WW2- Die Laughing Squad
February 1944
Berlin, Germany
February 16, 1944. The bombing campaign had continued for nearly four months, and even on the surface it could be considered a resounding success. When the actual truth (the truth behind the facade) was taken into consideration, the mission could be called one of the few flawless missions that Lieutenant-General Miles Dempsey had ever planned and executed. His military achievements were already nothing to scoff at, but this was his Pièce De Résistance, and no one would ever know about it. There was no documentation or official orders of any kind to prove that this mission had ever taken place at all, despite the involvement of four countries.
The British were responsible for the planning and execution, the United States had supplied some of their best men and nearly unlimited resources, France and Russia had also supplied some of their deadliest soldiers. This was meant to be the mission that would not only end the war, but it would also serve as a reminder to anyone that would ever consider stepping into the depraved shoes of Hitler in the future.
The team that was assembled for this particular mission went by many names. For the sake of security, the name was changed twelve times over the two years it took to plan and assemble. By the time Siemensstadt was hit on February 16, which was done as a distraction to the Allied forces real purpose there, they were being called the "Die Laughing" Squad.
For two years they had trained, individually, for this mission that would almost certainly cost most of them their lives. Adolf Hitler, Hermann Goering, and Heinrich Himmler were their main targets, but there were several others that would be eliminated as well. When the mission was complete, the war would be over.
The training took place individually and no one team member was ever introduced to any of the others. They trained with a "dummy team" so that they would all be on the same page when they did meet, without having the added security risk of any one member knowing the identities of the others. Even if someone was captured, no one man had enough information to compromise the mission. Everyone had a cover story, out-dated information, or simply knew nothing at all. Only General Dempsey knew enough to compromise the mission, and he was currently under security five times heavier than that of the U.S. President. This made working difficult, considering the extreme sensitivity of the project, but it had been pulled off nearly without a missed step so far. Of course, the combat had not started yet. That would change today...
Okay, all the usual rules apply.
This RP follows the usual forum roles, as well as basic things like no godmodding, cheating, etc.
You may choose any role you want, but you cannot take one that is already taken.
This is completely realistic. That means...
No powers
No tech that would not have existed in 1944
No weapons that would not have been allowed in a real war. (Even special forces are not allowed wield a katana in a war, though they often can choose their own firearms within reason) You can bring custom made guns, knives, hatchets, machetes... weapons you would expect to find in an actual war, even if they are altered to make them more interesting. Still, within the actual tech of 1944.
No being the awesome rebel who never follows orders, because those people die in the first firefight, and get everyone else killed with them. (That does not mean you cannot have a chip on your shoulder and have issues with following orders, that is fine, but you cannot be a lone wolf, rogue agent, or someone that has one thing they never play by...the rules!)
No unrealistic ability levels vs age. In other words, you can't be 20 years old and know fifteen forms of martial arts and have ten degrees in strategy and warfare. It does not have to be completely realistic, its okay to be a badass, you just can't be Batman.
On the other hand, these are supposed to be the best of the best. You can be a rookie, but he/she should be a badass rookie.