<Snipped quote by Shoryu Magami>
Sorry about that, I knew I took a risk and apparently blew it, will keep it in mind for the future.
All good. It's refreshing to get an understanding response to my gripes for a change, honestly.
I really get where you're coming from. My first forum quickly evolved into one where length, mass, quantity was idealised, but sadly quality was sometimes overlooked. I have dozens of characters saved from that time, sometimes pages upon pages of stuff and I really wonder how I had time for it all, because I usually wrote one in a day as well as the in-game posts. My first game here on the guild was in the advanced section and I truly had a blast, it wasn't until later when the slower pace of adv started to bore me that I moved down to casual, and it is a big leap! People in cas generally does not put in close to the same time and thought into their games, characters and posts as adv, even some "high casual" games can't even compare to "low advanced".
Limiting yourself, as a writing technique, is not for everyone. Not just because it can be hard, but because some people, like you, don't find it enjoyable. That's just a fact, if everyone liked the same thing we wouldn't have hundreds of different games running in all the different sections here on the guild. I really do not want to lose you as a player, because I really think that you can bring some interesting stuff to it. On the other hand, as a GM I can't justify holding a player back. If you feel that you can't play this game, then I think you should find one that you'll enjoy. You should give the advanced a look, there are some games that are truly worth the time.
Before I say anything else, it's good to know you see where I'm coming from with all of this. Like I've mentioned before, one of the reasons I joined up with this RP was because of its unique narrative and trope-orientation, but I also did it because the more casual nature would prevent me from needing to invest large amounts of time that I need to give to my main story project instead. If I was going to invest that much time into an RP on this site, I'd GM my own. That's not even taking into account that I have an RP forum on the way on my own end based on my project too, so pretty much from the moment I joined this site I've been wondering if I've created a distraction for myself that I can't afford. I've really only stuck around because I've met some decent people.
You've mentioned that you think I can bring things to this game a few times now, both when I first joined up and now, the first time citing my existence as an advanced role-player as the seeming basis for the belief. I'm actually a little uncertain what exactly it is that you think I can bring to this. I appreciate the fact that you don't want to lose me, because it means you recognize my worth (in terms of the kind of person I am, and my capabilities as well, presumably), and in all honestly I don't particularly want to leave either, both because I think the more free nature of how you want to GM this allows me to contribute a lot of ideas even without being the GM (like I said, I always have a lot of ideas for characters/plots in mind that I wouldn't use in my main project, a few of which I built Emmanuel around), and also because I actually think you're a good person to work with.
My only concern stems from this whole concept of being held back or limited, which naturally is unavoidable to some extent, since I'm obviously already limiting myself due to the fact that I can't (or rather, won't) use my story project ideas in this RP extensively due to wanting to keep them as my own personal and unique thing, even if some of the themes or "tropes" that I would bring across to this story would reflect elements of them (this is only natural, every writer has a style and all their works usually embody it in some way). I think if I had a better idea of how much you want to limit characterization in this story, I would have a better idea if it's for me or not. If I need to avoid making anything but one-dimensional characters, whether they be my own or my fiancΓ©s primary characters (you might have noticed, but Ailyn's character had a fair bit of depth too), or they be the NPCs I introduce, then I don't think I'll be able to give you what you want for this story. It's just not in my nature to make characters that don't feel like characters. Like I said before, I'm happy to limit the length of my posts, since that just means I need to invest less time on this site, but I'm not able to limit the depth, or quality, per se, of my work. I did that too many times on other forums that weren't based on my project, and I've had enough of it.
If you'd prefer that this conversation continue (if it does) over PM instead of here, feel free to let me know,
@Halvtand, because I wouldn't want to make you uncomfortable by bringing up a controversy involving this game on a public section of the "OOC" tab, though, admittedly, I feel like everything being discussed here is something that anyone whose thinking of joining the game would benefit from seeing, since you don't want to end up encountering more people who create similar dilemmas to the ones I have. I guess what I'm trying to say, in the long run, is that I only think I can limit myself to a casual level in terms of my post length. I don't believe I'm able to go down from advanced level in terms of my depth without not enjoying what I'm doing, though I never intended to go as in-depth as my own story project is (there's a very strong argument to be made that I couldn't find another setting where I could, to be honest with you).
Thanks for stepping in and giving Knighthawk a push in the right direction btw.
No problem. Like I've said multiple times, I'm basically a GM by nature. This particular RP was something of an exception because you had an interesting narrative concept with the unorthodox GM system and I felt like it would be a shame to not see it happen, as I've mentioned in this "OOC" tab before. That's one of the reasons I stepped in, alongside the idea of building the characters around archetypes (repeat, building, since my primary issue with this RP is if I end up feeling forced to be "bound" to archetypes without developing them as characters, not merely "building" characters and plots from them, which is potentially where my biggest misunderstanding with the nature of this RP might lie simply because I didn't believe a story could work without characterization so I assumed we weren't going to be one-dimensional). This is a challenge I don't think I'd have any difficulty doing, but I don't believe I'll enjoy doing it, and there's no point role-playing if you're not enjoying it. I'm not at the level as a writer where this sort of challenge would be useful to me either.