@Leidenschaft
Okidokie. Sorry for being a bit of a pain. Once I get the hang of all this I promise to not be so green. :P
Also, just to answer that question, because I didn't get to it last night. I'll usually try to set up NPCs and encounters for you to talk to, as well as supply information on what they'd tell you once the rolls happen. The information is usually presented in a bog block of text like that last update post. A round of questioning goes something like "Roll persuasion - question - receive answer."
In the case of Det. Albright, who doesn't want to answer your questions, an interrogation roll must be made to get her to agree to be interviewed.
When interviewing characters, just PM me who you're interviewing and the interrogation roll, if needed, and/or the persuasion roll. If the rolls are high enough, I'll give you the information like I did in the last post.
After thinking for a bit, it would make more sense for the interrogation skill to be checked with people who will be resistant to questioning, letting you know who these tight-lipped people are is my responsibility. Persuasion is checked when interviewing witnesses. Real badges add +2 to persuasion, fake ones add +1.