Hidden 8 yrs ago 8 yrs ago Post by Laach
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Laach They call me fish

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Greetings.
Forsaken Scientist, Wise Mage...
This, is a Tasvorsic Trial.
One of many you will be facing in the following days.
You may be wondering how you got here.
Or more importantly, how to get back.
I'm sorry to say this, but there will be no way back until you manage to clear my trials.
There will be three trials.
Consider the trial you are in now to be your one and only practice trial.
Here at Tasvorsic, we only reward the victors.
Survive this trial, and I will give you the the answers you'll need.


Rules and things to know:
1. Use common sense. You are expected to follow the basic rules of no Godmoding and respecting the other roleplayers.
2. Death is a possibility
3. The setting implies a heavy amount of magic with a small amount of technology sprinkled in to give it flavor. Think RWBY or Tower of God if you have read either of the two. This trial has abducted many people from across different settings, so roleplaying as a tribal character at the top of their evolutionary foodchain is also allowed. However things like a stormtrooper from star wars would not be allowed.
4. Healthy Communication with your fellow role players is advised.
5. This list is subject to change.

Character application:
Name:
Gender:
Age:
Appearance:
Personality:
Equipment:
Abilities:
Strengths:
Weaknesses:
The practice trial: {Describe how your character will manage to complete the first trial. The trial, which lasts one hour, will put you in an arena like area with a dragon located in the middle. To Complete the challange, you must either A. kill the dragon. B. Survive until one hour passes. Or C. Steal the egg that the dragon is guarding and deliver it to a pod at the other end of the arena. Be warned that after the 30 minute mark, a smaller yet more violent dragon will chase after you. For a size comparison, use this chart http://www.deviantart.com/art/Pern-Dragon-Size-Chart-133868492 The green dragon is the size of the dragon guarding the egg, and the white dragon is the one that will appear at the 30 minute mark. You will be teleported to safety once you have completed any one of these tasks. You must write this in one paragraph or more to be accepted.}
Hidden 8 yrs ago Post by Marayla
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Name: Arpeggio Marinos

Gender: Female

Race: Half siren, half elf.

Age: 311 years old as of last Thursday, but has the mentality of a 15-year-old (Sue me, I'm making this easier for myself)

Appearance:


Brown, unevenly cropped hair, electric blue eyes, pale skin. Outfit is as shows in picture w/ loose slitted knee-length skirt and bandage-wrapped feet. Eyes turn deep red and skin around her hands turns light greenish-blue when using abilities and fade back when not using them.

Personality: Quiet, methodical, prefers to avoid social interactions, nervous around anything even vaguely ceremonial or anyone who speaks too formally. Dislikes anything chalky.

Equipment: Bells encased in cotton which she uses to summon familiars, red wax sticks and paper strips to create magic circles and talismans, a heavily magically-reinforced sea glass staff with an extendable wax tip at the bottom end for spellcasting, and three thin tasseled knives which can be used for spells or defense. Also carries razor-wire and vials of sea water. Has a small grimoire which is attached to her belt when not in use. Carries mana-replenishing stones on her at all times.

Abilities: Can see into the past and future to a certain degree, as most sirens can, but is limited to either seeing a few seconds into the future for up to ten minutes or seeing flashes from up to ten years into the future for a few seconds before passing out or being rendered unable to continue a confrontation in some other way. She is able to see into the past of a location, object, or person for up to fifteen years prior, which renders her immobile until the vision is finished, but has no significant effect on her health or mobility afterwards unless she looks back further than fifteen years. She has a great deal less control over what she sees when she looks back in time, and can only control how far back she looks.
She can summon up to five familiars with the shape of any animal she's touched before, and see through their eyes at will. Can create magic circles to summon large familiars, but can only have one large familiar at a time and no others. Can also use magic circles as barriers to contain or protect. Can create talismans to do simple tasks such as 'Immolate,''Decay,''Hide,' or 'Revive' (Which animates a corpse enough to speak for three minutes). Talismans are invisible to all but beings with high magical affinity once placed.
Can cast a variety of spells which can be hashed out later at risk of being God RP. When Arpeggio sings, it creates a near-impossible compulsion for any being that hears it to stop whatever they're doing to listen and come closer, where she can slaughter her enemies at her feet. Can zap pure jolts of energy into people through skin contact.

Strengths: Has extremely good magical affinity, quick on her feet and highly agile. Has a borderline-unnatural amount of mana. Has extremely good reflexes. Can tell where things are, how big they are, and what they are through a constant trickle of magic flowing into the ground using her feet as conduits. Has extremely sensitive hearing. Can breathe underwater.

Weaknesses: Arpeggio is blind. She can only tell where aerial things are through sound. Hates being off the ground. She does not have much armor at risk of sacrificing speed. Extremely vulnerable when using psychometry or after using foresight.

The practice trial:
As Arpeggio stepped softly into the arena, she noticed two things through her initial energy sweep. One, the huge dragon in the center of the arena. Two, a rather large egg towards the back of the scaly obstacle. She tapped one foot twice against the ground, sending out another wave of magic to scan the area and simultaneously attracting the dragon's attention. No obstacles. That might be troublesome, but on to more pressing matters.
She skipped nimbly out of the way of a swishing tail she heard coming from her right. Flipping open the pouch at her hip, she held one end of a long cotton strip studded with bells and quickly shook it unrolled, ripping a thread connecting the top bell to the strip to let it fall into her palm. She gripped the bell in a fist and with her other hand flipped the cotton over her elbow twice. The bells tinkled softly as she ducked under the returning tail swipe and tossed the bell in her hand into the air. When she caught it, she caught it on the backsides of her fingers. A teal magic circle appeared the second the bell contacted her hand, and as she almost inaudibly whispered "Wake" the bell shook slightly, crystals of magic forming like condensation on the surface.
It burst from the inside, light spilling out until it would have been blinding were she not already. "Rise!" Arpeggio murmured, and the light sucked back until it formed the shape of a snakelike creature with wings and a rather vicious-looking set of teeth. She threw it into the air and it took flight, divebombing straight for the dragon's eyes. As her familiar distracted the monster and bought her time, Arpeggio plucked a talisman and red wax from her belt.
A telltale whistling-grinding noise sounded, and Arpeggio tucked her staff close and sprinted for a spot to her left just as a burst of searing heat barely missed singeing her skirt. The familiar was batted to the side and hit the wall, then darted back in to continue annoying the dragon. She dropped to one knee and cradled her staff in the crook of her left elbow, spreading the sheet of talisman paper on the smooth ground and sloppily dashing the symbol for invisibility on it. Affixing it to her shoulder, Arpeggio felt the magic slide over her skin, bringing with it a faint scent of citrus and iron.
Another familiar was whipped out and divebombing the flailing dragon before she again clamped her staff close to her and again was sprinting, this time between the dragon's legs straight to the egg. It took her a matter of seconds to snatch up the egg and tap the ground with her foot again to check the status of the dragon. It was still scraping the familiars off its eyes, so she pursed her lips, decided after a moment's deliberation to try her luck, and made a break for the pod she had sensed at the end of the arena.
The dragon was confused now, not seeing the small, colorful target it had seen mere minutes before, and turned towards its egg's place. On noticing it was missing, it gave a long, echoing roar and torched the ground around it. Arpeggio, however, was already at the pod. She placed the egg inside and in the split second before she was teleported away from the rampaging dragon knew the two bell centers of her familiars lay crushed on the ground by one of the dragon's talons.
Still, she had made it unscathed, and smiled into the dark.
Hidden 8 yrs ago 8 yrs ago Post by Lord of Evil
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You know, it's really rare that I find someone that even knows tower of god exists. I'm interested, although if my other rps kick up again (not likely) then I might be too busy.

Anyway, I'll make a character, this sounds fun. Assuming this is still going.
Hidden 8 yrs ago Post by Marayla
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@Lord of Evil It is still going, yes.
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Hidden 8 yrs ago Post by Sanctus Spooki
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Hello, just dropping a quick line to voice my interest, I'll get to work on developing a character, quick question though, I hadn't ever heard of Tower of God before, loved rwby (if Qrow dies, we riot)

I ended up looking it up, seems interesting, where can I read the entire thing?
Hidden 8 yrs ago Post by Laach
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Sorry everyone, I have work on the weekends so it's hard to check this thread during that time.

@Sanctus Spooki Here you go ^w^ http://kissmanga.com/Manga/Tower-of-God

@Lord of Evil
Correct, it should still be going. I have plans to run this roleplay along with a person named Cruallassar who will be the sub GM.
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Hidden 8 yrs ago Post by Marayla
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@Sanctus Spooki Mangahere.com is pretty good too, and you can press a certain button to load up whole chapters at once so you don't have to be constantly clicking through.
Also, Qrow dying will be taken with much lynching.
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Hidden 8 yrs ago Post by Sanctus Spooki
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It's a good thing then that he's not gonna die then... I hope >.> I'm off to Brainstorm!

Also do you intend on the PC's working together, or is it more of a winner takes all?
Hidden 8 yrs ago 8 yrs ago Post by Laach
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@Sanctus Spooki
Once the roleplay starts, I will tell you what the reward is and what you will need to do in order to get your hands on it. I can tell you right now that teamwork may increase your chances of achieving that reward. So going for a support character would in no way be a bad idea.

@Marayla
Also, after thoroughly looking at your character and discussing it with you and My sub GMer, I officially accept you into this roleplay. Welcome, to the Tasvorsic trials. Please enjoy your stay in our complementary suite while you await the other contestants. Please ring the bell next to your bed for room service.
Hidden 8 yrs ago 8 yrs ago Post by Lord of Evil
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So uh, I got sidetracked by yuri on ice, so my sheet's gonna be a little later. It'll probably be up tomorrow. Probably. Actually, I might get it done tonight. We'll see. Just letting you know.
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Hidden 8 yrs ago Post by Eisenhorn
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I am most certainly interested in this, I'll get to work on a CS then, shall I?
Hidden 8 yrs ago Post by Cruallassar
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Hello, it's your resident co-GM here, bidding a very merry how-do-you-do to all of you lovely vict...I mean, enterprising persons! Let the cooki-I mean posting of the applications commence all ready, come on!
Hidden 8 yrs ago 8 yrs ago Post by Lord of Evil
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Hello, it's your resident co-GM here, bidding a very merry how-do-you-do to all of you lovely vict...I mean, enterprising persons! Let the cooki-I mean posting of the applications commence all ready, come on!


Sorry, I was busy being baked by the sun the other day so I didn't do much, but it'll be up soon.
Hidden 8 yrs ago 8 yrs ago Post by Lord of Evil
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Alright, I lied, but I'm going to want to edit this.
Hidden 8 yrs ago Post by Lord of Evil
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Alright, here we are. I dunno if it's ok, but I suppose this is what this process is for.


It was a toss up between this guy and a mime. Tell me what you think.
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Hidden 8 yrs ago Post by Eisenhorn
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Well, got him knocked out finally, figured we seemed to be lacking roguish figures thus far.

Name:
Ansgar Staudinger

Gender:
Male

Age:
41

Appearance:

Personality:
Ansgar is not one to keep his mouth shut, though not in the way that a braggart or fool might chatter on well past their welcome. Rather, his conversation is usually comments and remarks as much as it is useful information, though the truth of such information is often times dubious at best. Warm and amiable in tone, he often creates this air of trustworthiness in his tone, subtly welcoming the idea of trust in the words of a trickster. However, lies and deceit come as naturally as breathing and sleeping, and he has no qualms deceiving and undercutting allies for his own benefit, should the situation dictate. He certainly won't outright betray a partner, should they afford him the same respect, but earning an extra profit on the side? That is certainly never out of the question, whether his current company approves or not.

Equipment:
Ansgar carries a twin set of decks, commonly recognized by those of his homeland as the two accepted decks of Tarot, the Major and Minor Arcana. Both decks play a very key role in how he utilizes his less than natural powers, mainly his illusion and, to a degree, spatial magics, though he hardly refers to them as such. Beyond this, Ansgar carries several loaded dice, alongside a small, locked journal that requires a cantrip from its owner to open at all. For defense, he has a hand crossbow with quite a few bolts alongside a larger dirk, usually strapped to his leg for ease of access. His gloves are reinforced with iron studs for a shockingly harsh blow, while he wears a lightweight breastplate under his tunic for last ditch defense against slashing attacks.

Abilities:

Illusionary Deception: Referred to as the Lady's Gambit among the guild practitioners, the school of magic utilizes the Minor Arcana to perform various feats of illusion magic, throwing phantom copies of the drawn card to act in various ways. Each suit dictates the effects that the Gambit accomplishes, while the number determines how taxing it is upon the user, the higher the number, the less taxing the magic is upon the caster. Befitting the trickster rogues and thieves that practice the art, the Minor Arcana is often rigged in advance, stacked in the favor of the rogue, often times drawing a 'random' card that helps in a given situation, yet chance is still a problem for the art, keeping its name as a gambit. Each suit, as mentioned, performs a different function for the trickster, listed as follows.

- Wands -
Typically provides an anchor for spatial manipulation, most commonly, the Wand suit is most the second most commonly utilized suit among the four, acting as a grounding agent for manipulation alongside other suits, can be used to project the effects of other suits and, in theory, the Major Arcana towards the card in question. The higher the number of the suit, while it reduces how taxing utilizing the anchor is, does not reduce how taxing the card being used might be. For example, a ten of wands would not reduce the strain of a three of cups, rather, most of the tricksters energy and focus for the given trick could go into the three of cups vice having to strain themselves with both utilizing the ten of wands and three of cups.

- Pentacles -
The Pentacle Suit operates on boundaries and the enforcement and manipulation of such, drawing up illusory walls and misdirection to either attract attention, or divert it. Not only does the number of the suit matter for reduced strain, the effectiveness and cooperation of the illusion also taxes the trickster, the higher the number, the less taxing for more effect is found. For example, used on its on, a five of pentacles could provide a believable doppleganger a few feet away from the trickster, as long as the observer is not too close or unusually receptive of the signs of life in a victim. Coupled with a Wand, one could conjur a mirror image running towards a location, or a diverting event, such as loud noise or bright light, to provide an opening for a cornered trickster.

- Chalices -
The third suit of the Minor Arcana of Ansgar's guild, the Chalice is used to prepare two items for switched locations, taking the contents of one item and swapping it with another, as an example. As such, one has to draw either a wand and chalice, or two chalice cards to effect the spell proper, though mixing other suits can have various effects, not all intended. As such, placing a wand upon an item or foe and then drawing a chalice could allow a Trickster to swap places, drag part of whatever the wand is attached to and trade positions with the chalice card, or otherwise swap something of the two given cards positions or holders. The most taxing of the four suits to use, often times, tricksters rely on drawing high suit Chalices to take burden off their spell, though it still is taxing by most standards.

- Swords -
The most common of the four suits to see use, the suit of swords allows a trickster to imbue the card with the offensive properties of one of their weapons, then either hide the card as a trap, or throw it for a surprise ranged attack. The number of the suit not only defines its cost, but how strong the copy of the original weapon's damaging properties is. A two of swords would be weaker, but in a rare switch of states, less taxing than a king of swords. A six of swords is often described as equivalent to the weapon it mimics, though the trickster must either be deeply familiar or in possession of the weapon in question for the sword suit to mimic its effects.

Spatial Manipulation:
Called the Lady's Bluff amongst the Guild, Ansgar and tricksters like him utilize it in conjunction with the wands suit previously described to appear to teleport. Without the Minor Arcana, tricksters could only shift a few feet in a given direction at a time, enough to maybe evade a blow, but not enough to reposition effectively to counter said blow. With the wands and chalices suits from those normally used with the Illusionary Deception, a trickster typically can shift themselves as far as they can throw said card, though their momentum is preserved including direction, which can both benefit and harm as shifting position at full speed, and slamming into a wall full speed, would be harmful indeed. Beyond this, understanding of spaces and dimensions comes with studying for such short hops, making such things easier to understand, and allows any sort of utilization of the Chalices suit within the Minor Arcana at all.

The Major Arcana:
Twenty Two Cards, each with a unique effect bound to them, and no matter how much shuffling or stacking of the deck Ansgar might do before, he never can predict what he would draw. Which means he has only ever utilized the deck in a serious situation once, and only once more outside of that, and as such has to figure out what each card might do as he draws them. The most obvious downside of this is that, beyond the unknown involved, manifesting the effect of any given Major Arcana would greatly tax Ansgar, to the point that he would be barely able to utilize his other magics for a decent time while he recovers his energy, and no amount of restorative tools could counteract this down time. Knowing only what two of them do, Ansgar refuses to use the Major Arcana outside the most dire of situations, though what the two do are noted in his journal as follows.

- The Tower XVI -
"It was a desperate day, the governor's guards had me and my task mate cornered in some gods forsaken farm house. We both had our minor Arcana's, but he was spent already, and I was not much farther behind. If he had survived, he would have reported the Major Arcana I drew from to the Guild right off. When I drew the Tower, I damn near blacked out. Far as I could tell, it swapped the locks of every single thing that had one in the entire building. Any door that had been locked, was unlocked, and vice versa. Left him trapped, but I was able to get out of a trap door that had been padlocked beyond our ability to open. Poor bastard probably suffered quite a bit before they put him out of his misery."

- The Fool 0 -
"Name was fitting, considering curiosity drove me to draw from Major Arcana again. Yet, felt no drain or pull on me when I pulled it, yet I felt this fleeting sense of foreboding, like something was in the works now, wheels of fate spinning madly when before, they merely were turning as usual. Hope I never see that bizarre card again, the jester looked like he was laughing madly at whoever was holding it..." It should be noted that, shortly after drawing the Fool, Ansgar would vanish from his world completely, noted as missing by the Guild and completely undetectable or reachable by any normal means used to track or confirm the deaths of those withing the Guild that simply vanished.

Strengths:
Ansgar has a knack for manipulating odds and things that are normally considered the domain of fortune, such as drawing cards and things that should be outside of his grasp to control to any degree. Whether its as benign as stacking a deck or loading dice, or as involved as rigging an area prior to a fight, just to draw the enemy into it for a home field advantage, Ansgar never fights fair. As a fighter, he is quick, dirty, and experienced with his knife and crossbow alike. Fittingly for a rogue, his ability to move fast and quiet is often second to none, while merging his trickster magic with his normal methods comes naturally, as he had grown up with doing such things.

Weaknesses:
Ansgar is not a durable man, and while he is made of sterner stuff than a mage might be, he certainly pales in comparison to a proper mage. Fittingly, due to his use of chance in his magic, sometimes he wont quite draw what he needs, forcing him to improvise or throw away a spell, taxing him to a degree for wasting the spell for nothing. He also rarely will win a straight up, no nonsense fight with a warrior or mythical beast, either having to evade and rely on tricks, traps, smoke and mirrors to prevail, or survive long enough to actually be able to win the day through outlasting a foe. Without the Minor Arcana, focusing his illusionary magics and even spatial manipulations is incredibly difficult, allowing only brief shifts and basic illusions at best.

The practice trial:
Ansgar strolled into the arena, having had little time to acclimate this far to the abrupt shift in location, having went to sleep in the guildhall he was hiding out in after the near capture on his last job, only to find himself awake in someplace completely foreign, being shuffled off against his will for some trial or another. But, hands resting in his jacket pockets, he quickly analyzed the situation. Big lizard, dragon if his mythology was on point, and it certainly looked angry. Dragons were not something of a thing commonly seen outside fairy tales from his home, but as commonplace as trickery and godly divinations were, something like an overgrown lizard with a serious case of bad breath that could burn your nostril hairs, literally, wasn't terribly out of the question. The thing hadn't made a mad rush for him yet, as he stood squared off with it and weighed his options. First one, kill the dragon. Well, he was no warrior to begin with, nor was he even an assassin by any right. And he doubted a crossbow bolt would do much more than anger it, so unlikely there. Two, steal its egg. Probably his best option, he was a thief by employment after all, stealing things from under the noses of others was certainly a job requirement. Three was survive for an hour. Simple, but he doubted that merely evading a dragon for an hour was all they had in store. "Well big green, suppose we have an hour to play, don't we? Let us dance then, overgrown lizard."

A feint, fleeting smile as he withdrew his hands from his jacket, palming two cards from his Minor Arcana. The dragon roared and lunged forward, jaws snapping forward as Ansgar's palm flicked to the right, a faint copy of a card flying out of his hand and, mere moments before the jaws snapped down on the trickster, he vanished into nothingness, causing the dragon to snap its fangs down on nothing but air with a rather loud noise. About a dozen feet to its right stood Ansgar, having palmed a six of wands and five of chalices. Warping himself with the air present where he threw the wand card was a common trick for avoiding such massive attacks or pursuers. Drawing his hand crossbow, and firing off a shot to get the dragon's attention, he watched as the bolt failed to do more than irritate the beast, scales readily protecting it from the weapon. Unsurprising, really, as he secreted the hand bow back under his coat, not bothering with his dirk yet. The dragon turned, opening its jaw and the heat of fire was apparent. Ansgar dove sideways, barely avoiding the blast of fire that incinerated the spot he was standing not a few moments prior, hitting the ground with a roll, dancing onto his feet with a practiced motion, hand appearing to flail towards the egg in a wild motion that, to a casual observer, might appear to be a side effect of the desperate roll. The heat had him sweating, but he was unharmed otherwise, a small miracle indeed.

The dragon seemed displeased, as Ansgar might put it, the thing lashing out with its claw, forcing him to roll forward, pulling his dirk and slashing upwards against where the tendons should have been for its clawed forearm. And indeed, it would have hamstrung the beast if he had something capable of punching through its hide with a slash. Well, that was going to be a problem, Ansgar frowned, dancing back from a retaliatory strike with its tail, having to dive over the spinning motion the dragon's tail had. Time had been going rather fast, and a second growling was the only warning Ansgar had that trouble had arrived. Spinning low, he narrowly avoided the gnashing teeth of a smaller, white dragon, easily the size of a bigger horse, and a swift upwards punch kept the thing moving just long enough to not land on him. It landed rather deftly, spinning around to meet a flashing card, a keen eye catching that the card was a seven of swords, slicing into the small white dragon's eye, rupturing it and half blinding the beast, eliciting a pained, angry roar that was matched by the green dragon. "Now don't go getting mad, ol' whitescale. You're the one who jumped me from behind, I'm just defending myself!"

One might call Ansgar's grin at the dragon half mad, and his hand slipped into his jacket, while the white dragon and green one had him backed against a wall. He had time for one card, and as he drew, he glanced at the suit, his grin only growing as he flashed the card at the two dragons, regardless of whether they understood or not. A fist grasping a wand, known as the Ace of Wands, and with a deft motion, he sent the ace hurtling into the pod. The dragon's saw the card fly, turning their gaze back to the trickster who's grin had turned sly instead of anything else, his fingers primed to snap. "First rule of a game, boys. Never take your eyes off the dealer." Snapping his fingers, the ace of wands allowed him enough energy to be able to move the dragon's egg that he had tagged near the very beginning of the trial in the arena. A careful, sharp eyed observer would have noted that a certain flailing motion was nothing more than sleight of hand, tagging the egg of the Dragon with a two of chalices. It would have taken a high suit wand to move the egg with such a low chalice, but fortune favored him. With the egg suddenly in the pod, it sealed and closed, and before the dragons could lunge forward and exact their revenge on the trickery and wounding insult, Ansgar vanished, teleported away just like that.

"Well now, whatever the reason, this just might be interesting enough to see through..." The trickster mused to himself in the darkness, awaiting whatever was to come next, shuffling his Minor Arcana deck, knowing each card that passed through his hands by feel alone.
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Hidden 8 yrs ago Post by Laach
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I was gone yesterday because I had to take a drivers licence test. Holy crap is there a lot to read. Whelp, time to get started.
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@Lord of Evil@Eisenhorn

You guys have amazing characters. Like, holy crap this is going to turn out to be a lot more fun than I originally thought it was going to be. Designing the trials is going to be much more fun now that I know that you two are going to be in it. Heck yeah.
In other words. 100% approved

Give me one moment with my secondary GM so we can discuss where you are transported to after the trial finishes. ;)
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@Laach

Well, you're far too kind really, I certainly appreciate that ol' Ansgar was as well received as he seems to have been. Certainly looking forward to seeing things rolling forward then, sure as sure. Thought we could use a roguish type while designing my guy personally, and threw in an idea that's been lurking for some time now with the tarot cards.
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@Eisenhorn

"Ansgar Staudinger... I like your style. But know this, our trials can't be won on luck alone. You may be one of the 100 lucky people who made it to this spot, but that is no reason to get all proud of yourself.
As you already know, I am the announcer. I announce the rules and information you will need in order to make it till the end. Follow my words, and you may just make it to the top alive.
For now though, you have no need to worry.
Rest until the last of the practice trials are done.
Relax.
For a moment like this is hard to come by. And it may just be your last."

The lights flicker on. It seems to be a sort of large underground club of sorts. People are making bets on pointless things, a bartender serves drinks, and an entire section is dedicated to gambling. In Ansgar's hand appears a large bag of coins. There is no way out of this club as all exits are closed. And upon closer inspection, the people wandering around have subtle imperfections in the way they act. This is the sanctuary that Ansgar will stay in until the first trial begins. have fun until then ;)
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