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Hidden 8 yrs ago Post by ButtsnBalls
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@Spoopy Scary@Dervish, hold on, the GM is preparing his GM thing for y'all.

@Leidenschaft, you have 24 hours to respond before you are relieved of your co-GM duty.
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10-4 gcold! Looking forward to it.

<Snipped quote by Spoopy Scary>

<Snipped quote by Chrononaut>

The attempt seems well averted so far. Probably a couple of IC days later when Niernen pisses off her brother again.

A success in saving his life doesn't always have to equal wound free though! 😜
Hidden 8 yrs ago 8 yrs ago Post by ButtsnBalls
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Alright @Spoopy Scary, your revision are good.

One more thing to note is the timeline of the Kamal invasion. Windhelm was attacked on the 4th, and the Kamals took it on the 7th. It would take at least one day for the news to reach Amol, which means the earliest time Wylendriel can be there is the 8th. After that, her loop to back to Whiterun should take around 5 days. Assuming she makes her entrance on the 26th (tomorrow IC-wise), she would have just under 20 days total for the latest portion of her journey. You may want to establish a timeline of her travel in your sheet.

You did a nice job on those edits. There's one simple (but effective) line in particular that I like for foreshadowing and summing up your character's struggles.

Turns out she has a much harder time with making things go away than she does with making things stay.
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Hidden 8 yrs ago 8 yrs ago Post by Spoopy Scary
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Alright, I'm gonna try hinging this timeline based around Fort Amol. On the eighth, so based on the scale you've given me...



I'm gonna apply this stuff pronto. As for her reasons of being hired on, the chaplain bit is a unique twist that I like. Also, given the war, potential for Thalmor finding her, good help being hard to find, and the dangers which she learned of that lurk Skyrim, there's safety in numbers. I think that, along the way, we should figure out how to balance her own personal arc (the pilgrimage) and service to the troupe. The conflict between the two would no doubt create for some good story, but you know, she's still pretty determined to finish it and we wouldn't want to starve either plot. Perhaps instead of asking for monetary payment, all she asks in return is to help her with her own journey when it's feasible. Updates on shrine locations, a scenic route, whatever - she's more concerned with her pilgrimage than she is with septims.

Also, I was looking at her skills. Weapon skills actually do determine just that - skill - and she hasn't had any real training in weapons. She doesn't really have mace skills, she just swings it really hard. I think it'd be alright for me to break down that 1 apprentice skill to make her a novice in 1H-Blunt and make her a novice in Speechcraft to sorta reflect her ability to give sermon.

EDIT: And done!

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Hidden 8 yrs ago Post by Hank
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A success in saving his life doesn't always have to equal wound free though! 😜


You'll see what the solution is when @Peik and I finish our latest collaborative post.
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Hidden 8 yrs ago Post by Peik
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<Snipped quote by Spoopy Scary>

You'll see what the solution is when @Peik and I finish our latest collaborative post.


we just decided to kill him together
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Hidden 8 yrs ago Post by ButtsnBalls
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@Spoopy Scary, everything is fine and dandy. You may drop Wylendriel into the characters tab.



For her joining the company, the most basic motivation can be simply money. 10 Septims is not gonna get her very far, and before safety in numbers and spiritual redemption, she needs some cash to fund her pilgrimage. She can start by registering as a volunteer chaplain at the White Hall. Because Jarl Skald is expecting angry underpaid mercs, he will quickly assign Wylendriel to the company to calm them down (or act as a punching bag). You can have her arrive in town at the 25th, and get hired on the 26th.

That's my plan, and do let me know if you have something different in mind.


@Dervish

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Hidden 8 yrs ago 8 yrs ago Post by Chrononaut
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So Raelyn hasn't spoken much to the Khajiit and, surprisingly, Imperial side of the party much. Also, Niernen seems like a stalwart companion if she wants to say, set fire to something. So making friends on those ends seems like a decent idea.

@Dervish @Frizan @MiddleEarthRoze @Hank
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Hidden 8 yrs ago Post by Peik
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I also feel Marcel would use his promotion as an excuse to celebrate and get to know the other members of the company, in case anyone's interested in a collab with the little Breton.
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@Chrononaut I'm game.

@Peik Also game. Sick of me yet?
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Hidden 8 yrs ago Post by Spoopy Scary
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By the time Wylendriel arrives, and assuming she takes notice, who is still wounded? She'll preoccupy herself with that before anything else. Also tell me if you don't want to Deus ex Machina yourself out of an injury if you think it's important for the character. I don't want to be That Guy.
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@Spoopy Scary Niernen Venim has a broken leg she doesn't have the skill to mend herself. An Expert Restorationist should be able to take care of that.
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@Peik Also game. Sick of me yet?


I certainly don't mind, although I'm not sure if Narzul would pick (and even if he did, enjoy) the company of a simple, modestly cheerful and infinitely boring Breton.

Hidden 8 yrs ago 8 yrs ago Post by ButtsnBalls
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@Leidenschaft is no longer co-GM.

From now on, the second co-GM position will be filled on a rotational basis. This means @Dervish and I will appoint a co-GM for each mission, and will shift to the another user once the mission is complete. During their time as rotational co-GM, the selected user will receive plans for the mission and take part in developing it. They can also advise on character applications, but cannot reject or accept applications.

Rotational co-GMs will be chosen based on time logged, contribution to the group and relevance of their character(s) to the specific mission. You may decline the offer for rotational co-GM. Once a user is made into co-GM, they cannot be chosen again until everyone had a turn at the position (or turned it down).

The first rotational co-GM will be announced following my next update.
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Hidden 8 yrs ago Post by Dervish
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@gcold You're killin' me with the antici-

@Spoopy Scary Sorry I didn't get to it last night! Mister Freeze was apparently much more on the ball. That is why he wears the pants, I 'spose.

@Chrononaut shure. Maybe they all end up doing a card game or something that puts them in one place before being shipped off.

<Snipped quote by Hank>

I certainly don't mind, although I'm not sure if Narzul would pick (and even if he did, enjoy) the company of a simple, modestly cheerful and infinitely boring Breton.


Nazgul would not enjoy the company of anyone who isn't keen on hunting down expensive pieces of jewellery. Everyone else is lame.

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Hidden 8 yrs ago Post by Hank
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@Peik Narzul wouldn't but Niernen might. How bad of a headache would his presence give her, exactly?
Hidden 8 yrs ago Post by Spoopy Scary
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@gcold You're killin' me with the antici-


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Hidden 8 yrs ago Post by Dervish
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<Snipped quote by Dervish>



Oh, you're going to fit in juuust fine
Hidden 8 yrs ago Post by ButtsnBalls
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<Snipped quote by Spoopy Scary>

Oh, you're going to fit in juuust fine


That's what your mom said to me last night.
Hidden 8 yrs ago Post by Peik
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@Peik Narzul wouldn't but Niernen might. How bad of a headache would his presence give her, exactly?


Uh, not necessarily a headache. Could present itself as any sort of discomfort - nausea, a feeling of weightlessness, tinnitus, itching in spots that shouldn't itch (inside of tongue or brain)...

...stroke, spontaneous combustion and/or evaporation, death
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