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Hidden 8 yrs ago 8 yrs ago Post by Leoven
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Status: Accepting characters for Mallowater and Havenborough

《 P R E M I S E 》

A vast realm of beautiful landscapes, rich history and culture, and people of peace and prosperity, the land of Alona was a sight to behold.

Things changed when magnificent beasts of all shapes and sizes came to Alona from beyond the seas to make their nests in the beautiful continent, fleeing from an enemy that they could not defeat. While their relationship with the humans that lived in Alona had not started as easily as one might hope, peace and understanding eventually developed between the two species. This only grew when they realised that some humans could understand the dragon through physical contact. They were soon named Listeners, and were glorified as leaders for their wondrous gift. Alas, as is the perpetual flaw of mankind, greed and envy paved the way for what would be known in Alona for generations to come as the Dark Ages.

For generations, humans harnessed dragons as weapons of war, and the Listeners led the charge as monarchs, generals, and prophets. Centuries of war and destruction caused the degredation of not only Alona's beautiful landscape, but also the lives of its people. Humans and dragons alike died by the hundreds in Great War after Great War, to the point that further venture of their steadily growing animosity of each other would prove to be the final straw. While relative peace returned, hatred still simmered in the hearts of both man and beast.

Alona has been seperated into seven countries, and ruins of their once great united empire lay across the land. Pockets of civilization survived in the now harsh environment, and the remaining dragons have either taken to solitude or domesticity. As if faced by the wrath of the gods, Listeners have grown few and far between - the gift to man reclaimed due to their irresponsibility and greed.

Nearly a hundred years since the last Great War, a new threat has risen. The skies grow darker with each passing day, and the feeling of dread pulses within the hearts of all. The threat that the dragons had run from has found them... It has found all of them.


The Leviathans are coming. Can Alona survive?

《 C O U N T R I E S 》


During the very first Great War, eight Listeners of immense power and ability led armies against one another. Many Great Wars passed between these Listeners and their descendants until the Concordat of Jael, signed at the wake of one of the Listener's brutal and bloody demise, became the pillar for the terse peace that the citizens of Alona currently enjoy. Thus, the seven remaining Listeners created their countries, each taking a land of their own to grow and prosper.

< Sagewick >


Sagewick was once the capital of the great Alonan Empire, and the home to the seat of power. After the division of Alona, Sagewick continued to proclaim itself as the capital and boasted many powerful clans of Listeners. All forms of dragon had also made Sagewick their home, most prominently the noble Magnus. It is constantly at war with Shdowpine, due to border dispute among many others. As such, no formal border exists between them.

Located far north, with its major cities protected behind high walls, it is currently the least in danger of the impending Leviathan attacks.

< Mallowater >


Situated in the deltas and fertile riverside lands, many young hopefuls from other countries make the trecherous journey to Mallowater to enroll in the Academy. It is home to a large population of Lung dragons, who have become a key factor in the level of education the citizens of Mallowater have attained. The long line of Listeners from Mallowater could rival that of Sagewick's, and a deep camaraderie have run within both countries for generations.

Located south, it's in the forefront of the Leviathan attacks.

< Woodwyn >


In the mountainous region of central Alona, located to the south of Sagewick, the people of Woodwyn make their home alongside Dwarf dragons. They are a peace-loving state whose Listeners and dragons have taught the people the many ways of healing that are secret from the other nations. Their people are nomads, travelling to other countries to ply their trade all while keeping their lips shut on the exact location of their villages and dragons.

Woodwyn is not affiliated with other countries, and is known for their tendency to detach from the rest of the world in times of trouble.

< Wildeshore >


A peninsula connected to Sagewick, with its surrounding waters teeming with the cargo ships that Wildeshore is known for. Its people are naturally gifted in commerce. With the aid of the Amphitheres that make the area around Wildeshore their home, whose natural skills lay in fishing and hunting, Wildeshore has kept its firm hold on the food trade in the continent.

Wildeshore maintains a close relationship with the nomads of Woodwyn, but their relationship with Havenborough is strained.

< Shdowpine >


Shdowpine is an extremely religious country located in the far west. Its people are faced with harsh wintry weather, firmly enforced laws, and the vicious Frost dragons. The leaders of Shdowpine see themselves as holy crusaders meant to preserve history and recapture their promised hold on Alona. Much debate have been raised over the credibility of their claims, but every country in the continent understand that the people of Shdowpine are not ones to be reckoned with.

Their constant struggles with Sagewick have made them bitter rivals, and their relationship with other countries are just as strained.

< Havenborough >


Located to the far east, Havenborough is a country whose cities can be found deep within their many dense forests. Their people are regarded as barbarians by other countries due to the fact that their people are known for their strength and brutality and not their diplomacy. Wyrms stand alongside the citizens of Havenborough as they hole up in their fortresses, where the number of their population has grown enough to rival that of Sagewick's.

Havenborough warships are known to ambush cargo ships of Wildeshore, causing their people to constantly be at war with each other.

< Erihollow >


Making their home in the southern wastelands is the country of Erihollow. Its people are small in number, with only the sturdiest of its folk surviving the harsh lands and the trecherous intents of their kin. The dark times Erihollow constantly faces shine in the hard eyes of its people, and is reflected in their close relationship with the most physically powerful Wyvern dragons.

Southernmost in the continent, the already suffering nation became the first to encounter the Leviathan attacks. Many of its people have sought refuge in the other countries, with only Shdowpine and Mallowater to welcome them. Their long-standing hatred of Sagewick only grew with the self-proclaimed capital's lack of help during the Leviathan attacks.

《 D R A G O N S 》


Much of the dragon's history as a species is secret to most aside from their trusted Listeners. They are creatures of great strength and skill, with pure magic rushing deep within their veins. While the specific abilities among species may vary, every dragon in existence has the illusionary ability to appear human.

Over the years following the Concordat of Jael, many dragons have evolved to be less predatory and more domesticated. Their size has decreased and they are less in touch with their arcane abilities. Their lifespan has also decreased, with the oldest recorded dragon having died at 520. Dragons who have retained their original form are few and far between.

< Magnus >


Found only in Sagewick, the draconic race of dragons are mighty and fierce. Magnus dragons are firebreathers known for their massive wingspan, intimidating horns, and powerful legs. They are prideful, and will only work with those that they deem worthy. They are also known for their ability to command others through sheer willpower. Among the races, Magnus dragons have the shortest lifespan, maturing at 150 and dying at the average of 250 years.

< Amphitheres >


Amphiteres are natural-born hunters that can be found swimming in the deep seas surrounding Wildeshore and nesting in seaside coves. They are the second largest dragons, notable for their lack of limbs, and fish-like scales. They are extremely fast and stealthy, able to camouflage themselves with their environment, and can capture prey in their powerful jaws. They are helpful and humble, which can make them vulnerable to dark intentions.

< Wyvern >


Wyverns are the largest of the dragons, and their physical strength among dragons is unmatched. They are sturdy, much like the people of Erihollow, with razor sharp claws and an apetite for chaos. Those who are able to survive a pummeling from these beasts will find themselves soon succumbing to the virulent poison that coats their teeth and claws. They are very straight-forward, and are not known for their intelligence.

< Lung >


Lung dragons make their home in the skies of Mallowater. These limbless and colourful dragons are known for their wise and intelligent nature, and their close relationship with humans. They are able to tap into more arcane arts than other dragons, but find themselves more capable in terms of air elemental magic. They are more brain than brawn, and can easily be taken out by a physical blow.

< Frost >


Frost dragon harness the ferocious element of ice. They live in the mountain above the temples of Shdowpine, their iridescent scales reflecting the light in the thin mountain air. They are the oldest of the dragons, seeming to have been frozen in age, and are more hateful of humans. They are craftsmen, able to create enchanted weapons or artifacts for those who can convince them to do so. Frost dragons are notoriously slow in movement, and can be susceptible to attacks when they freeze in place.

< Wyrm >


Wyrms are nature dragons that live in the underground caverns of Havenborough. They are able to terraform the world around them, harnessing the elemental magics of both earth and water. These dragons are also known for their sly deals, utilizing the art of stealth and subterfuge to get what they want (much like their chosen Listeners). Unlike the other dragons, Wyrms are unable to fly and require constant sustenance in order to maintain their strength.

< Dwarf >


Dwarf dragons are small, growing no larger than an average house cat, with a more lizard-like anatomy than other dragons. They strive in the sheltered cities of Woodwyn where their saliva, known for its healing capabilities, has greatly aided the people that raise them. They are naturally domestic, and have no capability for fighting. They rely on their human counterparts who defend them against threats to their life.

《 O O C 》

DragonFall is a fantasy-action roleplay set on the backdrop of Alona, which is currently facing the threat of Leviathans coming from the southern seas. This is a remake of Descent of the Dragon from RoleplayGateway and was originally Beach-Born-Boy's back in 2014. I was given permission to remake it and have only gotten to it now. DragonFall takes much from Descent of the Dragon, but will have certain differences in terms of plot as I don't really have a lot of information on the original plot.

There are a few key elements for DragonFall:
~ I require at least 2-3 paragraphs per post. Be descriptive. Be aggressive as a roleplayer. Don't just reply for the sake of replying. Add to the story to make this a fun experience for everyone!
~ I'll only be needing seven players, each one controlling both the Listener and dragon of their country. I'll be controlling NPCs and such to move the story along.
~ While the roleplay will mainly be dealing with the physical threat of the Leviathans, there will also be situations when the Listeners' relationships with their dragons and each other will be developed. There's also plenty of mystery to be discovered in the ruins of Alona.


Hidden 8 yrs ago Post by Leoven
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Reserved
Hidden 8 yrs ago Post by Rune_Alchemist
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Rune_Alchemist Absolute Depravity

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Aight, cool. It's late here but I'll get a CS up for someone from Shadowpine sometime tomorrow.
Hidden 8 yrs ago 8 yrs ago Post by ERode
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@Leoven
Question. When the Great War broke out and all that, did the Listeners band together mainly with Listeners that had the same type of Dragons as them? Sorta seems that way due to how each nation is home to only one type of dragon and all, which brings up another question: if so, how did the Dwarf dudes stick around? If they're physically weak midgets, would imagine that they'd have a long history of getting captured by non-Listeners and treated like livestock, farmed for their magical saliva.

Hell, if it's just their bodily fluids that are magical and their own will is unnecessary, wouldn't every country have at least a farm of these things? Not like those dragons would entertain the idea of 'death before slavery' due to being naturally domestic.

EDIT: While I'm at it, are dragons strong enough that you'd generally need other dragons in order to take one down? Or are there military tactics/special battle units that have been developed so that humans can slay dragons?
Hidden 8 yrs ago Post by Leoven
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@ERode Oooh interesting points!

Originally, there were more than seven types of dragons controlled by their Listeners, but during the course of the Great Wars many of them died out or went into hiding. Each faction in the Great War had an assortment of dragons, but their leaders determined which race was dominant among their ranks. There are still an assortment of dragons that live in each country, but they're extremely domestic and not in touch with their abilities anymore (including that which makes them able to have Listeners; they're more like pets). The environment of each country also plays a role in which dragon race makes it their home.

Dwarf dragons are an interesting case. Dwarf dragons have never been part of the other factions in the Great War. They were always a fiercely kept secret by the Woodwyn people. As you may recall, Woodwyn is pretty much kept apart from others, and the location of their villages and dragons is kept secret. This is how they've protected the Dwarves.

Humans can kill dragons, but it's extremely difficult (depending on the dragon). For physically powerful ones, a special military force is required. They might even need the help of other dragons. For less physically powerful ones, the problem is finding them and keeping them in one place long enough to strike a deadly blow.
Hidden 8 yrs ago Post by ERode
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@Leoven
Ah, so if I were a Listener for the Dwarf dragon, the dragon would generally be inside Woodwyn the entire time, seeing how you intend on the Listeners being the type to head off to the frontlines against the new threat?

Also, generally, high concentrations of medicine just becomes poisonous after a certain point. Does the same apply to the saliva of the Dwarf dragons, or can you just drink tons of it with no negative side effects?
Hidden 8 yrs ago 6 yrs ago Post by Jacobite
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Hidden 8 yrs ago Post by Leoven
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@ERode Not exactly. The connection between Listener and dragon is vastly different from normal person and dragon. The Woodwyn Listener would need to bring their dragon with them, and they'd simply have to protect them. Who knows? Maybe in the adventure they'd uncover a dormant trait of the Dwarves that'll help them to fight *wink wink nudge nudge*

Oooh. Didn't really consider that. Would it be cowardly to take the easy way out and say "magic"? Yeah? Oh, okay. I think the Dwarves taught the people of Woodwyn how to properly harness the medicinal capabilities of their bodily fluids properly, and how to turn it into deadly poison should they need to defend themselves. Perhaps that's also why the nomads of Woodwyn keep the Dwarves in their fortresses and away from other people so that they wouldn't recklessly use the Dwarves' saliva and potentially kill themselves and harm others.
Hidden 8 yrs ago Post by fishguy
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I'll try and get a sheet up today!
Hidden 8 yrs ago Post by Rein 353
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i might needs some help setting everything up lol
Hidden 8 yrs ago 8 yrs ago Post by Rune_Alchemist
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@Leoven Awright, here we go. A CS for ya! I think everything is in order, but do tell if I messed something up somewhere. Didn't go into too much detail about the religious institution for Shdowpine at the moment, but I think it might be a bit of a good idea to expand on that at some point.


Hidden 8 yrs ago Post by Cherry Sabers
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I don't have art because it's basically impossible to find a good picture of horrible venom scars that aren't nauseating.
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fishguy Lenin in the streets, Dostoyevsky in the sheets

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I'm working on my char from Erihollow right now :)
Hidden 8 yrs ago Post by Hippo AF
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Hippo AF Master of the New Dawn

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Hey, i will get a CS up later today, just wondering if i could reserve Sagewick? @Leoven
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Hidden 8 yrs ago Post by Leoven
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@Rein 353 What help do you need?

@Hippo AF Not really accepting reserves because I won't be accepting on a first come, first serve basis. I'll keep from accepting characters until everyone has finished their CS though so you shouldn't have any problems.

@Rune_Alchemist Did Yvette ally herself with other bandits/mercenaries or was she more of a lone wolf type? Also, does Yvette live in the capital of Shdowpine considering her father's old status? And yeah, some information on Yvette's perspective about religion would be good since Shdowpine is all about religion. Just maybe some basic stuff like what she thinks of the Church forcefully taking young people from their homes to serve a greater purpose, and if she shares their views about Shdowpine conquering the rest of Alona.

@ERode Always gotta love that jack of all trades, master of none character.

"While most other dragons conveniently shrink in their human form so they can do weird shit like have sex with their Listeners"

I don't know what to feel about that. Never even considered that, but you do you.

Hidden 8 yrs ago Post by Hippo AF
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@Leoven Well my CS is pretty much done now, like my char, the Dragon still needs to be polished. Im also using this website on the most basic HTML format, as i am school and the website is blocked, so i cant see how it will look once i transfer it over, however it should be up in about 2-3 hours, unless you want me to post JUST the Listener sheet
Hidden 8 yrs ago 8 yrs ago Post by fishguy
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@Leoven I was wondering if I could have more information or Erihollow.

I am making a thieving streetrat right now for Erihollow and I am not sure if there's any towns, big cities, stuff like that. I know you said there are few people living there, so I just wanted to make sure.

Edit:

Also when you say wasteland, would it be more like a desert wasteland, or like a marshy place with a lot of dead trees and swamps, like the landscape behind the wyvern in the picture you used for it.
Hidden 8 yrs ago Post by Rune_Alchemist
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@Leoven

Yeah, should have probably asked some questions first but I got a bit involved with the CS and was running low on time...xD

Anyways, added the stuff in the CS under the Background section

But, to sum it up:
- Grew up close to the capital on a farm
- Sometimes worked with others as a sellsword, or solo. Eventually made a few friends and contacts and started a little group of traveling/adventuring bandits that liked to harass pretty much everyone in Shadowpine
- After finding Ciervia, decided to dedicate herself to Shadowpine and the church. She's loyal to causes she dedicates herself too, and she doesn't particularly care much one way or the other about them taking children. As for world domination - she likes fighting and traveling. World domination has both. She's cool with that, then.

Is there anything else I need to know about their religion and whatnot? I really should have asked first, but I'm a forgetful little slime monster sometimes.
Hidden 8 yrs ago Post by Melandrach
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Hello! Are you still accepting people? I would love to be a part of this, if you are.
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