Hidden 8 yrs ago 8 yrs ago Post by Leos Klien
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Leos Klien A gun to kill the past.

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Dark Souls - Watchers of the Abyss.




The story.




The Abyss was a byproduct of Manus' humanity going wild, humanity is the the thin invisible line that keeps the undead's sanity and ties back to their once mortal selves intact, with each death and re-awakening one loses more and more of themselves, becoming "hollow", an apt name branded upon those who have lost all of their humanity and are nothing but shells of their former selves, this process has claimed great and weak souls alike, from mere farmers to the greatest heroes.
It is a constant and daunting weight pressed upon any whom are branded with the darksign, but despite that there are those whom have dedicated themselves in their un-death to tasks both honourfilled and honourless.
The Abyss Watchers are exactly that, undead who have dedicated their cursed bodies to the prevention of the spreading cancer that is the abyss.
The abyss is a taint that spreads virulently, unchecked chaotic humanity that consumes and warps all it touches, they abyss can only be stopped with the death of it's father - Manus, at least, that is what is believed.
The watchdogs of Farron rose to honour the blade of Artorias, one of the blades of Gwyn whom sacrificed themselves to the taint in order to save his companion; his purpose was to end the father of the cursed and wrethced blackness that speads through the once bright land of Oolacile, in the hopes of stopping it from going any further.
But he failed, and where his sword fell the many men and women who saw the need to bring an end to the spreading of the abyss raised theirs in his stead.
Everyone and then, a piece of the abyss wanders into a unfortunate place of civilisation, and once that seed is planted that Abyss watchers rise, their Great swords that have been fashioned in the likeness of their corrupted hero are drawn and they march to the taint, ready to burn it out and ensure that there is no trace of it.
Thousands have died and cities have fallen to the Legions unwavering loyalty, but with each march their numbers dwindle - they must replenish.
Thankfully a fresh batch of people are ready to pledge their swords to the Legion, just as a new settlement of 200 undead has reportedly seen the taint.
The destination is set, the fates of those unfortunate souls all but sealed...




Right guys and gals, this is the story in a much fuller form, hopefully it outlines most of what you need to know about what and where this roleplay will be going.
Unfortunately there will be no praising of the sun in this roleplay (you can do it in secret if you wish, I know how important it is :D), The role-play will occur prior to the events of Dark souls 1, so the sun is bright and high in the sky and all of the bosses from dark souls 1 continue to exist, and assuming its safe to do so I'll throw in some NPCs from Dark souls 2 and 3, some only come into existent from the actions in Dark souls 1, especially for the third game so it will be fairly limited.

Anyway, our group have come from far and wide to pledge their blades to the Watchdogs of Farron, a duty and oath that is not taken lightly - your purpose is to bring an end to the abyss and quash all contingents of it that manage to spread from the source located in Oolacile - the groups eventual destination later on in the plot.
But this is a heavy burden, the actions of killing so many innocents to stop any piece of the abyss from spreading is hard on what little humanity you have left, the coldest of killers may find their home here, but they too may begin to slowly degrade into a hollow, everyone's days are numbered and the stress of what you must do on a daily basis will do little to extend that flickering of humanity that keeps you together, I aim for this roleplay to really hit you on a moral level, or at least your characters morality - you fight for a good cause, but where is the line of prevention drawn?
I really want to bring out the Dark in dark souls with this roleplay, and I hope with your aid I achieve this goal.





The Mechanics.




Unlike most Roleplays, this is one that will have your character die, and die a lot.
It will not stop your character and your roleplay however, with every death apiece of what makes your character human will be lost - your name becomes harder to recall, the face of your mother and father becomes hazier, warm and comforting memories become lost and warped, whilst the bad ones stick out like beacons on a dark shore.
Unlike the first game humanity cannot be acquired in the form of little items - instead it is gained through acts that are regarded as heroic and selfless - but keep in mind that stopping one of your comrades from striking down a child may gain you humanity - it in turn goes against Legions wishes and code of honour.
Whilst there may be many on the roads to your destinations whom are free from the taint and aiding them or saving them could gain you humanity without the risk of punishment, there is always the risk that doing it in the line of duty could have severe consequences.
Your commander could break your leg and kill the child anyway taking a heavier toll on your humanity than letting the child die in the first place be - or the child whom runs away could carry the taint and spread it elsewhere - causing further damage and loss of life.
Humanity will not be regarded as a number in this but a variable state of mind in everyones CS, the worse your state of mind the lower your humanity I have faith that you will all do this without me and whomever I elect co-gm having to do it for you.
You alone decide when your Character goes hollow - which still doesn't end your Characters life in this rp, there is many interesting applications someone whom is hollowed can have.

Bonfires in this roleplay will act as places you can rest and rejuvenate, they will restore you to full health and mentally refresh you, that is to say it will stave of hollowing for a while - you can also fill your Estus flask at them.
Otherwise they're checkpoints in the journey to sit down and rest for a while.

Death, There are two forms of death in this roleplay - one is where someone whom is cursed with the darksign perishes, which is not the total end of their existence after a a few minutes, up to a few hours they will rise once again from the floor - as if they had awoken from a nightmare only to find that they are lesser of who they were; memories grow hazy and the process of hollowing progresses.
However once someone has fully hollowed, or alternatively been met with an incredibly gruesome death which precludes the like of incineration, decapitation, consumption and many other horrible and messy fates, absolute death is met with them.
The curse only works so far to bring back the host back - in terms of decapitation, only the head being completely severed is regarded as enough for the curse to not being able to revive them.




The rules.


- It goes without saying but the Guild rules apply here, be respectful to your fellow roleplayer and keep conversations in the OOC civil - if you have a problem with someone, please get in touch with me or settle your differences outside of the roleplay.
With that in mind, please no trolling, insults and anything of that nature will not be tolerated in this roleplay, as I said, keep it civil.

- Keep your OOC and IC stuff separate from one another, and that goes for shit that's happening in real life from the OOC - You voted for Trump? Good for you, just don't berate or hassle anyone whom has a different opinion from you.
And if you have an argument with someone in the OOC don't take it out on their character - we are all mature here, lets stay that way.

- Mary/Gary sueing is forbidden, as is God-modding and metagaming, for obvious reasons.

- If you're gunna go for a while, please make the effort to let me know so I don't feed your character to Sif.

- Please don't post any characters into the CS tab that have yet to be accepted, that's just bad manners.

And that's the rules for general Roleplaying.





Restrictions


Ah, here comes the fun bit.
Everyone at the beginning will be handed a set of Undead Legion armour - it is mandatory at the beginning you wear this, that being said you can still decided with a considerable amount of freedom as to what you wear prior to your joining, this will be available to you later on the roleplay (shortly after the first mission) so don't worry.

-Shit that isn't allowed.
-Any form of Boss armour this means any armour that requires a soul or specific boss to have been killed to acquire)
-Havels set.
-Dark/Silver Knight sets including weaponry
-Logans set
-Iron and Sun set (praise the goddamned wolf - not the sun)
-Set of thorns
-All Dark souls 2 dlc armour
-Jesters set
-Symbol of Avarice
-All covenant related Armour and weaponry (unless you have abandoned a covenant to join this one - the I will allow it)
-Gravelord sword and related miracles
-Dragons tooth and Havels shield.
-None of the Dark souls 3 armour
-Dark hand/sword/set


Sorry for the excessive restrictions but this is only for the start - the fun stuff comes later in the roleplay.

-Also keep in mind that in terms of stat restrictions, I'm only using stats in this roleplay for sake of ease, but other than allowing you to use certain items it doesn't change much.
If your going for a dexterity based character who is light on their feet, then a heavy set of armour and a large weapon isn't going to work, only someone who is extremely strong can wield the biggest and heaviest weaponry and in part armour too.

-Please keep to the lower tier spells/miracles/pyromancies/hexes for the beginning and no more than three for the beginning, as the rp progresses the stronger stuff will be available for use.

-Lifegems and any alternative of health resotring items, barring the Divine blessing will not be used in this roleplay - everyone will be handed an Estus flask, if they don't already have one, it will start with 5 charges and will be upgraded as the rp progresses, in terms of usable items you can only have a maximum of 5 different items on your person at one time, and only 10 of said item, depending on what it is, just try and keep it realistic and everything should be fine.





The Character sheet guide


Just a short guide on what to put in the Cs that is in the Hider below.

Name - Self explanatory.

Age and age at death - Your age is the how old you are at the current time, and age at death is the age in which your character died before coming undead - please note that no ridiculous ages are allowed, a few decades at most as the older you will be after your original death means the more likely you are to be hollowed.

Sex - male or female

class - this will define what routes your character will be going down in terms of skill point allocation, just put in here a name i.
e Spellsword, and then the sort of skills you'll heavily invest in - please stick to this when actually allocating skills.

Skills- everyone starts with 10 in every category and 20 unclaimed points that you can put in when you do your CS, these will mainly act as things that allow you past requirements for certain weaponry - please note that for armour requires no skills but I will not allow a rouge type character to wear an Elite knight set of amrour, just use common sense and we will get on fine.
Skill points will be allocated to everybody as the rp progresses.

Appearence - Picture is optional, no anime style but everything else is fine, a written description is mandatory, doesn't have to be extensive, just sufficient enough to get a decent grasp of you look like.

Armour and weapons - Just use common sense and stick to the restrictions, whilst I'm aware that I haven't been through everything I wil llet you know if it's not allowed and I apologise in advance if that's the case.

Personality - This is a big one for this roleplay, this essentially is what your humanity is, this is what you slowly lose as well as your memories, so I really want a very in depth personality description - doesn't have to be massive just well detailed, and remember, this is what makes you, you - this is what you need your character to grip on lest you go hollow.

Biography- Much of the lore is unknown outside of the Dark souls world in terms of the realm of the living, so you don't need to focus on that, general information that makes you human though is useful to have here, like parents, good times, happy memories etc. YOu can be vague as to the specifics but at least make sure some of them are there so you can begin to lose them.
Otherwise, just explain how you got to where you are now.

Spells etc. - Same rule applies here as weapons and armour, no high level crystal death star beam at the beginning, you can only use these so much before having to rest at a bonfire, I don't need to hand out specific numbers, I have faith in you to be sensible about it.

Inventory - These are items like Green blossom and firebombs, in this roleplay they aren't gunna be in abundance so use them carefully or use them as utility in tight spots, like locked doors - if they're wooden then a firebomb will deal with it etc.




Small note - I don't know how to keep it in code form - in order to access the code click view raw on the top right of the page and then copy and paste.



Hidden 8 yrs ago Post by BlackHoleKin
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Any rings allowed?
Hidden 8 yrs ago Post by Leos Klien
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Leos Klien A gun to kill the past.

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@BlackHoleKinOh crap yeah, forgot about the rings- I'll add a little section for that.
Hidden 8 yrs ago Post by BlackHoleKin
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Hey Drakekeeper set and Drakeblood Greatsword alright?
Hidden 8 yrs ago Post by Leos Klien
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@BlackHoleKinYup they're fine.
Hidden 8 yrs ago Post by Darkmoon Angel
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I didnt realize this would be so in depth
Hidden 8 yrs ago 8 yrs ago Post by OtomostheCrazy
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@Leos Klien
Just a suggestion, maybe we should have Darkwraith armor and Dark hand in the stuff that isn't allowed. Pretty sure there aren't any of those who would fit in with the beliefs of the Watchers
Hidden 8 yrs ago Post by Leos Klien
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@Darkmoon AngelI must admit I teetered on advanced when I made this but I went for casual instead - I am here to offer any and all advice, so don't hesitate to ask if you need help or anything ^_^
@OtomostheCrazy Yeah good point - the Darkwraiths wouldn't be allowed in the Watchers, or if they were they certainly wouldn't be allowed to wear the armour and use the weaponry of them.
Hidden 8 yrs ago Post by Leos Klien
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Just letting everyone know that tomorrow will herald a few changes in the OOC these are the things that I forgot about.
- Comprehensive description of what the skills actually do for your character in the roleplay - note that I loathed putting these in as values typically push into D&D style roleplaying, and I don't like doing that, but they are a very prominent area in the series and I felt it would be necessary for them to be here - just to point out from the beginning 60 vigour will not stop a lance from puncturing your lungs, or a great arrow severing your spinalcord these values have very little effect in the roleplay but still have a some effect, hence why they are needed.
-Inclusion of rings
-Inclusion of links for those a bit unfamiliar of the series as a whole.

Anyway, I'm off to bed shortly, so I'm looking forward to seeing what everyone has ^_^
Hidden 8 yrs ago Post by Lexicon
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Only have the three longer portions to fill in...'Appearance,' 'Personality,' and 'Biography.' My character is basically going to start off as the equivalent of a new knight PC. I'm assuming she'll be able to grow stronger as the RP moves forward.
Hidden 8 yrs ago Post by Leos Klien
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@LexiconHumble beginnings my friend, as time progresses our little band of warriors will become feared and equipped to deal with the worst that the Dark souls world can throw at us.
So yeah, in time everyone will begin to acquire access to better equipment and spells - everyone will also get skill points handed out at certain intervals to level up; speaking from the games perspective.
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Beautiful. I'll have my sheet ready to go over the next few days.
Hidden 8 yrs ago 8 yrs ago Post by Lucius Cypher
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Character Name: Rekka Firebelly

Age and Age at time of original death: First death at 27, and he was around during the existence/fall of Lordran.

Sex: Male

Class: Bandit

Skills:
Vitality - 21
Endurance - 20
Attunment - 10
Vigor - 14
Strength - 24
Dexerity - 14
Intelligence - 1
Faith - 1
Adaptability - 5
Appearance:

Young, strong, and healthy (Relative for being a hollow of course), Rekka is just the type of man the Watchdog needs to fill it's ranks. While under the influence of humanity his skin is fair and tanned, yet his hair is a dull grey and his eyes are a pale green, like swamp water. Rekka's Dark Sign is located on the back of his neck, always burning, always reminding him of his damnation.

Weapons and Armour/Clothing:
Weapons
Bandit Axe - An axe of bandits of the Forossan outskirts. Very sturdily built for the armament of a bandit. When Forossa fell to war, its citizens were left landless, and entirely to their own devices. Many were reduced to thievery, while Forossan knights scattered to other lands as sellswords. Rekka dabbled in a bit of both, robbing the weak or selling his blade to... Rob the weak.

Composite Bow - Composite short bow emphasizing power. Its size allows for quick shots. Though more powerful than standard bows, it also requires more strength of the user, and its range is short. Rekka is skilled enough in it's use that he can unleash a rapid fire salvo of arrows, though weaker per shot.

Arrows - Standard Arrows for bows. Rekka is skilled enough to make his own from time to time.

Follower Torch - An offensive torch used by the Farron Followers. Provides light and doubles as a weapon. Some forms of the Abyss manifest as pus within the body, treated from ancient times with fire. Rekka's moniker was earned for his particular skill at using a torch as an offensive weapon, and upon joining the Legion upgraded to a torch that would accommodate such a style.

Armor -
Bandit's Set - Armor of bandits of the Forossan outskirts. The territory of Forossa became lawless after the kingdom fell to war. Citizens became bandits, and scattered to other lands. Rekka's armor is not particularly unique in and of itself, matching the general aesthetics of the bandits without quite standing out. Perhaps that is how he managed to survive the cutthroat nature of Forossan.

Spider Shield - A shield bearing a large etching of a spider. Shields of this style are commonly used by savage mountain bandits, and offer high resistance to poison. As one of said savage mountain bandits, Rekka often employed this shield against other bandits, who would coat their weapons in rotten pine resins to ensure that even the slightest cut would become fatal.

Rings -
Rusted Iron Ring - This iron ring was used to shackle the guilty. It is terribly rusted, and faintly stained with blood. Those who find this strange ring to their liking will be pleased to find it easier to gain footing on poor ground such as swamps. Rekka made good use of this ring to ambush unwary prey in the thick marshlands where he once preyed upon.

Old Witch Ring - Old ring from an old witch. Engraved minutely with indecipherable script, but seemingly useless. Rekka has no idea where he had obtained this ring from, only that it radiates a sadness and warmth that he's loath to part with.

Personality:
As it is, Rekka is only a few cards short of going completely hollow. While he once resorted to banditry in order to survive, after discovering that he had fallen to the curse of undead, he continued his bandit ways to relish in his functional immortality. Rekka is murderous and bloodthirsty, quick to resort to violence and murder as solutions. Honor and such has it's place, and even Rekka could respect it, but he doesn't always apply it and it's more a passing fancy then something he lives by. But deep down, Rekka doesn't just desire to fight and kill, but to fight and kill with purpose. Though lost to the fog of death, Rekka seeks a lady to champion, someone who he would willingly lay his life down for and fight for her honor, even at the lost of his own. Hence, his affable personality, which he hopse would one day earn him a lady's favor.

Biography:
The only thing Rekka is certain of now is that he was a hollow long before his arrival to Forossan, as he remembers that he had once walked the lands of Lordran. What he had done there he does not remember, aside from the fact that he participated in many invasions and acts of banditry at that time. Even after he arrived to Forossan, he only arrived soon enough to be caught up in it's war, and continued his career as a brigand with a new band of blood-thirsty madmen. Rekka knows of Vengarl and fought alongside him, though he doesn't know what had become of him after they parted.

Sometime later, long after he had left the bandit clan, he had heard word of these "Watchdogs of Farron". A hint of nostalgia rang within the murderer's heart, and on a whim Rekka sought out these Watchdogs to join their ranks. He's not certain why, but he remembers something akin to regret, a promise, and perhaps a friend.

Little does Rekka know, he was born of a pyromancer of the Great Swamp and a knight of Catarina. He was born in Catarina itself, but after his parents had died of a plague he was left orphaned and became a vagrant. He took to petty thievery at first, but soon turned from a cut-purse into a cut-throat, becoming a bandit and robber until he was slain by errant knights. It was at the time he was outed as an undead, where he was imprisoned at the Undead Asylum.

Spells/Pyromancies/Hexes/Miracles:
None

Inventory:
Estus Flask
Green Blossom (x5)
Firebombs (x10)
Throwing Knives (x10)
Rotten Pine Resin (x3)
Hidden 8 yrs ago 8 yrs ago Post by Lexicon
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1x Like Like
Hidden 8 yrs ago 8 yrs ago Post by OtomostheCrazy
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@Leos Klien How's this? Anything I need to add/change/take out?

Hidden 8 yrs ago 8 yrs ago Post by BlackHoleKin
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Hope this works out well.
Hidden 8 yrs ago Post by Lexicon
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And she's done. That 'Biography' was a little longer than I would've liked, but oh well.

@BlackHoleKin I'm not the GM, so feel free to disregard this, but your sheet is pretty scanty. You might want to beef it up a wee bit.
Hidden 8 yrs ago Post by OtomostheCrazy
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@Lexicon

To be fair, it does say wip
Hidden 8 yrs ago Post by Darkmoon Angel
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Wow, already getting characters, ill be sure to come up with a character tomorrow.
Hidden 8 yrs ago Post by Lexicon
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@BlackHoleKin Ach...I totally missed the 'WIP.' My bad -_-
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