LEEATU SHAKO
OR
VOLRAGA
RACE
Half-Elf
CLASS TIER
Psybeekeeper ▣ ▣ ▣ ▣ □
COMBAT STYLE
A defensive sniper who uses superior wit and magic to control powerful insects and beasts, then control them with psychic powers to make them harmless, kill them, or have them kill. Capable of using electricity to attack or support.
♥ BODY: ▣ ▣ ▣ □ □
Equip
Light fabrics and strong twines for embroidering. A basic long sleeved tunic tucked under a pair of breaches held up by a belt containing several pouches. Volraga keeps his accessories, rings and jewellery tucked underneath his clothes.
Elven
Volraga is light, dexterous, and nimble, stereotypical traits for an elf. Pointy Ears signal a sensitivity to sound, and serves as a nexus for echolocation.
Humanity
Whatever this means, the only perks that really matter about it here are an innate knowledge of social structures and various ways to tinker with tools, both of which Volraga has a firm grasp upon. Physically, being human gives him a bit more strength and endurance than he'd get as a pure-bred elf, although it dulls the distance of his sensory range.
Energy Armour
Being coated entirely in buzzing psybees at all times will increase the core temperature of an individual by a sizable sum. Using this, Volraga can double his energy output, effecting his psychic and physical capabilities. This can also act as a sort of battery, as each bee can be charged and used as a lightning beacon. If attacked, the bees will fly away to avoid dying, but only when they know it'd be certain death staying.
Elemental Armour
Alternatively by veiling himself in sprite butterflies, Volraga can equip the attributes of his surroundings, or camouflage himself.
Psychohoney
Consuming psychohoney from the psybee genus often causes one to remember memories that don't belong to them. This can make some people go crazy, or others become specialists. Volraga was blessed with psychic powers, which allows him to eat the honey and mitigate the damage his mind would receive. In doing so he has altered his physique drastically, making himself lighter and enhancing his reaction speed and situational awareness tenfold. He is now capable of acting as a lightning rod without reducing his flesh to ash, however he is still weak to physical strikes, he can often negate metal weapons and projectiles by emitting a finely tuned magnetic wave from his pores.
◭ WIT: ▣ ▣ ▣ ▣ □
Psychokinesis
Volraga dominates minor hive-minds and can control every bug who comes within a mile radius of him. He can then attune himself to certain hives to become their thought catalyst, allowing him to hunt with a specific group over extreme distances exceeding five miles.
Space Ant
Extremophiles capable of enduring any weather condition, however they can be crushed with force. They are actually extremely small and can slowly bore holes in to stone and metal.
Psybee
Psychic bees who avoid dangerous civilizations, but harvest from them using extreme speeds and precise personal fortune telling. They are extremely hard to attack, and glow with varying blue or purple auras. Each lives a life of a dozen or more years cultivating energy from lamps and storms.
Vespite
A species of armoured wasps that spray corrosive acid, they're resistant to it themselves, are tough as stone, and each soldier continues fighting until their craniums are completely smashed in.
Sprite Butterfly
Some kind of wisp or fairy. It can sense disturbances in magic, and camouflages itself both physically and magically to blend in with the biome it's in. In a way it uses shapeshifting magic. The butterfly adjusts the structural pattern of its wings to mock whatever it touches. Sprite Butterflies are made of ectoplasm, it is inside of their bodies, and entirely makes up the wing-like structures that form on their backs. When squished, the goo can damage the skin like any acid or poison, but it also hinders magic flow of some kinds, this effects body function. When changing, only a small layer of ectoplasm coats the sprite's head, thorax, or abdomen, allowing them complete camoflauge, yet hinting at a weakness in their defence.
Robobeetles
Very difficult to control until they're separated from their signal tower by a certain distance. They have needle like arms and fangs made of supersteel, and they fly exceptionally fast. One downfall is they require more electrical energy than psy commands in order to attack, and must be escorted by a psybee.
⌘ MAGIC: ▣ ▣ ▣ ▣ □
Psychic
This power is where most of Volraga's other capabilities flourish off of, and if he ever were to lose it he'd likely go insane or braindead. To the boon of the gods, or perhaps some strange trick of luck or fate, eating the psychohoney didn't kill him, and in fact enlightened him to the way of the seer. Centered in his mind, this magical property connects two points in time through extremely fast oscillations of distorted, curved psy, a mixture of magic and thought. By using psy in various ways, Volraga has expanded his mental, and physical prowess. His control of this power is limited to short twofold timeframes. He'll send out an echo, and in twice the time it took to emit it, the returning sound or psy oscillation will return from the perimeters of his psychic web, which encompass a mile radius of focused area, and at maximum, a day in to the future.
Empath
Personally, Volraga took his love of bug catching and preserving to the next level, in order to help preserve the world. By tapping in to the psychic network of bugs, he has control over hives and communities of organisms. They are easy for him to control. Offensively he can assail an individual's mind, but his effectiveness relies on their mental defenses. Beasts of lesser intelligence, especially ones reliant on fear take adept level psychic powers to completely control, and some focus to maintain. Higher intelligence lifeforms react with psychic interference differently; Some hear words, others endure migraines, and when fatigued or exhausted, the weak can be subdued through pain emulation. Most if not all altering powers will require a series of oscillations, the first one or two pulses almost always have no effect, but serve as an attack on mental defenses, an entire frequency will then switch on for however much time is needed to break a mind. It is effectively a distracting non-physical, entirely cerebral battle.
Druidry
A part of Celtic and Elf traditions. Minor level geomancy in attuning to nature. This allows Volraga to sense his surroundings better along with his echolocation. Disturbances in the flow of nature, such as mutations or magic often herald a warning sensation in the form of vibes or a migrane in some conditions.
♻ AGILITY: ▣ ▣ ▣ ▣ □
Electrokinesis
Energy is a part of the kit, so using it for enhanced speed and prolonged stamina is a must for survival. When surrounded by bees, Volraga can levitate and move around in air, but not very quickly. When reaching a maximum danger level for stored electrical energy, it must be expelled through motion, conduction, or dispersal methods such as lightning bolts and static fields.
Darts
Volraga is a mathmagician when it comes to angles. He is capable of a myriad of trick shots using darts, knives, and other balanced throwing weapons. Short story, his aim is impeccable.
☺ CHARISMA: ▣ ▣ ▣ □ □
Taming
Being able to sense the thoughts of idiots easier than geniuses has made Volraga condescending and controlling towards most people. The bright he might judge or appreciate, but the brilliant he'll always be wary of. His interests lie in preservation of the earth, and of bees who are a vital part of the ecosystem.
☯ LUCK: ▣ ▣ ▣ ▣ □
Fortune Telling
The most paradoxical and difficult thing for a psychic to explain. It requires a lot more time when done for another person instead of oneself. One hyper-sped oscillation will travel to the future and back, however due to inconsistencies in time-space travelling, it takes a lot of time to practice the echo, then time and willingness to stay within a certain zone. A delayed burst of psy will erupt from the exact same location a minute or so later, and having one's head in that exact same spot at the same time will allow the psychic to collect every necessary detail in imaginary form. If missed, fractions will be obtained that aren't very useful. Memories of the future can be used to help alter it, likely creating alternate universes. This is useful for preparing against cataclysmic level attacks, however doesn't benefit anyone against opponents who are just too fast.