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Hidden 8 yrs ago Post by Marquise
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Well, this all sounds jolly interesting :) .
Hidden 8 yrs ago Post by AlexanderML
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Approved, such a beautiful creature.

Here is my divine being.


Not a bad character, but needs to have it's domains selected. Maybe Earth (Metal), Order (Law)?

My character sheets are never that good, but my RPing is much better, I promise!


I'll take a chance with this character... but I've got to state that he seems to have too much of a already existing history. That can be looked over if you present the story within his early posts. Also I think his seconded domain I think should be Body (Speed) or something else like that.



Well, this all sounds jolly interesting :) .


I like her, Approved!
Hidden 8 yrs ago Post by Captain Obvious
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Captain Obvious Forgetful Hero

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Only story that would be there, he thought too much when being created, and so he became...something weird. :P I can switch the one domain to that then.
Hidden 8 yrs ago Post by The Grey Dust
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@AlexanderML

Fubsy also had a Goddess.
She can't hear well, she's Death Goddess.

I'm thinking of a Desert theme for X's library.
Hidden 8 yrs ago 8 yrs ago Post by AlexanderML
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Sorry I overlooked this, Approved, but the seconded domain needs to be something a little less wordy. Like Community (Travelers) or Community (Guidance). I was making a life/death god and almost submitted it before I saw your character... whatever. ;) I'll make a undead abomination instead.

I'll quickly put my character down here:

Name: Yithgul, Bringer of Life, Father of the Dammed
Player Name: AlexanderML
Domains (Portfolios): Life (Birth), Death (Undeath)
Alignment: CN
Symbol(s): A rotten flower or skull. Black and green are his favored colors.
Appearance: Yithgul is a creature that looks like a giant serpent, grey growing and rotting flesh coving it's body. It's breath heals any wounds, and it's eyes of bright golden light are always full of pity and sorrow for those that have to die. Appendages spring forth from the serpent's body at will, from arms to tentacles, and are removed only when they grow so large as to rip off from Yithgul's body and decay into nutrient filled dirt.
Personality: Loving, he is filled with so much love that words cannot describe it. Everyone, even those that have killed, he feels can be redeemed and brought to understand the goodness in Life over Death. He only fights to protect life, and never strike's the final blow, preferring to talk to or otherwise deal with someone. He's not above manipulation or anything short of killing, he'd just rather not do anything cruel if the need is not there.

Talkative, he loves to chat or work with anyone that does not mind his constantly growing and rotting body. Yithgul is particularly fond of stories or games, his joy at finding someone to play with being similar to that of a child at times. When he is not enjoying a story or game he is almost as stern as a parent with mortals.

Gods are a wonderful example of what he wishes to bring forth to all life, eternal beings that never die. If he could, Yithgul would make everyone a god, or at least as immortal as one.
Dogma: All life is born, all life dies, it is a fact of that's brought before all those born. Yithgul mourns this fact and does whatever he can to keep everything alive, be it in a undead state or natural living form. Every death of something sentient is a tragedy, one that cannot be ignored, and to let something die (or worse yet, kill something) is a great sin to Yithgul. All things should strive to live no matter what, and those things that do die should be brought back. New life is a precious thing, and is to be created and cared for whenever possible. One day says Yithgul, in the long distant future, he shall bring about the end to Death so that only Life exists forevermore.
Hidden 8 yrs ago Post by FoxFire
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I would like to know how are we going to assign the hierarchy you described to the gods.

Hidden 8 yrs ago Post by The Grey Dust
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@AlexanderML

Psychopomp may be the word we are looking for.
Hidden 8 yrs ago Post by Fubsy
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Fubsy Well, owl be darned.

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@AlexanderML
Whoops! Muorival has been aptly edited. ;D
Oooh, a god who hates immortals and a god who wants everyone to be immortal. This ought to be interesting.
Hidden 8 yrs ago Post by AlexanderML
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I would like to know how are we going to assign the hierarchy you described to the gods.


Thank you,Approved. I don't know what you mean by hierarchy for the gods, do you mean pantheons? Not all the gods need join the same pantheon, or any pantheon at all. Sadly most games I've been in have two pantheons split on good and evil purposes, why not chaos and law or life and death? *sniffle*

If you mean the rank/age of the gods, well the game is going to be continually open for new players, and some players might want to use ap to gain domains (it's worth it, but some people fall behind as I have plenty of times) at the first opportunity.
Hidden 8 yrs ago Post by The Grey Dust
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@AlexanderML

In lieu of gaining domains, could it be possible to gain portfolios instead? Since Portfolios are part of a domain, gaining a portfolio outside one's own domain implies acquiring a domain, whereas acquiring another portfolio within one's own domain would mean the god has expanded its hold on the domain.

Else in order to be come an elder god you have to have multiple domains, but that would be weird to have a god of multiple things which may or may not be related to each other as domains could be something as weird as "God of the seas" and "God of Space."
Hidden 8 yrs ago Post by AlexanderML
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Hmm, that question's never come up before...

Yea you can focus on only gaining more portfolios, you can have multiple domains that are the same with the only restriction being that you gain new portfolios with each one. Each one count's as a separate domain, and requires the Gain Domain action. An example being someone having Life (Plants) and then gaining the domain Life (Dragons) or something similar.

Dang, next time I make a character for this game that should be it's domains.

Hidden 8 yrs ago 8 yrs ago Post by Marquise
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Interesting! It will be a volatile grab-bag mix of competing interests and domains, then :) . I'd like to see an horticultural dragon, I think. Shame it doesn't gel all that well with fire and industry...
Hidden 8 yrs ago Post by Fubsy
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Fubsy Well, owl be darned.

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Interesting! It will be a volatile grab-bag mix of competing interests and domains, then :) . I'd like to see an horticultural dragon, I think. Shame it doesn't gel all that well with fire and industry...


I'd imagine things would get pretty heated between them if that happened. ;D ayyy
Hidden 8 yrs ago Post by The Grey Dust
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@Fubsy

My dragons don't breathe fire.

They exhale spores. Spores that grow nutrient-leeching parasitic plants upon contact.
You will die slowly being drained of your very life as their beautiful buds bloom.
At least it'll save everyone the cost of flowers for your funeral.
Hidden 8 yrs ago Post by Sypherkhode822
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Is this still open? My heart is yearning for this game.
Hidden 8 yrs ago Post by Sypherkhode822
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Name: Belaro

Epithets: The Storyteller, The Wandering One, Silver tongue, The Reveler, The Lover, Prince of a Thousand Songs, The Guide, The Golden Haired, The Thousand Named One, The Golden One, God of Whores and Thieves, He of the Open Road, The Sailor, Bards Friend, The First Actor, The Fool, Friend of Wives and Mothers.

Player Name: SypherKhode822

Domains (Portfolios): Culture [Storytelling] Discovery [Traveling]

Alignment
: Neutral Good. He's a fan of creating amazing stories, which typically involves tragedy, but in the end he wants people to flourish and return home to tell the stories.

Symbol(s): Migratory birds, a lit lantern, musical instruments, walking sticks, roads, crossroads, specific constellations used in navigation, a clear sky, a calm ocean, a distant peak, fools gold.





Hidden 8 yrs ago Post by AlexanderML
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Name: Belaro

Epithets: The Storyteller, The Wandering One, Silver tongue, The Reveler, The Lover, Prince of a Thousand Songs, The Guide, The Golden Haired, The Thousand Named One, The Golden One, God of Whores and Thieves, He of the Open Road, The Sailor, Bards Friend, The First Actor, The Fool, Friend of Wives and Mothers.

Player Name: SypherKhode822

Domains (Portfolios): Culture [Storytelling] Discovery [Traveling]
Alignment: Neutral Good. He's a fan of creating amazing stories, which typically involves tragedy, but in the end he wants people to flourish and return home to tell the stories.

Symbol(s): Migratory birds, a lit lantern, musical instruments, walking sticks, roads, crossroads, specific constellations used in navigation, a clear sky, a calm ocean, a distant peak, fools gold.






Interested in what he'll do in the void that's reality in the beginning of the game, but Belaro is Approved.

The recruitment is ongoing, with anyone being allowed to join anytime, though the earlier the better cause of how the AP system works. I'll be starting the game before next Saturday for those of you wanting to know when this is starting.
Hidden 8 yrs ago Post by FoxFire
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@AlexanderML Are you going to create something as a starting point or will we start in the absolute void? For example, should I worry about spending points in creating gravity or science itself or just in granting the later to a society?
Hidden 8 yrs ago Post by The Grey Dust
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I'd assume there's a prime material plane which is populated with mundane creatures and have the usual basic fundamental properties. So we aren't completely starting off in tabula rasa, but there is no sentient life thus far.

However I suppose it could be possible to give science. Although you'd be giving the scientific method, rather than science as a whole.
Hidden 8 yrs ago Post by FoxFire
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@The Grey Dust Aw, I wanted to create the stars and make a world with several Moons. I suppose there is no harm done in having something as a starting point though and that doesn't mean that there couldn't be some not-so-different principles.
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