Hidden 11 yrs ago Post by PlatinumSkink
Raw
Avatar of PlatinumSkink

PlatinumSkink

Member Seen 6 days ago

Olsted said
Shore, less do this. Wanna 5v5 in the crypt?


Sure. I need to skip one character, eh... Well, that was an easy choice. I'll skip Yukiha, my thief, and transfer her vulnerary to Takaho, so all my vulneraries comes into play. She won't be doing much, anyway. That's alright. Then allow us to wait for the GM to return. Heh-heh.

Edit: Well... um... actually, Asura is online right now. Can't you like, PM him about it, or something? Or have you already done that? I'm just... wondering... if we're not pushing someone aside when they're... er... well... Just that seeing him online sent doubts through me and stuff...

Edit 2: Eh, nevermind. If he hasn't looked in on two weeks, then it won't come as a surprise anyway. Let's play. Haha.
Hidden 11 yrs ago Post by Freeshooter92
Raw
Avatar of Freeshooter92

Freeshooter92 Wasteland Scourge

Member Seen 6 yrs ago

PlatinumSkink said
I know they are. That's why they're silly. They're silly good. That's why I prefer soldiers. Much more realistic and balanced instead of being good with no negatives for no reason. Though I expect soldiers would have 15 armor.


If by balanced, you mean sucking at everything. in fire emblem, if all your stats are neutral, you're not strong enough to hurt anything, too slow, too fragile, and too inaccurate.
Hidden 11 yrs ago Post by PlatinumSkink
Raw
Avatar of PlatinumSkink

PlatinumSkink

Member Seen 6 days ago

Freeshooter92 said
If by balanced, you mean sucking at everything. in fire emblem, if all your stats are neutral, you're not strong enough to hurt anything, too slow, too fragile, and too inaccurate.


Uh... not sure where that came from, but eh. I like the soldiers where they were playable. And, uh, then I suppose their stats weren't neutral, seeing how they did damage and were not exactly either fragile, inaccurate or slow? They were commendable and respectable fighters, plenty armored so no need to fear their lives immediately even though they still lost to Knights in armor but maintained the mobility of the other classes. Their attack wasn't the strongest, sure, but they held commendably well and had no other weak points, so I really liked them. I realize now that there were only two playable ones, but I liked those two. Seeing how those Path of Radiance and Radiant Dawn didn't have Mercenaries as a class, I suppose it was their overall-class, thing. Not sure how the stats looked for them, but I liked them, anyways.

Edit: Of course, they don't need to appear since this is based on a game within which they were not playable, but I just wished to state my useless liking to the class. Haha.
Hidden 11 yrs ago Post by Freeshooter92
Raw
Avatar of Freeshooter92

Freeshooter92 Wasteland Scourge

Member Seen 6 yrs ago

Mercuryyyyyyyyyy... whyyyyyyyyyy...
Hidden 11 yrs ago Post by Olsted
Raw

Olsted

Member Offline since relaunch

I suppose we should decide on a battle mode. I was thinking either rout the enemy or defeat the commander, you can decide. As for color, I'mma go fabulous purple this time, if you're alright with that, Platinum.
Hidden 11 yrs ago Post by PlatinumSkink
Raw
Avatar of PlatinumSkink

PlatinumSkink

Member Seen 6 days ago

Rout the Enemy, then, quenching the exp from every single character. And you just have to go for the color that is my character's hair-color. Haha. In that case, I'll go for the color of her eyes instead, blue. That's about that.

Edit: Also, for the GM, two things... Is the Weapon Proficiency Increase thing on my E-rank guys supposed to be 0/50? I just noticed a clear difference between that on my sheet and all those others other than Light's, which also show 0/50 on the E-ranks. Secondly, my convoy seems to state that I have 820 gold left. My calculations in excel differ, my remaining gold should be 280, or I wouldn't have skipped a single character's vulnerary. ... Did you miss-press the order of the numbers there?

Edit 2: Hm... No Rescue option in the move-list, huh? Suppose pairing is similar. I suppose in that system Rescue would make another unit become the unit's own secondary unit... or something... Ha...

Edit 3: Rank weapon advantage/penalty... barely does anything at all on lower levels, huh? It is first when you have B-rank that it has any notable effect. ... Hm. Very well, then.

Edit 4: I see that you changed the thieves first skill into something that no longer allows them to steal, huh. ... But since you didn't change the name on the skill in my document, does that mean Yukiha can still steal with Sleigh of Hand? XD

Edit 5: Um. Is it supposed to be spelled "AEther"? Shouldn't it be "Aether", or should there be two capital letters for some reason? And, uh, I think "among" is spelled incorrectly in the description for Mana Burst... it says "amoung"... Or should I keep small errors that I find like that to myself?

Edit 6: Um, Light? Could you, like, put this link in my document somewhere so it will be easier to find the appearances, personalities and bios I've written about my characters in that one particular post? "http://www.roleplayerguild.com/topics/7697/posts/ooc?page=15#post-397880". I can update it later with more characters I buy to ensure more than one link will never be necessary. Or something. Could you? Perhaps up there on top, to the right of my weapon/asset/flaws things, just "Link to bios:" and then that link? Could you?
Hidden 11 yrs ago Post by Light
Raw
GM
Avatar of Light

Light Please @ me, I'm Sunday bored

Member Seen 4 days ago

PlatinumSkink said
Also, for the GM, two things... Is the Weapon Proficiency Increase thing on my E-rank guys supposed to be 0/50? I just noticed a clear difference between that on my sheet and all those others other than Light's, which also show 0/50 on the E-ranks. Secondly, my convoy seems to state that I have 820 gold left. My calculations in excel differ, my remaining gold should be 280, or I wouldn't have skipped a single character's vulnerary. ... Did you miss-press the order of the numbers there?

Pretty sure I did it right. I'll recalculate anyway. Stand by.

PlatinumSkink said
Hm... No Rescue option in the move-list, huh? Suppose pairing is similar. I suppose in that system Rescue would make another unit become the unit's own secondary unit... or something... Ha...

Pair is the new rescue. Having both would take away from the careful planning and strategy that makes this Fire Emblem.

PlatinumSkink said
I see that you changed the thieves first skill into something that no longer allows them to steal, huh. ... But since you didn't change the name on the skill in my document, does that mean Yukiha can still steal with Sleigh of Hand? XD

Letting players steal items from eachother isn't at all fair. Still need to update that on army sheets, thanks for reminding me.

PlatinumSkink said
Um. Is it supposed to be spelled "AEther"? Shouldn't it be "Aether", or should there be two capital letters for some reason? And, uh, I think "among" is spelled incorrectly in the description for Mana Burst... it says "amoung"... Or should I keep small errors that I find like that to myself?

The name of the skill comes from the medieval term æther (or ether) which was thought to be the "stuff" celestial bodies are made of. The skill itself is also a combination of Sol (the sun) and Luna (the moon) which in some cultures were revered as gods. With the capitalization of "æ" being "Æ," it made sense to retain the spelling of the skill while accenting it's heritage. It's purely an aesthetic choice to spell it as "AEther" instead of "Aether" and is intentional.

PlatinumSkink said
Um, Light? Could you, like, put this link in my document somewhere so it will be easier to find the appearances, personalities and bios I've written about my characters in that one particular post? "http://www.roleplayerguild.com/topics/7697/posts/ooc?page=15#post-397880". I can update it later with more characters I buy to ensure more than one link will never be necessary. Or something. Could you? Perhaps up there on top, to the right of my weapon/asset/flaws things, just "Link to bios:" and then that link? Could you?

Can't you bookmark the permalink?
Hidden 11 yrs ago Post by Freeshooter92
Raw
Avatar of Freeshooter92

Freeshooter92 Wasteland Scourge

Member Seen 6 yrs ago

Aww, I liked despoil...
Isn't mountaineer pointless if acrobat exists? I don't think there are any skilled rendered pointless by other skills in the new one...
Hidden 11 yrs ago Post by Light
Raw
GM
Avatar of Light

Light Please @ me, I'm Sunday bored

Member Seen 4 days ago

Acrobat doesn't allow the crossing of Peak tiles.
Hidden 11 yrs ago Post by Freeshooter92
Raw
Avatar of Freeshooter92

Freeshooter92 Wasteland Scourge

Member Seen 6 yrs ago

Huh. okay.
Hidden 11 yrs ago Post by Light
Raw
GM
Avatar of Light

Light Please @ me, I'm Sunday bored

Member Seen 4 days ago

Also I'm inferring to set up the following match:

Olstead (Purple) vs PlatinumSkink (Blue)
Rout the Enemy on Crypt
Army Size: 5/player

Will roll for turn initiative (and stop Asura & Olstead vs Risen) if confirmed.
Hidden 11 yrs ago Post by PlatinumSkink
Raw
Avatar of PlatinumSkink

PlatinumSkink

Member Seen 6 days ago

Also, Acrobat is only available to Level 15 Tricksters. You're not going to run into one anytime soon. Mountaineer, available to all Barbarians, is far more available and likely to come into play.

Yupp. That game should be confirmed.
Hidden 11 yrs ago Post by Freeshooter92
Raw
Avatar of Freeshooter92

Freeshooter92 Wasteland Scourge

Member Seen 6 yrs ago

But there was no skill that completely rendered another worthless, they all stacked.
Hidden 11 yrs ago Post by Light
Raw
GM
Avatar of Light

Light Please @ me, I'm Sunday bored

Member Seen 4 days ago

Freeshooter92 said
But there was no skill that completely rendered another worthless, they all stacked.

Acrobat and Mountaineer have some overlap in application, yes. But the most major components of what make them a good skill are not within the overlap. Acrobat can't cross Peaks, and Mountaineer only reduces mobility cost for one tile type.

This would be equivalent to arguing that all skills that give Hit bonuses are useless because of the skill Hawkeye.

PlatinumSkink said
That game should be confirmed.

Waiting on Olstead
Hidden 11 yrs ago Post by PlatinumSkink
Raw
Avatar of PlatinumSkink

PlatinumSkink

Member Seen 6 days ago

A unit with Mountaineer will never be able to obtain Acrobat. And if they do, by some strange way of skills passing along with class-changes which I do not believe is the case, then they're idiots. They could have aimed for a lot more worth-while skills. And that's about that.

Very well. Awaiting my opponent's confirmation, then.
Hidden 11 yrs ago Post by Olsted
Raw

Olsted

Member Offline since relaunch

Light said
Also I'm inferring to set up the following match:Olstead (Purple) vs PlatinumSkink (Blue)Rout the Enemy on CryptArmy Size: 5/playerWill roll for turn initiative (and stop Asura & Olstead vs Risen) if confirmed.


Yeah, I'm definitely dropping out of Horde and thus confirming the new game.
Hidden 11 yrs ago Post by Light
Raw
GM
Avatar of Light

Light Please @ me, I'm Sunday bored

Member Seen 4 days ago

Sounds good.

Olstead (Purple) vs PlatinumSkink (Blue)
Rout the Enemy on Crypt
Army Size: 5/player

Initiative Rolls (1d100):
Olstead - 99
PlatinumSkink - 82

inb4 lucky purple, Freeshooter

I'll set it all up tomorrow.
Hidden 11 yrs ago Post by PlatinumSkink
Raw
Avatar of PlatinumSkink

PlatinumSkink

Member Seen 6 days ago

82 is a pretty good roll! XD
Hidden 11 yrs ago Post by Light
Raw
GM
Avatar of Light

Light Please @ me, I'm Sunday bored

Member Seen 4 days ago

PlatinumSkink said
82 is a pretty good roll! XD


They both were, I use this great rng website that uses atmospheric disturbance to calculate the roll instead of a randomization-pattern. It allows for a truer random, since there's no pattern or formula to use.
Hidden 11 yrs ago Post by Light
Raw
GM
Avatar of Light

Light Please @ me, I'm Sunday bored

Member Seen 4 days ago

Olsted and Platinum your fight is ready to go in the IC.

Does anyone else want to play any matches?
↑ Top
© 2007-2024
BBCode Cheatsheet