepted into the college of her choice. She chose Walden university, and soon found herself diving head first into her life long dream.

During her final year of highschool, her father retired, and Anne became much less needed then previous. Ivy kept in touch however, and they would write each other periodic letters. Ivy and Anne both loved to receive these letters, and Ivy soon learned that Anne had a granddaughter named Marrianne, or Marrie for short.

Ivy was grief stricken when she heard of Anne's a year later. She was even more distraught when she discovered that Marrie had no living parents, and Anne had been taking care of her up until this time. The child was only two, and Ivy could not let it enter the system. After many long arguments, she finally convinced her father to take the child in. Marrie was an angel, and a blessing to their home. Anne left home to go to military college, and she chose to bring Marrie with her. The child was three and Ivy was nineteen.

The first year was hell, but it improved as time went on. Ivy told Marrie that she was her older sister, and Marrie stuck to her like glue. Marrie was nine when it all began, and Ivy was just finishing her final years of training..

When Ivy's college discovered that Marrie's blood type was AB+, she was recommended for the CDC program. (will explain more about why in Marrie's bio) Ivy immediately accepted, wishing only for Marrie to be safe from what was coming. The separation was hard on both of them, but Ivy knew it wasn't permanent, and that it was for the best. Ivy managed to use her limited military connections to obtain her rifle, and the location of the CDC facility.

For the past 6 months she has been camped out in a small gas station that is near the facility. The Winter weather makes survival hard enough as it is, coupled with the zombies and her lack of real resources, Ivy is growing desperate. Soon she may have to do something reckless..

Other: Ivy has given the different types of undead certain 'nicknames'. Her military training has helped her identify the different classes. This has proven paramount to her survival these past months.

RA1: Geeks (slow moving, awkward, generally easy to avoid)

RA2: Goths (faster moving, still awkward, some recognizable intelligence (not really))

RA3: Jocks (Fast, strong, still lacking in major intelligence, highly dangerous when angry)

RA4: Plastics (Fast, Cunning, not to be crossed, hostile to everything but themselves)

Note: Ivy's gas station is the one that will be used as the meeting place for all us players (cleared by Az). It has been turned into a bunker of sorts over the past months. Ivy will be flying solo for quite a while in the beginning. I do, however have plans for a male npc to be with her for a couple posts (he has been bitten and is good with tech, ohno!) If any of yall wanna play him I would be down to let ya. Otherwise I will be managing him as well ( *Sad face* if the latter happens).
Hidden 11 yrs ago Post by AnriuSB
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Now for the second:

Name: Marrianne Ellenheart.

Age: Her Tenth birthday will be the day the doors open.

Occupation: Really? I mean come on, she is ten, Massachusetts isn't THAT bad (XD)

Hair: Blonde

Eyes: Blue

Weight: 97 lbs

Blood type: AB+

Immune: Yes

Gear: A small teddy bear named Maxwell, she cannot sleep without him.

Bio: Marrianne's mother was a very connected person, and successful business woman. When she found out she was pregnant it brought her entire world crashing down around her. She was also deeply religious however, and refused to abort. So, as the birth got closer, and she became more obviously pregnant, she began to panic. She was completely thrown of by a 2 month premature labor, that sent her chasing after her own curtails. Desperately trying to grasp some sort of solidarity, her mind overloaded, and her heart stopped.

Marrianne was barely saved, and was given to her 85 year old Grandmother, who took care of her in a care facility with the help of a plethora of nurses and aids. After two years however, her grandmother passed away aswell, and her big sister Ivy took her in. Marrie has no memory of this time, and takes everything Ivy says about it at face value.

Marrie loves her sister, and tries to be like her every day. Before the Awakening she would watch intently as Ivy read large, and complex book she couldn't hope to understand; hoping that she might one day be able to help her sister with her training. To her, Ivy is everything, so when they were forced to separate, she lost it. Ivy, being the only one able to calm her down, retrieved something from her back pack before sending Marrie off. In her big sister's outstretched palm was a teddy. Ivy had told her that as long as the teddy was with Marrie, Ivy would be in her heart.

Marrie was forced to enter the CDC when they discovered who exactly she was. Her father had been the head of the project, and even if he couldn't come out and tell his subordinates about her, he made it his mission to see her enlisted. After a long period of debating and string pulling he managed to get her into the program under the guise of wanting to preserve America's youth. Marrie cannot know this, and does not. Ivy does however, and it proves to be yet another secret she feels horrible for keeping from Marrie.

These last nine months have been lonely for Marrie. The only thing that keeps her going is the teddy that her sister gave her before they departed.

It had come with the promise of a reunion. A promise both of the sister's intend to keep.

Hidden 11 yrs ago Post by MST3K 4ever
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Arlear said
I vote solo for the walkers, honestly. It allows more backstory in the intro posts, and a better chance to meet up and give the group more meat on background.


I second this motion. It allows for some really great creative avenues in terms of storytelling.
Hidden 11 yrs ago Post by Anima
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Azseth said
AnriuSB - The RP is still open. I implore you to take some time and read my first 3 OOC comments/posts when you have time. I think in doing that, most of the questions you might have should be answered. Aside from that, ask any questions you might have. WALKERS!! I have a question: how should we have this group "start?" At the point that the RP starts, should we have the Walkers all together? Start separate and have them get together gradually en route to the CDC survivors? For simplicity's sake, it would be easier to have them all together, but that would eliminate the potential for conflict and the fun part of meeting one another. There would have to be some time to address how people met in this manner, but that can be done via bio, flashback, or dialogue IC.I'm really torn here, but thinking aloud (or at least thinking here), I want to do things in a manner that screams "the right way" which is have all Walkers decide. If you want to make you char start alone and meet another group, and have it snowball from there, fine. This will be all about communication.This is kind of how Season 2 started in the last RP, so I am not against it. It is just that this would move the time table to the time that ALL characters meet out further, and that's ok with me. Additionally, the "solo" starts for Walkers would be nice because it would allow Walker to:A - meet each other.or B - meet the CDC group after they flee.Again, at some point, ALL characters will move to a point approximately 15 miles north of Fort Leonard Wood (the CDC facility) and meet at what will be a gas station and convenience store. Az


As some have already said, starting out solo would be much more fun. However, why not offer have a mix? Those in the walker group can decide if they want to start together or not while those who want to be antisocial can start by themselves. (Sarcasm with the antisocial bit.)
Hidden 11 yrs ago Post by Azseth
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That's kind of where I am going to go. I'll obviously let YOU ALL decide, although in thinking about it, it WOULD be fun to assign partners, like grade school.

But yeah. We'll do that. Everyone will start out where they see fit.

Going to work on some stuff now.

Az
Hidden 11 yrs ago Post by Azseth
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***~~~~~~~~~~***~~~~~~~~~~***

PLEASE!! IF YOU PM'D ME OR POSTED A CHARACTER SHEET, OR ASKED A QUESTION AND DO NOT HEAR BACK FROM ME: REMIND ME!!

Either via PM or here. I lose track of shit because, well, I'm stupid.

Az

***~~~~~~~~~~***~~~~~~~~~~***
Hidden 11 yrs ago Post by MST3K 4ever
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Azseth said



I don't know if you read my last PM...I edited it and told you to go ahead and post my CS...because you said in this thread it was something you would do so I won't try to circumvent your authority...sir.
Hidden 11 yrs ago Post by Arlear
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Hey guys, look who else is back. >:3

Hidden 11 yrs ago Post by Azseth
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MST, I got it, just haven't gotten around to doing it.

I'm trying to do OOC shizzzz and deal with some Veteran Affairs SLASH medical stuff. I have that on my radar.

Arlear, I will kill him and Fuad again. It WILL happen!

EVERYONE. Also, are there any players who'd like their chars to team up with Terry and Fuad, both of whom are Walkers? If so, let me know sooner than later please? Arlear and I have a tendancy to plot and scheme behind your backs and stuff, and I don't want to get too far ahead of myself. In case you didn't see, Fuad's profile is linked up above in the APPROVED CHARACTERS post.

Az
Hidden 11 yrs ago Post by Fox
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There is absolutely no reason that Fuad should have to relive his painful death. NONE!
#TeamFuad5ever
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