"Ever since the dawn of time, there was an invisible force flowing through everyone... pure fighting spirit. Warriors that could train the mind, the heart, the body, and the soul, are capable of superhuman feats. Strength beyond what the body would allow, speed beyond all speed, and weaponizing your fighting spirit in raw form... all of these feats are owed to ki. Many are capable of using ki, but few are able to utilize it to it's fullest potential. Especially martial artists. These few are known to the world as Nomads as they travel the world for their own reasons - whether it be personal betterment, or helping the world - and challenge other fighters. Only the strongest and most skilled fighters are able to come out on top of these clashes."
HONORARY CO-GMs: @Savo
GENRE: Anime, Fighting Game, Modern-Fantasy/Scifi, Semi-Sandbox, Character Driven.
RECRUITMENT STATUS: Open
CURRENTLY LOOKING FOR: Characters with Shotoclone/Grappler/Zoner fighting styles.
PLAYERS: 11
Alright, vague opening spiel aside, welcome to World Warriors: The Nomadic Fist. An RP that I've been meaning to do for ages now and I'm just about tired of just throwing around ideas in my head, and want to put it in motion. This is basically a quirky, off-the-rails, world (Similar to One Punch Man, or Darkstalkers) in which supernatural warriors known as "Nomads" head out and engage in supernatural battles. Fueled by ki, magic, or technology, they fight for their own reasons, as they travel the world. This will be a an anime-themed Roleplay influenced by fighting games (In line with the Street Fighter movies). Not quite a PVP Roleplay, but will be a story driven Roleplay, where the players will be facing NPCs more than each other (To keep the fights between characters special). However, the world will be free-form, and there will be no solid lore, basically anyone freedom to create any form of character, or storyline, they please.
GENRE: Anime, Fighting Game, Modern-Fantasy/Scifi, Semi-Sandbox, Character Driven.
RECRUITMENT STATUS: Open
CURRENTLY LOOKING FOR: Characters with Shotoclone/Grappler/Zoner fighting styles.
PLAYERS: 11
Alright, vague opening spiel aside, welcome to World Warriors: The Nomadic Fist. An RP that I've been meaning to do for ages now and I'm just about tired of just throwing around ideas in my head, and want to put it in motion. This is basically a quirky, off-the-rails, world (Similar to One Punch Man, or Darkstalkers) in which supernatural warriors known as "Nomads" head out and engage in supernatural battles. Fueled by ki, magic, or technology, they fight for their own reasons, as they travel the world. This will be a an anime-themed Roleplay influenced by fighting games (In line with the Street Fighter movies). Not quite a PVP Roleplay, but will be a story driven Roleplay, where the players will be facing NPCs more than each other (To keep the fights between characters special). However, the world will be free-form, and there will be no solid lore, basically anyone freedom to create any form of character, or storyline, they please.
[quote][b]▻ [Plot Name Here][/b]
[list][*][i][Description of plot here][/i][/list]
[.hr][/quote]
▻ The Strongest Beast in All Japan
- A martial arts tournament being held in Japan is interrupted by the sudden appearance of the Oni Clan. They are angered for some reason, and decided to take their anger out on the people of Japan. However, the emperor of the Oni clan, Daichi, possesses power over weather strong enough to make it impossible to leave Japan. Which means that the Nomads in Japan have no choice but to deal with the Oni threat. But, is all what it seems?
▻ Wretched Automatons
- A village in Germany is being tormented by machines that are descending from the mountains. This has reached a point where they have put out a considerable price for whoever is brave enough to go up the mountain and solve the problem. However, the problem is a lot more complex than that, as another plot slowly begins to unravel.
▻ The Story that Changes History begins Here
- A massive tournament known as the Brazilian Fighting Cup is hosted once every four years in Rio de Janeiro, the second most populated city in Brazil. Of course, it has attracted warriors from all over the world who seek fame and fortune by winning the tournament. This is merely the starting point of a brand new story that will forever be marked in history.
▻ Revenge
- After the fall of their champion, Claudio Carmo, the O Massacre de soldados (the gang responsible for attacking everyone before the tournament) decide to get revenge on the Nomads that are participating in the tournament the only way they know how; by ruining it for everyone. They have a plan, but will it reach fruition?
Ki has a lot of different names (Fighting spirit, chakra, chi, or even life force) is an invisible force that flows through all life. Every human being, every animal, every plant. It's a preternatural and esoteric force, rather than a scientific energy. It empowers all life, and represents the strength any living being is able to muster. Most people have a small amount of ki (which is technically the average amount of ki), and thus, they display no abnormal abilities. But, a person that has a high amount of ki are capable of feats that are superhuman. Enhanced strength, durability, speed, agility, resilience, and healing. The more ki a singular human being has inside of themselves, the stronger they are. To the point where someone with high ki can stop bullets, and punch holes in walls with ease. As basically, ki supplies the user with a subtle shield that renders them difficult to damage by conventional means, and someone passionate enough may even extend it to their weapons. However, someone with a sufficient amount of ki is able to contend with them, as ki-based attacks can damage this barrier.
Ki can be increased by increasing someone's fighting spirit - in essence training the body and mind in various forms. The most common and renown way of enhancing ki is training in a martial art. Any martial art can enhance someone's ki to powerful levels. It was common knowledge until a few years ago that only Eastern Martial arts can build ki, but now boxing, and even fencing, is known to increase someone's ki. Even weapon's training can enhance ki, as it's raising "fighting spirit." It can take years upon years of training before someone can gain immense power. Which is why elders, with their bodies failing, are capable of some of the most impressive martial arts techniques.
Some people are born with a small amount of ki, while others are born with massive amounts. It depends on their ancestry, as someone's great ancestors can pass on their ki throughout the generations (They have to be dead for this to occur, however). The further they get away from their ancestors, the less ki they can be gifted with. However, long as a warrior trains, they never have to worry about their descendants running out of a natural supply of ki. However, if one descends from a magical being of some kind, then they will always have a naturally large amount of ki.
Ki can be applied in a variety of ways. The first and foremost way is someone being able to manipulate their own ki and focus it into various forms. Someone can give another person their ki in order to strength them, or, alternatively, heal their wounds. Ki can take the form of energy and matter that reflects their personality in some way, or even allow the user to manipulate elements around them. Such as a firey person may find shooting fireballs easier than blasts of water, or a strongwilled person may find manipulating wind hard. Now, someone isn't strictly confined to one element, depending on their style and inner-disposition, they may be able to manipulate a variety of elements. But, manipulating ki in it's purest form (I.E not converted into an element) is one of the hardest techniques someone can learn. It takes a master of many, many, decadess to learn how to manipulate their own ki, and it's a technique only reserved for the masters. Transferring ki is a basic technique, opposed to manipulating of it's purest form.
There is a very basic ki-to-ki technique that is known as sensing. It's only capable of being preformed by someone with the most basic knowledge of ki, and how it works, but it allows them to sense other sources of ki. Depending on practice, they can sense ki from miles from themselves. Master ki manipulators are so in tune with ki that they can sense everything connected to it. People with higher ki stand out, as they obviously have to be warriors of some kind. Though, anyone who senses ki can notice it's "temperature." Depending on someone's passion, motivation, and deposition, they can be "cold", or "hot." Someone driven entirely by negative emotions has a "cold" ki, someone who have passion have a "lukewarm" ki, while those with tune with ki, possess much wisdom, and are driven by self-betterment have "hot" ki.
Ki can be increased by increasing someone's fighting spirit - in essence training the body and mind in various forms. The most common and renown way of enhancing ki is training in a martial art. Any martial art can enhance someone's ki to powerful levels. It was common knowledge until a few years ago that only Eastern Martial arts can build ki, but now boxing, and even fencing, is known to increase someone's ki. Even weapon's training can enhance ki, as it's raising "fighting spirit." It can take years upon years of training before someone can gain immense power. Which is why elders, with their bodies failing, are capable of some of the most impressive martial arts techniques.
Some people are born with a small amount of ki, while others are born with massive amounts. It depends on their ancestry, as someone's great ancestors can pass on their ki throughout the generations (They have to be dead for this to occur, however). The further they get away from their ancestors, the less ki they can be gifted with. However, long as a warrior trains, they never have to worry about their descendants running out of a natural supply of ki. However, if one descends from a magical being of some kind, then they will always have a naturally large amount of ki.
Ki can be applied in a variety of ways. The first and foremost way is someone being able to manipulate their own ki and focus it into various forms. Someone can give another person their ki in order to strength them, or, alternatively, heal their wounds. Ki can take the form of energy and matter that reflects their personality in some way, or even allow the user to manipulate elements around them. Such as a firey person may find shooting fireballs easier than blasts of water, or a strongwilled person may find manipulating wind hard. Now, someone isn't strictly confined to one element, depending on their style and inner-disposition, they may be able to manipulate a variety of elements. But, manipulating ki in it's purest form (I.E not converted into an element) is one of the hardest techniques someone can learn. It takes a master of many, many, decadess to learn how to manipulate their own ki, and it's a technique only reserved for the masters. Transferring ki is a basic technique, opposed to manipulating of it's purest form.
There is a very basic ki-to-ki technique that is known as sensing. It's only capable of being preformed by someone with the most basic knowledge of ki, and how it works, but it allows them to sense other sources of ki. Depending on practice, they can sense ki from miles from themselves. Master ki manipulators are so in tune with ki that they can sense everything connected to it. People with higher ki stand out, as they obviously have to be warriors of some kind. Though, anyone who senses ki can notice it's "temperature." Depending on someone's passion, motivation, and deposition, they can be "cold", or "hot." Someone driven entirely by negative emotions has a "cold" ki, someone who have passion have a "lukewarm" ki, while those with tune with ki, possess much wisdom, and are driven by self-betterment have "hot" ki.
■ Humans.
■ Machines.
■ Mythical Beings.
Human beings that have not been technologically enhanced, or born a Magical Being, just baseline human beings. These human beings are far more reliant on their martial arts, and ki, creating a superhuman warrior. How humans beat the other two types is sheer potential; they can adopt any martial arts style, and learn how to use their ki in powerful ways. Possibly even enhancing themselves by dipping into the Technological and Magical fields.
■ Machines.
An umbrella term for Androids, Cyborgs, and so on, Machines are either artificial humans, or humans that have been altered. These beings existence is owed to the incredible scientific minds of the world, they may not even rely on ki. Some Machines are powerful enough to match ki-users. However, it's possible for a machine to use ki long as they are based around something living. For example; Cyborgs are capable of channeling their ki into their cybernetics as if it was a real limb. It's rare, but it is possible for a complete machine to be able to create ki.
■ Mythical Beings.
Mythical Beings are those explained by magic opposed to science. They have been around for eons now, far before the age of man, and come in all sorts of shapes and sizes (Vampires/Werewolves, Deities, Demons/Angels, Wizards, etc). In fact, they used to rule the world until something bad happened that pushed magic into obscurity. Now, they are an uncommon sight - the least common out of the three species. But, all Mythical Beings have an innate connection to ki, and are naturally ki abundant. It is possible for a Mythical Being to crossbreed with a human being in order to give the best of both worlds.
⋗ 1 . 1 | Remember that everybody is here to have fun above all else. We may throw a few flowery jabs at each other, but remember it's all in good fun. The Golden rule is: don't be a dick.
⋗ 1 . 2 | That said, remember that I have the full right to deny anyone access to the RP, and I will remove anyone from the RP should they get too unruly. I hope it doesn't come to that, but I'm just putting that out there.
⋗ 1 . 3 | I (And any Co-GMs I may elect) have the final say in all matters - we aren't tyrants, but if I put my foot down, that's the end of it. Please make any edits to your character sheet/posts/etc that you were requested to. If you're too unruly, I'll have no choice but to enact 1.2.
⋗ 1 . 4 | I enforce a policy of not informing people of every time they should post (unless their character is in the middle of interactions). If you go inactive without a peep, I'm not going to babysit you. It's a player's responsibility to keep up with the RP.
⋗ 1 . 5 | Please be respectful towards all other players.
⋗ 1 . 6 | Please do not post a "wip" sheet. I find it very irritating when someone posts an incomplete character sheet. If you want me to read over what you have so far, just PM it to me. If you need a place to work on it just private message the sheet to yourself (or write it on one of many platforms).
⋗ 1 . 7 | This RP will strictly be "first come, first serve." Meaning I will not reserve any powers/character roles/etc, and they will go to whoever finishes their character sheet first. If there's a conflict over it, I will decide the outcome.
⋗ 1 . 8 | Character applications will go into the OOC (where we can work things out) until they are accepted. In other words, the character tab is for accepted characters only. Also, do not "reserve" a spot in the Character Tab unless you were given permission to by me.
⋗ 1 . 9 | I am very thorough and critical when judging character sheets. Don't take it as a personal attack, I just have some pretty high (well, unrealistically high) standards. This is an Advance RP, after all.
⋗ 1 . 10 | Try to keep the OOC active as possible. Even chit-chatting about random games is perfectly okay.
⋗ 1 . 2 | That said, remember that I have the full right to deny anyone access to the RP, and I will remove anyone from the RP should they get too unruly. I hope it doesn't come to that, but I'm just putting that out there.
⋗ 1 . 3 | I (And any Co-GMs I may elect) have the final say in all matters - we aren't tyrants, but if I put my foot down, that's the end of it. Please make any edits to your character sheet/posts/etc that you were requested to. If you're too unruly, I'll have no choice but to enact 1.2.
⋗ 1 . 4 | I enforce a policy of not informing people of every time they should post (unless their character is in the middle of interactions). If you go inactive without a peep, I'm not going to babysit you. It's a player's responsibility to keep up with the RP.
⋗ 1 . 5 | Please be respectful towards all other players.
⋗ 1 . 6 | Please do not post a "wip" sheet. I find it very irritating when someone posts an incomplete character sheet. If you want me to read over what you have so far, just PM it to me. If you need a place to work on it just private message the sheet to yourself (or write it on one of many platforms).
⋗ 1 . 7 | This RP will strictly be "first come, first serve." Meaning I will not reserve any powers/character roles/etc, and they will go to whoever finishes their character sheet first. If there's a conflict over it, I will decide the outcome.
⋗ 1 . 8 | Character applications will go into the OOC (where we can work things out) until they are accepted. In other words, the character tab is for accepted characters only. Also, do not "reserve" a spot in the Character Tab unless you were given permission to by me.
⋗ 1 . 9 | I am very thorough and critical when judging character sheets. Don't take it as a personal attack, I just have some pretty high (well, unrealistically high) standards. This is an Advance RP, after all.
⋗ 1 . 10 | Try to keep the OOC active as possible. Even chit-chatting about random games is perfectly okay.
⋗ 2 . 1 | No Powergaming, God-Modding, Metagaming, etc, etc... You know, the "don't"'s of Roleplaying. You know the dealio.
⋗ 2 . 2 | Let me say now; the story will be pretty fast-paced at times (the way I enjoy them). If you don't think you can keep up with it, then I don't recommend joining. But, I will try not to leave people behind.
⋗ 2 . 3 | Adding onto the above, the story will be a little messy with a lot of different storylines running alongside each other - with lots of characters. If you don't think you can handle that, then I don't think you should join.
⋗ 2 . 4 | The Roleplay will have plenty of collaboration posts, as I think they are good for the pacing I desire. I heavily recommend you do collaboration posts for most of your interactions.
⋗ 2 . 5 | All I ask for is one post a week. If it's been a week since your last post, your character will be placed into the inactive section until they are written off. Once a character is inactive however, they are officially an NPC, and can be used freely by the GMs, or the players.
⋗ 2 . 6 | Despite being in the Advance section, I am not a sickler for post length. I'd rather have a meaningful paragraph, over a essay full of filler.
⋗ 2 . 7 | Character death is a real possibility. By submitting a character, you understand that they have to take responsibility for their actions. They will not be bailed out by me, and may get injured or die. I won't jeopardize the story for one character. They can also be killed by other characters. I won't go out of my way to kill off any character - that I like - but I may injure them for the sake of the story.
⋗ 2 . 8 | Romance/Sex/Whatever is allowed in the RP. "Fade to black" is so beaten into your heads by now that there's point in even repeating it.
⋗ 2 . 9 | To keep things a bit more organized, please say where your post is taking place at the start of your post.
⋗ 2 . 10 | While this RP is based upon anime, it's not an arena RP. It's mostly supposed to be a light-hearted RP in which people can use creative/fun ideas and have fun in a zany world. If you're one of those "play to win" dudes, go home.
⋗ 2 . 11 | As far as fights go, try to plan them out to the best of your ability so we don't make things too confusing, and don't have arguments over the outcome. Once again, this isn't a game.
⋗ 2 . 12 | If you're also expecting me to hold your hand every step of the way, then you're going to be disappointed. This is going to be an RP that rewards taking initiative, and starting plotlines of your own. I'll provide a storyline, but I'm not going to be railroading everyone.
⋗ 2 . 13 | As for the fights between characters, we'll be going for a very simple rule: whatever is more interesting for the story. That means, instead of trying to make your character the winner, you should decide what would be the most interesting story to write. What would make the most interesting character developments, etc. Wish I didn't have to overtly say it, but I feel it necessary.
⋗ 2 . 2 | Let me say now; the story will be pretty fast-paced at times (the way I enjoy them). If you don't think you can keep up with it, then I don't recommend joining. But, I will try not to leave people behind.
⋗ 2 . 3 | Adding onto the above, the story will be a little messy with a lot of different storylines running alongside each other - with lots of characters. If you don't think you can handle that, then I don't think you should join.
⋗ 2 . 4 | The Roleplay will have plenty of collaboration posts, as I think they are good for the pacing I desire. I heavily recommend you do collaboration posts for most of your interactions.
⋗ 2 . 5 | All I ask for is one post a week. If it's been a week since your last post, your character will be placed into the inactive section until they are written off. Once a character is inactive however, they are officially an NPC, and can be used freely by the GMs, or the players.
⋗ 2 . 6 | Despite being in the Advance section, I am not a sickler for post length. I'd rather have a meaningful paragraph, over a essay full of filler.
⋗ 2 . 7 | Character death is a real possibility. By submitting a character, you understand that they have to take responsibility for their actions. They will not be bailed out by me, and may get injured or die. I won't jeopardize the story for one character. They can also be killed by other characters. I won't go out of my way to kill off any character - that I like - but I may injure them for the sake of the story.
⋗ 2 . 8 | Romance/Sex/Whatever is allowed in the RP. "Fade to black" is so beaten into your heads by now that there's point in even repeating it.
⋗ 2 . 9 | To keep things a bit more organized, please say where your post is taking place at the start of your post.
⋗ 2 . 10 | While this RP is based upon anime, it's not an arena RP. It's mostly supposed to be a light-hearted RP in which people can use creative/fun ideas and have fun in a zany world. If you're one of those "play to win" dudes, go home.
⋗ 2 . 11 | As far as fights go, try to plan them out to the best of your ability so we don't make things too confusing, and don't have arguments over the outcome. Once again, this isn't a game.
⋗ 2 . 12 | If you're also expecting me to hold your hand every step of the way, then you're going to be disappointed. This is going to be an RP that rewards taking initiative, and starting plotlines of your own. I'll provide a storyline, but I'm not going to be railroading everyone.
⋗ 2 . 13 | As for the fights between characters, we'll be going for a very simple rule: whatever is more interesting for the story. That means, instead of trying to make your character the winner, you should decide what would be the most interesting story to write. What would make the most interesting character developments, etc. Wish I didn't have to overtly say it, but I feel it necessary.
⋗ 3 . 1 | When you make a character; I want some interesting and creative ideas. I'm not saying that everyone has to be the most unique thing on the planet, but don't just make your character bland. Think outside the box. There's all sorts of potential and possibilities for making new characters, don't be that one guy who just makes boring characters for the sake of being badass, be quirky for once.
⋗ 3 . 2 | If your goal is to basically make the strongest/best character, and try to "win" the Roleplay, let me stop you here and say you won't get far. This is a story, not a place for you to wank your OP self-insert. Nothing says "I'm a bad writer" to me than giving your character the strongest abilities (along with an asston of skills). As I said above, I am very critical, and will not hesitate to ask you to change whatever I dislike about your character sheet.
⋗ 3 . 3 | As for the lore... I left it a blank slate for a reason. I designed it so that everyone has something to work, but are able to build up a lore with all the writers here. If you want to make up an event, organization, or etc, go ahead. I implore you.
⋗ 3 . 4 | There is no character limit, you can, and are encouraged, to make as many characters as you can handle. Just don't get stupid.
⋗ 3 . 5 | Characters can use weapons, magic, guns, fists, anything. Anything goes in this RP.
⋗ 3 . 6 | You can make "evil" characters, or villains, you edgelord you.
⋗ 3 . 7 | Please don't post a "wip" sheet. Post the complete version or don't post it at all.
⋗ 3 . 2 | If your goal is to basically make the strongest/best character, and try to "win" the Roleplay, let me stop you here and say you won't get far. This is a story, not a place for you to wank your OP self-insert. Nothing says "I'm a bad writer" to me than giving your character the strongest abilities (along with an asston of skills). As I said above, I am very critical, and will not hesitate to ask you to change whatever I dislike about your character sheet.
⋗ 3 . 3 | As for the lore... I left it a blank slate for a reason. I designed it so that everyone has something to work, but are able to build up a lore with all the writers here. If you want to make up an event, organization, or etc, go ahead. I implore you.
⋗ 3 . 4 | There is no character limit, you can, and are encouraged, to make as many characters as you can handle. Just don't get stupid.
⋗ 3 . 5 | Characters can use weapons, magic, guns, fists, anything. Anything goes in this RP.
⋗ 3 . 6 | You can make "evil" characters, or villains, you edgelord you.
⋗ 3 . 7 | Please don't post a "wip" sheet. Post the complete version or don't post it at all.