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Hidden 8 yrs ago Post by Mae
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Mae Crayola

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@GutshotYou spend 1 determination to reroll. Unfortunately it was not successful. You are out of determination.

@rocketrobie2 The Holy Book
One Handed
Holy Characters Only
+1 Faith
+1 Combat (basically an extra hit for melee damage)
1 Upgrade Slot
1 Weight
$300 Dollars


@Duthguy
0/3 Scavenges successful. Spend 1 or 2 Determination to reroll 1 or 2 failed attempts?


Trap the Saloon Girl
8 / 8 HP || 13 / 14 Sanity || 0 / 2 Determination || 0 / 500 XP || 0 Gold || Level 1
Lantern Bearer

Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.

Hidden 8 yrs ago Post by rocketrobie2
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rocketrobie2 Money owns this town

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@Mae
>Yeah, that's me alright
>Ah'll take the whiskey
>Ah'm not mush of a missionary an' I'm thinking Ah'm in the mood fur some redemption. (Redemptionist)
>Intervention
>Shockwave
Hidden 8 yrs ago Post by Duthguy
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Duthguy Someone who can't spell Dutchguy

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@Mae
>Yes I will spend one determination
Hidden 8 yrs ago Post by Asura
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Asura it hurts

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>They call me....PASTOR JIMMY.
>I'm MALE.
>I look like a PORTLY, AGING man with a BALD head and MASSIVE MUTTONCHOPS. I wear the classic dressings of a CATHOLIC PREACHER and carry around a SLIGHTLY BLOODIED CRUCIFIX.
>I am a PRIEST.
Hidden 8 yrs ago Post by Mae
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Mae Crayola

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@rocketrobie2

consider yourself in the game! you have 4 movement this round.

Father C the Preacher
12 / 12 HP || 10 / 10 Sanity || 2 / 2 Determination || 0 / 500 XP || 0 Gold || Level 1
Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.


@Asura

Is this Pastor Jimmy? Please include beard/eye colour.

>Yes/No, actually he...
(Note: Please either confirm Pastor Jimmy's appearance or let me know if you'd like anything about him changed before he is FINALISED FOREVER MORE.)


Pastor Jimmy packs for the adventure ahead. He decides to bring his LUCKY CHARM with him wherever he goes. He looks in his sidebag: What else should he bring?

Pastor Jimmy packs...(Pick one)
>BANDAGES, to heal wounds during the journey ahead.
>WHISKEY, to steal himself against the horrors that await him.
>DYNAMITE, to throw at them b*stards when they rear their ugly heads.


Now, Pastor Jimmy has learned a thing or two about the world. He's got one thing in particular that sets him apart from other preachers...


>Missionary: Once per turn, when you perform a Blessing sermon, you may reroll once if you fail to cast it successfully.
>Firebrand: Once per turn, when you perform a Judgement sermon, you may reroll once if you fail to cast it successfully.
>Redemptionist: Unlike other preachers, you can use guns (specifically, two handed guns). You get a shotgun when you start instead of a holy book.


But that's not all. As a Preacher, Pastor Jimmy knows one or two things...
You start with 2 Faith at level 1
Pastor Jimmy knows the Blessing: Faith Healing


Pick one other Blessing:
>Cure: requires 9+ on 2 dice to successfully cast.
Range: 6
Choose one hero in range. That hero may remove any Poison affecting them and heal 2 Sanity.
Faith Cost: 1
XP gained per cast: 20xp
Improves at Level 3, 5 and 8.

>Shield of Light: requires 9+ on two dice to successfully cast.
Choose any Hero. Until the end of the turn, that hero gains Armor / Spirit Armor. Limit 1 shield per hero.
Faith Cost: 1
XP Gained: 20 XP
Improves at Level 5.


Pick one other Judgement:
>Weaken: Requires 7+ on 2 dice to successfully cast.
Range: 6
Choose any enemy within Range. That enemy has -2 defense until the end of the turn.
Enemies that are immune to critical hits are only reduced by -1 defense.
Faith Cost: 1
XP Gained: 20 XP
Improves at level 3, 6 and 9.

>Righteous Fury: Requires 8+ on 2 dice to successfully cast.
Pastor Jimmy takes 1 corruption hit on successful cast.
Choose any hero (including yourself.) Until the end of the turn, all of that hero's hits do +1 damage each.
Faith Cost: 1
XP Gained: 25 XP
Improves at level 4 and 9.


Recap:
(because the Preacher is a little complicated with his bonus spells)
>Confirm/change appearance
>Pick your sidebag item
>Pick your skill
>Pick your blessing
>Pick your judgement

@Duthguy[b]You are unsuccessful. Would you like to spend 1 determination to reroll a failed result?
boy, people getting unlucky scavenging this room xD


Dan the Rancher
14 / 14 HP || 7 / 10 Sanity || 1 / 2 Determination || 0 / 500 XP || 0 Gold || Level 1
Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.

Hidden 8 yrs ago Post by Asura
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Asura it hurts

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>Yes.
>Whiskey.
>Redemptionist.
>Shield of Light.
>Righteous Fury.
Hidden 8 yrs ago Post by Mae
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Mae Crayola

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@Gutshot@Duthguy@DeadBeatWalking@rocketrobie2 I'm wondering if you guys would prefer it if I ping less xD?

@AsuraI'm colouring him now :D

In the meantime:
Movement:
Dan has 2/5 movement this turn Spend a determination to reroll?
Hawkeye Harold can move 5 this turn Spend a determination to reroll?
Trap can move 5+1 this turn. Spend a determination to reroll?
Father C can move 2+2 this turn. Spend a determination to reroll?
Pastor Jimmy can move 3+2 this turn (the plus 2 is to catch up.)




Hidden 8 yrs ago Post by Duthguy
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Duthguy Someone who can't spell Dutchguy

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@Mae

>Nah, instead I will move to 31 and scavenge again
Hidden 8 yrs ago Post by Asura
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>Pastor Jimmy waddles up to 17 and gives a suspicious sniff towards the one known as Trap. Heresy may be afoot!
Hidden 8 yrs ago Post by Gutshot
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>Trap sniffs back... sexily
>Trap continues her exploration, onward!
Hidden 8 yrs ago Post by Mae
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Mae Crayola

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@Gutshot Where would you like to move Trap to?
Hidden 8 yrs ago Post by Gutshot
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Gutshot Abdomen-Bursting

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>Square 41, please
Hidden 8 yrs ago Post by Mae
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Mae Crayola

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@Asura
yep, something is definitely different about this Trap.... girl...?

@Gutshot You swagger deeper into the mine.

Movement:
Dan is out of movement.
Hawkeye Harold can move 5 this turn Spend a determination to reroll?
Trap is out of movement.
Father C can move 2+2 this turn. Spend a determination to reroll?
Pastor Jimmy is out of movement.


Actions remaining:
Dan and Trap have scavenged this turn.
Hawkeye Harold can Scavenge (cannot reach 47/48 to go deeper into the mine)
Father C can Scavenge (cannot reach 47/48 to go deeper into the mine)
Pastor Jimmy can Scavenge (cannot reach 47/48 to go deeper into the mine)
Hidden 8 yrs ago Post by Asura
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Asura it hurts

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>Pastor Jimmy scavenges!
Hidden 8 yrs ago Post by Mae
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Mae Crayola

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@Asura0/3 successful. Spend 1 or 2 determination to reroll 1 or 2 dice?

The RNG in this map tile is not giving up it's treasure @_@
Hidden 8 yrs ago Post by Asura
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Asura it hurts

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>Pastor Jimmy scavenges ONCE more DETERMINEDLY.
Hidden 8 yrs ago 8 yrs ago Post by Mae
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Mae Crayola

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@Asura


Holy smokes, he did it!

You find a small collection of coins, stained in blood.

Gain: 50 GP and 10 XP.


Pastor Jimmy the Preacher
12 / 12 HP || 10 / 10 Sanity || 1 / 2 Determination || 10 / 500 XP || 50 Gold || Level 1 || 2 Faith
Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.



No Actions that can be used this turn.

@DeadBeatWalking@rocketrobie2
Hawkeye Harold can move 5 this turn. Spend a determination to reroll?
Father C can move 2+2 this turn. Spend a determination to reroll?
Hidden 8 yrs ago 8 yrs ago Post by rocketrobie2
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rocketrobie2 Money owns this town

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>Father C goes to 13
>Father C whispers in Jimmy's ear "Thar's only rum fur' one priest here"
>Gives Jimmy drunk dirty looks.
Hidden 8 yrs ago Post by Mae
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Mae Crayola

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@DeadBeatWalking since it's just movement I've moved Harold up, but let me know if you'd like to change it :D


Round 3

The darkness sleeps...


Hawkeye Harold the Gunslinger can move 3 this round.
Dan the Rancher can move 5 this round.
Trap the Saloon Girl can move 5+1 this turn.
Father C can move 6 this round.
Pastor Jimmy can move 1 this round and recover a determination.

Anyone may spend a determination to reroll their movement.

Actions:
You may always move if you have movement available.
>SCAVENGE: Each map tile can be scavenged once. Scavenging successfully can yield up to three results. If you scavenge, you cannot explore the mine this round. Currently no map tiles can be scavenged - more map must be explored
>EXPLORE THE MINE: At the end of each map tile is an arrow. When standing on this arrow, you may explore into the next room, if you have not done another action this turn. You will immediately see the layout of the next room. If you explore, at the end of the round, a discovery will be revealed... aka what is in that room.
Note: The "arrow" map tiles count effects from both rooms.


Hidden 8 yrs ago Post by Mae
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Mae Crayola

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