The district closest to the river Reik was a thriving, prosperous area. Men, Elves and Dwarfs all worked and traded with each other, the rich merchants easily distinguished from the labourers by their bright clothes and considerable girth. Except the Elves, but Elves never seem to get fat (Lucky buggers). Indeed, the water front appears to be a riot of colour, the reds and purples of the human traders mixing with the blues, whites and golds of the other races. Barges move freely up and down the river, some carrying as much as a kings ransom with little fear of robbery. Taverns spilt their gleaming lamp light into the night, and the sound of drunken laughter came from within. All in all, it's quite a nice place. So why the hell would you think you were meeting there?
The dark, dank stench of decay emanated from the surrounding houses, which were slowly rotting and falling apart beside the fetid waters of the old canal. The few passers by are gaunt and haggard, their ragged clothes mirroring the decrepit state of the buildings around them. Gradually, they disappear all together, only the stealthy shuffling and muffled whispers echoing ominously from the surrounding buildings. Unlike in Suiddock, the Doodcanal is not lit by torches or lanterns, instead, only the necrotic glimmer of Morslib provides any light to this gods forsaken district. Deeper, and deeper, into the very heart of the slums, where those you meet are but shadows of human beings, who look at you hungrily before scuttling off back into the dark.
Eventually, you find what you're looking for. A low stone building, out of place in the surrounding crude huts and collapsed rubble, but still in as sorry a state as any of them, the windows are boarded up, and a few bricks appear to have fallen out of the walls. A set of crumbling stone steps lead up to a flimsy wooden door. You push on it lightly, and feel your hand almost smash straight through the rotten planks. Inside, you find a large room with strangely smooth walls. There is no furniture but a long, polished oak table, with three chairs on either side.
Well, nothing to do but wait.
The dark, dank stench of decay emanated from the surrounding houses, which were slowly rotting and falling apart beside the fetid waters of the old canal. The few passers by are gaunt and haggard, their ragged clothes mirroring the decrepit state of the buildings around them. Gradually, they disappear all together, only the stealthy shuffling and muffled whispers echoing ominously from the surrounding buildings. Unlike in Suiddock, the Doodcanal is not lit by torches or lanterns, instead, only the necrotic glimmer of Morslib provides any light to this gods forsaken district. Deeper, and deeper, into the very heart of the slums, where those you meet are but shadows of human beings, who look at you hungrily before scuttling off back into the dark.
Eventually, you find what you're looking for. A low stone building, out of place in the surrounding crude huts and collapsed rubble, but still in as sorry a state as any of them, the windows are boarded up, and a few bricks appear to have fallen out of the walls. A set of crumbling stone steps lead up to a flimsy wooden door. You push on it lightly, and feel your hand almost smash straight through the rotten planks. Inside, you find a large room with strangely smooth walls. There is no furniture but a long, polished oak table, with three chairs on either side.
Well, nothing to do but wait.