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Hidden 8 yrs ago Post by Durandal
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Apologies for not having posted anything. Between family, New Year's, post-Christmas, college, and laziness, I haven't been able to do too much. I'll be getting something written today.
Hidden 8 yrs ago Post by Palamon
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It seems pretty good to me, however I too am weary of the sixth sense. Because if your humans have it, then most humans in the RP would because so far most of the human races in this RP spent a lot of time in space before becoming the civilizations they are.
Hidden 8 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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I'm curious on the "heightened sixth sense and at times even beyond, showing various psychic powers". To say that its a point of concern would be fair. I don't mind the pseudo-sixth sense but the psychic power is just pushing it over the edge. I wasn't aware that we were allowed that since I thought of that teetering on the more magical side of things.

Like what abilities do they have and how strong are they? How common are they? Why don't other races have any of these "Newtypes"/How did humans just living in space get these traits?
Psychic power in general is quite common in fiction. I wouldn't mix it with magic and science fantasy element.
As for what Neue Mensch or Newtype can do?
I am sorry to admit but I never got far enough with this civ in an NRP to even describe one. From that description you can guess how common they are. Not very much, I can tell you. Never fixed down the specifics because I never needed to.

So yeah, I am now practically improvising that here so I don't promise it to be great.
Newtypes would be generally rare, somewhere between one in a thousand to one in the million. There are enough that most high nobles and knight orders at least have one or a few but rare enough the common person hardly encounters them. A low ranking Newtype has enhanced learning, reflexes and occasional bouts of the sixth sense. Hence why they are forced into the military, because they are decent pilot material. A more decent Newtype might feel strong intents or emotions, have occasional visions or feelings of the future but nothing absolutely reliable. These powers are not universal and one might be capable of one of these abilities but none of the rest. A strong Newtype is an inch away from being an outright telepath. Their visions might be more clear about the future or they can be outright lie detectors. It varies a lot and there more or a less powerful Newtype in this category. There can be specific and unique variations like a Newtype who can tell if a food he touches is poisoned or a bodyguard having a weird hunch when waking up on the day his master would be murdered. Newtypes can be valuable but they are never almighty in their powers. Another interesting note is that Newtype abilities work better between fellow Newtypes. Even a lowly Newtype can detect another Newtype by seeing him/her. More powerful Newtypes might just feel the presence of other if they're nearby. A decent Newtype might communicate telepathically. This could be just a heated moment ("Dodge!"), a short while or even an entire conversation depending on how good they're. Newtype powers cannot harm commoners but the same isn't true between a strong and a weak Newtype. Psychological attacks are plausible and some Newtypes train their powers to harm others of his/her kind.

Basically it has uses, interesting but it wouldn't dominate interactions with Krugstahl. That's my aim. There shouldn't be an occasion where one can go "Hahahah! You don't have any psychics and psychic defenses hence you're boned!". That's not my aim.
Another thing you should remember that Krugstahl is a feudal principality so these people are divided between various nobles. Think of artisans and scholars employed by nobles. Kinda that's what Newtypes are.

It seems pretty good to me, however I too am weary of the sixth sense. Because if your humans have it, then most humans in the RP would because so far most of the human races in this RP spent a lot of time in space before becoming the civilizations they are.
About that:
Should I change the references to make it more obvious?
I might be just so cynical by nature I felt I don't need to add hints.

Oh and I sure don't mind if other civs have psychics on their own. No intentions to monopolize them.

Hidden 8 yrs ago Post by ClocktowerEchos
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@Willy Vereb@MissingAxis
I would say it would be best simply not to have them since we already have 7 complete, accepted NSs with no mentions of them plus a page worth's of IC. It feels like a bit of a dickish move to tell people "oh hey there's suddenly X allowed in the game". Plus I have a sense that if a race doesn't have some ability over psyonics then they're at a disadvantage to those who do. Just doesn't sit well with me overall.
Hidden 8 yrs ago 8 yrs ago Post by Willy Vereb
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@Willy Vereb@MissingAxis
I would say it would be best simply not to have them since we already have 7 complete, accepted NSs with no mentions of them plus a page worth's of IC. It feels like a bit of a dickish move to tell people "oh hey there's suddenly X allowed in the game". Plus I have a sense that if a race doesn't have some ability over psyonics then they're at a disadvantage to those who do. Just doesn't sit well with me overall.
Of course it is.
Wouldn't you think that having less ships or with less powerful weapons is not a disadvantage?
What about races with superior/inferior physical ability? Wouldn't they be advantaged/disadvantaged?
So what if it is? This is a story based NRP. So long psychic powers don't become the next nuke or similar issues I don't see this preventing players to have fun without making psychic powers a necessary addition to everyone.

EDIT: Heck, even in actual games a race having abilities the other side don't doesn't automatically makes it unbalanced. And like I said for a story based NRP where narrative is king this is even less of an issue.
With the same though we might as well give all technology and unique characteristics made so far to all players and give us equal territories.
Yaaaay, so much fun.

EDIT2: I am very much willing to make concessions on psychic powers because it's almost irrelevant how powerful they are. They need as a narrative excuse for heroic characters, justification for Krugstahl ideology and as an interesting social element. But your argument Clock stuck a nerve. It's one thing to aspire for a balanced setting and another when it begins stamping out anything that is different even though involving them wouldn't affect the balance in a significant way. It reminds me of that anti-FTL argument in the interest thread. So if I were a bit too negative with you I am sorry.
Hidden 8 yrs ago Post by ClocktowerEchos
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@Willy Vereb I would argue that there's a difference between ships and biological psyonic powers that suddenly arise from simply being in space for a few generations but hey, what do I know? ¯\_(ツ)_/¯
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Hidden 8 yrs ago Post by Willy Vereb
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@Willy Vereb I would argue that there's a difference between ships and biological psyonic powers that suddenly arise from simply being in space for a few generations but hey, what do I know? ¯\_(ツ)_/¯
Now I feel like an idiot for even arguing with you as it's obvious you didn't even read my posts
Mind that your poor attempt at wit can be summed up as "stating the obvious".
Be it advanced technology or special powers in the raw amalgam of advantages/disadvantages which is the balance of the setting the difference indeed doesn't matter.

Hidden 8 yrs ago Post by MissingAxis
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@Keyguyperson I'd be interested in a First Contact scenario. Do you have any particular possibilities in mind when considering the Ouroboros?
Hidden 8 yrs ago Post by MissingAxis
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Hidden 8 yrs ago Post by Palamon
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Hidden 8 yrs ago 8 yrs ago Post by CowboyCommando
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Alright I'm finalizing my NS today, sleep be damned >_> 12 hour work days can go suck it. :P

EDIT Uggg I stand defeated, life likes to keep me busy. But this thing is getting finished by the end of the week damnit!
Hidden 8 yrs ago Post by Durandal
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Durandal Lord Commissar

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Well, finally got around to posting. I'm open to interaction with anyone. As my nation doesn't have FTL yet, contact would have to occur in my system. Cheers, everyone, and happy late New Year.
Hidden 8 yrs ago Post by ClocktowerEchos
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@Durandal Hey kids, want sum dat Ivrah FTL and science? :^) It'll be interesting to see your people's advancement/uplifting process ^^
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Hidden 8 yrs ago Post by FlightofIcarus
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Just dropped my nation app.

Also do I need to do ten paragraph posts like you're all doing? I'm a filthy casual.
Hidden 8 yrs ago Post by ClocktowerEchos
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Also do I need to do ten paragraph posts like you're all doing? I'm a filthy casual.


No, we're just all tryhards and overachievers
You're by no means bound to posting standards you might not be able to handle
Hidden 8 yrs ago 8 yrs ago Post by FlightofIcarus
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Hidden 8 yrs ago Post by MissingAxis
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@FlightofIcarus Upon my first read through, your sheet looks fine to me.

Anyone else?
Hidden 8 yrs ago Post by Willy Vereb
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@MissingAxisAlost finished with mine. I only wish to add more info on my mechs and vehicles but otherwise I am ready.
Balance-wise there probably wouldn't be any additional problems so you can take a look if you want. It's near the end of the eighth page.
Hidden 8 yrs ago 8 yrs ago Post by Woundwort
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@FlightofIcarus Upon my first read through, your sheet looks fine to me.

Anyone else?


ME ME ME ME

Finally done.

I think, nine or eleven pages long.

this is me trying to be concise.

...don't blame me I'm a historian. I get excited. I included less pretty pictures then planned, to save on space. Since...there's alot of words there. Sorry.

And I'm still not happy with it-it covers too little in my opinion, I'd planned to do short bios for each nation that made up the Federate. Perhaps later. I just wanted to post this ASAP at this point.


Hidden 8 yrs ago Post by Dragonruby
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@Palamon

Apologies for the lack of a reply. Work's been busier than usual, so I've been putting in a few extra hours than I normally would and I've just been really tired at the end of the day. I'll try to get a reply to you by tomorrow.
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