Hidden 8 yrs ago 8 yrs ago Post by beyond visions
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Married to New Earth



In February of 2017, a treasure trove of planets was discovered by NASA's Spitzer Space Telescope. This new found exoplanet system known as TRAPPIST-1, named after The Transiting Planets and Planetesimals Small Telescope (TRAPPIST), contained seven habitable, earth-size planets revolving around one star. And though these foreign worlds are sustainable for human life, the distance of 40 light-years or 235 trillion miles makes the task of traveling to TRAPPIST-1 seem to be an impossible one, or so it did for its time.

It was not until roughly thirteen years later in 2030, that NASA and other space programs stopped speaking in terms of "space-exploration" but instead hyped a new word, space-colonization. Why? Overpopulation. Every year the human population increases by 75 million. At this rate, by 2050 we would have reached a population of 9 billion people. Overpopulation means loss of freshwater, species extinction, lower-life expectancy, depletion of natural resources, increased emergence of new pandemics, increased global warming and climate change-- the list goes on.

The Collective Commonwealth of Constellations
Aka "the Triple C's" or "The Collective"

Thus in prevention of overpopulation, all six major government space agencies-- the Indian Space Research Organization (ISRO), the European Space Agency (ESA), the China National Space Administration (CNSA), the Japan Aerospace Exploration Agency (JAXA), the National Aeronautics and Space Administration (NASA) and the Russian Federal Space Agency (RFSA)-- all banded together to establish one united space organization known as the Collective Commonwealth of Constellations.

The ultimate goal of the Collective in the 2030's, was to colonize within the TRAPPIST 1 system. The means to travel there was a top priority. Moreover, forms of slower than light travel (STL) was completely out of the question. The Collective believed the best method for space-travel was one that guaranteed that we would settle on another planet by 2050, the year predicted that humanity would reach a population of 9 billion people. The fastest and most convenient means would be teleportation pads-- dematerialization, rematerialization. In 2039, the telepad was created, but even with this marvelous invention the telepad could only teleport us to other telepads, not into blind space where telepads have not been yet stationed.

Hyperspace was the answer. In 2044 the SC Vagabond was directly launched into hyperspace through the newly engineered jump engine. It was also that year that the Vagabond crew, also know as the Vagabonds, installed a telepad on the surface of TRAPPIST-1d, the third planet away from the host star.

When the Earth Wept
December 22, 2044

Meanwhile back on earth, Yellowstone erupted on December 22, 2044. That was when the Earth wept. Johannes Kepler, the renown German astronomer who theorized that the planets moved in elliptical orbits with the Sun, ascribed that volcanoes were ducts for the Earth's tears.

Ash spewed thousands of miles across the United States, obliterating buildings, smothering crops, and shutting down power plants. The Midwest states were lucky enough to be coated with more than an inch of ash, while Wyoming, Idaho, Colorado, Montana, and Utah was buried in it. Fortunately, for months, intense seismic activity was seen across the entire Yellowstone National Park, thus the people living in those states evacuated before the day of eruption. They were the first to be teleported to TRAPPIST-1d, there they would join the Vagabonds in colonizing a new home.

The Yellowstone eruption gave birth to a new doomsday movement, one that promoted a new chapter of humanity-- the discovery and colonization of foreign worlds. No longer was the American dream a life to envy, a life in the stars, in the TRAPPIST-1 system was the new ideal.

Life in TRAPPIST-1d



The planets in the TRAPPIST-1 system all tidally locked, meaning the same face of a planet is always pointed at the star, as the same side of our moon is always pointed at Earth. This creates a constant night side and constant day side on each planet. TRAPPIST-1d carries a narrow band of water near the terminator, the divide between a hot, dry day and an ice-covered night side. Those who live on the night side have been given several nicknames, but the two most used are ice-cubes and night-crawlers. Because of their absence of natural light, night-crawlers are ghastly pale, though vitamin D deficiency is avoided through vitamin supplements. However, on the other side of the planet, those who live in the day are called light-lords and day-wakers. Since they walk in the heat of the host star, the light-lords bear a much darker complexion.

By 2049, it was considered a rarity to remain on earth, life was progressing in the TRAPPIST-1 system under a new one-world government, the Collective itself. Those who continued to live on earth were seen as hermits, because they remained to be completely disconnected from the rest of humanity. But as life on TRAPPIST-1d grew, it came the time to colonize on other TRAPPIST-1 planets...

Aggressive Decay


In 2068, The Collective's next target for human colonization was TRAPPIST-1e. When landing on this planet, colonists were only expecting a new world live on... but they discovered something so much more. They discovered aliens. But unlike the creatures on TRAPPIST-1d, these beings were sentient. They were not animals. This was proven with the fortresses they built, the art they illustrated, and the culture that was created. Though these aliens were only in what we would describe as a medieval era, and humanity was far more superior in technological advancement, they were just as interested in first contact as we were. Therefore there was peace between both species.

Though sadly, that peace was short lived when a brain eating amoeba became humanity's next deadliest contagion. This disease was named, "aggressive decay". Little research was achieve on the disease due to how contagious it was, but speculations say those who traveled to TRAPPIST-1e were immediately infected with it through the planet's water source, and the aliens living their were only immune to it. It takes 2 to 15 days for symptoms to appear, and these symptoms include headache, fever, stiff neck, loss of appetite, vomiting, altered mental state, seizures, and even coma. Those who are infected only survive up to 3 to 7 days.

Quickly, human life began to rot, or at least mankind that settled in TRAPPIST-1...

The Plot


There is one colony that has not been cursed by the aggressive decay. In 2050, when earth was considered abandoned, the Collective established a new project of theirs, a penal colony. Convicts serving life-sentences initially believed that this penal colony was closest thing to freedom. But that was before they were introduced to the demands of the Overseers. Well, of course the Overseers follow the orders of the Collective, but some would argue that they have dehumanized the penal colonists because of their past crimes. In the eyes of these convicts, the Overseers are glorified jailers.

There is only one thing the Overseers expect from the convicts, for a certain number of crops and livestock to be met. And for every crop or animal they are short of, someone is executed on the spot. For this, the prisoners have grown to despise the Overseers.

Since news of the aggressive decay, the Overseers know there is no hope in returning to the TRAPPIST-1 system. In fact their telepad, stationed back in their base on the moon, has been disconnected by the Collective after news of the aggressive decay. Fortunately they are completely pure of this disease, the last time they were in TRAPPIST-1 was shortly before the discovery of aliens. The Overseers do have a food supply, but it was only meant to last for the six months they would be stationed on moon. On the other hand the penal colony is self-sustaining.

The Overseers must turn to this isolated colony for help. Do the prisoners welcome or even just tolerate them after all of lives they have taken because crop shortage? Or is this the perfect time for revenge?
Hidden 8 yrs ago 8 yrs ago Post by beyond visions
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Things to Look Forward to

So, I have given a lot of backstory leading up to humans living in the TRAPPIST-1 system and to the outbreak of the deadly aggressive decay disease. But have not gone into detail about the penal colony itself, but I promise when this thing is official, there will be plenty of information explaining where the colony will take place and how it is governed. What I can tell you so far is that the colony is structured by three factions, the Muses (Culture/Art/Music/Drama), the Masterminds (Science/History), and the Warriors (Military). Each faction will have its own interesting backstory and jobs they carry out for the benefit of the colony. Also, the Overseers will be playable. You will either play an Overseer or someone from one of the three factions. If you are playing a character from a faction they will be either the leader of that faction, second in command, an adviser to the leader, or someone with any other high rank. Each faction will determine what they wish to do with the Overseers. I can promise you right now, the factions will not come to an unanimous decision, they will clash, divide, and many even go to war with each other. You might ask why would any faction care to help these Overseers, well not all of them killed any prisoners. And perhaps even the Overseer who did was just doing his or her job so that their own family would not be murdered by the Collective.

You know what will spice this roleplay up? The chance that any character can die. Now that raises the stakes! Also, the penal colony contains both men and women who likely have children since they are free to populate the earth one more. So if you are willing to have a character play a father or mother with their son or daughter as second in command, that might also raise the stakes with the parent trying to make the best decision for their child's safety even if they will never forgive you for it.

So, I definitely want to carry this roleplay all the way, so I'm looking for long-term roleplayers even if that means we will not have enough characters to fill up all the factions. But that is okay, I will find a way to alter the plot a little bit if it comes to that.

As for language, romance, and violence, keep it all PG-13, including the OOC. Another thing that comes into question for a roleplay is the quality and quantity. Usually I prefer post at least 500 words long because I won't lie, I love long post with important details, it is the reason why I've decided to submit this in as advanced. But I'm not strict about it, because we are all here to simply tell a good story regardless of the word count.

So if you are interested, please leave down below what faction you are interested in playing: the Overseers, the Muses, the Masterminds, or the Warriors.
Hidden 8 yrs ago Post by Kingfisher
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Looks absolutely fascinating. I'm very much interested.

Would love to play an overseer, but if that's not manageable I'm happy to be one of the Muses.
Hidden 8 yrs ago Post by Iuniper
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They all sound rather enjoyable! An Overseer sounds interesting (especially if it was a Kafka or Nabokov-inspired one) but so does the Mastermind faction as well as the others.
Hidden 8 yrs ago 8 yrs ago Post by beyond visions
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@Kingfisher Yo, it's you, Kingfisher! Ha, I've seen you around the guild a lot. It is nice to have you along for the ride. Hey, if you want to play the part of an Overseer, you definitely can. Heck, I most likely will play one too. But I believe the total maximum for the Overseers will be four.

@Iuniper Yeah, I haven't mention it yet, but each faction will have their own combat specialty. I was thinking that the Masterminds are experts when it comes to dabbling in toxins and poison. The Muses are more the bard type, so they are masters of disguise and moreover described as the assassin type. They are best with their blades. And the Warriors (this is a very generic name for the faction and will be changed in the OOC, but it works for now) are known to be the only ones who wield guns since they are basically the military of the colony. And because guns are so rare to find, they are considered super weapons. Also, within the military faction there are different jobs and scavenger is one of them. Also since the Overseer do expect animals to be rounded up, trappers are another job within the military faction.
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Hidden 8 yrs ago Post by Blubaron45
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Just skimming over the text has aroused my curiosity. You have my interest. What would be the human population in the universe as of right now after the catastrophe, roughly speaking?
Hidden 8 yrs ago Post by beyond visions
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@Blubaron45 Before the outbreak of the aggressive decay, the human population was up at 9.5 billion. To stress how contagious that disease is, within a week half of the human population has been wiped out.
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Hidden 8 yrs ago Post by Dio
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My interest is totally in here too. I'd love to join in on the Muses.
Hidden 8 yrs ago Post by Azaria Blue
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I'm loving this! I've never been too awesome at war-based RP's but once I know how the fighting will work, I'll have a better say on if I'll be up to par or not.

Also, I found a few bloops for you (in editing, 4 eyes are better than two :P)

...night-crawlers are ghastly pale, though vitamin C deficiency is avoided...
-Vitamin D is what you're thinking of here, it's what people get from the sun.

...animal they are short of, someone is execution on the spot. For this...
-Someone is executed* on the spot.

:) That's all I found, at least.

Edit: Almost forgot, I'd be interested in a Mastermind plot. Specifically science.
Hidden 8 yrs ago Post by Kingfisher
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@Kingfisher Yo, it's you, Kingfisher! Ha, I've seen you around the guild a lot. It is nice to have you along for the ride. Hey, if you want to play the part of an Overseer, you definitely can. Heck, I most likely will play one too. But I believe the total maximum for the Overseers will be four.


Hello there! It'll be great to finally get to write together! Ah excellent, that sounds perfect, then.
Hidden 8 yrs ago 8 yrs ago Post by beyond visions
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@Blubaron45 What faction are you the most interested in?

@Denny It is great that you stopped by, I have a feeling the Muses will start filling up in the future.

@Azaria Blue Thank you so much for telling me about some of my errors. Yeah, I did proof read it multiple times but sometimes things slip pass me. This roleplay has been in the process of being made for a little over twenty days. It got to a point where I woke up one morning and told myself that this roleplay will go up by the time the day ends. It turned out I was up late trying to meet my goal.

As for the fighting... Hm... It could go multiple ways depending on what the head of each faction chooses. You said you were interested in the Masterminds, so I don't quite see them going in a head-to-head war with another faction. However I could see them scheming in the shadows, dripping poison here and there or making deals with the Muses to do their dirty work in secret so if anything does go wrong, it does not fall back on them. Politics can get vicious in the colony, perhaps to the point that it is voted among two faction leaders to execute another leader if he or she is guilty of treason.

@Kingfisher I'll put you in as an Overseer for now since it was your first choice.

Alright everyone, this is what we have so far. Of course, this is just the interest check so that doesn't mean this list is permanent.

The Overseers:
@Kingfisher
@Iuniper
@beyond visions

The Muses:
@Denny

The Masterminds:
@Azaria Blue
@Blubaron45

The Warriors:
@beyond visions

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Hidden 8 yrs ago Post by Blubaron45
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@beyond visions I think I'd like to be a mastermind since that is my major lol.
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@Blubaron45 Awesome, just added you as a mastermind.
Hidden 8 yrs ago Post by Azaria Blue
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@Azaria Blue Thank you so much for telling me about some of my errors. Yeah, I did proof read it multiple times but sometimes things slip pass me. This roleplay has been in the process of being made for a little over twenty days. It got to a point where I woke up one morning and told myself that this roleplay will go up by the time the day ends. It turned out I was up late trying to meet my goal.

As for the fighting... Hm... It could go multiple ways depending on what the head of each faction chooses. You said you were interested in the Masterminds, so I don't quite see them going in a head-to-head war with another faction. However I could see them scheming in the shadows, dripping poison here and there or making deals with the Muses to do their dirty work in secret so if anything does go wrong, it does not fall back on them. Politics can get vicious in the colony, perhaps to the point that it is voted among two faction leaders to execute another leader if he or she is guilty of treason.


Any time, just happy to help!

I was thinking along similar lines so I'm glad they mesh well with what you were thinking. I'll say you can definitely count me in!

Hidden 8 yrs ago 8 yrs ago Post by beyond visions
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Need a little excitement? Here's a little sample of what you will see more from me and this roleplay...


The Muses

"To be human,
means to perceive.
To be human,
means to cry and agonize,
it means to laugh and love.
I may be a master of many faces
but expression,
is my weapon of defense.
Of all emotions,
fear will not trample me,
for I live and love to the fullest.
It is through me that this colony shall be home
rather than a prison,
for I am a
muse."
-The Creed of the Muses-




Perhaps the most loved faction is the
muse.
The purpose of the muse is to
make the colony feel less like a prison and much more like home.
What they do is described as...
liberating.
Art exhibits, plays, music festivals, poetry sessions
this is what muses have to offer to their brothers and sisters of the colony.
There is no doubt, just about everyone here has something to regret.
The muses for once can give them peace, because although these colonists are in fact prisoners,
the arts that they create can induce a form of escapism, a form of
freedom.

Even within a crowd, the muse is easily identified wearing their mask.
With this mask, the wearer visibly expresses his or her passion or prime emotion.
This passion can be for the visual arts, poetry, music, dance, drama, comedy
or this prime emotion can be agony, sadness, joy, confusion, love, hate.
Of course the mask itself does not have to obviously express chosen passion or emotion,
but instead can be rather abstract.

The highest rank for a muse is known as the Renaissance.
To become the next Renaissance, you must challenge the current Renaissance
to some feat testing one's creativity.
The showdown will be held formally at the colony's next festival.
One may choose to recite a personal poem in front of the entire colony,
whereas the other may choose to present a piece of artwork.
To whoever gains the most vote from all who attend the festival that night
becomes the next Renaissance.

The muses are not only known for their arts,
every muse is trained in the mastery of a disguise.
In fact it is not rare for a muse to wear many mask.
Though these disguises are not just for show,
they do serve a purpose,
because most muses are in fact assassins...


The next one I will be working on is...
the Masterminds.

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Hidden 8 yrs ago Post by beyond visions
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And as I promised... Here you go...


The Masterminds

"Never shall I believe in superstitions like luck,
rather I determine by the weight of probability,
likelihood through numbers,
not emotions.
No matter the situation,
never shall I let my emotions overpower my intelligence,
my logic.
Yet that not is a statement to decree that I
lost any sense of my humanity,
no, because instead
with the flag draped around my shoulders,
I embrace the old world--
the world of what we were,
and what we still can be.
It is through me that this colony
will be one of reason, order, and rule
for I am a mastermind."
-the Creed of the Masterminds-


The masterminds,
they are the ones that remind humanity of what we once were.
Scientists, engineers, doctors, and even historians
show that even convicts can achieve careers that are considered prestigious in the free world.
However, they are not purposed to impress the Overseers, the only freemen they come in neutral contact with in the free world.
For instead, the only priority of a mastermind is to benefit the colony as a whole whether that be through medical practices or even history-- uncovering relics of the past through trips alongside he colony's scavengers.
And though this factions does contain other professions beside historians,
history still remains to be a very respected aspect of the masterminds,
it is something that they take pride in.

The muses have their masks, and the masterminds wear their flags
just like a cape draped around their shoulders.
This flag represents an old-earth nation they very much agree with in terms of how that nation did function.
A mastermind may choose a flag representing a country that they born in before man abandoned the earth,
before man was aligned under one government, Collective.

The highest rank within the mastermind faction
is known as the Victorian,
primarily named after one of the most productive eras in human history.
To become the next Victorian,
the current Victorian must simply be challenged to a game of none other than
chess.
This board game is most famously honored to be a test of pure strategy and wits,
that is the very thing that masterminds are the greatest in.

In fact, masterminds are masters in much more than just the mind.
They are skilled in their poisons and toxins.
However there is a downside to having a reputation like this,
trust comes sparingly.
But what does a little poison matter when they have minds of pure brilliance,
minds like gold?


Is it just me or can you sense a bit of rivalry going on between the masterminds and the muses?
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Hidden 8 yrs ago Post by beyond visions
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So, guys I have been thinking about this a lot, and I have decided to make this a high casual because I have GMed for both types of RPs and casual roleplays have seemed to generate quicker post and I want to steer this roleplay in a thrilling direction that allows it to be fast-paced, of course not quick to the point of it being unbearable. I hope you know that just being it is a high casual now, does not mean that the story has changed whatsoever, we are still going to have just as much fun if it were branded as "advanced." Here's the link to the casual IC which includes two more factions: the Vanguards and the Overseers- roleplayerguild.com/topics/161118-marr..
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