Seeing the talk in the thread complaining of fandom RPs, I saw the potential for a new topic sprouting from the subject.
In the thread a argument was put out in favor of fandom RPs; that they are inherently more accessible due to the common knowledge the RPers will have of the setting i.e not needing to read 10,000 words of history in order to know what the hell is going on.
It's a surprisingly good argument truth be told, since there's truth to that. I know this since I made RPs no one played due to needing to read a short story's worth of info to know what to do.
Since it's harder to make a accessible original setting, I believe a discussion on how to effectively make a setting people will pay attention to be a productive one.
I'll start with my current stance.
I believe that there should be some familiarity of some sort for players at the start, and save the crazy for later and that with role-plays the world building should be collaborative in nature for the most part since a RP is like a collaborative story anyways.
In the thread a argument was put out in favor of fandom RPs; that they are inherently more accessible due to the common knowledge the RPers will have of the setting i.e not needing to read 10,000 words of history in order to know what the hell is going on.
It's a surprisingly good argument truth be told, since there's truth to that. I know this since I made RPs no one played due to needing to read a short story's worth of info to know what to do.
Since it's harder to make a accessible original setting, I believe a discussion on how to effectively make a setting people will pay attention to be a productive one.
I'll start with my current stance.
I believe that there should be some familiarity of some sort for players at the start, and save the crazy for later and that with role-plays the world building should be collaborative in nature for the most part since a RP is like a collaborative story anyways.