The year was 2066, a year of great change - H-Day, the day when an old myth regarding Earth was revealed - vampires and werewolves exist: a young woman was caught attacked by a teenage vampire, on car-cam by police officers. The officers later found dead, and the evidence on tape.
The panic ensuing send ripples through Humanity, a fear on the unknown, that had been existing alongside them for hundreds of years - vampires and werewolves, were far closer to Humanity than anybody had predicted. The hysteria following was massive, as many humans turned on each other: killing anybody they suspected of being a unnatural creature, some succeeded, but most ended up killing other humans.
During that time the Covenant and the Pack Leaders: both vampire and werewolf leading structures were shocked as well, their secret had been blown out - by young generations, who had in the time become less secretive and more aggressive. Although worried about this, most vampire and werewolf elders, decided to ignore this situation, due to their own war between each other, that had raged for thousands of years...and so the fires continued to bloom outside, yet the creatures of the night had forgotten one thing - the Hunters of old, who had been hunting the unnatural beasts for centuries. Along with the unnatural' secrets out, and Humanity willing to tear itself apart...they acted.
Soon many Hunters revealed their secrets as well, as many of them started to come-out from many cities around the world, bringing order to the chaos. Uniting the humans and targeting their fear against the true monsters: the vampires and werewolves. What followed was massacre...for both sides. The unnatural beasts of the shadows, had grown old and less-vigilant over the decades and were unprepared for this sudden, united human offensive. Lead by the Hunters, the vampires and werewolves were hunted down, one by one.
To prevent the shadow beasts from going into hiding again, a global martial law was enacted in every major city around the world - in a sense, shutting down the creatures food-source and tightening the noose around their neck's. Every city was filled with guards, armies and militias - transforming the once bustling cities into living jails. Essentially the vampire and werewolf populations started to dwindle, until only thousands remained, from the once millions they had endured. Pack Leaders and Covenant members lay dead in many remote places around the world - it looked as if, they creatures of the night would be banished to the void forever...yet nothing was cast in stone.
For 20 years, the Unnatural War raged on, reaching a climax in 2086 - where the leaders, had informed that the war was escalating...that was a lie. The Hunters, who had taken power, during the war had become power-hungry and unwilling to relinquish control back to Humanity. The people's themselves to afraid to demand back power, if their streets were clear and homes intact they would bear it. The world was under a totalitarian rule, the leaders using the fear of the night creatures to keep the population at bay. Yet the truth was the vampires and werewolves were scattered and divided, some vowing for peace and others for war - both between each other and humanity; but Humanity had already won the war yet continued in-favor of gaining more power.
The night looked darker than ever - the werewolves and vampires threatened with extinction and Humanity en-ruled by their own people, under an iron-boot.
But under the chaos and lies, a new group was emerging - the Anarchists, who vow to free Humanity from grasp of oppression once and for all. Working alongside any vampires and werewolves willing to accept their aid. The battle has begun anew...in a city called Red Haven.
The Characters:
The Vampires:
The usual story behind the vampires are mostly true - they are afraid of garlic, sunlight and silver; yet it causes them to weaken severly, not kill outright: they can't stand the smell of garlic, sunlight causes them to weaken considerably and silver will cause them massive pain. Only headshots and heartshots would kill them instantly. They drink blood to sate their needs and have inhuman abilities.
Strengths: Inhuman agility, speed, strength(less than a werewolf), senses
Weakness's: Sunlight(causes them to collapse and seizure up), silver(causes massive pain upon contact with their flesh), garlic(causes them to tear up and mess with their heightened senses)
The Werewolves:
As much is known about the werewolves is half-true, like with vampires. They can take normal human shapes and transform into large bipedal wolves, yet they can control these forms and change when they feel like it. Being less-in-control during a full-moon. They are known to eat raw meat: human and animal.
Strengths: Inhuman agility(less than a vampires), regeneration, strength, regeneration, sight, smell and hearing - all in werewolf form.
Weakness's: Silver and bronze(causes massive pain upon contact with their flesh; along the line of forcing them out of their werewolf forms)
The Anarchists:
As being human as they are, the Anarchists are more unknown than the vampires or werewolves, despite the massive and oppressive surveillance and control tactics in place. They are the new creatures of the night. Coming and going through the Jail Cities, uncatchable and undetectable. During the Unnatural War, when some humans saw, what truly was going to happen, if Humanity won, they fled from the cities and started a movement following the ideology of Social-Anarchism: uniting any humans who wished freedom and saw what was truly happening.
They were known as sympathizers, during the war - coming and going through shadows, killing Hunters and rescuing many new-borns or cubs, from a timely death. After the war 'officially' escalated they increased their shadow war - the unoffical rule among the Covenant and Pack Leaders and their kin, is not to engage any Anarchists and accept any aid if given. They are the last life-line of the unnatural creatures, with any engagements between their group ridden off, as rogue creatures.
Many hear rumours about them, less find them, few survive their wrath. Although called terrorists, creature-sympathizers and other names. Yet they are the new Hunters, hunting the oppressors and aiding the creatures of old. Currently they have increased their communication between vampires and werewolves, in-hopes of getting either support for their cause or uniting all-three of them.
Strengths: Knowledge of the city of Red Haven, its multiple escape and exit places. Access to various weapons of every size and shape; scavengers who can make any piece of stuff, into a formidable armor or weapon. Separate mutual-cooperations with the vampire clans and werewolf packs.
Weakness's: Plain human.
The Rulers:
The ruling elite, who keep the main population in-bay and controlled via surveillance, random and brutal search tactics and plain fear of the night. They have access to various anti-creature armor and weaponry - silver and bronze filled guns and silver-dust covered armor, but are useless against practical iron.
Strengths: Access to various anti-creature tech and surveillance equipment.
Weakness's: Over-prideful and over-stretched.
The Sheet:
Name:
Age:
Sex:
Appearance:
Race: (Human, Werewolf or Vampire)
Bio:
(OOC: Long story, this a open-sandbox RP with some restrictions set-on by GM(me). No going on a kill-spree here. You can join either the: vampires, werewolves or anarchists. You need to play smart or die quickly)
The panic ensuing send ripples through Humanity, a fear on the unknown, that had been existing alongside them for hundreds of years - vampires and werewolves, were far closer to Humanity than anybody had predicted. The hysteria following was massive, as many humans turned on each other: killing anybody they suspected of being a unnatural creature, some succeeded, but most ended up killing other humans.
During that time the Covenant and the Pack Leaders: both vampire and werewolf leading structures were shocked as well, their secret had been blown out - by young generations, who had in the time become less secretive and more aggressive. Although worried about this, most vampire and werewolf elders, decided to ignore this situation, due to their own war between each other, that had raged for thousands of years...and so the fires continued to bloom outside, yet the creatures of the night had forgotten one thing - the Hunters of old, who had been hunting the unnatural beasts for centuries. Along with the unnatural' secrets out, and Humanity willing to tear itself apart...they acted.
Soon many Hunters revealed their secrets as well, as many of them started to come-out from many cities around the world, bringing order to the chaos. Uniting the humans and targeting their fear against the true monsters: the vampires and werewolves. What followed was massacre...for both sides. The unnatural beasts of the shadows, had grown old and less-vigilant over the decades and were unprepared for this sudden, united human offensive. Lead by the Hunters, the vampires and werewolves were hunted down, one by one.
To prevent the shadow beasts from going into hiding again, a global martial law was enacted in every major city around the world - in a sense, shutting down the creatures food-source and tightening the noose around their neck's. Every city was filled with guards, armies and militias - transforming the once bustling cities into living jails. Essentially the vampire and werewolf populations started to dwindle, until only thousands remained, from the once millions they had endured. Pack Leaders and Covenant members lay dead in many remote places around the world - it looked as if, they creatures of the night would be banished to the void forever...yet nothing was cast in stone.
For 20 years, the Unnatural War raged on, reaching a climax in 2086 - where the leaders, had informed that the war was escalating...that was a lie. The Hunters, who had taken power, during the war had become power-hungry and unwilling to relinquish control back to Humanity. The people's themselves to afraid to demand back power, if their streets were clear and homes intact they would bear it. The world was under a totalitarian rule, the leaders using the fear of the night creatures to keep the population at bay. Yet the truth was the vampires and werewolves were scattered and divided, some vowing for peace and others for war - both between each other and humanity; but Humanity had already won the war yet continued in-favor of gaining more power.
The night looked darker than ever - the werewolves and vampires threatened with extinction and Humanity en-ruled by their own people, under an iron-boot.
But under the chaos and lies, a new group was emerging - the Anarchists, who vow to free Humanity from grasp of oppression once and for all. Working alongside any vampires and werewolves willing to accept their aid. The battle has begun anew...in a city called Red Haven.
The Characters:
The Vampires:
The usual story behind the vampires are mostly true - they are afraid of garlic, sunlight and silver; yet it causes them to weaken severly, not kill outright: they can't stand the smell of garlic, sunlight causes them to weaken considerably and silver will cause them massive pain. Only headshots and heartshots would kill them instantly. They drink blood to sate their needs and have inhuman abilities.
Strengths: Inhuman agility, speed, strength(less than a werewolf), senses
Weakness's: Sunlight(causes them to collapse and seizure up), silver(causes massive pain upon contact with their flesh), garlic(causes them to tear up and mess with their heightened senses)
The Werewolves:
As much is known about the werewolves is half-true, like with vampires. They can take normal human shapes and transform into large bipedal wolves, yet they can control these forms and change when they feel like it. Being less-in-control during a full-moon. They are known to eat raw meat: human and animal.
Strengths: Inhuman agility(less than a vampires), regeneration, strength, regeneration, sight, smell and hearing - all in werewolf form.
Weakness's: Silver and bronze(causes massive pain upon contact with their flesh; along the line of forcing them out of their werewolf forms)
The Anarchists:
As being human as they are, the Anarchists are more unknown than the vampires or werewolves, despite the massive and oppressive surveillance and control tactics in place. They are the new creatures of the night. Coming and going through the Jail Cities, uncatchable and undetectable. During the Unnatural War, when some humans saw, what truly was going to happen, if Humanity won, they fled from the cities and started a movement following the ideology of Social-Anarchism: uniting any humans who wished freedom and saw what was truly happening.
They were known as sympathizers, during the war - coming and going through shadows, killing Hunters and rescuing many new-borns or cubs, from a timely death. After the war 'officially' escalated they increased their shadow war - the unoffical rule among the Covenant and Pack Leaders and their kin, is not to engage any Anarchists and accept any aid if given. They are the last life-line of the unnatural creatures, with any engagements between their group ridden off, as rogue creatures.
Many hear rumours about them, less find them, few survive their wrath. Although called terrorists, creature-sympathizers and other names. Yet they are the new Hunters, hunting the oppressors and aiding the creatures of old. Currently they have increased their communication between vampires and werewolves, in-hopes of getting either support for their cause or uniting all-three of them.
Strengths: Knowledge of the city of Red Haven, its multiple escape and exit places. Access to various weapons of every size and shape; scavengers who can make any piece of stuff, into a formidable armor or weapon. Separate mutual-cooperations with the vampire clans and werewolf packs.
Weakness's: Plain human.
The Rulers:
The ruling elite, who keep the main population in-bay and controlled via surveillance, random and brutal search tactics and plain fear of the night. They have access to various anti-creature armor and weaponry - silver and bronze filled guns and silver-dust covered armor, but are useless against practical iron.
Strengths: Access to various anti-creature tech and surveillance equipment.
Weakness's: Over-prideful and over-stretched.
The Sheet:
Name:
Age:
Sex:
Appearance:
Race: (Human, Werewolf or Vampire)
Bio:
(OOC: Long story, this a open-sandbox RP with some restrictions set-on by GM(me). No going on a kill-spree here. You can join either the: vampires, werewolves or anarchists. You need to play smart or die quickly)