@Jbcool@CelticSoldierScots Gaelic is hard to learn. I took a few months of it but, it's a bitch to spell
True dat.
Okay, so any of the 'Good' races, elves, dwarves, etc. are fine. No evil races because everyone will want to kill you and that would just make it unnecessarily difficult. However.....one dark elf may be allowed if there is a very, repeat very, good reason. I think it was on the CS sheet, just not very obvious.
Wow, I thought you were joking. Ummmmmmmm, Very, very hesitant, especially as you'll be stealing incredibly sacred Lizard man artefacts, and the entire Lustrian society revolves around serving slann, they were literally created that way.. OK, here's the deal, you can only be a skink, no more, and I'll only allow it if you're CS absolutely blows me away, because it goes against all lore ever written. No pressure
I'm editing the topic to say 'full', so now only you guys who have already posted in the OOC are in the party, which is already double the size I was expecting. Just so you know.
Wow, I thought you were joking. Ummmmmmmm, Very, very hesitant, especially as you'll be stealing incredibly sacred Lizard man artefacts, and the entire Lustrian society revolves around serving slann, they were literally created that way.. OK, here's the deal, you can only be a skink, no more, and I'll only allow it if you're CS absolutely blows me away, because it goes against all lore ever written. No pressure
Was only half-joking...it's cool though, I have other ideas. :D
@Jbcool Thanks, it would really make my life easier if you did use one of those other ideas. Not that Lizard men aren't cool (I actually use them in the table top game), it would just be really, really difficult.
Equipment: Pack of various parts and gunpowder to tinker with and create bombs or other utensils with. Beef Jerky 2 pints of Bugman's he guards with his life. 1 pipe and a pound of pipeweed.
Personality: As most Dawi are taciturn, grim, and often bound by tradition, Sketti steps out into his own category. He has a respect for his people and their ways, but among his kin he is seen as an eccentric and a maverick. The slayer loves creating weapons and vehicles, thoroughly enjoying the satisfying sound of a bullet punching through a goblin's chest, or an explosive bomb tearing through an Ogre. He'll often get very reckless in combat, though of course, that is to be expected from a Slayer. Most slayer's however don't have quite the satisfied joy of when he kills someone in just the right way. Sketti is talkative and often sly for his people, though he won't shy from being the voice of reason if need be, and talking down to the lesser races like an old veteran. Akin to most Dwarfs, he loves good beer and a good brawl, and a fine sheet of metal to shape into what he sees fit. And after a good fight (and explosion or two), he'll enjoy a nice pipe by a good fire.
Appearance: Broad and supremely muscled, Sketti stands chest height to a man (except for his huge crest of hair that needs to be dyed again, for it looks more blondish gray now). His upper body is covered in blue tattoos written in Khazalid. His left forearm and hand has been replaced with a steel and bronze stump. Sketti sports scars crisscrossing along his chest and waist, and one along his right eye (though his eye is workable)
Bio: Hailing from Karak Kadrin, Sketti grew up a promising young Engineer in the Slayer Keep's army, building Gyrocopters and Organ guns and serving the local patrol as a Thunderer when war erupted. One such time in his latter career (right before taking the oath), his patrol was attacked by a band of Goblin Wolf Riders. He shot the Goblin Rider off a charging wolf, only for the beast to pounce on him. Hardy as the mountain stone, he gritted his teeth and reached for his pistol, using his arm as a distraction so the Wolf would not attacking anything more vital. Another Goblin approached from the side, about to take advantage of the seemingly easy kill. Sketti shot that Goblin instead of the Wolf, causing his arm to be a bloody ruin by the time he pistol whipped the beast away, before burying his Axe into the creature's huge head. He received an honor by the king for his bravery and survival skills. He became steadfast friends with a few notable Dwarfs, and eventually found himself with the position of Master Engineer of the Guild. Unfortunately, Sketti found himself unable to be competent overseeing hundreds of Dwarfs at work, much preferring to oversee smaller, special teams like he was used to. So he did, and one day his fool hardy experimenting went too far, causing a new quad-engine Gyrocopter to explode, killing two of his fellow Dwarves and injuring Sketti with shrapnel to the gut. He survived, but took the slayer's oath as recompense. He then embarked on his life as a Mercenary...
Reason for joining: Gold and the chance of a worthy doom! (And the chance for a fine explosion or two)
Terrible secret: (PM me this! This will be used in the RP, just to add some spice. Make it something your character would kill to keep!)
@CelticSoldierOh, I forgot to add his weapons to his equipment. Would
2 matchlock pistols strapped to his broad chest. A long handled broad headed Axe attached to his belt at his right. A thunderer rifle at his back. Mechanical stump on his left arm that he can screw various things on. So far, he just has a wrench and a hammer head to his repertoire.
Huh. Two exiled Bretonnians defying the conventions of their hidebound, traditionalist society, and two exiled dwarfs defying the conventions of their hidebound, traditionalist society. And also another guy.
Huh. Two exiled Bretonnians defying the conventions of their hidebound, traditionalist society, and two exiled dwarfs defying the conventions of their hidebound, traditionalist society. And also another guy.
Just in preparation for the IC, and while most of you are here, during the story, I'll PM you with info that only you're character knows (e.g. You're the only one who notices someone tailing you, someone takes you aside to talk in private), whether due to you're skills or related to you're secrets. Please wait until after reading the IC post to read this, and I would recommend trying to post first in the cycle, if you wish to share you're information. (A cycle is what I call when all players make one post before it's back to the GM, that's how I've run my others anyway.)