@Ellri
I like the implications of what I'm seeing in that quote you just gave from the template. If I'm understanding this correctly, you've basically got multiple appearance sections for different situations? Sort of like the equivalent of listing a character's casual outfit and then listing the military outfit or work outfit separately? I actually do this myself -- in my project I've got multiple outfits for the characters - the ones who actually change outfits at various points - established to show a more fleshed out idea of how the character looks.
This is exactly the same as my own projects, especially the main one I've referred countless times on this site. While I do contain most of the information in my head, most of the people (read: not people who lack intelligence or decent memory) I talk to have a difficult time keeping all of the details of even one of the characters or concepts in their head, let alone the entire cast and setting.
Precisely how I run my role-plays, actually. While the role-playing forum I mentioned in the past was full of elitists, I don't think it had anything at all to do with the style of character sheets they wanted. I've actually told a few people this, but the head administrator and creator of that site - the person who made those character sheet requirements - was actually not an elitist at all, and during the few times I got to associate with him we got along quite well.
When I left that forum and went on to create my own, I continued the legacy of having thoroughly detailed character sheets, but I didn't carry on the elitist nature of the site as me and my associates were more than willing to help people who weren't used to working with extensive profiles. By the time these people were finished working on their character sheets using the advice we gave them, several of them had significantly improved as writers and had even been thanking us for it.
Edit: Because I dislike double posting when I can avoid it...
@NuttsnBolts
Didn't see your response while I was replying to Ellri, but I figured you'll find this since it's your thread. I'm aware the [ @Mention ] will fail.
I'll go out on a limb here and assume that you're Australian like me, based on that story.
Anyway, there's only two points I feel like commenting on here, since the rest of it is something I've either gone into enough detail about at this point or I've already made blatantly clear I'm in agreement or disagreement with -- when all is said and done, more details means more realism and I think good writing should be realistic.
I've actually got several characters who have to deal with voices in their head (for a multitude of reasons I won't go into here, but these voices even sometimes use the term 'we' - exactly like you just gave in your own example - ironically), but onto the main point -- I don't actually think there's anything inherently 'wrong' with someone wanting to introduce a character with mental disorders into a role-play.
These sorts of people exist in reality, and in a role-play with no such people the world doesn't feel as real due to that (assuming there's a lot of characters appearing, but a large majority of people in the world do have some form of mental encumbrance or another whether they admit it or not), but the point I was making in the character sheet discussion regarding mental disorders is that if the role-player can write out a well-executed CS regarding how this disorder affects the person's life, then chances are they're skilled enough to handle it better than someone who doesn't have a good CS and just wants to role-play the thing to be 'edgy'.
It's fine for a GM to allow people to introduce these characters - I think many of the best stories out there touch on these issues - but the CS allows you to establish people who can't handle it. This was one of several reasons for the detailed profiles on that forum I mentioned.
There's nothing bad about people wanting their character to have a 'trademark' look. Honestly, if people are assuming the player is always wearing it then this isn't a problem with the character sheet but instead a problem with the players -- either the player didn't specify in the IC that they've currently changed outfit for a certain situation (which makes it their fault if people misunderstand), or the other player didn't read that IC (in which case they shouldn't be doing play-by-post in the first place).
Exactly for the same reason, it's entirely the fault of the players in question if people are locked into a mindset due to a character sheet. If I can actually see that the character is evolving and changing in the IC then I'm going to be writing my character's reactions accordingly to it, and unless there's a justification (psychics, gods, et cetera) people shouldn't be basing their opinions of a character IC by reading the OOC anyway, like I already mentioned. Really, I consider the character sheets for the GM, not for the other players -- the exception being if the other players actually appreciate reading other people's well-thought-out work and are mature enough role-players to not mix OOC with IC unless justified.
I like the implications of what I'm seeing in that quote you just gave from the template. If I'm understanding this correctly, you've basically got multiple appearance sections for different situations? Sort of like the equivalent of listing a character's casual outfit and then listing the military outfit or work outfit separately? I actually do this myself -- in my project I've got multiple outfits for the characters - the ones who actually change outfits at various points - established to show a more fleshed out idea of how the character looks.
Considering the scale of this RP, sheets are a necessary element. Few people can keep track of intricate details of around thirty different characters.
This is exactly the same as my own projects, especially the main one I've referred countless times on this site. While I do contain most of the information in my head, most of the people (read: not people who lack intelligence or decent memory) I talk to have a difficult time keeping all of the details of even one of the characters or concepts in their head, let alone the entire cast and setting.
We are also demanding of our players to provide sheets of a certain "quality", sometimes providing leniency towards those who have yet to evolve as far as others on what they can plausibly write.
Precisely how I run my role-plays, actually. While the role-playing forum I mentioned in the past was full of elitists, I don't think it had anything at all to do with the style of character sheets they wanted. I've actually told a few people this, but the head administrator and creator of that site - the person who made those character sheet requirements - was actually not an elitist at all, and during the few times I got to associate with him we got along quite well.
When I left that forum and went on to create my own, I continued the legacy of having thoroughly detailed character sheets, but I didn't carry on the elitist nature of the site as me and my associates were more than willing to help people who weren't used to working with extensive profiles. By the time these people were finished working on their character sheets using the advice we gave them, several of them had significantly improved as writers and had even been thanking us for it.
Edit: Because I dislike double posting when I can avoid it...
@NuttsnBolts
Didn't see your response while I was replying to Ellri, but I figured you'll find this since it's your thread. I'm aware the [ @Mention ] will fail.
I'll go out on a limb here and assume that you're Australian like me, based on that story.
Anyway, there's only two points I feel like commenting on here, since the rest of it is something I've either gone into enough detail about at this point or I've already made blatantly clear I'm in agreement or disagreement with -- when all is said and done, more details means more realism and I think good writing should be realistic.
When it does come to something like listing a mental disorder, I don't think that's necessarily a problem with the character or CS, but more a problem with the player. I've played mentally disturbed players before and it's hard, especially with some disorders (Try playing a character that has an active voice in her head and always refers to her and the voice as we... NOT EASY), but kudos to the player for at least trying to understand the disorder. I don't think building a character around it and using it for an RP is the best move but that also comes back to the GM who allowed it into the RP and how they failed to spot that it could be a problem.
I've actually got several characters who have to deal with voices in their head (for a multitude of reasons I won't go into here, but these voices even sometimes use the term 'we' - exactly like you just gave in your own example - ironically), but onto the main point -- I don't actually think there's anything inherently 'wrong' with someone wanting to introduce a character with mental disorders into a role-play.
These sorts of people exist in reality, and in a role-play with no such people the world doesn't feel as real due to that (assuming there's a lot of characters appearing, but a large majority of people in the world do have some form of mental encumbrance or another whether they admit it or not), but the point I was making in the character sheet discussion regarding mental disorders is that if the role-player can write out a well-executed CS regarding how this disorder affects the person's life, then chances are they're skilled enough to handle it better than someone who doesn't have a good CS and just wants to role-play the thing to be 'edgy'.
It's fine for a GM to allow people to introduce these characters - I think many of the best stories out there touch on these issues - but the CS allows you to establish people who can't handle it. This was one of several reasons for the detailed profiles on that forum I mentioned.
Ultimately that's why I thought about this and wondered if anyone else had pondered over the same thought. A CS sheet should be an entrant form for any RP and maybe some GMs are asking the wrong questions and don't realise it. Age may not be important if you can only choose between "teen, young adult, adult, elderly", maybe the Appearance could be their favourite clothing setup rather than a bulk standard "this is what they always wear", and more effort placed into the biography rather than the personality so that players aren't locked into that mindset. Just a thought.
There's nothing bad about people wanting their character to have a 'trademark' look. Honestly, if people are assuming the player is always wearing it then this isn't a problem with the character sheet but instead a problem with the players -- either the player didn't specify in the IC that they've currently changed outfit for a certain situation (which makes it their fault if people misunderstand), or the other player didn't read that IC (in which case they shouldn't be doing play-by-post in the first place).
Exactly for the same reason, it's entirely the fault of the players in question if people are locked into a mindset due to a character sheet. If I can actually see that the character is evolving and changing in the IC then I'm going to be writing my character's reactions accordingly to it, and unless there's a justification (psychics, gods, et cetera) people shouldn't be basing their opinions of a character IC by reading the OOC anyway, like I already mentioned. Really, I consider the character sheets for the GM, not for the other players -- the exception being if the other players actually appreciate reading other people's well-thought-out work and are mature enough role-players to not mix OOC with IC unless justified.