@Eklispe - Just noting this if you haven't seen it yet. The (new) Pyramid Turtle (brought to this world due to the cruel orders which led to the death of his predecessor Pyramid) is going after Sasuke Samurai no 4. Either way Turtle gonna get destroyed, but does Sasuke Samurai no 4's coin toss bit be the source of the destruction or the battle phase attack?
After knowing that result I'll move onto the next final bit(s) before ending the turn.
Finally finished with a proper character. Well, at least with one deck.
Name: Elly Ludenza Sex: ♀ Age: 17 House: Neos House Appearance: Duel Disk: An incredibly frilly monstrosity that balances out its porcelain texture and the excessively long ribbons and cloth adorning it with little skulls sewn on and burn marks around the edges. It folds and unfolds around a visible metal joint, and every time it does, an ungodly creak sounds. Personality: Extremely harsh, foul-mouthed and quick-tempered. Has a silver tongue dipped in poison and a textbook superiority complex. It's hard to look past these staggering flaws, but if someone masochistic enough did so, they'd find that she usually doesn't mean most of the things she says. She's very insecure, with an ongoing self-inflicted stress problem that she worries about constantly. She desperately craves human interaction, but truth be told, she doesn't make a good friend, so she gets it through dueling people, and loves every moment of it. History: Only child of a rich and busy single father, spoiled rotten but never happy. More interesting, was her relationship with the first family maid/nanny. Every Saturday, she'd take young Elly with her to a local soup kitchen. Every Saturday, Elly would complain about being bought there. Every Saturday, Elly would sit on the side, playing a hand-held duel monsters simulator and give foul looks to everyone who came her way, only to be thanked by almost every single patron, every single Saturday, every time she came. This went on for years. One day, she learned the reason everyone thanked her. While, yes, her nanny did ask every single person to do so, it was because her father funded the Soup Kitchen, and was the only reason it managed to stay open.
When she learned this, young Elly became outraged. Her father had money to spend on complete and total strangers, but didn't care enough to get the latest duel monster expansion for his only family member that doesn't have Alzheimers? She confronted her father immediately, and likewise, he was immediately outraged.
Elly's nanny was fired that day, after her many consecutive years of employment. Mr. Ludenza didn't believe a Soup Kitchen was a safe place for his daughter to be while the nanny was busy working the counter.
Elly was happy with the change at first, but eventually decided she liked her first nanny better and complained to her father. Her father who can't say no to her but didn't want to back down tried to appease her by giving her all manners of gifts rather than just ones she asked for. She hated them. These gifts came to be a symbol of the disconnect between her and her father, and as you might imagine, she didn't treat them well.
Next came her middle-school goth phase. It's where she learned to sew. I'm going to skip that part.
As she grew as a person, she started going back to the Soup Kitchen, ditching her current caretakers and finding her old nanny there. Every single time, she would greet Elly with a smile and say that it was good to see her. Likewise, Elly found some old acquaintances, and as it so happened, Those old acquaintances had picked up the game that she, as a lonely little girl, would play by herself in the corner every Saturday.
This was the first time Elly got to play against someone that wasn't in some simulator online.
Elly asked her father for a fancy duel disk (which she immediately modified heavily) and started coming back more and more until her father took notice. When he did however, what he saw was the successful young duelist his daughter was becoming. Truly, seeing Elly happy was a rare sight. Cussing out the impoverished in a soup kitchen however, was unacceptable. He suggested that she enroll in Saotome Duel Academy and become a professional. Elly denied him, saying that she wanted to be a surgeon. After a long, drawn-out talk with her father, he convinced her that she could always just take online courses later to become a surgeon, but becoming a pro duelist while she was still young was much more practical. Wish: Become perfect, such so that everyone will have to love her. Deck: 1 deck is complete. I intend for her to also use a Shaddoll deck, but I feel it needs some more refining, and I'll PM KOGaming when I've edited in. In the future, if it's not already taken, I might also make a Gimmick Puppet deck for her, which would put her at three decks. Until either of those happens, this is the one she'll be using:
Artemia the Doll Queen Rank 1 DARK Spellcaster Xyz Effect monster 1000 ATK / 300 DEF 2 level 1 Spellcaster-Type Monsters Once per turn, you can detach 1 Xyz material from this card; shuffle two "doll" monsters in your grave with 300 or less attack or defense into your deck, then draw a card. Then, if it was a "doll" card, you can reveal it to your opponent; special summon it. If you have a monster other than this card on your side of the field, this card cannot be destroyed. You take no battle damage while "Alice the Wandering Doll" is on the field.
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Michael the Doll King Level 5 DARK Spellcaster Fusion Effect monster 300 ATK / 1000 DEF 2 or more "Doll Part" monsters with different names Must first be special summoned (from your extra deck) by shuffling the above cards on your side of the field or graveyard into your deck. (You do not use "Polymerization".) When this card is summoned by its own effect, it gains effects based on the number of "Doll Part" cards with different names shuffled into your deck: 1 or more: Once per turn, target one "Alice the Wandering Doll" on your opponent's side of the field. Take control of it. 2 or more: All "doll" monsters you control with 300 or less original attack or defense gain 2000 attack and defense. 3 or more: If this card is targeted by a card effect or would be destroyed, you can destroy another "doll" monster on your side of the field instead; If this card was targeted by a card effect, negate the effect. 4 or more: Once per turn, during either players turn, you can destroy one "Alice the Wandering Doll" on either side of the field: Until your opponent's next end phase, Negate the effects of all monsters on your opponent's side of the field. Also, all spell cards, trap cards, and "doll" monsters you control cannot be destroyed, except by their own effects.
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Solar Legacy: Anabel the Doll Princess Level 5 DARK Spellcaster Fusion Effect monster 1300 ATK / 0 DEF 3 "doll" monsters with different names Must first be special summoned (from your extra deck) by targeting the above cards in your hand or on your side of the field. (You do not use "Polymerization".) When this card is special summoned: add 1 "doll" monster with 0 attack or defense from your deck to your hand, then destroy it and all targeted cards. This card gains 300 attack and defense for each "doll" card in your graveyard. Once per turn, if this card is sent to the graveyard by a card effect, you can special summon it in face-up attack position. Once per turn, you can target this card and 1 monster your opponent controls; until the end phase, switch control of both cards, then add 1 "Doll Hammer" from your deck or grave to your hand.
Is fusion house the right call given she currently has 9/15 of her extra deck is XYZ monsters? Seems like either she should have less xyz or been in a different house. *Shrug*
Technically 11/15 cards of her extra deck are XYZ, but I figure that since she'll probably be using fusion more, (mostly in her Shaddoll deck) and how XYZ is expected to be in most decks of every house that Neos House was more suitable.
@Ryik You know what would fit her really well, with her Chuunibyou and spoiled brat aspects? Prediction princess. Mix a few in with Shaddolls and you could get something fun and thematic, and still be able to put her in Neos house.
Yeah. Those Xyz aren't even rank 8. I'd personally take them out. I don't want people having cards in their deck for the sake of them being there; Crime and Punishment don't particularly fit your deck too much either.
I like your character though and her theme is much more prevalent than I expected so kudos for that. Once you take out the xyz monsters, you can consider your character accepted.
Edit: Please don't use smileys in your posts. Also, why are you taking a pause during rock, paper, scissors? That's supposed to happen simultaneously.
At 10 decks, maybe she'll ascend. @KOgaming Thanks.
Ironically, I thought Crime and Punishment were more appropriate than Slacker and Downerd Magician. They both use whip-like strings and have themes of sadism against helpless (incarcerated?) victims. (dolls)
I'm fine removing them, though the main reason I added them is so that she can ridicule others for not having a fat extra deck, which is the same reason she has a small main deck of exactly 40 cards. (Both of these being tactically advantageous) though I could get away with her simply claiming that it's a handicap.
Having a 40 card main deck is only important to those who believe in things like "card advantage" or "deck thinning" or "geometric probability" instead of THE HEART OF THE CARDS.
That said, I think the latter option would be the most appropriate.