Also I wasn't considering it but the more I think about it I'm willing to make Satsuko, Leon's friend and ally, be more prominent and a Pseudo-Team Mom for us if you guys want. I was considering making her straight up studious, and hard on Leon; but now I'm consider going and make her a bit more round and bubbly. Think childhood best friend meets Kawaii little sister. At the very least Saber becomes 'that guy' because he's constantly around the one person in the world that he can't stand besides himself.
Misspelled gandr. Luvia can also fire hundreds of gandr without getting tired as well. Fluder can reverse the laws of causality without much cost to himself. It seems odd to limit spells to number based usages and whatnot but I guess it's easier to gm that way. Makes familiar type masters a lot stronger and better though imo
Misspelled gandr. Luvia can also fire hundreds of gandr without getting tired as well. Fluder can reverse the laws of causality without much cost to himself. It seems odd to limit spells to number based usages and whatnot but I guess it's easier to gm that way. Makes familiar type masters a lot stronger and better though imo
@Phase TransitWiki states that Gandr doesn't cost mana but it does cost one's physical health. It's a cast from health type magic.
I'm instituting limits based on these quotes
Mana (ăă, Mana?) is the life force of the planet and exists in the atmosphere. It is produced by the world itself. Though Mana is usually found in great quantities, it takes a long time to replenish once it is used up. It is the primary source of energy for Nature Spirits.
Od (ăȘă, Odo?) is the energy found within living organisms such as humans and animals. Once depleted, the Magic Circuits that are stored in the human soul will begin to replenish it.
The quotes say that they need to replenished. As such I put in rules regarding how many times a spell can be used. Emiya in Fate/Stay can only use up to ten or so of his infinite blade works replicate at the end of the anime which is how I'm gauging how much mana is supposed to cost.
@Phase TransitWiki states that Gandr doesn't cost mana but it does cost one's physical health. It's a cast from health type magic.
I'm instituting limits based these quotes <Snipped quote>
<Snipped quote>
The quotes say that they need to replenished. As such I put in rules regarding how many times a spell can be used. Emiya in Fate/Stay can only use up to ten or so of his infinite blade works replicate at the end of the anime which is how I'm gauging how much mana is supposed to cost.
To expand on this, most spells are cast using a small amount of Od (prana) from the magus to start the process and then the rest of the magical energy required is taken from the ambient mana in the surrounding environment, which is channeled through the magus' Magic Circuits (presumably this is why incantations are needed).
Gandr does cost prana then, and while I'm not sure how much, it's implied it isn't very costly (although the usual version isn't as powerful as Rin or Luvia's).
@Musaki Hajime@GreyI'd like to start this roleplay within the next few days if at all possible. I don't like to rush people, especially since it's the holiday's starting soon, but I would like to at least get master/servant sheets up.
I sent Turbo a point-form draft of my Servanto over a PM, so that shouldn't be too long. The problem is that until about Wednesday/Thursday I probably won't be able to do too much work on both sheets because of an upcoming deadline on four essays that I need to finish.
Should probably be able to get the Servant up p soon tho
Name: Albert Prelati Nickname: The Prelati Heir, Summoning Genius (self-proclaimed) Age: 15 Gender: Male Master of: Berserker Command Seal Location: Right palm; resembles the purple/dark red color of bruises or dried blood
Personality: Albert is, in a word, an upstart and an imp (and not just because of his size). Born the heir to the infamous and now derelict Prelati family of summoners who never quite escaped the shadow cast by Francois Prelati (the accomplice to Gilles de Rais' murders and author of Prelati's Spellbook), he's had a chip on his shoulder all his life, and magus society seems determined to never let him or his family forget what they did. This however has only made Albert more determined to show them up and prove people's ideas about his family wrong. He takes great pride in his family's abilities and their legacy (minus one), and displays a single-minded bloody obsessiveness with proving it to the world. His only goal, his only desire is to see the Prelati family restored to its former glory, and to that end he's dedicated his life to his craft. He's the type who puts on a facade of professionalism, and prefers to distance himself from others so as to appear noble and proper in a way he imagines befits a Prelati. Because of his own preconceived notions and stubborn, defiant attitude, he can be extremely arrogant when he wants to be, but ultimately, his heart lies with his family instead of his own personal goals. Wish: To restore the good name and prestige of the Prelatis in mage society.
Biography: Ignored and spurned by everyone outside of his family for most of his childhood, Albert learned to take comfort in the company of familiars, apparitions, wraiths and other summoned creatures. Because he had no one else besides his small pool of living relatives, they became like good friends, or even a second family. He surrounded himself with them to ease his loneliness, which eventually attracted attention when people began to notice the sheer size and complexity of his menagerie. Those around him quickly came to realize that even by the standards of his family, who had always enjoyed a (tarnished) reputation for their skills as summoners, Albert was a genius. This was enough to earn him a spot and a scholarship in the Clocktower, something which irked many of his teachers and classmates to no end. To say they found him a bit creepy would be an understatement. Rather, he was just as despised at the Clocktower for being a Prelati as he had been at large. And while this maybe could have been avoided had he not continued to sequester himself in his room, surrounded by nothing but his research and familiars, Albert didn't mind. He'd long ago stopped seeking their approval. Rather, he'd grown to resent them, and his singleminded obsession with "proving" something wholly unspecific to the world to make them recognize the Prelatis again became his sole motivation for attending school and improving his skills as a magus. Upon hearing of this new Holy Grail War, Albert finally saw the answer to his problems. What better way to restore the Prelatis to prominence and prove his genius to the world than by taking home the Holy Grail? He'd summon the strongest Servant, Berserker, and show everyone just how much finesse and control he had when commanding his monster.
Origin: Defiance Element: Earth School of Magecraft: Summoning/Spiritual Evocation & Alchemy Skills/Spells List: Albert is an expert when it comes to spirits and ghosts, and prides himself on his ability to conjure and control powerful familiars. While he himself is not versed in any kind of combat magic, he has a number of autonomous familiars, ones which do most of his fighting for him. They will be listed under spells.
Offerings to the Outsiders: The Sorcery Trait unique to the Prelati family which allowed Francois Prelati to create his infamous spellbook. Members of the Prelati family have a unique connection to the creatures of some unknown alternate dimension that allows them to summon them as temporary familiars. The creatures, classified as "Horrors" or "Sea Demons", are formed using the blood and dead bodies of animals, usually taking the shape of grotesque alien sea creatures resembling monstrous cnidarians or cephalopods. They will regenerate endlessly so long as the magus can provide them with prana, and are capable of crushing a man to death, as they are little more than clumps of muscle with mouths and no bones that can contort and fit into any space larger than their smallest hard parts. With enough time and preparation, a monstrous beast in the form of a book similar to the one made by Francois Prelati can be produced by someone possessing this Sorcery Trait. However, it would take years of one's life to create, and usually cannot boast the same enormous supply of magical energy that book was capable of granting. Albert is just as capable of summoning these Horrors as any of his predecessors, and can maintain up to three or four while also providing for Berserker, six under optimal conditions (so long as he limits their regenerative abilities enough to prevent self-replication). However he finds their use distasteful, as they are ugly, brutish, and remind him of Francois. He can summon Horrors twice a day, after which they become largely self-sufficient if allowed to replenish their mana by consuming souls, which Albert normally does not allow.
Memory Partition: While by no means the primary focus of his studies, Albert has spent some time learning the basic principles of Alchemy, and can manage up to four "rooms", or four independent thought processes. He's considered attempting five before, but always reneges on doing so, as he is more concerned with his summoning than Alchemy.
Thought Acceleration: Another basic skill of Alchemy Albert learned in his studies. Combined with Memory Partition, Albert can perform calculations and problem-solve at a much faster rate than a normal human which, with diligent and frequent use, has helped him learn so much from the Clocktower in such a short amount of time (a.k.a "The Granger Gambit"). It's a double-edged sword not normally suited for combat however, as it requires great concentration and stillness, and an acceleration of more than 5x human average causes a slow buildup of excess heat in the brain that can eventually lead to a stroke.
Familiars: Albert possesses a number of basic animal familiars both large and small, including a pack of large black dogs he likes to call his "hounds". He can make new familiars fairly quickly, finishing a handful of smaller animals in a day and spending maybe a week to create a group of bigger animals like the hounds. Larger animals, like lions, tigers and bears (oh my) may take a few days to a week on their own, but Albert has done it before. His current accompaniment of familiars includes his pack of hounds, a fox, an owl, a slime, some plague rats, and a hive of demonic bees.
Apparitions/Wraiths: Albert can summon and control wraiths haunting the local area as well as fairy-like apparitions similar to the ones used by Misaya Ouji. As these are both fundamentally the spirits of the dead, making them lower class spirits by default, Albert doesn't have much problem summoning and controlling them, and they can make for useful tools and distractions.
Amount of Mana: A-
Other: His favorite familiar, which has been with him the longest, is Goliath, a Guardian Spirit in the form of a fully grown adult male liger with the dapper personality of a foppish English gentleman. Sadly, because he dared not risk Goliath's safety in a conflict as violent as the Holy Grail War (and because big cats are notoriously difficult to bring across international borders), he left him at home.
"I don't mean to pry, but what ze 'ell are you staring at? Do I 'ave somezing on my face? I know genius is sexy, but please try to control yourself. It's quite rude, no?"
I wasn't really sure how to put a number to stuff like Mental Partition/Thought Acceleration or summoning wraiths and apparitions, so if the GM or anyone else has any suggestions, I'm all ears.
As for the summoning you number them as however many you can summon per day, and give an idea on how long it takes to recharge the abilities. Also putting a letter grade on the quality of the summoned creatures is possible as well.
Those are my ideas if anyone has anything to say on the matter, or any arguments feel free to voice them.
Wish: To have another chance at leading his people back into prosperity.
Class Skills: Magic Resistance: A/C Skills: Divinity: A Olyndicus has attuned himself artificially with the divinity of the Dagda, the high god of the old Irish pantheon. As a result, his body has attained divine positrons that infect his spiritual composition, causing him to attain the divinity rank initially at A. As the god Dagda was a patron of the mystical arts, Olyndicus gains a magic resistance rank equal to his divinity. However, beings that also have divinity will bypass this magic resistance and only encounter an opposing resistance of C rank.
Druid: B++ Olyndicus was a renowned druid and prophet of his people even before wielding his famed spear. His knowledge in the mystic arts of nature and fate allowed him to rally the support of his kinsmen. This skill is also what allows Olyndicus to channel the strength of his divine disease without self-destructing. Capability to use druidic magecraft and revelation at B rank are implied in this skill. The double modifiers appear when Olyndicus channels the strength of the Dagda during the night.
Infernal Guerrilla Tactics of the Midnight God: A Olyndicus was famed for his cunning and tactics employed during the cover of the night. With but few tribesmen, he constantly warred with the numerically superior Roman forces, proving to be a sharp thorn in their side. Olyndicus was known to have mirrored the infernal night god Dagda, and thus employed devious tactics in his name. This skill grants Olyndicus exceptional strategic insight during the night, granting him an affinity to fight against greater numbers or stronger individuals than himself. It is also difficult to sense his presence during the night, as he visually melds into darkness and his spiritual presence attains a masking equivalent to presence concealment at the B rank. During the cover of night, Olyndicus gains a "right of way" for his first attack coming out of unnoticed darkness, letting that attack be unnoticed until the moment it is unleashed. In essence, this skill grants Olyndicus an exceptional capability for hit and run tactics in the night that leaves targets bleeding out rather than defeated in a single grand encounter. Olyndicus can be called a specialized "giant slayer" who is most at home fighting targets more powerful than him.
Base Parameters: Strength: C(B) Endurance: C(B) Agility: B(A) Magical Power: B(A) Good luck: E Noble Phantasm: A+ ()Parameters indicate stats boosted under the effect of Olyndicus's Noble Phantasm
Noble Phantasms: Name: Dhagho-Deiwos Title: Shining Silver Spear of Heavenly Pestilence Rank: A+ Type: Anti-Unit Range: 1-3 Description: The silver spear that fell from the heavens. Olyndicus was said to have received a spear from the heavens that granted him the right to power. This spear has been compared to the mythical Gae Bolga and Brionac, spears of Celtic myth that represented bolts of strength that rained down from the realm of the gods. It is in reality an artifact that houses the prototype of the original divine spirits of the Irish pantheon.
The gods of South America were developed from alien microbes, and the alien mechanism ATTILIGHT formed the basis for the Olympian gods. This spear holds the original alien microbe that formed the basis of the Irish pantheon. Remnants of the Irish gods originating from microbes remains strong in the God's Holder tradition, where a hereditary virus passes down authority to wield divine weapons for human beings, as is the case with the enforcer Bazett.
To be specific, this spear holds the divine makeup of the high god Dagda, who was described as a great divinity that controlled life and death within the old Irish pantheon. Olyndicus was said to be much like the infernal night god Dagda by the Romans, operating in the night and performing rituals in his name. By holding this spear and channeling its strength, Olyndicus infects himself with the disease that composes the Dagda.
Olyndicus keeps his infection at a measured level through his knowledge of Druid magecraft. Becoming fully infected would replace his ghost liner spiritrons with divine spiritrons, which are incompatible with the modern world. Having too many divine spiritrons would massively enhance his strength, but it would also cause him to eventually self destruct as the world erases his anachronistic being. The extent of the power up he receives without full activation are massively enhanced capabilities in Druidic magecraft, a full rank up to all stats, divinity at A rank, and resistance to curses and sicknesses. However, all of these benefits only activate during the night.
By piercing another being with this spear, Olyndicus can transfer this divine disease. Beings with divinity have a built up resistance to this disease, and will be completely immune to it even with a divinity of E rank. If the infected being is not divine, then the disease slowly converts their spiritual particles into divine positrons, enhancing their general abilities day by day. However, divine spiritrons are incompatible with the modern world, meaning that eventually those infected will be purged by the world's system itself.
True Name: Olydicus
Appearance:
I needed to research a few really obscure sources to get info on this dude, but managed to scrap up his sheet with a few creative liberties Type moon canon threw to me.
I'm basing everything I know about the apparitions and wraiths off of the Kara no Kyoukai movies, and they usually appeared in groups of a dozen or more. They're pretty harmless individually, but a bunch of fairy apparitions working together could destroy a church pew in the sixth movie. Can't remember if the wraiths ever did anything too threatening besides being creepy.
EDIT: Good shit, Phase. Don't you think it's a little unwise to make our enemies stronger though? xD
I'm basing everything I know about the apparitions and wraiths off of the Kara no Kyoukai movies, and they usually appeared in groups of a dozen or more. They're pretty harmless individually, but a bunch of fairy apparitions working together could destroy a church pew in the sixth movie. Can't remember if the wraiths ever did anything too threatening besides being creepy.
EDIT: Good shit, Phase. Don't you think it's a little unwise to make our enemies stronger though? xD
The stronger an enemy else is, the better it is for guerrilla warfare man since he's adapted to fighting stronger opponents. At the same time, the buffed enemy will be a bigger issue to everyone else. Guerrilla warfare bois
Pffffft. That's right, I forgot he was technically a wraith. He's more of the exception than the rule though. By the way, what do you think of my precocious Franco-Italian ponce? xD
@Turboshitter I think it's pretty neat. If my interpretation is correct, your implied idea of using mental partitioning to micromanage multiple familiars is actually really clever ngl. I wonder what Albert thinks of
the fact that Prelati is alive in America in the body of a young girl
also definitely going to revise that familiar Master idea I had now lmao