Name: Laeva Lunaris
Gender: Female
Age/Birthdate: 23 years old, 458 AL
Background/Personality Blurb: Growing up, Laeva was always one to skip out on work around the farm. To her, the brutal work out in the fields or on the animals was always best suited to her brothers and her mother always seem to do just fine in the house without her. Of course, this got her in trouble a lot and her lip didn't make things better for herself, but she was never a fan of getting up at dawn for work anyway. With Laeva being difficult, her parents agreed to send her off to court and become a lady-in-waiting. Laeva lasted about two months before she slipped out from the lord's castle and started wandering the streets as a urchin, quickly being picked up by an older homeless man.
Thankfully it wasn't in a creepy way as it was more of a instructor-student guardianship as Laeva could not have met a better person. The man had served previously under a distant lord but was disgraced and exiled after he was discovered to be having an affair with the lord's wife, though many would consider he got off easy for being the lord's previous friend. In Laeva, the ex-swordsman saw the potential for his legacy to carry on in that girl but more significantly, a chance for him to live out his fantasy of having a family as that was no longer possible for him. The swordsman would go on to train Laeva for three years before recommending her to the tournament circuit. To his surprise, she took on his name at the tournaments. Apollo.
Laeva, under the pseudonym of her former teacher, did impressively well in tournaments. It was nice, for a time, as Laeva was kind of free in between tournaments and even then, only participated when she had to. Unfortunately, the tournaments ended abruptly when a coup on the kingdom of Iris was carried out. Now with the lords of Iris potentially at each others throats, there just isn't time for tournaments anymore so Laeva was a bit out of work at the moment.
Class: Myrmidon
Optional: Stat Spread+Growth Percentages: Stats are: HP Str Mag Def Res Skl Luck Spd(Max total % is 320 minimum 5 in each stat, Roll Each stat 8 times to determine starting stats, Minimum 2 for any stat but luck, start with 8 HP before rolls)