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Hidden 8 yrs ago 8 yrs ago Post by Romero
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Romero Prince of Darkness

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"A new century is dawning across the continent; a new age, an age of empires, an age of progress. The 19th Century will be one of industry, one of expansion and, as is human nature, one of war. The time for the sword has passed, now comes the time of the gun."

Welcome to you, yes you reader! This role-play is set in an alternate version of early 19th Century Europe. You, the players, will assume the role of the leader of a fictional nation of your own creation, guiding it through the new era. The countries that should cover the map; Germany, France, Spain etcetera, do not exist. Instead Europe is a clean slate to be populated by your own nation, and the nations of your fellow players! Of course it is not unfeasible that nation's with the same culture and territory as real countries may exist, but that is entirely up to you. Before we delve further into how to create your nation, and how your armies can batter your enemies, a few rules, so read on.

Rules:

1) Show respect for everyone. This includes respecting the choices and decisions of other player, as well as just generally being courteous to one another.

2) No God-Modding at all. I am the only god here, so remember to use common sense. Your armies aren't immortal, they can't fly around the map, and they can't throw lightning bolts around.

3) On that note, this role-play is firmly rooted in early 19th century technology. Yes there are guns, but they are basic muskets, so don't expect to be sharpshooting across the battlefield. There's no magic, and the only race your nation can be is human. Any further questions, just ask!

4) If you don't put effort into creating your nation, then chances are I won't put the effort into reading it. Be warned.

5) If you commit your leader into a war, and order them to charge alone towards a row of cannons, then your leader will die. Just like if you declare war against all your neighbours then send your army on holiday, then your nation can be defeated. If either of these two events happen, your nation or character dying, then as GM I'll outline what your next move is.

6) Real life comes first, but please only join this if you envision that you will have the time to participate, and also let me know if you are going to be away for a prolonged period of time. Nations can be made NPC, but I prefer to know if you are dropping out, or merely going through some real-life issues for a week or so. To show you have read the rules, please include that the year is 1800 in your History.

7) I'm aiming for the turns to last one week, so please aim to make a post for each turn. What you can do during these turns, you can find below. If someone fails to post within the week period, don't expect the role-play to wait for them.

8) This is intended to be an Advanced role-play. So please put effort into your posts! You should have no shortage of things to write about, so I expect at least 3 solid paragraphs per post. I would prefer acceptable spelling and grammar, but I'm not demanding professional level stuff! A lot of people role-play to improve their own writing skills, I know I certainly have, so you're welcome as long as you put effort into your post.

Mechanics of War

So now we reach the real meat of any nation role-play, how you can slaughter your enemies! It may look a bit daunting, but at its heart the mechanics are fairly simply. Whichever side has the higher score, wins. You don't need to read all of this to create a Nation Sheet, so don't be too daunted



Mechanics of Expansion

First of all, congratulations if you're still reading! Now we move onto how you will expand your great Nation.



Mechanics of Requisition

Money does indeed make the world go round, and in the case of this role-play, that money comes in the form of Requisition. The concept is very simple, you earn a certain amount of Requisition per turn, and you can spend it on certain things. Allow me to expand!



Mechanics of The Turn

As stated, the turn will last one week. In this Turn there are a wide range of what you can do, explained below



The Nation Sheet

If you've made it through all that, then consider me impressed. If you've skipped to here to start making your nation, then welcome as well!




Map

Perhaps the most important part of any Conquest role-play, I present to you, the map!







So there we go fine people of Roleplayer Guild! I hope to hear from plenty of you

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Hidden 8 yrs ago Post by Commodore
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@Romero This looks interesting, if I were to wish to join should I post the nation I would wish to play as? Or is there something else you would prefer?
Hidden 8 yrs ago Post by Romero
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Romero Prince of Darkness

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@Commodore Glad you're interested! Simply post your filled out Mation sheet here, in the OOC tab, and if it's accepted then you can move it to the Characters Tab
Hidden 8 yrs ago Post by Commodore
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@Romero My sheet, please say anything that might need to change.


Hidden 8 yrs ago Post by Romero
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Romero Prince of Darkness

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The sheet looks good to me @Commodore. Make sure you familiarise yourself with the Rules, then you'll be good to post it in the Characters Tab!
Hidden 8 yrs ago Post by SonOfALich
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SonOfALich

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This looks just up my street so I thought it would be worthwhile joining the site

I'll get working on my sheet. One question @Romero, is your example Nation actually going to be playing?
Hidden 8 yrs ago Post by Commodore
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@Romero I'll make the necessary changes according to the rules, however I would like to point out that the rules seem to skip number 7. :)
Hidden 8 yrs ago Post by Romero
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@SonOfALich Firstly, welcome to the forum! Secondly, I'm glad to hear you're interested. And thirdly, no, I don't plan on playing the example nation sheet in the actual game. My only direct impact on the game will be through random events.

@Commodore Well spotted! Either 7 is imaginary, or I forgot how to count! You decide.
Hidden 8 yrs ago Post by Commodore
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@RomeroWould you overly mind if I added this to my Nation sheet?



Under a hider of course, something that I can update as things happen?
Hidden 8 yrs ago Post by Romero
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@Commodore You're more than welcome to! Bear in mind that the territory map, currently blank, will serve the same purpose, but you're welcome to keep your own records as well
Hidden 8 yrs ago Post by Commodore
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@RomeroThank you for both the permission and information.
Hidden 8 yrs ago 8 yrs ago Post by SonOfALich
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Hidden 8 yrs ago Post by Lauder
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Hmm. This seems to have captured my interest! I'll see if I can get. Character sheet up in a bit!
Hidden 8 yrs ago Post by Romero
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@SonOfALich The sheet looks good to me. Feel free to transfer it across to the Characters tab

@Lauder I'm glad it's piqued your interest and I look forward to seeing your nation!
Hidden 8 yrs ago Post by Lauder
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@Romero

I'm gonna be listenin' to some of that EU4 music for inspiration boi! *evil chuckle*
Hidden 8 yrs ago Post by SonOfALich
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@Romero Thanks for having me! One question, does that mean my claims are accepted as well?

@Lauder Have to set the mood of course

I'm glad to see this gaining momentum and I hope even more people jump on-board. The more the merrier!
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Hidden 8 yrs ago 8 yrs ago Post by Lauder
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Hidden 8 yrs ago Post by Romero
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@SonOfALich It does indeed! I'll update the territory map with claimed provinces ASAP.

@Lauder The nation looks good to go! Only thing to add is what Provinces you want your two Musket Divisions to begin the game in, then feel free to add it to the Characters Tab
Hidden 8 yrs ago Post by Lauder
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@Romero

Alright, edited it to say that both of them are going to be on province 40!
Hidden 8 yrs ago Post by Commodore
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@Romero Just a few quick questions that I think I should ask:

1. What about Egypt and that whole area wrapping around to the rest of North Africa?

2. In terms of religions and all that is that left up to the players or is it generally assumed to be unchanged?

3. Can navies take any provinces at all or do they need to transport armies?

4. As a corollary for the above question, for the small islands not associated with an actual province, can they just be taken by navies in the surrounding sea province?

I am just asking for clarification of things I don't think are quite clear not questioning any choices you have made, I simply don't know what you intend.
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