@Leslie Hall @Indra @Denny
Somehow, I finished a rough concept?
Let me know how bad it is.
“Y-You wouldn’t be afraid of a harmless w-w-witch would you? I p-promise that I won’t do anything bad, really!”
To describe Sania briefly would not be very difficult given the fact that she isn’t very nuanced when it comes to the depths of her personality.
Beyond all of Sania’s kindness and polite manner stands a girl who is the very definition of meek, shy, and reluctant. This isn’t particularly because she lacks any form of courage but rather that she lacks the confidence to be assertive, flirtatious, or prideful in any situation. It is due to this that her innate talent in magic may be seen as redundant because she is so cautious to the point of hesitating and second-guessing herself and the situation; especially when it comes to a scenario where she needs to act swiftly. Ultimately, Sania is very well aware she needs to be brave and be better than she is but the truth of the matter is that she struggles to want to; she’d rather someone think her cowardly or pathetic than see her as evil, dangerous, and threatening— she doesn’t want to be villainized and hated.
Her fellow guildmates have found it difficult to break her shell.
Somehow, I finished a rough concept?
Let me know how bad it is.
“Y-You wouldn’t be afraid of a harmless w-w-witch would you? I p-promise that I won’t do anything bad, really!”
P E R S O N A L I T Y
To describe Sania briefly would not be very difficult given the fact that she isn’t very nuanced when it comes to the depths of her personality.
Beyond all of Sania’s kindness and polite manner stands a girl who is the very definition of meek, shy, and reluctant. This isn’t particularly because she lacks any form of courage but rather that she lacks the confidence to be assertive, flirtatious, or prideful in any situation. It is due to this that her innate talent in magic may be seen as redundant because she is so cautious to the point of hesitating and second-guessing herself and the situation; especially when it comes to a scenario where she needs to act swiftly. Ultimately, Sania is very well aware she needs to be brave and be better than she is but the truth of the matter is that she struggles to want to; she’d rather someone think her cowardly or pathetic than see her as evil, dangerous, and threatening— she doesn’t want to be villainized and hated.
Her fellow guildmates have found it difficult to break her shell.
D O S S I E R
NAME
ALIAS
GENDER
RANK
AGE
GUILD
HISTORY
MAGIC
THEME
GUILD MARK
Belchardt Sania
ALIAS
Bel
GENDER
Female
RANK
B-
AGE
16
GUILD
Cloud Chasers
HISTORY
Sania was born in a small village of unremarkable reputation sixteen years ago, though she admittedly knew very little of her parents— a fact that was due to their disappearance before Sania was old enough to walk. In her parents stead Sania was raised by an old eccentric wizard named Belchardt Akranos, the only noteworthy individual who took residence in the small village at the time; a man whom Sania would recognize as her guardian. It would be relatively early in her life where she would discover her innate magical abilities; a discovery that would change her relationship with Akranos from foster daughter to student. But her tutelage was not conventionally legal due to the laws of the Librarium, though it wasn’t exactly for this reason that Sania’s idyllic life would come to an end.
The phrase “magic attracts magic” is very old and very true— and Sania would witness it when demonic abominations set their sights on her unremarkable village. The resulting battle between Akranos and the demons would result in the near destruction of her home and the loss of her mentor, though she struggles with remembering it in perfect clarity. The surviving villagers branded her a witch, cried for the Librarium, and Sania fled the village in fear for her own life. Following her fearful escape from a place she once deemed her home she now found herself a homeless nomad, travelling place to place trying to survive by any means necessary whether it was stealing food or scavenging what she could. She was twelve years old.
Eventually she found herself being discovered by someone who offered her shelter. But more importantly what she was offered was a new home and a new family— the Cloud Chasers.
The phrase “magic attracts magic” is very old and very true— and Sania would witness it when demonic abominations set their sights on her unremarkable village. The resulting battle between Akranos and the demons would result in the near destruction of her home and the loss of her mentor, though she struggles with remembering it in perfect clarity. The surviving villagers branded her a witch, cried for the Librarium, and Sania fled the village in fear for her own life. Following her fearful escape from a place she once deemed her home she now found herself a homeless nomad, travelling place to place trying to survive by any means necessary whether it was stealing food or scavenging what she could. She was twelve years old.
Eventually she found herself being discovered by someone who offered her shelter. But more importantly what she was offered was a new home and a new family— the Cloud Chasers.
MAGIC
THEME
GUILD MARK
Sania’s guild mark is pressed on the upper end of her back and lower neck.