Ravinca is one plane among many that swim through the multiverse. Its industrial inhabitants have eons ago assaulted every corner of the world with their constructions of buildings. Today it stands unyieldingly constant cityscape as far as one cares to travel. There are many civic centers on Ravinca but by far the biggest, best known, and whose name has become synonymous with the plane itself is Ravinca: City of Guild. The Ten Guilds of Ravinca are kept in check by an agreement known as the Guildpact. Without the Guildpact, conflict would be inevitable.
Now, just outside of the City of Ravinca proper, there is a raised mesa only accessible by air or by a single bridge. Tribals of the Gruul Guild make ground assault unreasonable. On this mesa, there is a small marketplace and apartments. This mesa is not noteworthy except for a tavern called “The Mourning Mirrodin”. No citizen of Ravinca knows why the tavern owner has named his establishment has such an odd name. It takes a special kind of person to know what a Mirrodin is. Such a person is almost undoubtedly a Planeswalker. If you seek a Planeswalker on Ravinca that is not of the normal variety, one would be wise to speak with the patrons of “The Mourning Mirrodin”.
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In this sandbox Rp, you will be a planeswalker, and hopefully a patron of “The Mourning Mirrodin”. Planeswalkers are beings that are able to travel between the various worlds of the multiverse. Not being bound to a single plane, most planeswalkers have the ability to learn more magic than any plane bound Archmage could ever dream of. Planeswalkers are rare. Only 1 in every million sentient beings possess the Spark needed to cross the void between worlds. Even fewer who have the Spark ever ignite it and become true Planeswalkers. The Act of planeswalking has been described many ways. Nissa of the Gatewatch once said something to the effect that planeswalking is like walking through a door way, but not everyone can see the doors. I personally like the idea it is more like stepping left. Stepping left and not going left.
Knowledge of MTG Lore or even how to play the Trading card game is not required!!!. It is however helpful. Keep in mind that this is a medieval fantasy setting.
This is a sandbox. If you want to do something or go somewhere, let’s go and do it. If y’all want to travel alone or with a group that is up to you. If you want to go seek an ancient relic or assault a castle, that is entirely up to you. As a GM, i will play the World and NPCs to make it interactive.
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Social contract/rules
1. The Roleplayer’s guild is kind enough to let me host this rp and letting you be here as well. Thus, please respect all the guild rules. 2. Player and character knowledge are often different things. If issues come up between players because of characters, use the OOC or PM to resolved them. Using black mana does tend to create misunderstandings. 3. As GM, I have final say. If I get Co-GM, respect them as you would me. 4. I am going to try to get this roleplay last as long as possible. I hope all y’all will be here with me. I promise I do my best to always reply within a reasonable time frame or let all y’all know that I am going to be absent 5. This is a sandbox. If you want to do something or go somewhere, let’s go and do it. If y’all want to travel alone or with a group that is up to you. 6. “The Mourning Mirrodin” is a neutral territory for all planeswalkers. Do all your brawling off world or in the streets. Or Else, the Boros legion may break down the tavern doors and I would not want to pay to repair the doors. 7. I do seem to enjoy lists. 8. I do not wish to interfere the canon planeswalkers that have been created by Wizards of the Coast. I love them and they inspire me to do this rp, but They are busy people. They may come in for cameos should it come up 9. Death happens!!! The multiverse is a dangerous place. Planeswalkers tend to be able to run away from anything, but they eventually cannot escape death. If your character dies, make a new one (or get someone to reanimate you). No harm done. The “The Mourning Mirrodin” loves new patrons. 10. You may have as many characters as you feel you can give equal attention. I recommend around two. 11. Should you accept the rules and have read them put “Patron of the Mourning Mirrodin Establishment” in the Groups/factions section of the CS. 12. Have fun with this rp. It can be as casual or serious as you make it.
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If you are interested, feel free to let me know below. And if you have time:
Name: (What is your name?)
Alias: (Planeswalkers are often known as by simple phrases that eventually fall into legends. Something like the Firebrand, the Living Guildpact, the Last Hope are only recent examples of this)
Age: (How old is your planeswalker?)
Gender: (Male and Female are the most common, but I imagine some species have more or fewer.)
Race: (Any race that is sentient and made of matter is able to have the chance to have the spark. You may use any known sentient race in the mtg canon or make your own. I prefer humanoid but I will not tell you No. Try to be able to fit within the tavern. Magical means is acceptable.)
Class: (Usually the second creature type on a card is a class. Classes like Soldier, Knight, wizard, archer, Shaman, ect. Not every planeswalker is a pure wizard casting spells left and right, just look at Garruk or Gideon. Please keep in mind that this multiverse is typically a fantasy setting.)
Appearance: (What do you look like? Long hair, no hair? Do you wear armor? What kind? What is your typical outfit? A picture is fine.) Magical Specialty: (What type of magic do you use? This will determine your main colors. For example, Chandra is a Pyromancer. She uses fire magic. This means She uses red mana almost exclusively as it is the best for fire magic. Sarkan Vol uses Dragon magic. This means he uses Primarily red, but he often uses green and black, and even recently blue mana.)
Primary Color: (If a planeswalker looks at you this will be the first mana they see on you. You can use all colors of magic, but this is your most used.)
Secondary/Tertiary colors: (If you have a second Color or even Third color put it here.)
Preferred creatures: (Summonings are common among magic users. If you summon what do you typically summon. For example, Liliana loves to raise the dead while Tesseret likes to summon metallic contraptions. Nissa loves summoning her elves and elementals.)
Favorite mechanic/keyword: (This is optional, but what mtg mechanic does your character use the most.)
Home plane: (This could be the world you were born on or the world you have taken up residence on. It could be one of the canon worlds or a world of your own design. If you create a world, please describe it here. I enjoy reading and would enjoy some knowledge should you chose to travel there again.)
History: (What is your story? Important points in your life? For the Spark to ignite, usually something epic or tragic must happen to the individual. For Gideon, It took the god of the Underworld to slaughter everyone around him to ignite his spark. I would love to know how you got your spark Awoken.)
Personality:
Groups/factions: (What groups are you apart of?)
Trinkets/ Inventory: (Are there any special items you carry with you? Mana generating rocks, weapons, adventuring materials.)
Theme Song: (Like When Darth Vader walks into the room to the Imperial March, What song signifies you? This is mainly for my enjoyment.)
Other: (Anything I forgot to add? Anything you feel like adding? Possible plot hooks?)
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Example Planeswalker Profile:
Name: Alexander Pax
Alias: Tavern Master, The Mourning Mirrodin
Age: 32
Gender: Male
Race: Human
Class: Druid
Appearance:
Magical Specialty: Fog magic
Primary Color: Green
Secondary/Tertiary colors: Blue and Red
Preferred creatures: He does not tend to use summoning, but when he does he tends to summon fast, quick creatures.
Favorite mechanic/keyword: Flash
Home plane: Mirrodin
History: He is from Mirrodin for those who know what that is. He founded the Mourning Mirrodin Tavern on Ravinca.
Personality: Alexander is a cheerful individual while he is directly interacting with someone. He is always willing to share some bit of gossip or information with his patrons. He will help them in whatever way he can. He will point them to whatever or whomever they need to get what they need or want if he cannot provide it himself.
Groups/factions: He is the Tavernmaster of the Mourning Mirrodin tavern.
Trinkets/ Inventory: He carries a small piece of black steel by a string tied to his left wrist.
Hey Mars this looks like something I may be interested in if it gets off the ground. Quick question though how much of the canon is canon? What I mean is, like, Jace still running Ravinca? Are the Gatewatch off on Kaladesh? Did they "defeat" the Eldrazi Titans?
Edit: I should have read the rules more closely instead of skimming the first time XD rule 7 informs on all the above questions.
Everything that is in canon still applied and establishes the background of the multiverse we will be traveling. Jace is still headquartered in and ruling Ravinca. Honestly, the guilds rule Ravinca but Jace has the final say in inter-guild disputes. The Gatewatch was forged on Zendikar and Ulamog and Kozilek were defeated there. Innastrad fell to the maddness caused by Emrakul's approach before Emerkul imprisoned herself within the Moon of Innastrad. The Gatewatch is currently involved with the Aether revolt on Kaladesh and are involved in defeating the metal mage, Tesseret. They are likely to move on to Amonkhet after that.
I love mtg lore and I will do my best to remain faithful to the established material. I will not have canon planeswalkers appear unless you actively seek them out though.
@MarsAdept Sweet, seems you've struck a pretty decent balance with where you want the canon involvement, at least for me XD That's probably because I love the lore but don't really enjoy most of the main walkers though, although I haven't fully kept up with the lore since the end of Eldritch Moon. I'll probably end up binge reading all the Kaladesh block stories here soon though.
Anyways I'm gonna start brewing character ideas here soon (Probably a UB mind mage or a UR chaotic type)
Hey there! Ive been casually playing Magic for a little over a year now and its so much fun. I know you said it's not necessary but I would like to note that my knowledge of the lore is minimal. That said, is there anything that I should get familiar with in order to make things a little easier? I do love the idea! Hopefully this can get going.
Is there anyone else interested in this? I do have plenty plenty of ideas for adventuring in the Mtg Multiverse. From crawling through the Ravnica Undercity after a rouge Dimir assassin to avoiding the attention of the Pyrexians while seeking the Worldslayer in the core of Mirrodin. From a trial for heros on the greek themed World of Theros to fighting with Samurai on the Japanese themed plane of Kamigawa, I can make it all happen.
@MarsAdept I'm interested if you are still looking. I've been playing mtg since elementary school because it fun even if it's a financial black hole. Lore wise, I'm pretty well read on everything except the most recent stuff.