Hidden 8 yrs ago Post by MissingAxis
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@Willy Vereb The more the merrier.

@ClocktowerEchos Sorry for the wait on my post. A lot of unexpected things came up at once, so I've only just now gotten a chance to sit down and work on it. It should be coming up here in a couple hours.
Hidden 8 yrs ago Post by ClocktowerEchos
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@MissingAxis Don't worry, all good mate.
Hidden 8 yrs ago Post by Dragonruby
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Dragonruby Putting the Danger in Stranger Danger

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Well, there we go. Posted for three different people. @Palamon, the post's probably a little short in hindsight, but I just wanted to throw out a quick description of the system you were going to be jumping into, plus name the character your Lord would be interacting with most likely. I'll put out a bit more on the next go.
Hidden 8 yrs ago Post by null123
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If there's room, I am down.
Hidden 8 yrs ago Post by ClocktowerEchos
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@MissingAxis Because I'm dumb and its late, guess who wrote a post and forgot to tag you in it.
Hidden 8 yrs ago Post by Dragonruby
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@duck55223

The RP is still open to new applications. Just be sure to post your sheet here in the OOC first until it's been accepted.
Hidden 8 yrs ago Post by Barrett
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I think @Dragonruby may have caught me lurking on this thread, so I'd better register my interest pronto.

I was thinking of doing something slightly unconventional with my application, including but not limited to a faction that would have no intention of conquering any others and has fewer than 100 members, so I prefer to not post it in the OOC, if that's acceptable. I'll PM an application to the GMs when I have something a little more concrete to show them but until then, I'm impressed with the quality and set up of this RP, it looks great.
Hidden 8 yrs ago Post by ClocktowerEchos
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@Roosan You're kinda supposed to post NSs in the OOC, just sayin'
Have some pride in your work mate, what do you have to fear that prevents you from posting OOC?
Hidden 8 yrs ago Post by Barrett
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Barrett Oh, the year was 1778...

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@ClocktowerEchos
Oh, it's very much not fear or a lack of pride, though I appreciate the reference.

I just prefer to show a finished product to the thread and not do the hashing out of the finer details in public, in the same as I don't post a work-in-progress IC post in the OOC. From experience as a GM, I know I personally prefer to discuss applications in private, though obviously not all GMs feel the same and nor should they.

I'll wait on the GMs yea or nay.
Hidden 8 yrs ago Post by Palamon
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@Dragonruby No worries homie. I'll get right on it.
Hidden 8 yrs ago Post by MissingAxis
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@Roosan Yeah, go ahead and PM the WIP to the GMs.
Hidden 8 yrs ago Post by Palamon
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@Dragonruby Posted my response to you, if there are any glaring issue with it please let me known, I'm in rural mountain country so I'm having tech trouble.
Hidden 8 yrs ago 8 yrs ago Post by Willy Vereb
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Hidden 8 yrs ago Post by Dragonruby
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Dragonruby Putting the Danger in Stranger Danger

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@Willy Vereb

I've had a bit of discussion with MissingAxis on your sheet, and as is, we really can't accept it.

First off, though this is admittedly a pretty minor issue and one we talked about with Keyguyperson's sheet is that the anime inspirations might clash a bit with the whole idea that the RP is supposed to be a bit more grounded and with a lower power level. Of course, this is particularly pointed at your mechs, but by itself this wouldn't be a major barrier to your acceptance.

The real big issue is that we have some worries about your tech level in general, though in particular it can be narrowed down to three things, especially considering Gundam and Aldnoah:Zero are rather obviously major inspirations for your faction, and in those settings things get really extreme really fast in terms of technology.

1. As it currently reads and looks like, your mechs are equipped with "mega-particle" weapons on the scale of warship mounted weapons, and your Mobile Castle as well seems to be mounted with turreted versions. Generally in sci-fi, when someone brings out particle weapons, especially one called a "mega-particle" weapon, those are the sorta things that you'd find spinal mounted on warships as pretty massive superweapon sorta deals, and obviously having a spaceship with potentially a whole fuckton of those, as well as comparatively tiny mechs equipped with one each is a really big no-go. Either some clarification or down-teching of this will be required.

2. Fusion power approaching the levels of anti-matter generation is a little much. Not too much else to be said about that, just... It's a little extreme for things as is. Anti-matter generation itself is something we'd consider carefully about someone deciding to pick up, and using fusion to pretty much get a close approximation of it is kind of bending that rule.

3. Your blackhole FTL is something we had a fair bit of discussion about as well. Our biggest concern is with it's ability to be abused, as, well... The ability to generate a blackhole is pretty bullshit in terms of power if you could weaponize or, or "accidentally" have a ship's drive go critical and then just kill everything in the area. If it's just going to be a cool way to get around, then sure, but we'd like an absolute promise from you not to use this as a sort of 'trump card' to just wipe the board if you're losing a battle.
Hidden 8 yrs ago Post by CowboyCommando
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A bit off topic, but I Remember an novel where black holes the size of pea drops were used in an engine used to approach near light speeds by producing an endless supply of anit-matter with it. Though there were safe self destruct mechanisms that destroyed the black holes before the grew large enough if the ship was critical.

Anyways do we have an chat room or anything of the sorts? Just curious. Though I'm new I haven't been too active. Next morning at 3 I'll be going on a 4-5 hour trip back to the city I work at since vacation will be over then. So it might be a little longer before my Nation sheet is complete.
Hidden 8 yrs ago Post by Dragonruby
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@CowboyCommando

No real chat room, I just have MissingAxis as a contact on places such as Skype and Steam. It helps to coordinate GM efforts. If someone would like to create one, then by all means, but neither of us have created an 'official' one since we didn't see a real need too.

@Palamon

Also, since I just read your post, do you think our two human factions would speak similar languages? Or at least one understandable by each other? In all honesty, they probably wouldn't, but I figured it'd be easier if we could skip past the whole 'lost in translation' bit and move a bit more quickly into actual diplomacy, unless that was something you'd rather do.
Hidden 8 yrs ago Post by MissingAxis
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@Dragonruby Posting to confirm that Dragonruby's post is an accurate presentation of our discussion.

@CowboyCommando We haven't made a chatroom, but if there is enough interest from active players, I will probably put one together. As it stands, there hasn't really been enough activity to justify one.
Hidden 8 yrs ago 8 yrs ago Post by Willy Vereb
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@Willy Vereb

I've had a bit of discussion with MissingAxis on your sheet, and as is, we really can't accept it.

First off, though this is admittedly a pretty minor issue and one we talked about with Keyguyperson's sheet is that the anime inspirations might clash a bit with the whole idea that the RP is supposed to be a bit more grounded and with a lower power level. Of course, this is particularly pointed at your mechs, but by itself this wouldn't be a major barrier to your acceptance.

The real big issue is that we have some worries about your tech level in general, though in particular it can be narrowed down to three things, especially considering Gundam and Aldnoah:Zero are rather obviously major inspirations for your faction, and in those settings things get really extreme really fast in terms of technology.

1. As it currently reads and looks like, your mechs are equipped with "mega-particle" weapons on the scale of warship mounted weapons, and your Mobile Castle as well seems to be mounted with turreted versions. Generally in sci-fi, when someone brings out particle weapons, especially one called a "mega-particle" weapon, those are the sorta things that you'd find spinal mounted on warships as pretty massive superweapon sorta deals, and obviously having a spaceship with potentially a whole fuckton of those, as well as comparatively tiny mechs equipped with one each is a really big no-go. Either some clarification or down-teching of this will be required.

2. Fusion power approaching the levels of anti-matter generation is a little much. Not too much else to be said about that, just... It's a little extreme for things as is. Anti-matter generation itself is something we'd consider carefully about someone deciding to pick up, and using fusion to pretty much get a close approximation of it is kind of bending that rule.

3. Your blackhole FTL is something we had a fair bit of discussion about as well. Our biggest concern is with it's ability to be abused, as, well... The ability to generate a blackhole is pretty bullshit in terms of power if you could weaponize or, or "accidentally" have a ship's drive go critical and then just kill everything in the area. If it's just going to be a cool way to get around, then sure, but we'd like an absolute promise from you not to use this as a sort of 'trump card' to just wipe the board if you're losing a battle.
I can't see the anime inspiration as problem since there's nothing magical about UC Gundam's down to Earth technology. The only portion from AZ I took is the castle ships and even then it has more of the looks than anything (I am really not fan of that series). Feudalistic roots date back to my NRP from 2014 where the Rottenwand faction was a subset of the Galaxian Empire. Krugstahl is a heavily modified version of that.

1.) You sem to be stuck on terminology. Mega Particle Weapons accelerate mega particles, as in comparatively huge particles. This makes them much less penetrating like radiation but helps energy transfer and efficiency a ton. Or do you plan to limit energy weapons as a whole to be rare weapons? I don't mind that because it barely changes my style.

2.)Already fixed before your reply. That was an artifact from the previous NRPs where antimatter power was the norm. So I nixed that part and fixed more portions of my profile.

3.) Kriegschlösser are extremely valuable so intentionally losing them in a suicide run is not a good idea. Not to mention actual colonies. As for the threat of singularities? How much do you know about them? Singularities as a power source are realistically not as powerful as you might think, below an engine which consumes a few grams of antimatter per second (or the energy of a low yield tac nuke which seems to be commonly used as propulsion here). They also don't leave black holes of doom that eat everything in a radius. Much more like they rapidly blow up in a bright flash. Which is neat and I suppose destructive but then you also need to add inverse square law into the equation. So yeah, don't believe it'd wipe out fleets.
EDIT: I feel changing the blackhole engine to conventional nuclear reactors would be more of a benefit to me than actually nerfing my ships. Basically you can now take them out by breaching the core. With reactors? At best cut off their mobility.

EDIT2: Hmm, seems like nobody has energy shields at all so I suppose I can drop the plasma screens and G-shield, too.
Hidden 8 yrs ago Post by MissingAxis
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@Willy Vereb
1.) It's not the anime inspiration that is an issue, but rather the power levels present in anime. I can't say I've seen either of the ones you're drawing inspiration from, but I think you're misrepresenting the point Dragonruby was trying to make. The issue isn't with giant mechs flying around and blowing things up, it's with the implied scale of the weapons they are equipped with.

1.5) Terminology aside, I'm still going to have to ask you to tone down the power of your mechs' weaponry. Anything that can be described as "[approaching] the firepower of a warship-mounted [weapon]" that is carried by ten meter tall mechs that already have inertial dampening tech and apparently don't require that much re-mass/fuel is fairly out-of-bounds for me. I can deal with the inertial dampening and I can live with the re-mass/fuel thing, because these are common tropes in a space opera and just about everyone in this RP is using it in some way, shape, or form. But I personally can't accept weapons with warship-scale firepower on comparatively tiny mechs.

2.) No longer an issue for me, then.

3.) The concern isn't that synthetic singularities used as a powersource are OP. Rather, it's the possibility of abuse that led to us presenting our concern. As you're no doubt aware, using singularites as bullshit power sources or failsafes for victory is not uncommon. If you're willing to stay in the bounds that you yourself have just outlined, I have no issues with you using them as a neat way of getting around.
Hidden 8 yrs ago Post by Willy Vereb
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@Willy Vereb
1.) It's not the anime inspiration that is an issue, but rather the power levels present in anime. I can't say I've seen either of the ones you're drawing inspiration from, but I think you're misrepresenting the point Dragonruby was trying to make. The issue isn't with giant mechs flying around and blowing things up, it's with the implied scale of the weapons they are equipped with.

1.5) Terminology aside, I'm still going to have to ask you to tone down the power of your mechs' weaponry. Anything that can be described as "[approaching] the firepower of a warship-mounted [weapon]" that is carried by ten meter tall mechs that already have inertial dampening tech and apparently don't require that much re-mass/fuel is fairly out-of-bounds for me. I can deal with the inertial dampening and I can live with the re-mass/fuel thing, because these are common tropes in a space opera and just about everyone in this RP is using it in some way, shape, or form. But I personally can't accept weapons with warship-scale firepower on comparatively tiny mechs.

2.) No longer an issue for me, then.

3.) The concern isn't that synthetic singularities used as a powersource are OP. Rather, it's the possibility of abuse that led to us presenting our concern. As you're no doubt aware, using singularites as bullshit power sources or failsafes for victory is not uncommon. If you're willing to stay in the bounds that you yourself have just outlined, I have no issues with you using them as a neat way of getting around.
Since 2 and 3 are seemingly solved I address the concerns for the other two.

1.)
youtube.com/watch?v=lul5H-jM69c
Would this video help envisioning what the mechs do?

1.5.) Didn't I describe it the other way around? The point is that Panzergeschickt has more limited endurance since it's a small vessel with less fuel reserves and it doesn't charge particle cannons by its own power but use capacitors with already prepared mega particles to get around that issue at the expense of more logistics related to it. This is the same as how fighters carrying nukes can punch above their weight class. Anyways without energy shields and such on the enemy side I suppose it's okay if I nerf them back to OYW levels, kinda the same equipment as you saw in the video. Only the more advanced mechs would have beam weapons. Making it a relatively new tech perhaps reserved for the more prestigious knights?

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