@Lady Selune normally I don't doublepost but I think I'm justified this once, hehe...
You're gonna have to do some editing to your last post, Selune. The orcs are simply not spotable from the shores, there are several miles between Iron Rock and the coast alone. Also I thought you were going to salvage your boats? Building them is one thing, sending them on an expedition so far away AND having them return the same turn is another matter completely. Keep in mind you have between 250-300 population. Having a small fleet of boats PLUS two war-galleys isn't realistic manpower-wise. A few fishingships, sure, I won't really dictate the terms of having fish as a foodsource, but what you did this turn was worth at least 2-3 turns of time. Here's what I'd probably do: Turn 1, salvage the ships for wood and build new ones. Turn 2, fishing is fully established as a foodsource, and you may send an expedition south along the coast. Turn 3, they'd make it as far as the jungle south of you and return, if you want them to return at turn 3. If you want them to travel further, like down to Celebrimbor, you'd have to wait another turn.
Also I had no idea you had vineyards already?
I hate to be crapping on your parade here, but what you're trying to do this turn just isn't in line with the rest of the roleplay here. I don't have a set established number of how big the continent is in square kilometers or square miles, but keep in mind it
is a continent. From Iron Rock to the closest coastline it's probably a few days travel. It took Stein's orc warlord Nagrub one turn to get
halfway to Celebrimbor from Iron Rock, and that was with a morale boost that increased his movementspeed, even.
... So ... Well, I hope I didn't discourage you from what you had planned. I encourage it, it just can't be done all in one turn and with so little manpower.
I urge you to rewrite your post! Sorry for the inconvinience!